diff Libs/DF/panel.lua @ 11:2f09fe4be15c

Added an Options Panel.
author Tercio
date Mon, 20 Apr 2015 16:34:18 -0300
parents
children f635adb94909
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/DF/panel.lua	Mon Apr 20 16:34:18 2015 -0300
@@ -0,0 +1,2451 @@
+
+
+
+local DF = _G ["DetailsFramework"]
+local _
+
+--> lua locals
+local _rawset = rawset --> lua local
+local _rawget = rawget --> lua local
+local _setmetatable = setmetatable --> lua local
+local _unpack = unpack --> lua local
+local _type = type --> lua local
+local _math_floor = math.floor --> lua local
+local loadstring = loadstring --> lua local
+
+local cleanfunction = function() end
+local PanelMetaFunctions = {}
+local APIFrameFunctions
+
+local simple_panel_counter = 1
+
+------------------------------------------------------------------------------------------------------------
+--> metatables
+
+	PanelMetaFunctions.__call = function (_table, value)
+		--> nothing to do
+		return true
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> members
+
+	--> tooltip
+	local gmember_tooltip = function (_object)
+		return _object:GetTooltip()
+	end
+	--> shown
+	local gmember_shown = function (_object)
+		return _object:IsShown()
+	end
+	--> backdrop color
+	local gmember_color = function (_object)
+		return _object.frame:GetBackdropColor()
+	end
+	--> backdrop table
+	local gmember_backdrop = function (_object)
+		return _object.frame:GetBackdrop()
+	end
+	--> frame width
+	local gmember_width = function (_object)
+		return _object.frame:GetWidth()
+	end
+	--> frame height
+	local gmember_height = function (_object)
+		return _object.frame:GetHeight()
+	end
+	--> locked
+	local gmember_locked = function (_object)
+		return _rawget (_object, "is_locked")
+	end
+
+	local get_members_function_index = {
+		["tooltip"] = gmember_tooltip,
+		["shown"] = gmember_shown,
+		["color"] = gmember_color,
+		["backdrop"] = gmember_backdrop,
+		["width"] = gmember_width,
+		["height"] = gmember_height,
+		["locked"] = gmember_locked,
+	}
+	
+	PanelMetaFunctions.__index = function (_table, _member_requested)
+
+		local func = get_members_function_index [_member_requested]
+		if (func) then
+			return func (_table, _member_requested)
+		end
+		
+		local fromMe = _rawget (_table, _member_requested)
+		if (fromMe) then
+			return fromMe
+		end
+		
+		return PanelMetaFunctions [_member_requested]
+	end
+	
+
+	--> tooltip
+	local smember_tooltip = function (_object, _value)
+		return _object:SetTooltip (_value)
+	end
+	--> show
+	local smember_show = function (_object, _value)
+		if (_value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> hide
+	local smember_hide = function (_object, _value)
+		if (not _value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> backdrop color
+	local smember_color = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		return _object:SetBackdropColor (_value1, _value2, _value3, _value4)
+	end
+	--> frame width
+	local smember_width = function (_object, _value)
+		return _object.frame:SetWidth (_value)
+	end
+	--> frame height
+	local smember_height = function (_object, _value)
+		return _object.frame:SetHeight (_value)
+	end
+
+	--> locked
+	local smember_locked = function (_object, _value)
+		if (_value) then
+			_object.frame:SetMovable (false)
+			return _rawset (_object, "is_locked", true)
+		else
+			_object.frame:SetMovable (true)
+			_rawset (_object, "is_locked", false)
+			return
+		end
+	end	
+	
+	--> backdrop
+	local smember_backdrop = function (_object, _value)
+		return _object.frame:SetBackdrop (_value)
+	end
+	
+	--> close with right button
+	local smember_right_close = function (_object, _value)
+		return _rawset (_object, "rightButtonClose", _value)
+	end
+	
+	local set_members_function_index = {
+		["tooltip"] = smember_tooltip,
+		["show"] = smember_show,
+		["hide"] = smember_hide,
+		["color"] = smember_color,
+		["backdrop"] = smember_backdrop,
+		["width"] = smember_width,
+		["height"] = smember_height,
+		["locked"] = smember_locked,
+		["close_with_right"] = smember_right_close,
+	}
+	
+	PanelMetaFunctions.__newindex = function (_table, _key, _value)
+		local func = set_members_function_index [_key]
+		if (func) then
+			return func (_table, _value)
+		else
+			return _rawset (_table, _key, _value)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> methods
+
+--> right click to close
+	function PanelMetaFunctions:CreateRightClickLabel (textType, w, h, close_text)
+		local text
+		w = w or 20
+		h = h or 20
+		
+		if (close_text) then
+			text = close_text
+		else
+			if (textType) then
+				textType = string.lower (textType)
+				if (textType == "short") then
+					text = "close window"
+				elseif (textType == "medium") then
+					text = "close window"
+				elseif (textType == "large") then
+					text = "close window"
+				end
+			else
+				text = "close window"
+			end
+		end
+		
+		return DF:NewLabel (self, _, "$parentRightMouseToClose", nil, "|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:"..w..":"..h..":0:1:512:512:8:70:328:409|t " .. text)
+	end
+
+--> show & hide
+	function PanelMetaFunctions:Show()
+		self.frame:Show()
+		
+	end
+	function PanelMetaFunctions:Hide()
+		self.frame:Hide()
+		
+	end
+
+-- setpoint
+	function PanelMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
+		v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
+		if (not v1) then
+			print ("Invalid parameter for SetPoint")
+			return
+		end
+		return self.widget:SetPoint (v1, v2, v3, v4, v5)
+	end
+	
+-- sizes 
+	function PanelMetaFunctions:SetSize (w, h)
+		if (w) then
+			self.frame:SetWidth (w)
+		end
+		if (h) then
+			self.frame:SetHeight (h)
+		end
+	end
+	
+-- clear
+	function PanelMetaFunctions:HideWidgets()
+		for widgetName, widgetSelf in pairs (self) do 
+			if (type (widgetSelf) == "table" and widgetSelf.dframework) then
+				widgetSelf:Hide()
+			end
+		end
+	end
+
+-- backdrop
+	function PanelMetaFunctions:SetBackdrop (background, edge, tilesize, edgesize, tile, left, right, top, bottom)
+	
+		if (_type (background) == "boolean" and not background) then
+			return self.frame:SetBackdrop (nil)
+			
+		elseif (_type (background) == "table") then
+			self.frame:SetBackdrop (background)
+			
+		else
+			local currentBackdrop = self.frame:GetBackdrop() or {edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border", bgFile="Interface\\DialogFrame\\UI-DialogBox-Background", tile=true, tileSize=16, edgeSize=16, insets={left=1, right=0, top=0, bottom=0}}
+			currentBackdrop.bgFile = background or currentBackdrop.bgFile
+			currentBackdrop.edgeFile = edgeFile or currentBackdrop.edgeFile
+			currentBackdrop.tileSize = tilesize or currentBackdrop.tileSize
+			currentBackdrop.edgeSize = edgesize or currentBackdrop.edgeSize
+			currentBackdrop.tile = tile or currentBackdrop.tile
+			currentBackdrop.insets.left = left or currentBackdrop.insets.left
+			currentBackdrop.insets.right = left or currentBackdrop.insets.right
+			currentBackdrop.insets.top = left or currentBackdrop.insets.top
+			currentBackdrop.insets.bottom = left or currentBackdrop.insets.bottom
+			self.frame:SetBackdrop (currentBackdrop)
+		end
+	end
+	
+-- backdropcolor
+	function PanelMetaFunctions:SetBackdropColor (color, arg2, arg3, arg4)
+		if (arg2) then
+			self.frame:SetBackdropColor (color, arg2, arg3, arg4 or 1)
+			self.frame.Gradient.OnLeave = {color, arg2, arg3, arg4 or 1}
+		else
+			local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
+			self.frame:SetBackdropColor (_value1, _value2, _value3, _value4)
+			self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
+		end
+	end
+	
+-- border color	
+	function PanelMetaFunctions:SetBackdropBorderColor (color, arg2, arg3, arg4)
+		if (arg2) then
+			return self.frame:SetBackdropBorderColor (color, arg2, arg3, arg4)
+		end
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
+		self.frame:SetBackdropBorderColor (_value1, _value2, _value3, _value4)
+	end
+	
+-- gradient colors
+	function PanelMetaFunctions:SetGradient (FadeType, color)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (color)
+		if (FadeType == "OnEnter") then
+			self.frame.Gradient.OnEnter = {_value1, _value2, _value3, _value4}
+		elseif (FadeType == "OnLeave") then
+			self.frame.Gradient.OnLeave = {_value1, _value2, _value3, _value4}
+		end
+	end
+	
+-- tooltip
+	function PanelMetaFunctions:SetTooltip (tooltip)
+		if (tooltip) then
+			return _rawset (self, "have_tooltip", tooltip)
+		else
+			return _rawset (self, "have_tooltip", nil)
+		end
+	end
+	function PanelMetaFunctions:GetTooltip()
+		return _rawget (self, "have_tooltip")
+	end
