diff Libs/DF/split_bar.lua @ 11:2f09fe4be15c

Added an Options Panel.
author Tercio
date Mon, 20 Apr 2015 16:34:18 -0300
parents
children dc1c77254f80
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/DF/split_bar.lua	Mon Apr 20 16:34:18 2015 -0300
@@ -0,0 +1,644 @@
+
+
+
+local DF = _G ["DetailsFramework"]
+local _
+
+local _rawset = rawset --> lua local
+local _rawget = rawget --> lua local
+local _setmetatable = setmetatable --> lua local
+local _unpack = unpack --> lua local
+local _type = type --> lua local
+local _math_floor = math.floor --> lua local
+
+local cleanfunction = function() end
+local SplitBarMetaFunctions = {}
+local APISplitBarFunctions
+
+------------------------------------------------------------------------------------------------------------
+--> metatables
+
+	SplitBarMetaFunctions.__call = function (_table, value)
+		if (not value) then
+			return _table.statusbar:GetValue()
+		else
+			_table.div:SetPoint ("left", _table.statusbar, "left", value * (_table.statusbar:GetWidth()/100) - 18, 0)
+			return _table.statusbar:SetValue (value)
+		end
+	end
+
+	SplitBarMetaFunctions.__add = function (v1, v2) 
+		if (_type (v1) == "table") then
+			local v = v1.statusbar:GetValue()
+			v = v + v2
+			v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
+			v1.statusbar:SetValue (v)
+		else
+			local v = v2.statusbar:GetValue()
+			v = v + v1
+			v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
+			v2.statusbar:SetValue (v)
+		end
+	end
+
+	SplitBarMetaFunctions.__sub = function (v1, v2) 
+		if (_type (v1) == "table") then
+			local v = v1.statusbar:GetValue()
+			v = v - v2
+			v1.div:SetPoint ("left", v1.statusbar, "left", value * (v1.statusbar:GetWidth()/100) - 18, 0)
+			v1.statusbar:SetValue (v)
+		else
+			local v = v2.statusbar:GetValue()
+			v = v - v1
+			v2.div:SetPoint ("left", v2.statusbar, "left", value * (v2.statusbar:GetWidth()/100) - 18, 0)
+			v2.statusbar:SetValue (v)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> members
+
+	--> tooltip
+	local function gmember_tooltip (_object)
+		return _object:GetTooltip()
+	end
+	--> shown
+	local gmember_shown = function (_object)
+		return _object.statusbar:IsShown()
+	end
+	--> frame width
+	local gmember_width = function (_object)
+		return _object.statusbar:GetWidth()
+	end
+	--> frame height
+	local gmember_height = function (_object)
+		return _object.statusbar:GetHeight()
+	end
+	--> value
+	local gmember_value = function (_object)
+		return _object.statusbar:GetValue()
+	end
+	--> right text
+	local gmember_rtext = function (_object)
+		return _object.textright:GetText()
+	end
+	--> left text
+	local gmember_ltext = function (_object)
+		return _object.textleft:GetText()
+	end
+	--> right color
+	local gmember_rcolor = function (_object)
+		return _object.background.original_colors
+	end
+	--> left color
+	local gmember_lcolor = function (_object)
+		return _object.texture.original_colors
+	end
+	--> right icon
+	local gmember_ricon = function (_object)
+		return _object.iconright:GetTexture()
+	end
+	--> left icon
+	local gmember_licon = function (_object)
+		return _object.iconleft:GetTexture()
+	end
+	--> texture
+	local gmember_texture = function (_object)
+		return _object.texture:GetTexture()
+	end	
+	--> font size
+	local gmember_textsize = function (_object)
+		local _, fontsize = _object.textleft:GetFont()
+		return fontsize
+	end
+	--> font face
+	local gmember_textfont = function (_object)
+		local fontface = _object.textleft:GetFont()
+		return fontface
+	end
+	--> font color
+	local gmember_textcolor = function (_object)
+		return _object.textleft:GetTextColor()
+	end
+	
+	local get_members_function_index = {
+		["tooltip"] = gmember_tooltip,