+
+-- frame levels
+	function PanelMetaFunctions:GetFrameLevel()
+		return self.widget:GetFrameLevel()
+	end
+	function PanelMetaFunctions:SetFrameLevel (level, frame)
+		if (not frame) then
+			return self.widget:SetFrameLevel (level)
+		else
+			local framelevel = frame:GetFrameLevel (frame) + level
+			return self.widget:SetFrameLevel (framelevel)
+		end
+	end
+
+-- frame stratas
+	function PanelMetaFunctions:SetFrameStrata()
+		return self.widget:GetFrameStrata()
+	end
+	function PanelMetaFunctions:SetFrameStrata (strata)
+		if (_type (strata) == "table") then
+			self.widget:SetFrameStrata (strata:GetFrameStrata())
+		else
+			self.widget:SetFrameStrata (strata)
+		end
+	end
+	
+-- enable and disable gradients
+	function PanelMetaFunctions:DisableGradient()
+		self.GradientEnabled = false
+	end
+	function PanelMetaFunctions:EnableGradient()
+		self.GradientEnabled = true
+	end
+
+--> hooks
+	function PanelMetaFunctions:SetHook (hookType, func)
+		if (func) then
+			_rawset (self, hookType.."Hook", func)
+		else
+			_rawset (self, hookType.."Hook", nil)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> scripts
+	
+	local OnEnter = function (frame)
+		if (frame.MyObject.OnEnterHook) then
+			local interrupt = frame.MyObject.OnEnterHook (frame, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.have_tooltip) then 
+			GameCooltip2:Reset()
+			GameCooltip2:SetType ("tooltip")
+			GameCooltip2:SetColor ("main", "transparent")
+			GameCooltip2:AddLine (frame.MyObject.have_tooltip)
+			GameCooltip2:SetOwner (frame)
+			GameCooltip2:ShowCooltip()
+		end
+	end
+
+	local OnLeave = function (frame)
+		if (frame.MyObject.OnLeaveHook) then
+			local interrupt = frame.MyObject.OnLeaveHook (frame, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.have_tooltip) then 
+			GameCooltip2:ShowMe (false)
+		end
+		
+	end
+	
+	local OnHide = function (frame)
+		if (frame.MyObject.OnHideHook) then
+			local interrupt = frame.MyObject.OnHideHook (frame, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnShow = function (frame)
+		if (frame.MyObject.OnShowHook) then
+			local interrupt = frame.MyObject.OnShowHook (frame, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnMouseDown = function (frame, button)
+		if (frame.MyObject.OnMouseDownHook) then
+			local interrupt = frame.MyObject.OnMouseDownHook (frame, button, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.container == UIParent) then
+			if (not frame.isLocked and frame:IsMovable()) then
+				frame.isMoving = true
+				frame:StartMoving()
+			end
+		
+		elseif (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
+			if (not frame.isLocked and frame:IsMovable()) then
+				frame.MyObject.container.isMoving = true
+				frame.MyObject.container:StartMoving()
+			end
+		end
+		
+
+	end
+	
+	local OnMouseUp = function (frame, button)
+		if (frame.MyObject.OnMouseUpHook) then
+			local interrupt = frame.MyObject.OnMouseUpHook (frame, button, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (button == "RightButton" and frame.MyObject.rightButtonClose) then
+			frame.MyObject:Hide()
+		end
+		
+		if (frame.MyObject.container == UIParent) then
+			if (frame.isMoving) then
+				frame:StopMovingOrSizing()
+				frame.isMoving = false
+			end
+		else
+			if (frame.MyObject.container.isMoving) then
+				frame.MyObject.container:StopMovingOrSizing()
+				frame.MyObject.container.isMoving = false
+			end
+		end
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> object constructor
+function DF:CreatePanel (parent, w, h, backdrop, backdropcolor, bordercolor, member, name)
+	return DF:NewPanel (parent, parent, name, member, w, h, backdrop, backdropcolor, bordercolor)
+end
+
+function DF:NewPanel (parent, container, name, member, w, h, backdrop, backdropcolor, bordercolor)
+
+	if (not name) then
+		name = "DetailsFrameworkPanelNumber" .. DF.PanelCounter
+		DF.PanelCounter = DF.PanelCounter + 1
+
+	elseif (not parent) then
+		parent = UIParent
+	end
+	if (not container) then
+		container = parent
+	end
+	
+	if (name:find ("$parent")) then
+		name = name:gsub ("$parent", parent:GetName())
+	end
+	
+	local PanelObject = {type = "panel", dframework = true}
+	
+	if (member) then
+		parent [member] = PanelObject
+	end
+	
+	if (parent.dframework) then
+		parent = parent.widget
+	end
+	if (container.dframework) then
+		container = container.widget
+	end
+
+	
+	--> default members:
+		--> hooks
+		PanelObject.OnEnterHook = nil
+		PanelObject.OnLeaveHook = nil
+		PanelObject.OnHideHook = nil
+		PanelObject.OnShowHook = nil
+		PanelObject.OnMouseDownHook = nil
+		PanelObject.OnMouseUpHook = nil
+		--> misc
+		PanelObject.is_locked = true
+		PanelObject.GradientEnabled = true
+		PanelObject.container = container
+		PanelObject.rightButtonClose = false
+	
+	PanelObject.frame = CreateFrame ("frame", name, parent, "DetailsFrameworkPanelTemplate")
+	PanelObject.widget = PanelObject.frame
+	
+	if (not APIFrameFunctions) then
+		APIFrameFunctions = {}
+		local idx = getmetatable (PanelObject.frame).__index
+		for funcName, funcAddress in pairs (idx) do 
+			if (not PanelMetaFunctions [funcName]) then
+				PanelMetaFunctions [funcName] = function (object, ...)
+					local x = loadstring ( "return _G."..object.frame:GetName()..":"..funcName.."(...)")
+					return x (...)
+				end
+			end
+		end
+	end
+	
+	PanelObject.frame:SetWidth (w or 100)
+	PanelObject.frame:SetHeight (h or 100)
+	
+	PanelObject.frame.MyObject = PanelObject
+	
+	--> hooks
+		PanelObject.frame:SetScript ("OnEnter", OnEnter)
+		PanelObject.frame:SetScript ("OnLeave", OnLeave)
+		PanelObject.frame:SetScript ("OnHide", OnHide)
+		PanelObject.frame:SetScript ("OnShow", OnShow)
+		PanelObject.frame:SetScript ("OnMouseDown", OnMouseDown)
+		PanelObject.frame:SetScript ("OnMouseUp", OnMouseUp)
+		
+	_setmetatable (PanelObject, PanelMetaFunctions)
+
+	if (backdrop) then
+		PanelObject:SetBackdrop (backdrop)
+	elseif (_type (backdrop) == "boolean") then
+		PanelObject.frame:SetBackdrop (nil)
+	end
+	
+	if (backdropcolor) then
+		PanelObject:SetBackdropColor (backdropcolor)
+	end
+	
+	if (bordercolor) then
+		PanelObject:SetBackdropBorderColor (bordercolor)
+	end
+
+	return PanelObject
+end
+
+------------fill panel
+
+local button_on_enter = function (self)
+	self.MyObject._icon:SetBlendMode ("ADD")
+end
+local button_on_leave = function (self)
+	self.MyObject._icon:SetBlendMode ("BLEND")
+end
+
+function DF:CreateFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
+	return DF:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
+end
+
+function DF:NewFillPanel (parent, rows, name, member, w, h, total_lines, fill_row, autowidth, options)
+	
+	local panel = DF:NewPanel (parent, parent, name, member, w, h)
+	panel.backdrop = nil
+	
+	options = options or {rowheight = 20}
+	panel.rows = {}
+
+	for index, t in ipairs (rows) do 
+		local thisrow = DF:NewPanel (panel, panel, "$parentHeader_" .. name .. index, nil, 1, 20)
+		thisrow.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Background]]}
+		thisrow.color = "silver"
+		thisrow.type = t.type
+		thisrow.func = t.func
+		thisrow.name = t.name
+		thisrow.notext = t.notext
+		thisrow.icon = t.icon
+		thisrow.iconalign = t.iconalign
+		
+		local text = DF:NewLabel (thisrow, nil, name .. "$parentLabel", "text")
+		text:SetPoint ("left", thisrow, "left", 2, 0)
+		text:SetText (t.name)
+
+		tinsert (panel.rows, thisrow)
+	end
+
+	local cur_width = 0
+	local row_width = w / #rows
+	
+	local anchors = {}
+	
+	for index, row in ipairs (panel.rows) do
+		if (autowidth) then
+			row:SetWidth (row_width)
+			row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
+			tinsert (anchors, cur_width)
+			cur_width = cur_width + row_width + 1
+		else
+			row:SetPoint ("topleft", panel, "topleft", cur_width, 0)
+			row.width = rows [index].width
+			tinsert (anchors, cur_width)
+			cur_width = cur_width + rows [index].width + 1
+		end
+	end
+	
+	if (autowidth) then
+		panel.rows [#panel.rows]:SetWidth (row_width - #rows + 1)
+	else
+		panel.rows [#panel.rows]:SetWidth (rows [#rows].width - #rows + 1)
+	end
+	
+	local refresh_fillbox = function (self)
+		local offset = FauxScrollFrame_GetOffset (self)
+		local filled_lines = total_lines()
+		
+		for index = 1, #self.lines do
+		
+			local row = self.lines [index]
+			if (index <= filled_lines) then
+			
+				local real_index = index + offset
+			
+				local results = fill_row (real_index)
+				
+				if (results [1]) then
+				
+					row:Show()
+					
+					for i = 1, #row.row_widgets do
+					
+						row.row_widgets [i].index = real_index
+						
+						if (panel.rows [i].type == "icon") then