+		["shown"] = gmember_shown,
+		["width"] = gmember_width,
+		["height"] = gmember_height,
+		["value"] = gmember_value,
+		["righttext"] = gmember_rtext,
+		["lefttext"] = gmember_ltext,
+		["rightcolor"] = gmember_rcolor,
+		["leftcolor"] = gmember_lcolor,
+		["righticon"] = gmember_ricon,
+		["lefticon"] = gmember_licon,
+		["texture"] = gmember_texture,
+		["fontsize"] = gmember_textsize,
+		["fontface"] = gmember_textfont,
+		["fontcolor"] = gmember_textcolor,
+		["textsize"] = gmember_textsize, --alias
+		["textfont"] = gmember_textfont, --alias
+		["textcolor"] = gmember_textcolor --alias
+	}
+	
+	SplitBarMetaFunctions.__index = function (_table, _member_requested)
+
+		local func = get_members_function_index [_member_requested]
+		if (func) then
+			return func (_table, _member_requested)
+		end
+		
+		local fromMe = _rawget (_table, _member_requested)
+		if (fromMe) then
+			return fromMe
+		end
+		
+		return SplitBarMetaFunctions [_member_requested]
+	end
+
+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+
+	--> tooltip
+	local smember_tooltip = function (_object, _value)
+		return _object:SetTooltip (_value)
+	end
+	--> show
+	local smember_shown = function (_object, _value)
+		if (_value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> hide
+	local smember_hide = function (_object, _value)
+		if (_value) then
+			return _object:Hide()
+		else
+			return _object:Show()
+		end
+	end
+	--> width
+	local smember_width = function (_object, _value)
+		return _object.statusbar:SetWidth (_value)
+	end
+	--> height
+	local smember_height = function (_object, _value)
+		return _object.statusbar:SetHeight (_value)
+	end
+	--> statusbar value
+	local smember_value = function (_object, _value)
+		_object.statusbar:SetValue (_value)
+		return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 18, 0)
+	end
+	--> right text
+	local smember_rtext = function (_object, _value)
+		return _object.textright:SetText (_value)
+	end
+	--> left text
+	local smember_ltext = function (_object, _value)
+		return _object.textleft:SetText (_value)
+	end
+	--> right color
+	local smember_rcolor = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		_object.background.original_colors = {_value1, _value2, _value3, _value4}
+		return _object.background:SetVertexColor (_value1, _value2, _value3, _value4)
+	end
+	--> left color
+	local smember_lcolor = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		
+		_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
+		_object.texture.original_colors = {_value1, _value2, _value3, _value4}
+		return _object.texture:SetVertexColor (_value1, _value2, _value3, _value4)
+	end
+	--> right icon
+	local smember_ricon = function (_object, _value)
+		if (type (_value) == "table") then
+			local _value1, _value2 = _unpack (_value)
+			_object.iconright:SetTexture (_value1)
+			if (_value2) then
+				_object.iconright:SetTexCoord (_unpack (_value2))
+			end
+		else
+			_object.iconright:SetTexture (_value)
+		end
+		return
+	end
+	--> left icon
+	local smember_licon = function (_object, _value)
+		if (type (_value) == "table") then
+			local _value1, _value2 = _unpack (_value)
+			_object.iconleft:SetTexture (_value1)
+			if (_value2) then
+				_object.iconleft:SetTexCoord (_unpack (_value2))
+			end
+		else
+			_object.iconleft:SetTexture (_value)
+		end
+		return
+	end
+	--> texture
+	local smember_texture = function (_object, _value)
+		if (type (_value) == "table") then
+			local _value1, _value2 = _unpack (_value)
+			_object.texture:SetTexture (_value1)
+			_object.background:SetTexture (_value1)
+			if (_value2) then
+				_object.texture:SetTexCoord (_unpack (_value2))