+
+							local result = results [i]:gsub (".-%\\", "")
+							row.row_widgets [i]._icon.texture = results [i]
+						
+						elseif (panel.rows [i].type == "button") then
+						
+							if (type (results [i]) == "table") then
+							
+								if (results [i].text) then
+									row.row_widgets [i]:SetText (results [i].text)
+								end
+								
+								if (results [i].icon) then
+									row.row_widgets [i]._icon:SetTexture (results [i].icon)
+								end
+								
+								if (results [i].func) then
+									row.row_widgets [i]:SetClickFunction (results [i].func, real_index, results [i].value)
+								end
+
+							else
+								row.row_widgets [i]:SetText (results [i])
+							end
+							
+						else
+							--< text
+							row.row_widgets [i]:SetText (results [i])
+							
+						end
+					end
+					
+				else
+					row:Hide()
+					for i = 1, #row.row_widgets do
+						row.row_widgets [i]:SetText ("")
+						if (panel.rows [i].type == "icon") then
+							row.row_widgets [i]._icon.texture = ""
+						end
+					end
+				end
+			else
+				row:Hide()
+				for i = 1, #row.row_widgets do
+					row.row_widgets [i]:SetText ("")
+					if (panel.rows [i].type == "icon") then
+						row.row_widgets [i]._icon.texture = ""
+					end
+				end
+			end
+		end
+	end
+	
+	function panel:Refresh()
+		local filled_lines = total_lines()
+		local scroll_total_lines = #panel.scrollframe
+		local line_height = options.rowheight
+		
+		FauxScrollFrame_Update (panel.scrollframe, filled_lines, scroll_total_lines, line_height)
+		refresh_fillbox (panel.scrollframe)
+	end
+	
+	local scrollframe = CreateFrame ("scrollframe", name .. "Scroll", panel.widget, "FauxScrollFrameTemplate")
+	scrollframe:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (self, offset, 20, panel.Refresh) end)
+	scrollframe:SetPoint ("topleft", panel.widget, "topleft", 0, -21)
+	scrollframe:SetPoint ("topright", panel.widget, "topright", -23, -21)
+	scrollframe:SetPoint ("bottomleft", panel.widget, "bottomleft")
+	scrollframe:SetPoint ("bottomright", panel.widget, "bottomright", -23, 0)
+	scrollframe:SetSize (w, h)
+	panel.scrollframe = scrollframe
+	scrollframe.lines = {}
+	
+	--create lines
+	local size = options.rowheight
+	local amount = math.floor (((h-21) / size))
+	
+	
+	for i = 1, amount do
+	
+		local row = DF:NewPanel (parent, nil, "$parentRow_" .. i, nil, 1, size)
+		row.backdrop = {bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]]}
+		row.color = {1, 1, 1, .2}
+		row:SetPoint ("topleft", scrollframe, "topleft", 0, (i-1) * size * -1)
+		row:SetPoint ("topright", scrollframe, "topright", 0, (i-1) * size * -1)
+		tinsert (scrollframe.lines, row)
+		
+		row.row_widgets = {}
+		
+		for o = 1, #rows do
+		
+			local _type = panel.rows [o].type
+
+			if (_type == "text") then
+			
+				--> create text
+				local text = DF:NewLabel (row, nil, name .. "$parentLabel" .. o, "text" .. o)
+				text:SetPoint ("left", row, "left", anchors [o], 0)
+				
+				--> insert in the table
+				tinsert (row.row_widgets, text)
+			
+			elseif (_type == "entry") then
+			
+				--> create editbox
+				local editbox = DF:NewTextEntry (row, nil, "$parentEntry" .. o, "entry", panel.rows [o].width, 20, panel.rows [o].func, i, o)
+				editbox.align = "left"
+				editbox:SetHook ("OnEnterPressed", function()
+					editbox.widget.focuslost = true
+					editbox:ClearFocus()
+					editbox.func (editbox.index, editbox.text)
+					return true
+				end) 
+				editbox:SetPoint ("left", row, "left", anchors [o], 0)
+				editbox:SetBackdrop ({bgFile = [[Interface\DialogFrame\UI-DialogBox-Background]], edgeFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeSize = 1})
+				editbox:SetBackdropColor (1, 1, 1, 0.1)
+				editbox:SetBackdropBorderColor (1, 1, 1, 0.1)
+				editbox.editbox.current_bordercolor = {1, 1, 1, 0.1}
+				
+				--> insert in the table
+				tinsert (row.row_widgets, editbox)
+			
+			elseif (_type == "button") then
+			
+				--> create button
+				local button = DF:NewButton (row, nil, "$parentButton" .. o, "button", panel.rows [o].width, 20)
+				
+				local func = function()
+					panel.rows [o].func (button.index, o)
+					panel:Refresh()
+				end
+				button:SetClickFunction (func)
+				
+				button:SetPoint ("left", row, "left", anchors [o], 0)
+				
+				--> create icon and the text
+				local icon = DF:NewImage (button, nil, 20, 20)
+				local text = DF:NewLabel (button)
+				
+				button._icon = icon
+				button._text = text
+
+				button:SetHook ("OnEnter", button_on_enter)
+				button:SetHook ("OnLeave", button_on_leave)
+
+				if (panel.rows [o].icon) then
+					icon.texture = panel.rows [o].icon
+					if (panel.rows [o].iconalign) then
+						if (panel.rows [o].iconalign == "center") then
+							icon:SetPoint ("center", button, "center")
+						elseif (panel.rows [o].iconalign == "right") then
+							icon:SetPoint ("right", button, "right")
+						end
+					else
+						icon:SetPoint ("left", button, "left")
+					end
+				end
+				
+				if (panel.rows [o].name and not panel.rows [o].notext) then
+					text:SetPoint ("left", icon, "right", 2, 0)
+					text.text = panel.rows [o].name
+				end
+
+				--> inser in the table
+				tinsert (row.row_widgets, button)
+			
+			elseif (_type == "icon") then
+			
+				--> create button and icon
+				local iconbutton = DF:NewButton (row, nil, "$parentIconButton" .. o, "iconbutton", 22, 20)
+				iconbutton:InstallCustomTexture()
+				
+				iconbutton:SetHook ("OnEnter", button_on_enter)
+				iconbutton:SetHook ("OnLeave", button_on_leave)
+				
+				--iconbutton:InstallCustomTexture()
+				local icon = DF:NewImage (iconbutton, nil, 20, 20, "artwork", nil, "_icon", "$parentIcon" .. o)
+				iconbutton._icon = icon
+				
+				iconbutton:SetPoint ("left", row, "left", anchors [o] + ( (panel.rows [o].width - 22) / 2), 0)
+				icon:SetPoint ("center", iconbutton, "center", 0, 0)
+				
+				--> set functions
+				local function iconcallback (texture)
+					iconbutton._icon.texture = texture
+					panel.rows [o].func (iconbutton.index, texture)
+				end
+				
+				iconbutton:SetClickFunction (function()
+					DF:IconPick (iconcallback, true)
+					return true
+				end)
+				
+				--> insert in the table
+				tinsert (row.row_widgets, iconbutton)
+				
+			end
+
+		end
+	end
+	
+	return panel
+end
+
+
+------------color pick
+local color_pick_func = function()
+	local r, g, b = ColorPickerFrame:GetColorRGB()
+	local a = OpacitySliderFrame:GetValue()
+	ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
+end
+local color_pick_func_cancel = function()
+	ColorPickerFrame:SetColorRGB (unpack (ColorPickerFrame.previousValues))
+	local r, g, b = ColorPickerFrame:GetColorRGB()
+	local a = OpacitySliderFrame:GetValue()
+	ColorPickerFrame:dcallback (r, g, b, a, ColorPickerFrame.dframe)
+end
+
+function DF:ColorPick (frame, r, g, b, alpha, callback)
+
+	ColorPickerFrame:ClearAllPoints()
+	ColorPickerFrame:SetPoint ("bottomleft", frame, "topright", 0, 0)
+	
+	ColorPickerFrame.dcallback = callback
+	ColorPickerFrame.dframe = frame
+	
+	ColorPickerFrame.func = color_pick_func
+	ColorPickerFrame.opacityFunc = color_pick_func
+	ColorPickerFrame.cancelFunc = color_pick_func_cancel
+	
+	ColorPickerFrame.opacity = alpha
+	ColorPickerFrame.hasOpacity = alpha and true
+	
+	ColorPickerFrame.previousValues = {r, g, b}
+	ColorPickerFrame:SetParent (UIParent)
+	ColorPickerFrame:SetFrameStrata ("tooltip")
+	ColorPickerFrame:SetColorRGB (r, g, b)
+	ColorPickerFrame:Show()
+
+end
+
+------------icon pick
+function DF:IconPick (callback, close_when_select)
+
+	if (not DF.IconPickFrame) then 
+	
+		local string_lower = string.lower
+	
+		DF.IconPickFrame = CreateFrame ("frame", "DetailsFrameworkIconPickFrame", UIParent)
+		tinsert (UISpecialFrames, "DetailsFrameworkIconPickFrame")
+		DF.IconPickFrame:SetFrameStrata ("DIALOG")
+		
+		DF.IconPickFrame:SetPoint ("center", UIParent, "center")
+		DF.IconPickFrame:SetWidth (350)
+		DF.IconPickFrame:SetHeight (227)
+		DF.IconPickFrame:EnableMouse (true)
+		DF.IconPickFrame:SetMovable (true)
+		DF.IconPickFrame:SetBackdrop ({bgFile = DF.folder .. "background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", 
+		tile = true, tileSize = 32, edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}})
+		
+		DF.IconPickFrame:SetBackdropBorderColor (170/255, 170/255, 170/255)
+		DF.IconPickFrame:SetBackdropColor (24/255, 24/255, 24/255, .8)
+		DF.IconPickFrame:SetFrameLevel (1)
+		
+		DF.IconPickFrame.emptyFunction = function() end
+		DF.IconPickFrame.callback = DF.IconPickFrame.emptyFunction
+		