+				_object.background:SetTexCoord (_unpack (_value2))
+			end
+		else
+			_object.texture:SetTexture (_value)
+			_object.background:SetTexture (_value)
+		end
+		return
+	end
+	--> font face
+	local smember_textfont = function (_object, _value)
+		DF:SetFontFace (_object.textleft, _value)
+		return DF:SetFontFace (_object.textright, _value)
+	end
+	--> font size
+	local smember_textsize = function (_object, _value)
+		DF:SetFontSize (_object.textleft, _value)
+		return DF:SetFontSize (_object.textright, _value)
+	end
+	--> font color
+	local smember_textcolor = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
+		return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
+	end
+
+	local set_members_function_index = {
+		["tooltip"] = smember_tooltip,
+		["shown"] = smember_shown,
+		["width"] = smember_width,
+		["height"] = smember_height,
+		["value"] = smember_value,
+		["righttext"] = smember_rtext,
+		["lefttext"] = smember_ltext,
+		["rightcolor"] = smember_rcolor,
+		["leftcolor"] = smember_lcolor,
+		["righticon"] = smember_ricon,
+		["lefticon"] = smember_licon,
+		["texture"] = smember_texture,
+		["fontsize"] = smember_textsize,
+		["fontface"] = smember_textfont,
+		["fontcolor"] = smember_textcolor,
+		["textsize"] = smember_textsize, --alias
+		["textfont"] = smember_textfont, --alias
+		["textcolor"] = smember_textcolor --alias
+	}
+	
+	SplitBarMetaFunctions.__newindex = function (_table, _key, _value)
+		local func = set_members_function_index [_key]
+		if (func) then
+			return func (_table, _value)
+		else
+			return _rawset (_table, _key, _value)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> methods
+
+--> show & hide
+	function SplitBarMetaFunctions:Show()
+		return self.statusbar:Show()
+	end
+	function SplitBarMetaFunctions:Hide()
+		return self.statusbar:Hide()
+	end
+
+-- set split
+	function SplitBarMetaFunctions:SetSplit (value)
+		if (not value) then
+			value = self.statusbar:GetValue()
+		elseif (value < 0 or value > 100) then
+			return
+		end
+		self.statusbar:SetValue (value)
+		self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 18, 0)
+	end
+	
+-- setpoint
+	function SplitBarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
+		v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
+		if (not v1) then
+			print ("Invalid parameter for SetPoint")
+			return
+		end
+		return self.widget:SetPoint (v1, v2, v3, v4, v5)
+	end
+	
+-- sizes
+	function SplitBarMetaFunctions:SetSize (w, h)
+		if (w) then
+			self.statusbar:SetWidth (w)
+		end
+		if (h) then
+			self.statusbar:SetHeight (h)
+		end
+	end
+	
+-- texture
+	function SplitBarMetaFunctions:SetTexture (texture)
+		self.background:SetTexture (texture)
+		self.texture:SetTexture (texture)
+	end
+	
+-- texts
+	function SplitBarMetaFunctions:SetLeftText (text)
+		self.textleft:SetText (text)
+	end
+	function SplitBarMetaFunctions:SetRightText (text)
+		self.textright:SetText (text)
+	end
+	
+-- colors
+	function SplitBarMetaFunctions:SetLeftColor (r, g, b, a)
+		r, g, b, a = DF:ParseColors (r, g, b, a)
+		self.texture:SetVertexColor (r, g, b, a)
+		self.texture.original_colors = {r, g, b, a}
+	end
+	function SplitBarMetaFunctions:SetRightColor (r, g, b, a)
+		r, g, b, a = DF:ParseColors (r, g, b, a)
+		self.background:SetVertexColor (r, g, b, a)
+		self.background.original_colors = {r, g, b, a}
+	end
+	
+-- icons
+	function SplitBarMetaFunctions:SetLeftIcon (texture, ...)
+		self.iconleft:SetTexture (texture)
+		if (...) then
+			local L, R, U, D = unpack (...)
+			self.iconleft:SetTexCoord (L, R, U, D)
+		end
+	end
+	function SplitBarMetaFunctions:SetRightIcon (texture, ...)
+		self.iconright:SetTexture (texture)
+		if (...) then
+			local L, R, U, D = unpack (...)