+		DF.IconPickFrame.preview =  CreateFrame ("frame", nil, UIParent)
+		DF.IconPickFrame.preview:SetFrameStrata ("tooltip")
+		DF.IconPickFrame.preview:SetSize (76, 76)
+		local preview_image = DF:NewImage (DF.IconPickFrame.preview, nil, 76, 76)
+		preview_image:SetAllPoints (DF.IconPickFrame.preview)
+		DF.IconPickFrame.preview.icon = preview_image
+		DF.IconPickFrame.preview:Hide()
+		
+		DF.IconPickFrame.searchLabel =  DF:NewLabel (DF.IconPickFrame, nil, "$parentSearchBoxLabel", nil, "search:", font, size, color)
+		DF.IconPickFrame.searchLabel:SetPoint ("topleft", DF.IconPickFrame, "topleft", 12, -20)
+		DF.IconPickFrame.search = DF:NewTextEntry (DF.IconPickFrame, nil, "$parentSearchBox", nil, 140, 20)
+		DF.IconPickFrame.search:SetPoint ("left", DF.IconPickFrame.searchLabel, "right", 2, 0)
+		DF.IconPickFrame.search:SetHook ("OnTextChanged", function() 
+			DF.IconPickFrame.searching = DF.IconPickFrame.search:GetText()
+			if (DF.IconPickFrame.searching == "") then
+				DF.IconPickFrameScroll:Show()
+				DF.IconPickFrame.searching = nil
+				DF.IconPickFrame.updateFunc()
+			else
+				DF.IconPickFrameScroll:Hide()
+				FauxScrollFrame_SetOffset (DF.IconPickFrame, 1)
+				DF.IconPickFrame.last_filter_index = 1
+				DF.IconPickFrame.updateFunc()
+			end
+		end)
+		
+		--> close button
+		local close_button = CreateFrame ("button", nil, DF.IconPickFrame, "UIPanelCloseButton")
+		close_button:SetWidth (32)
+		close_button:SetHeight (32)
+		close_button:SetPoint ("TOPRIGHT", DF.IconPickFrame, "TOPRIGHT", -8, -7)
+		close_button:SetFrameLevel (close_button:GetFrameLevel()+2)
+		
+		local MACRO_ICON_FILENAMES = {}
+		DF.IconPickFrame:SetScript ("OnShow", function()
+		
+			MACRO_ICON_FILENAMES = {};
+			MACRO_ICON_FILENAMES[1] = "INV_MISC_QUESTIONMARK";
+			local index = 2;
+		
+			for i = 1, GetNumSpellTabs() do
+				local tab, tabTex, offset, numSpells, _ = GetSpellTabInfo(i);
+				offset = offset + 1;
+				local tabEnd = offset + numSpells;
+				for j = offset, tabEnd - 1 do
+					--to get spell info by slot, you have to pass in a pet argument
+					local spellType, ID = GetSpellBookItemInfo(j, "player"); 
+					if (spellType ~= "FUTURESPELL") then
+						local spellTexture = strupper(GetSpellBookItemTexture(j, "player"));
+						if ( not string.match( spellTexture, "INTERFACE\\BUTTONS\\") ) then
+							MACRO_ICON_FILENAMES[index] = gsub( spellTexture, "INTERFACE\\ICONS\\", "");
+							index = index + 1;
+						end
+					end
+					if (spellType == "FLYOUT") then
+						local _, _, numSlots, isKnown = GetFlyoutInfo(ID);
+						if (isKnown and numSlots > 0) then
+							for k = 1, numSlots do 
+								local spellID, overrideSpellID, isKnown = GetFlyoutSlotInfo(ID, k)
+								if (isKnown) then
+									MACRO_ICON_FILENAMES[index] = gsub( strupper(GetSpellTexture(spellID)), "INTERFACE\\ICONS\\", ""); 
+									index = index + 1;
+								end
+							end
+						end
+					end
+				end
+			end
+			
+			GetLooseMacroItemIcons (MACRO_ICON_FILENAMES)
+			GetLooseMacroIcons (MACRO_ICON_FILENAMES)
+			GetMacroIcons (MACRO_ICON_FILENAMES)
+			GetMacroItemIcons (MACRO_ICON_FILENAMES )
+			
+		end)
+		
+		DF.IconPickFrame:SetScript ("OnHide", function()
+			MACRO_ICON_FILENAMES = nil;
+			collectgarbage()
+		end)
+		
+		DF.IconPickFrame.buttons = {}
+		
+		local OnClickFunction = function (self) 
+			DF.IconPickFrame.callback (self.icon:GetTexture())
+			if (DF.IconPickFrame.click_close) then
+				close_button:Click()
+			end
+		end
+		
+		local onenter = function (self)
+			DF.IconPickFrame.preview:SetPoint ("bottom", self, "top", 0, 2)
+			DF.IconPickFrame.preview.icon:SetTexture (self.icon:GetTexture())
+			DF.IconPickFrame.preview:Show()
+			self.icon:SetBlendMode ("ADD")
+		end
+		local onleave = function (self)
+			DF.IconPickFrame.preview:Hide()
+			self.icon:SetBlendMode ("BLEND")
+		end
+		
+		local backdrop = {bgFile = DF.folder .. "background", tile = true, tileSize = 16,
+		insets = {left = 0, right = 0, top = 0, bottom = 0}, edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], edgeSize = 10}
+		
+		for i = 0, 9 do 
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..(i+1), DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..(i+1).."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i+1
+			
+			newcheck:SetPoint ("topleft", DF.IconPickFrame, "topleft", 12 + (i*30), -40)
+			newcheck:SetID (i+1)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		for i = 11, 20 do
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i
+			
+			newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
+			newcheck:SetID (i)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		for i = 21, 30 do 
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i
+			
+			newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
+			newcheck:SetID (i)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		for i = 31, 40 do 
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i
+			
+			newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
+			newcheck:SetID (i)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		for i = 41, 50 do 
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i
+			
+			newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
+			newcheck:SetID (i)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		for i = 51, 60 do 
+			local newcheck = CreateFrame ("Button", "DetailsFrameworkIconPickFrameButton"..i, DF.IconPickFrame)
+			local image = newcheck:CreateTexture ("DetailsFrameworkIconPickFrameButton"..i.."Icon", "overlay")
+			newcheck.icon = image
+			image:SetPoint ("topleft", newcheck, "topleft", 2, -2); image:SetPoint ("bottomright", newcheck, "bottomright", -2, 2)
+			newcheck:SetSize (30, 28)
+			newcheck:SetBackdrop (backdrop)
+			
+			newcheck:SetScript ("OnClick", OnClickFunction)
+			newcheck.param1 = i
+			
+			newcheck:SetPoint ("topleft", "DetailsFrameworkIconPickFrameButton"..(i-10), "bottomleft", 0, -1)
+			newcheck:SetID (i)
+			DF.IconPickFrame.buttons [#DF.IconPickFrame.buttons+1] = newcheck
+			newcheck:SetScript ("OnEnter", onenter)
+			newcheck:SetScript ("OnLeave", onleave)
+		end
+		
+		local scroll = CreateFrame ("ScrollFrame", "DetailsFrameworkIconPickFrameScroll", DF.IconPickFrame, "ListScrollFrameTemplate")
+
+		local ChecksFrame_Update = function (self)
+
+			local numMacroIcons = #MACRO_ICON_FILENAMES
+			local macroPopupIcon, macroPopupButton
+			local macroPopupOffset = FauxScrollFrame_GetOffset (scroll)
+			local index
+
+			local texture
+			local filter
+			if (DF.IconPickFrame.searching) then
+				filter = string_lower (DF.IconPickFrame.searching)
+			end
+			
+			if (filter and filter ~= "") then
+				
+				local ignored = 0
+				local tryed = 0
+				local found = 0
+				local type = type
+				local buttons = DF.IconPickFrame.buttons
+				index = 1
+				
+				for i = 1, 60 do
+					
+					macroPopupIcon = buttons[i].icon
+					macroPopupButton = buttons[i]
+
+					for o = index, numMacroIcons do
+					
+						tryed = tryed + 1
+					
+						texture = MACRO_ICON_FILENAMES [o]
+						if (type (texture) == "number") then
+							macroPopupIcon:SetToFileData (texture)
+							texture = macroPopupIcon:GetTexture()
+							macroPopupIcon:SetTexture (nil)
+						else
+							texture = "INTERFACE\\ICONS\\" .. texture
+						end
+						
+						if (texture and texture:find (filter)) then
+							macroPopupIcon:SetTexture (texture)
+							macroPopupButton:Show()
+							found = found + 1
+							DF.IconPickFrame.last_filter_index = o
+							index = o+1
+							break
+						else
+							ignored = ignored + 1
+						end
+						
+					end
+				end
+			
+				for o = found+1, 60 do
+					macroPopupButton = _G ["DetailsFrameworkIconPickFrameButton"..o]
+					macroPopupButton:Hide()
+				end
+			else
+				for i = 1, 60 do
+					macroPopupIcon = _G ["DetailsFrameworkIconPickFrameButton"..i.."Icon"]
+					macroPopupButton = _G ["DetailsFrameworkIconPickFrameButton"..i]
+					index = (macroPopupOffset * 10) + i
+					texture = MACRO_ICON_FILENAMES [index]
+					if ( index <= numMacroIcons and texture ) then
+
+						if (type (texture) == "number") then
+							macroPopupIcon:SetToFileData (texture)
+						else
+							macroPopupIcon:SetTexture ("INTERFACE\\ICONS\\" .. texture)
+						end
+
+						macroPopupIcon:SetTexCoord (4/64, 60/64, 4/64, 60/64)
+						macroPopupButton.IconID = index
+						macroPopupButton:Show()
+					else
+						macroPopupButton:Hide()
+					end
+				end
+			end
+			
+			-- Scrollbar stuff
+			FauxScrollFrame_Update (scroll, ceil (numMacroIcons / 10) , 5, 20 )
+		end
+
+		DF.IconPickFrame.updateFunc = ChecksFrame_Update