+			self.iconright:SetTexCoord (L, R, U, D)
+		end
+	end
+
+-- tooltip
+	function SplitBarMetaFunctions:SetTooltip (tooltip)
+		if (tooltip) then
+			return _rawset (self, "have_tooltip", tooltip)
+		else
+			return _rawset (self, "have_tooltip", nil)
+		end
+	end
+	function SplitBarMetaFunctions:GetTooltip()
+		return _rawget (self, "have_tooltip")
+	end
+	
+-- frame levels
+	function SplitBarMetaFunctions:GetFrameLevel()
+		return self.statusbar:GetFrameLevel()
+	end
+	function SplitBarMetaFunctions:SetFrameLevel (level, frame)
+		if (not frame) then
+			return self.statusbar:SetFrameLevel (level)
+		else
+			local framelevel = frame:GetFrameLevel (frame) + level
+			return self.statusbar:SetFrameLevel (framelevel)
+		end
+	end
+
+-- frame stratas
+	function SplitBarMetaFunctions:SetFrameStrata()
+		return self.statusbar:GetFrameStrata()
+	end
+	function SplitBarMetaFunctions:SetFrameStrata (strata)
+		if (_type (strata) == "table") then
+			self.statusbar:SetFrameStrata (strata:GetFrameStrata())
+		else
+			self.statusbar:SetFrameStrata (strata)
+		end
+	end
+
+--> hooks
+	function SplitBarMetaFunctions:SetHook (hookType, func)
+		if (func) then
+			_rawset (self, hookType.."Hook", func)
+		else
+			_rawset (self, hookType.."Hook", nil)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> scripts
+	local OnEnter = function (frame)
+		if (frame.MyObject.OnEnterHook) then
+			local interrupt = frame.MyObject.OnEnterHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+
+		local oc = frame.MyObject.texture.original_colors --original colors
+		DF:GradientEffect ( frame.MyObject.texture, "texture", oc[1], oc[2], oc[3], oc[4], oc[1]+0.2, oc[2]+0.2, oc[3]+0.2, oc[4], .2)
+		frame.MyObject.div:SetPoint ("left", frame, "left", frame:GetValue() * (frame:GetWidth()/100) - 18, 0)
+		
+		if (frame.MyObject.have_tooltip) then
+			GameCooltip2:Reset()
+			GameCooltip2:AddLine (frame.MyObject.have_tooltip)
+			GameCooltip2:ShowCooltip (frame, "tooltip")
+		end
+		
+		local parent = frame:GetParent().MyObject
+		if (parent and parent.type == "panel") then
+			if (parent.GradientEnabled) then
+				parent:RunGradient()
+			end
+		end
+	end
+	
+	local OnLeave = function (frame)
+		if (frame.MyObject.OnLeaveHook) then
+			local interrupt = frame.MyObject.OnLeaveHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		local oc = frame.MyObject.texture.original_colors --original colors
+		local r, g, b, a = frame.MyObject.texture:GetVertexColor()
+		DF:GradientEffect ( frame.MyObject.texture, "texture", r, g, b, a, oc[1], oc[2], oc[3], oc[4], .2)
+		
+		if (frame.MyObject.have_tooltip) then 
+			DF.popup:ShowMe (false)
+		end
+		
+		local parent = frame:GetParent().MyObject
+		if (parent and parent.type == "panel") then
+			if (parent.GradientEnabled) then
+				parent:RunGradient (false)
+			end
+		end
+	end
+	
+	local OnHide = function (frame)
+		if (frame.MyObject.OnHideHook) then
+			local interrupt = frame.MyObject.OnHideHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnShow = function (frame)
+		if (frame.MyObject.OnShowHook) then
+			local interrupt = frame.MyObject.OnShowHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnMouseDown = function (frame, button)
+		if (frame.MyObject.OnMouseDownHook) then
+			local interrupt = frame.MyObject.OnMouseDownHook (frame, button)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
+			if (not frame.isLocked and frame:IsMovable()) then
+				frame.MyObject.container.isMoving = true
+				frame.MyObject.container:StartMoving()
+			end
+		end
+	end
+	
+	local OnMouseUp = function (frame, button)
+		if (frame.MyObject.OnMouseUpHook) then