+		
+		scroll:SetPoint ("topleft", DF.IconPickFrame, "topleft", -18, -37)
+		scroll:SetWidth (330)
+		scroll:SetHeight (178)
+		scroll:SetScript ("OnVerticalScroll", function (self, offset) FauxScrollFrame_OnVerticalScroll (scroll, offset, 20, ChecksFrame_Update) end)
+		scroll.update = ChecksFrame_Update
+		DF.IconPickFrameScroll = scroll
+		DF.IconPickFrame:Hide()
+		
+	end
+	
+	DF.IconPickFrame:Show()
+	DF.IconPickFrameScroll.update (DF.IconPickFrameScroll)
+	DF.IconPickFrame.callback = callback or DF.IconPickFrame.emptyFunction
+	DF.IconPickFrame.click_close = close_when_select
+	
+end	
+
+local simple_panel_counter = 1
+local simple_panel_mouse_down = function (self, button)
+	if (button == "RightButton") then
+		if (self.IsMoving) then
+			self.IsMoving = false
+			self:StopMovingOrSizing()
+			if (self.db and self.db.position) then
+				DF:SavePositionOnScreen (self)
+			end
+		end
+		self:Hide()
+		return
+	end
+	if (not self.IsMoving and not self.IsLocked) then
+		self.IsMoving = true
+		self:StartMoving()
+	end
+end
+local simple_panel_mouse_up = function (self, button)
+	if (self.IsMoving) then
+		self.IsMoving = false
+		self:StopMovingOrSizing()
+		if (self.db and self.db.position) then
+			DF:SavePositionOnScreen (self)
+		end
+	end
+end
+local simple_panel_settitle = function (self, title)
+	self.title:SetText (title)
+end
+
+function DF:CreateSimplePanel (parent, w, h, title, name)
+	
+	if (not name) then
+		name = "DetailsFrameworkSimplePanel" .. simple_panel_counter
+		simple_panel_counter = simple_panel_counter + 1
+	end
+	if (not parent) then
+		parent = UIParent
+	end
+
+	local f = CreateFrame ("frame", name, UIParent)
+	f:SetSize (w or 400, h or 250)
+	f:SetPoint ("center", UIParent, "center", 0, 0)
+	f:SetFrameStrata ("FULLSCREEN")
+	f:EnableMouse()
+	f:SetMovable (true)
+	tinsert (UISpecialFrames, name)
+
+	f:SetScript ("OnMouseDown", simple_panel_mouse_down)
+	f:SetScript ("OnMouseUp", simple_panel_mouse_up)
+	
+	local bg = f:CreateTexture (nil, "background")
+	bg:SetAllPoints (f)
+	bg:SetTexture (DF.folder .. "background")
+	
+	local close = CreateFrame ("button", name .. "Close", f, "UIPanelCloseButton")
+	close:SetSize (32, 32)
+	close:SetPoint ("topright", f, "topright", 0, -12)
+
+	f.title = DF:CreateLabel (f, title or "", 12, nil, "GameFontNormal")
+	f.title:SetPoint ("top", f, "top", 0, -22)
+	
+	f.SetTitle = simple_panel_settitle
+	
+	simple_panel_counter = simple_panel_counter + 1
+	
+	return f
+end
+
+local Panel1PxBackdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 64,
+edgeFile = DF.folder .. "border_3", edgeSize = 9, insets = {left = 2, right = 2, top = 3, bottom = 3}}
+
+local Panel1PxOnClickClose = function (self)
+	self:GetParent():Hide()
+end
+local Panel1PxOnToggleLock = function (self)
+	if (self.IsLocked) then
+		self.IsLocked = false
+		self:SetMovable (true)
+		self:EnableMouse (true)
+		self.Lock:GetNormalTexture():SetTexCoord (32/128, 48/128, 0, 1)
+		self.Lock:GetHighlightTexture():SetTexCoord (32/128, 48/128, 0, 1)
+		self.Lock:GetPushedTexture():SetTexCoord (32/128, 48/128, 0, 1)
+	else
+		self.IsLocked = true
+		self:SetMovable (false)
+		self:EnableMouse (false)
+		self.Lock:GetNormalTexture():SetTexCoord (16/128, 32/128, 0, 1)
+		self.Lock:GetHighlightTexture():SetTexCoord (16/128, 32/128, 0, 1)
+		self.Lock:GetPushedTexture():SetTexCoord (16/128, 32/128, 0, 1)
+	end
+end
+local Panel1PxOnClickLock = function (self)
+	local f = self:GetParent()
+	Panel1PxOnToggleLock (f)
+end
+local Panel1PxSetTitle = function (self, text)
+	self.Title:SetText (text or "")
+end
+
+local Panel1PxReadConfig = function (self)
+	local db = self.db
+	if (db) then
+		db.IsLocked = db.IsLocked or false
+		self.IsLocked = db.IsLocked
+		db.position = db.position or {x = 0, y = 0}
+		DF:RestoreFramePosition (self)
+	end
+end
+
+function DF:SavePositionOnScreen (frame)
+	if (frame.db and frame.db.position) then
+		local x, y = DF:GetPositionOnScreen (frame)
+		frame.db.position.x, frame.db.position.y = x, y
+	end
+end
+
+function DF:GetPositionOnScreen (frame)
+	local xOfs, yOfs = frame:GetCenter()
+	if (not xOfs) then
+		return
+	end
+	local scale = frame:GetEffectiveScale()
+	local UIscale = UIParent:GetScale()
+	xOfs = xOfs*scale - GetScreenWidth()*UIscale/2
+	yOfs = yOfs*scale - GetScreenHeight()*UIscale/2
+	return xOfs/UIscale, yOfs/UIscale
+end
+
+function DF:RestoreFramePosition (frame)
+	if (frame.db and frame.db.position) then
+		local scale, UIscale = frame:GetEffectiveScale(), UIParent:GetScale()
+		frame:ClearAllPoints()
+		frame:SetPoint ("center", UIParent, "center", frame.db.position.x * UIscale / scale, frame.db.position.y * UIscale / scale)
+	end
+end
+
+function DF:Create1PxPanel (parent, w, h, title, name, config, title_anchor)
+	local f = CreateFrame ("frame", name, parent or UIParent)
+	f:SetSize (w or 100, h or 75)
+	f:SetPoint ("center", UIParent, "center")
+	
+	if (name) then
+		tinsert (UISpecialFrames, name)
+	end
+	
+	f:SetScript ("OnMouseDown", simple_panel_mouse_down)
+	f:SetScript ("OnMouseUp", simple_panel_mouse_up)
+	
+	f:SetBackdrop (Panel1PxBackdrop)
+	f:SetBackdropColor (0, 0, 0, 0.5)
+	
+	f.IsLocked = false
+	f:SetMovable (true)
+	f:EnableMouse (true)
+	f:SetUserPlaced (true)
+	
+	f.db = config
+	Panel1PxReadConfig (f)
+	
+	local close = CreateFrame ("button", name and name .. "CloseButton", f)
+	close:SetSize (16, 16)
+	close:SetNormalTexture (DF.folder .. "icons")
+	close:SetHighlightTexture (DF.folder .. "icons")
+	close:SetPushedTexture (DF.folder .. "icons")
+	close:GetNormalTexture():SetTexCoord (0, 16/128, 0, 1)
+	close:GetHighlightTexture():SetTexCoord (0, 16/128, 0, 1)
+	close:GetPushedTexture():SetTexCoord (0, 16/128, 0, 1)
+	close:SetAlpha (0.7)
+	
+	local lock = CreateFrame ("button", name and name .. "LockButton", f)
+	lock:SetSize (16, 16)
+	lock:SetNormalTexture (DF.folder .. "icons")
+	lock:SetHighlightTexture (DF.folder .. "icons")
+	lock:SetPushedTexture (DF.folder .. "icons")
+	lock:GetNormalTexture():SetTexCoord (32/128, 48/128, 0, 1)
+	lock:GetHighlightTexture():SetTexCoord (32/128, 48/128, 0, 1)
+	lock:GetPushedTexture():SetTexCoord (32/128, 48/128, 0, 1)
+	lock:SetAlpha (0.7)
+	
+	close:SetPoint ("topright", f, "topright", -3, -3)
+	lock:SetPoint ("right", close, "left", 3, 0)
+	
+	close:SetScript ("OnClick", Panel1PxOnClickClose)
+	lock:SetScript ("OnClick", Panel1PxOnClickLock)
+	
+	local title_string = f:CreateFontString (name and name .. "Title", "overlay", "GameFontNormal")
+	title_string:SetPoint ("topleft", f, "topleft", 5, -5)
+	title_string:SetText (title or "")
+	
+	if (title_anchor) then
+		if (title_anchor == "top") then
+			title_string:ClearAllPoints()
+			title_string:SetPoint ("bottomleft", f, "topleft", 0, 0)
+			close:ClearAllPoints()
+			close:SetPoint ("bottomright", f, "topright", 0, 0)
+		end
+		f.title_anchor = title_anchor
+	end
+	
+	f.SetTitle = Panel1PxSetTitle
+	f.Title = title_string
+	f.Lock = lock
+	f.Close = close
+	
+	return f
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------
+--> options button -- ~options
+function DF:CreateOptionsButton (parent, callback, name)
+	
+	local b = CreateFrame ("button", name, parent)
+	b:SetSize (14, 14)
+	b:SetNormalTexture (DF.folder .. "icons")
+	b:SetHighlightTexture (DF.folder .. "icons")
+	b:SetPushedTexture (DF.folder .. "icons")
+	b:GetNormalTexture():SetTexCoord (48/128, 64/128, 0, 1)
+	b:GetHighlightTexture():SetTexCoord (48/128, 64/128, 0, 1)
+	b:GetPushedTexture():SetTexCoord (48/128, 64/128, 0, 1)
+	b:SetAlpha (0.7)
+	
+	b:SetScript ("OnClick", callback)
+	b:SetScript ("OnEnter", function (self) 
+		GameCooltip2:Reset()
+		GameCooltip2:AddLine ("Options")
+		GameCooltip2:ShowCooltip (self, "tooltip")
+	end)
+	b:SetScript ("OnLeave", function (self) 
+		GameCooltip2:Hide()
+	end)
+	
+	return b
+
+end
+
+------------------------------------------------------------------------------------------------------------------------------------------------
+--> feedback panel -- ~feedback
+
+function DF:CreateFeedbackButton (parent, callback, name)
+	local b = CreateFrame ("button", name, parent)
+	b:SetSize (12, 13)
+	b:SetNormalTexture (DF.folder .. "mail")
+	b:SetPushedTexture (DF.folder .. "mail")
+	b:SetHighlightTexture (DF.folder .. "mail")
+	
+	b:SetScript ("OnClick", callback)
+	b:SetScript ("OnEnter", function (self) 
+		GameCooltip2:Reset()
+		GameCooltip2:AddLine ("Send Feedback")
+		GameCooltip2:ShowCooltip (self, "tooltip")
+	end)
+	b:SetScript ("OnLeave", function (self) 
+		GameCooltip2:Hide()
+	end)
+	
+	return b
+end
+