+			local interrupt = frame.MyObject.OnMouseUpHook (frame, button)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.container.isMoving) then
+			frame.MyObject.container:StopMovingOrSizing()
+			frame.MyObject.container.isMoving = false
+		end
+	end
+	
+	local OnSizeChanged = function (statusbar)
+		statusbar.MyObject.div:SetPoint ("left", statusbar, "left", statusbar:GetValue() * (statusbar:GetWidth()/100) - 18, 0)
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> object constructor
+
+function DetailsFrameworkSplitlBar_OnCreate (self)
+	self.texture.original_colors = {1, 1, 1, 1}
+	self.background.original_colors = {.5, .5, .5, 1}
+	self.spark:SetPoint ("left", self, "left", self:GetValue() * (self:GetWidth()/100) - 18, 0)
+	return true
+end
+
+function DF:CreateSplitBar (parent, parent, w, h, member, name)
+	return DF:NewSplitBar (parent, container, name, member, w, h)
+end
+
+function DF:NewSplitBar (parent, container, name, member, w, h)
+	
+	if (not name) then
+		name = "DetailsFrameworkSplitbar" .. DF.SplitBarCounter
+		DF.SplitBarCounter = DF.SplitBarCounter + 1
+	end
+	if (not parent) then
+		return nil
+	end
+	if (not container) then
+		container = parent
+	end
+	
+	if (name:find ("$parent")) then
+		name = name:gsub ("$parent", parent:GetName())
+	end
+	
+	local SplitBarObject = {type = "barsplit", dframework = true}
+
+	if (member) then
+		parent [member] = SplitBarObject
+	end
+	
+	if (parent.dframework) then
+		parent = parent.widget
+	end
+	if (container.dframework) then
+		container = container.widget
+	end
+
+	--> default members:
+		--> hooks
+		SplitBarObject.OnEnterHook = nil
+		SplitBarObject.OnLeaveHook = nil
+		SplitBarObject.OnHideHook = nil
+		SplitBarObject.OnShowHook = nil
+		SplitBarObject.OnMouseDownHook = nil
+		SplitBarObject.OnMouseUpHook = nil
+		--> misc
+		SplitBarObject.tooltip = nil
+		SplitBarObject.locked = false
+		SplitBarObject.have_tooltip = nil
+		SplitBarObject.container = container
+	
+	--> create widgets
+		SplitBarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkSplitBarTemplate")
+		SplitBarObject.widget = SplitBarObject.statusbar
+		
+		if (not APISplitBarFunctions) then
+			APISplitBarFunctions = true
+			local idx = getmetatable (SplitBarObject.statusbar).__index
+			for funcName, funcAddress in pairs (idx) do 
+				if (not SplitBarMetaFunctions [funcName]) then
+					SplitBarMetaFunctions [funcName] = function (object, ...)
+						local x = loadstring ( "return _G."..object.statusbar:GetName()..":"..funcName.."(...)")
+						return x (...)
+					end
+				end
+			end
+		end
+		
+		SplitBarObject.statusbar:SetHeight (h or 200)
+		SplitBarObject.statusbar:SetWidth (w or 14)
+
+		SplitBarObject.statusbar.MyObject = SplitBarObject
+		
+		SplitBarObject.textleft = _G [name .. "_TextLeft"]
+		SplitBarObject.textright = _G [name .. "_TextRight"]
+		
+		SplitBarObject.iconleft = _G [name .. "_IconLeft"]
+		SplitBarObject.iconright = _G [name .. "_IconRight"]
+		
+		SplitBarObject.background = _G [name .. "_StatusBarBackground"]
+		SplitBarObject.texture = _G [name .. "_StatusBarTexture"]
+		
+		SplitBarObject.div = _G [name .. "_Spark"]
+
+		
+	--> hooks
+		SplitBarObject.statusbar:SetScript ("OnEnter", OnEnter)
+		SplitBarObject.statusbar:SetScript ("OnLeave", OnLeave)
+		SplitBarObject.statusbar:SetScript ("OnHide", OnHide)
+		SplitBarObject.statusbar:SetScript ("OnShow", OnShow)
+		SplitBarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
+		SplitBarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
+		SplitBarObject.statusbar:SetScript ("OnSizeChanged", OnSizeChanged)
+		
+	_setmetatable (SplitBarObject, SplitBarMetaFunctions)
+	
+	return SplitBarObject
+end
\ No newline at end of file