+local backdrop_fb_line = {bgFile = DF.folder .. "background", edgeFile = DF.folder .. "border_3", 
+tile = true, tileSize = 64, edgeSize = 8, insets = {left = 2, right = 2, top = 2, bottom = 2}}
+
+local on_enter_feedback = function (self)
+	self:SetBackdropColor (1, 1, 0, 0.5)
+end
+local on_leave_feedback = function (self)
+	self:SetBackdropColor (0, 0, 0, 0.3)
+end
+
+local on_click_feedback = function (self)
+
+	local feedback_link_textbox = DF.feedback_link_textbox
+	
+	if (not feedback_link_textbox) then
+		local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 275, 34)
+		editbox:SetAutoFocus (false)
+		editbox:SetHook ("OnEditFocusGained", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox:SetHook ("OnEditFocusLost", function() 
+			editbox:Hide()
+		end)
+		editbox:SetHook ("OnChar", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox.text = ""
+		
+		DF.feedback_link_textbox = editbox
+		feedback_link_textbox = editbox
+	end
+	
+	feedback_link_textbox.link = self.link
+	feedback_link_textbox.text = self.link
+	feedback_link_textbox:Show()
+	
+	feedback_link_textbox:SetPoint ("topleft", self.icon, "topright", 3, 0)
+	
+	feedback_link_textbox:HighlightText()
+	
+	feedback_link_textbox:SetFocus()
+	feedback_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
+end
+
+local feedback_get_fb_line = function (self)
+
+	local line = self.feedback_lines [self.next_feedback]
+	if (not line) then
+		line = CreateFrame ("frame", "AddonFeedbackPanelFB" .. self.next_feedback, self)
+		line:SetBackdrop (backdrop_fb_line)
+		line:SetBackdropColor (0, 0, 0, 0.3)
+		line:SetSize (390, 42)
+		line:SetPoint ("topleft", self.feedback_anchor, "bottomleft", 0, -5 + ((self.next_feedback-1) * 46 * -1))
+		line:SetScript ("OnEnter", on_enter_feedback)
+		line:SetScript ("OnLeave", on_leave_feedback)
+		line:SetScript ("OnMouseUp", on_click_feedback)
+		
+		line.icon = line:CreateTexture (nil, "overlay")
+		line.icon:SetSize (90, 36)
+		
+		line.desc = line:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
+		
+		line.icon:SetPoint ("left", line, "left", 5, 0)
+		line.desc:SetPoint ("left", line.icon, "right", 5, 0)
+		
+		local arrow = line:CreateTexture (nil, "overlay")
+		arrow:SetTexture ([[Interface\Buttons\JumpUpArrow]])
+		arrow:SetRotation (-1.55)
+		arrow:SetPoint ("right", line, "right", -5, 0)
+		
+		self.feedback_lines [self.next_feedback] = line
+	end
+	
+	self.next_feedback = self.next_feedback + 1
+	
+	return line
+end
+
+local on_click_feedback = function (self)
+
+	local feedback_link_textbox = DF.feedback_link_textbox
+	
+	if (not feedback_link_textbox) then
+		local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 275, 34)
+		editbox:SetAutoFocus (false)
+		editbox:SetHook ("OnEditFocusGained", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox:SetHook ("OnEditFocusLost", function() 
+			editbox:Hide()
+		end)
+		editbox:SetHook ("OnChar", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox.text = ""
+		
+		DF.feedback_link_textbox = editbox
+		feedback_link_textbox = editbox
+	end
+	
+	feedback_link_textbox.link = self.link
+	feedback_link_textbox.text = self.link
+	feedback_link_textbox:Show()
+	
+	feedback_link_textbox:SetPoint ("topleft", self.icon, "topright", 3, 0)
+	
+	feedback_link_textbox:HighlightText()
+	
+	feedback_link_textbox:SetFocus()
+	feedback_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
+end
+
+local on_enter_addon = function (self)
+	if (self.tooltip) then
+		GameCooltip2:Preset (2)
+		GameCooltip2:AddLine ("|cFFFFFF00" .. self.name .. "|r")
+		GameCooltip2:AddLine ("")
+		GameCooltip2:AddLine (self.tooltip)
+		GameCooltip2:ShowCooltip (self, "tooltip")
+	end
+	self.icon:SetBlendMode ("ADD")
+end
+local on_leave_addon = function (self)
+	if (self.tooltip) then
+		GameCooltip2:Hide()
+	end
+	self.icon:SetBlendMode ("BLEND")
+end
+local on_click_addon = function (self)
+	local addon_link_textbox = DF.addon_link_textbox
+	
+	if (not addon_link_textbox) then
+		local editbox = DF:CreateTextEntry (AddonFeedbackPanel, _, 128, 64)
+		editbox:SetAutoFocus (false)
+		editbox:SetHook ("OnEditFocusGained", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox:SetHook ("OnEditFocusLost", function() 
+			editbox:Hide()
+		end)
+		editbox:SetHook ("OnChar", function() 
+			editbox.text = editbox.link
+			editbox:HighlightText()
+		end)
+		editbox.text = ""
+		
+		DF.addon_link_textbox = editbox
+		addon_link_textbox = editbox
+	end
+	
+	addon_link_textbox.link = self.link
+	addon_link_textbox.text = self.link
+	addon_link_textbox:Show()
+	
+	addon_link_textbox:SetPoint ("topleft", self.icon, "topleft", 0, 0)
+	
+	addon_link_textbox:HighlightText()
+	
+	addon_link_textbox:SetFocus()
+	addon_link_textbox:SetFrameLevel (self:GetFrameLevel()+2)
+end
+
+local feedback_get_addons_line = function (self)
+	local line = self.addons_lines [self.next_addons]
+	if (not line) then
+	
+		line = CreateFrame ("frame", "AddonFeedbackPanelSA" .. self.next_addons, self)
+		line:SetSize (128, 64)
+
+		if (self.next_addons == 1) then
+			line:SetPoint ("topleft", self.addons_anchor, "bottomleft", 0, -5)
+		elseif (self.next_addons_line_break == self.next_addons) then
+			line:SetPoint ("topleft", self.addons_anchor, "bottomleft", 0, -5 + floor (self.next_addons_line_break/3) * 66 * -1)
+			self.next_addons_line_break = self.next_addons_line_break + 3
+		else
+			local previous = self.addons_lines [self.next_addons - 1]
+			line:SetPoint ("topleft", previous, "topright", 2, 0)
+		end
+
+		line:SetScript ("OnEnter", on_enter_addon)
+		line:SetScript ("OnLeave", on_leave_addon)
+		line:SetScript ("OnMouseUp", on_click_addon)
+		
+		line.icon = line:CreateTexture (nil, "overlay")
+		line.icon:SetSize (128, 64)
+
+		line.icon:SetPoint ("topleft", line, "topleft", 0, 0)
+		
+		self.addons_lines [self.next_addons] = line
+	end
+	
+	self.next_addons = self.next_addons + 1
+	
+	return line
+end
+
+local default_coords = {0, 1, 0, 1}
+local feedback_add_fb = function (self, table)
+	local line = self:GetFeedbackLine()
+	line.icon:SetTexture (table.icon)
+	line.icon:SetTexCoord (unpack (table.coords or default_coords))
+	line.desc:SetText (table.desc)
+	line.link = table.link
+	line:Show()
+end
+
+local feedback_add_addon = function (self, table)
+	local block = self:GetAddonsLine()
+	block.icon:SetTexture (table.icon)
+	block.icon:SetTexCoord (unpack (table.coords or default_coords))
+	block.link = table.link
+	block.tooltip = table.desc
+	block.name = table.name
+	block:Show()
+end
+
+local feedback_hide_all = function (self)
+	self.next_feedback = 1
+	self.next_addons = 1
+	
+	for index, line in ipairs (self.feedback_lines) do
+		line:Hide()
+	end
+	
+	for index, line in ipairs (self.addons_lines) do
+		line:Hide()
+	end
+end
+
+-- feedback_methods = { { icon = icon path, desc = description, link = url}}
+function DF:ShowFeedbackPanel (addon_name, version, feedback_methods, more_addons)
+
+	local f = _G.AddonFeedbackPanel
+
+	if (not f) then
+		f = DF:Create1PxPanel (UIParent, 400, 100, addon_name .. " Feedback", "AddonFeedbackPanel", nil)
+		f:SetFrameStrata ("FULLSCREEN")
+		f:SetPoint ("center", UIParent, "center")
+		f:SetBackdropColor (0, 0, 0, 0.8)
+		f.feedback_lines = {}
+		f.addons_lines = {}
+		f.next_feedback = 1
+		f.next_addons = 1
+		f.next_addons_line_break = 4
+		
+		local feedback_anchor = f:CreateFontString (nil, "overlay", "GameFontNormal")
+		feedback_anchor:SetText ("Feedback:")
+		feedback_anchor:SetPoint ("topleft", f, "topleft", 5, -30)
+		f.feedback_anchor = feedback_anchor
+		local excla_text = f:CreateFontString (nil, "overlay", "GameFontNormal")
+		excla_text:SetText ("click and copy the link")
+		excla_text:SetPoint ("topright", f, "topright", -5, -30)
+		excla_text:SetTextColor (1, 0.8, 0.2, 0.6)
+		
+		local addons_anchor = f:CreateFontString (nil, "overlay", "GameFontNormal")
+		addons_anchor:SetText ("AddOns From the Same Author:")
+		f.addons_anchor = addons_anchor
+		local excla_text2 = f:CreateFontString (nil, "overlay", "GameFontNormal")
+		excla_text2:SetText ("click and copy the link")
+		excla_text2:SetTextColor (1, 0.8, 0.2, 0.6)
+		f.excla_text2 = excla_text2
+		
+		f.GetFeedbackLine = feedback_get_fb_line
+		f.GetAddonsLine = feedback_get_addons_line
+		f.AddFeedbackMethod = feedback_add_fb
+		f.AddOtherAddon = feedback_add_addon
+		f.HideAll = feedback_hide_all
+
+		DF:SetFontSize (f.Title, 14)
+		
+	end
+	
+	f:HideAll()
+	f:SetTitle (addon_name)
+	
+	for index, feedback in ipairs (feedback_methods) do
+		f:AddFeedbackMethod (feedback)
+	end
+	
+	f.addons_anchor:SetPoint ("topleft", f, "topleft", 5, f.next_feedback * 50 * -1)
+	f.excla_text2:SetPoint ("topright", f, "topright", -5, f.next_feedback * 50 * -1)
+	
+	for index, addon in ipairs (more_addons) do
+		f:AddOtherAddon (addon)
+	end
+	
+	f:SetHeight (80 + ((f.next_feedback-1) * 50) + (ceil ((f.next_addons-1)/3) * 66))
+	
+	f:Show()
+	
+	return true
+end
+
+
+------------------------------------------------------------------------------------------------------------------------------------------------
+--> chart panel -- ~chart
+
+local chart_panel_backdrop = {bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
+edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 32, insets = {left = 5, right = 5, top = 5, bottom = 5}}
+
+local chart_panel_align_timelabels = function (self, elapsed_time)
+
+	self.TimeScale = elapsed_time
+
+	local linha = self.TimeLabels [17]
+	local minutos, segundos = math.floor (elapsed_time / 60), math.floor (elapsed_time % 60)
+	if (segundos < 10) then
+		segundos = "0" .. segundos
+	end
+	
+	if (minutos > 0) then
+		if (minutos < 10) then
+			minutos = "0" .. minutos
+		end
+		linha:SetText (minutos .. ":" .. segundos)
+	else
+		linha:SetText ("00:" .. segundos)
+	end
+	
+	local time_div = elapsed_time / 16 --786 -- 49.125
+	
+	for i = 2, 16 do
+	
+		local linha = self.TimeLabels [i]
+		
+		local this_time = time_div * (i-1)
+		local minutos, segundos = math.floor (this_time / 60), math.floor (this_time % 60)
+		
+		if (segundos < 10) then
+			segundos = "0" .. segundos
+		end
+		
+		if (minutos > 0) then
+			if (minutos < 10) then
+				minutos = "0" .. minutos
+			end
+			linha:SetText (minutos .. ":" .. segundos)
+		else
+			linha:SetText ("00:" .. segundos)
+		end
+		
+	end
+	
+end
+
+local chart_panel_set_scale = function (self, amt, func, text)
+	if (type (amt) ~= "number") then
+		return
+	end
+	
+	local piece = amt / 1000 / 8
+	
+	for i = 1, 8 do
+		if (func) then
+			self ["dpsamt" .. math.abs (i-9)]:SetText ( func (piece*i) .. (text or ""))
+		else
+			if (piece*i > 1) then
+				self ["dpsamt" .. math.abs (i-9)]:SetText ( floor (piece*i) .. (text or ""))
+			else
+				self ["dpsamt" .. math.abs (i-9)]:SetText ( format ("%.3f", piece*i) .. (text or ""))
+			end
+		end
+	end
+end
+
+local chart_panel_can_move = function (self, can)
+	self.can_move = can
+end
+
+local chart_panel_overlay_reset = function (self)
+	self.OverlaysAmount = 1
+	for index, pack in ipairs (self.Overlays) do
+		for index2, texture in ipairs (pack) do
+			texture:Hide()
+		end
+	end
+end
+
+local chart_panel_reset = function (self)
+
+	self.Graphic:ResetData()
+	self.Graphic.max_value = 0
+	
+	self.TimeScale = nil
+	self.BoxLabelsAmount = 1
+	table.wipe (self.GData)
+	table.wipe (self.OData)
+	
+	for index, box in ipairs (self.BoxLabels) do
+		box.check:Hide()
+		box.button:Hide()
+		box.box:Hide()
+		box.text:Hide()
+		box.border:Hide()
+		box.showing = false
+	end
+	
+	chart_panel_overlay_reset (self)
+end
+
+local chart_panel_enable_line = function (f, thisbox)
+
+	local index = thisbox.index
+	local type = thisbox.type
+	
+	if (thisbox.enabled) then
+		--disable
+		thisbox.check:Hide()
+		thisbox.enabled = false
+	else
+		--enable
+		thisbox.check:Show()
+		thisbox.enabled = true
+	end
+	
+	if (type == "graphic") then
+	
+		f.Graphic:ResetData()
+		f.Graphic.max_value = 0
+		
+		local max = 0
+		local max_time = 0
+		
+		for index, box in ipairs (f.BoxLabels) do
+			if (box.type == type and box.showing and box.enabled) then
+				local data = f.GData [index]
+				
+				f.Graphic:AddDataSeries (data[1], data[2], nil, data[3])
+				
+				if (data[4] > max) then
+					max = data[4]
+				end
+				if (data [5] > max_time) then
+					max_time = data [5]
+				end
+			end
+		end
+		
+		f:SetScale (max)
+		f:SetTime (max_time)
+		
+	elseif (type == "overlay") then
+
+		chart_panel_overlay_reset (f)
+		
+		for index, box in ipairs (f.BoxLabels) do
+			if (box.type == type and box.showing and box.enabled) then
+				
+				f:AddOverlay (box.index)
+				
+			end
+		end
+	
+	end
+end
+
+local create_box = function (self, next_box)
+
+	local thisbox = {}
+	self.BoxLabels [next_box] = thisbox
+	
+	local box = DF:NewImage (self.Graphic, nil, 16, 16, "border")
+	
+	local text = DF:NewLabel (self.Graphic)
+	
+	local border = DF:NewImage (self.Graphic, [[Interface\DialogFrame\UI-DialogBox-Gold-Corner]], 30, 30, "artwork")
+	border:SetPoint ("center", box, "center", -3, -4)
+	border:SetTexture ([[Interface\DialogFrame\UI-DialogBox-Gold-Corner]])
+	
+	local checktexture = DF:NewImage (self.Graphic, [[Interface\Buttons\UI-CheckBox-Check]], 18, 18, "overlay")
+	checktexture:SetPoint ("center", box, "center", -1, -1)
+	checktexture:SetTexture ([[Interface\Buttons\UI-CheckBox-Check]])
+	
+	thisbox.box = box
+	thisbox.text = text
+	thisbox.border = border
+	thisbox.check = checktexture
+	thisbox.enabled = true
+
+	local button = CreateFrame ("button", nil, self.Graphic)
+	button:SetSize (20, 20)
+	button:SetScript ("OnClick", function()
+		chart_panel_enable_line (self, thisbox)
+	end)
+	button:SetPoint ("center", box, "center")
+	
+	thisbox.button = button
+	
+	thisbox.box:SetPoint ("right", text, "left", -4, 0)
+	
+	if (next_box == 1) then
+		thisbox.text:SetPoint ("topright", self, "topright", -35, -16)
+	else
+		thisbox.text:SetPoint ("right", self.BoxLabels [next_box-1].box, "left", -7, 0)
+	end
+
+	return thisbox
+	
+end
+
+local realign_labels = function (self)
+	
+	local width = self:GetWidth() - 108
+	
+	local first_box = self.BoxLabels [1]
+	first_box.text:SetPoint ("topright", self, "topright", -35, -16)
+	
+	local line_width = first_box.text:GetStringWidth() + 26
+	
+	for i = 2, #self.BoxLabels do
+	
+		local box = self.BoxLabels [i]
+		
+		if (box.box:IsShown()) then
+		
+			line_width = line_width + box.text:GetStringWidth() + 26
+			
+			if (line_width > width) then
+				line_width = box.text:GetStringWidth() + 26
+				box.text:SetPoint ("topright", self, "topright", -35, -40)
+			else
+				box.text:SetPoint ("right", self.BoxLabels [i-1].box, "left", -7, 0)
+			end
+		else
+			break
+		end
+	end
+	
+end
+
+local chart_panel_add_label = function (self, color, name, type, number)
+
+	local next_box = self.BoxLabelsAmount
+	local thisbox = self.BoxLabels [next_box]
+	
+	if (not thisbox) then
+		thisbox = create_box (self, next_box)
+	end
+	
+	self.BoxLabelsAmount = self.BoxLabelsAmount + 1
+
+	thisbox.type = type
+	thisbox.index = number
+
+	thisbox.box:SetTexture (unpack (color))
+	thisbox.text:SetText (name)
+	
+	thisbox.check:Show()
+	thisbox.button:Show()
+	thisbox.border:Show()
+	thisbox.box:Show()
+	thisbox.text:Show()
+
+	thisbox.showing = true
+	thisbox.enabled = true
+	
+	realign_labels (self)
+	
+end
+
+local line_default_color = {1, 1, 1}
+local draw_overlay = function (self, this_overlay, overlayData, color)
+
+	local pixel = self.Graphic:GetWidth() / self.TimeScale
+	local index = 1
+	local r, g, b = unpack (color)
+	
+	for i = 1, #overlayData, 2 do
+		local aura_start = overlayData [i]
+		local aura_end = overlayData [i+1]
+		
+		local this_block = this_overlay [index]
+		if (not this_block) then
+			this_block = self.Graphic:CreateTexture (nil, "border")
+			tinsert (this_overlay, this_block)
+		end
+		this_block:SetHeight (self.Graphic:GetHeight())
+		
+		this_block:SetPoint ("left", self.Graphic, "left", pixel * aura_start, 0)
+		if (aura_end) then
+			this_block:SetWidth ((aura_end-aura_start)*pixel)
+		else
+			--malformed table
+			this_block:SetWidth (pixel*5)
+		end
+		
+		this_block:SetTexture (r, g, b, 0.25)
+		this_block:Show()
+		
+		index = index + 1
+	end
+
+end
+
+local chart_panel_add_overlay = function (self, overlayData, color, name, icon)
+
+	if (not self.TimeScale) then
+		error ("Use SetTime (time) before adding an overlay.")
+	end
+
+	if (type (overlayData) == "number") then
+		local overlay_index = overlayData
+		draw_overlay (self, self.Overlays [self.OverlaysAmount], self.OData [overlay_index][1], self.OData [overlay_index][2])
+	else
+		local this_overlay = self.Overlays [self.OverlaysAmount]
+		if (not this_overlay) then
+			this_overlay = {}
+			tinsert (self.Overlays, this_overlay)
+		end
+
+		draw_overlay (self, this_overlay, overlayData, color)
+
+		tinsert (self.OData, {overlayData, color or line_default_color})
+		if (name) then
+			self:AddLabel (color or line_default_color, name, "overlay", #self.OData)
+		end
+	end
+
+	self.OverlaysAmount = self.OverlaysAmount + 1
+end
+
+local SMA_table = {}
+local SMA_max = 0
+local reset_SMA = function()
+	table.wipe (SMA_table)
+	SMA_max = 0
+end
+
+local calc_SMA
+calc_SMA = function (a, b, ...)
+	if (b) then 
+		return calc_SMA (a + b, ...) 
+	else 
+		return a
+	end 
+end
+
+local do_SMA = function (value, max_value)
+
+	if (#SMA_table == 10) then 
+		tremove (SMA_table, 1)
+	end
+	
+	SMA_table [#SMA_table + 1] = value
+	
+	local new_value = calc_SMA (unpack (SMA_table)) / #SMA_table
+	
+	if (new_value > SMA_max) then
+		SMA_max = new_value
+		return new_value, SMA_max
+	else
+		return new_value
+	end
+	
+end
+
+local chart_panel_add_data = function (self, graphicData, color, name, elapsed_time, lineTexture, smoothLevel, firstIndex)
+
+	local f = self
+	self = self.Graphic
+	
+	local _data = {}
+	local max_value = graphicData.max_value
+	local amount = #graphicData
+	
+	local scaleW = 1/self:GetWidth()
+
+	local content = graphicData
+	tinsert (content, 1, 0)
+	tinsert (content, 1, 0)
+	tinsert (content, #content+1, 0)
+	tinsert (content, #content+1, 0)
+	
+	local _i = 3
+	
+	local graphMaxDps = math.max (self.max_value, max_value)
+	
+	if (not smoothLevel) then
+		while (_i <= #content-2) do 
+			local v = (content[_i-2]+content[_i-1]+content[_i]+content[_i+1]+content[_i+2])/5 --> normalize
+			_data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords
+			_i = _i + 1
+		end
+	
+	elseif (smoothLevel == "SHORT") then
+		while (_i <= #content-2) do 
+			local value = (content[_i] + content[_i+1]) / 2
+			_data [#_data+1] = {scaleW*(_i-2), value}
+			_data [#_data+1] = {scaleW*(_i-2), value}
+			_i = _i + 2
+		end
+	
+	elseif (smoothLevel == "SMA") then
+		reset_SMA()
+		while (_i <= #content-2) do 
+			local value, is_new_max_value = do_SMA (content[_i], max_value)
+			if (is_new_max_value) then
+				max_value = is_new_max_value
+			end
+			_data [#_data+1] = {scaleW*(_i-2), value} --> x and y coords
+			_i = _i + 1
+		end
+	
+	elseif (smoothLevel == -1) then
+		while (_i <= #content-2) do
+			local current = content[_i]
+			
+			local minus_2 = content[_i-2] * 0.6
+			local minus_1 = content[_i-1] * 0.8
+			local plus_1 = content[_i+1] * 0.8
+			local plus_2 = content[_i+2] * 0.6
+			
+			local v = (current + minus_2 + minus_1 + plus_1 + plus_2)/5 --> normalize
+			_data [#_data+1] = {scaleW*(_i-2), v/graphMaxDps} --> x and y coords
+			_i = _i + 1
+		end
+	
+	elseif (smoothLevel == 1) then
+		_i = 2
+		while (_i <= #content-1) do 
+			local v = (content[_i-1]+content[_i]+content[_i+1])/3 --> normalize
+			_data [#_data+1] = {scaleW*(_i-1), v/graphMaxDps} --> x and y coords
+			_i = _i + 1
+		end
+		
+	elseif (smoothLevel == 2) then
+		_i = 1
+		while (_i <= #content) do 
+			local v = content[_i] --> do not normalize
+			_data [#_data+1] = {scaleW*(_i), v/graphMaxDps} --> x and y coords
+			_i = _i + 1
+		end
+		
+	end
+	
+	tremove (content, 1)
+	tremove (content, 1)
+	tremove (content, #graphicData)
+	tremove (content, #graphicData)
+
+	if (max_value > self.max_value) then 
+		--> normalize previous data
+		if (self.max_value > 0) then
+			local normalizePercent = self.max_value / max_value
+			for dataIndex, Data in ipairs (self.Data) do 
+				local Points = Data.Points
+				for i = 1, #Points do 
+					Points[i][2] = Points[i][2]*normalizePercent
+				end
+			end
+		end
+	
+		self.max_value = max_value
+		f:SetScale (max_value)
+
+	end
+	
+	tinsert (f.GData, {_data, color or line_default_color, lineTexture, max_value, elapsed_time})
+	if (name) then
+		f:AddLabel (color or line_default_color, name, "graphic", #f.GData)
+	end
+	
+	if (firstIndex) then
+		if (lineTexture) then
+			if (not lineTexture:find ("\\") and not lineTexture:find ("//")) then 
+				local path = string.match (debugstack (1, 1, 0), "AddOns\\(.+)LibGraph%-2%.0%.lua")
+				if path then
+					lineTexture = "Interface\\AddOns\\" .. path .. lineTexture
+				else
+					lineTexture = nil
+				end
+			end
+		end
+		
+		table.insert (self.Data, 1, {Points = _data, Color = color or line_default_color, lineTexture = lineTexture, ElapsedTime = elapsed_time})
+		self.NeedsUpdate = true
+	else
+		self:AddDataSeries (_data, color or line_default_color, nil, lineTexture)
+		self.Data [#self.Data].ElapsedTime = elapsed_time
+	end
+	
+	local max_time = 0
+	for _, data in ipairs (self.Data) do
+		if (data.ElapsedTime > max_time) then
+			max_time = data.ElapsedTime
+		end
+	end
+	
+	f:SetTime (max_time)
+	
+end
+
+local chart_panel_onresize = function (self)
+	local width, height = self:GetSize()
+	local spacement = width - 78 - 60
+	spacement = spacement / 16
+	
+	for i = 1, 17 do
+		local label = self.TimeLabels [i]
+		label:SetPoint ("bottomleft", self, "bottomleft", 78 + ((i-1)*spacement), 13)
+		label.line:SetHeight (height - 45)
+	end
+	
+	local spacement = (self.Graphic:GetHeight()) / 8
+	for i = 1, 8 do
+		self ["dpsamt"..i]:SetPoint ("TOPLEFT", self, "TOPLEFT", 27, -25 + (-(spacement* (i-1))) )
+		self ["dpsamt"..i].line:SetWidth (width-20)
+	end
+	
+	self.Graphic:SetSize (width - 135, height - 67)
+	self.Graphic:SetPoint ("topleft", self, "topleft", 108, -35)
+end
+
+local chart_panel_vlines_on = function (self)
+	for i = 1, 17 do
+		local label = self.TimeLabels [i]
+		label.line:Show()
+	end
+end
+
+local chart_panel_vlines_off = function (self)
+	for i = 1, 17 do
+		local label = self.TimeLabels [i]
+		label.line:Hide()
+	end
+end
+
+local chart_panel_set_title = function (self, title)
+	self.chart_title.text = title
+end
+
+local chart_panel_mousedown = function (self, button)
+	if (button == "LeftButton" and self.can_move) then
+		if (not self.isMoving) then
+			self:StartMoving()
+			self.isMoving = true
+		end
+	elseif (button == "RightButton" and not self.no_right_click_close) then
+		if (not self.isMoving) then
+			self:Hide()
+		end
+	end
+end
+local chart_panel_mouseup = function (self, button)
+	if (button == "LeftButton" and self.isMoving) then
+		self:StopMovingOrSizing()
+		self.isMoving = nil
+	end
+end
+
+local chart_panel_hide_close_button = function (self)
+	self.CloseButton:Hide()
+end
+
+local chart_panel_right_click_close = function (self, value)
+	if (type (value) == "boolean") then
+		if (value) then
+			self.no_right_click_close = nil
+		else
+			self.no_right_click_close = true
+		end
+	end
+end
+
+function DF:CreateChartPanel (parent, w, h, name)
+
+	if (not name) then
+		name = "DFPanel" .. DF.PanelCounter
+		DF.PanelCounter = DF.PanelCounter + 1
+	end
+	
+	parent = parent or UIParent
+	w = w or 800
+	h = h or 500
+
+	local f = CreateFrame ("frame", name, parent)
+	f:SetSize (w or 500, h or 400)
+	f:EnableMouse (true)
+	f:SetMovable (true)
+	
+	f:SetScript ("OnMouseDown", chart_panel_mousedown)
+	f:SetScript ("OnMouseUp", chart_panel_mouseup)
+
+	f:SetBackdrop (chart_panel_backdrop)
+	f:SetBackdropColor (.3, .3, .3, .3)
+
+	local c = CreateFrame ("Button", nil, f, "UIPanelCloseButton")
+	c:SetWidth (32)
+	c:SetHeight (32)
+	c:SetPoint ("TOPRIGHT",  f, "TOPRIGHT", -3, -7)
+	c:SetFrameLevel (f:GetFrameLevel()+1)
+	c:SetAlpha (0.9)
+	f.CloseButton = c
+	
+	local title = DF:NewLabel (f, nil, "$parentTitle", "chart_title", "Chart!", nil, 20, {1, 1, 0})
+	title:SetPoint ("topleft", f, "topleft", 110, -13)
+
+	local bottom_texture = DF:NewImage (f, nil, 702, 25, "background", nil, nil, "$parentBottomTexture")
+	bottom_texture:SetTexture (0, 0, 0, .6)
+	bottom_texture:SetPoint ("bottomleft", f, "bottomleft", 8, 7)
+	bottom_texture:SetPoint ("bottomright", f, "bottomright", -8, 7)
+
+	f.Overlays = {}
+	f.OverlaysAmount = 1
+	
+	f.BoxLabels = {}
+	f.BoxLabelsAmount = 1
+	
+	f.TimeLabels = {}
+	for i = 1, 17 do 
+		local time = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
+		time:SetText ("00:00")
+		time:SetPoint ("bottomleft", f, "bottomleft", 78 + ((i-1)*36), 13)
+		f.TimeLabels [i] = time
+		
+		local line = f:CreateTexture (nil, "border")
+		line:SetSize (1, h-45)
+		line:SetTexture (1, 1, 1, .1)
+		line:SetPoint ("bottomleft", time, "topright", 0, -10)
+		line:Hide()
+		time.line = line
+	end
+	
+	--graphic
+		local g = LibStub:GetLibrary("LibGraph-2.0"):CreateGraphLine (name .. "Graphic", f, "topleft","topleft", 108, -35, w - 120, h - 67)
+		g:SetXAxis (-1,1)
+		g:SetYAxis (-1,1)
+		g:SetGridSpacing (false, false)
+		g:SetGridColor ({0.5,0.5,0.5,0.3})
+		g:SetAxisDrawing (false,false)
+		g:SetAxisColor({1.0,1.0,1.0,1.0})
+		g:SetAutoScale (true)
+		g:SetLineTexture ("smallline")
+		g:SetBorderSize ("right", 0.001)
+		g:SetBorderSize ("left", 0.000)
+		g:SetBorderSize ("top", 0.002)
+		g:SetBorderSize ("bottom", 0.001)
+		g.VerticalLines = {}
+		g.max_value = 0
+		
+		g:SetLineTexture ("line")
+		
+		f.Graphic = g
+		f.GData = {}
+		f.OData = {}
+	
+	--div lines
+		for i = 1, 8, 1 do
+			local line = g:CreateTexture (nil, "overlay")
+			line:SetTexture (1, 1, 1, .2)
+			line:SetWidth (670)
+			line:SetHeight (1.1)
+		
+			local s = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
+			f ["dpsamt"..i] = s
+			s:SetText ("100k")
+			s:SetPoint ("topleft", f, "topleft", 27, -61 + (-(24.6*i)))
+		
+			line:SetPoint ("topleft", s, "bottom", -27, 0)
+			s.line = line
+		end
+	
+	f.SetTime = chart_panel_align_timelabels
+	f.EnableVerticalLines = chart_panel_vlines_on
+	f.DisableVerticalLines = chart_panel_vlines_off
+	f.SetTitle = chart_panel_set_title
+	f.SetScale = chart_panel_set_scale
+	f.Reset = chart_panel_reset
+	f.AddLine = chart_panel_add_data
+	f.CanMove = chart_panel_can_move
+	f.AddLabel = chart_panel_add_label
+	f.AddOverlay = chart_panel_add_overlay
+	f.HideCloseButton = chart_panel_hide_close_button
+	f.RightClickClose = chart_panel_right_click_close
+	
+	f:SetScript ("OnSizeChanged", chart_panel_onresize)
+	chart_panel_onresize (f)
+	
+	return f
+end
\ No newline at end of file