diff Libs/DF/normal_bar.lua @ 11:2f09fe4be15c

Added an Options Panel.
author Tercio
date Mon, 20 Apr 2015 16:34:18 -0300
parents
children dc1c77254f80
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Libs/DF/normal_bar.lua	Mon Apr 20 16:34:18 2015 -0300
@@ -0,0 +1,665 @@
+
+
+
+local DF = _G ["DetailsFramework"]
+local _
+
+local _rawset = rawset --> lua locals
+local _rawget = rawget --> lua locals
+local _setmetatable = setmetatable --> lua locals
+local _unpack = unpack --> lua locals
+local _type = type --> lua locals
+local _math_floor = math.floor --> lua locals
+
+local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0")
+
+local cleanfunction = function() end
+local BarMetaFunctions = {}
+local APIBarFunctions
+
+------------------------------------------------------------------------------------------------------------
+--> metatables
+
+	BarMetaFunctions.__call = function (_table, value)
+		if (not value) then
+			return _table.statusbar:GetValue()
+		else
+			return _table.statusbar:SetValue (value)
+		end
+	end
+
+	BarMetaFunctions.__add = function (v1, v2) 
+		if (_type (v1) == "table") then
+			local v = v1.statusbar:GetValue()
+			v = v + v2
+			v1.statusbar:SetValue (v)
+		else
+			local v = v2.statusbar:GetValue()
+			v = v + v1
+			v2.statusbar:SetValue (v)
+		end
+	end
+
+	BarMetaFunctions.__sub = function (v1, v2) 
+		if (_type (v1) == "table") then
+			local v = v1.statusbar:GetValue()
+			v = v - v2
+			v1.statusbar:SetValue (v)
+		else
+			local v = v2.statusbar:GetValue()
+			v = v - v1
+			v2.statusbar:SetValue (v)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> members
+
+	--> tooltip
+	local function gmember_tooltip (_object)
+		return _object:GetTooltip()
+	end
+	--> shown
+	local gmember_shown = function (_object)
+		return _object.statusbar:IsShown()
+	end
+	--> frame width
+	local gmember_width = function (_object)
+		return _object.statusbar:GetWidth()
+	end
+	--> frame height
+	local gmember_height = function (_object)
+		return _object.statusbar:GetHeight()
+	end
+	--> value
+	local gmember_value = function (_object)
+		return _object.statusbar:GetValue()
+	end
+	--> right text
+	local gmember_rtext = function (_object)
+		return _object.textright:GetText()
+	end
+	--> left text
+	local gmember_ltext = function (_object)
+		return _object.textleft:GetText()
+	end
+	--> left color
+	local gmember_color = function (_object)
+		return _object._texture.original_colors
+	end
+	--> icon
+	local gmember_icon = function (_object)
+		return _object._icon:GetTexture()
+	end
+	--> texture
+	local gmember_texture = function (_object)
+		return _object._texture:GetTexture()
+	end	
+	--> font size
+	local gmember_textsize = function (_object)
+		local _, fontsize = _object.textleft:GetFont()
+		return fontsize
+	end
+	--> font face
+	local gmember_textfont = function (_object)
+		local fontface = _object.textleft:GetFont()
+		return fontface
+	end
+	--> font color
+	local gmember_textcolor = function (_object)
+		return _object.textleft:GetTextColor()
+	end
+
+	local get_members_function_index = {
+		["tooltip"] = gmember_tooltip,
+		["shown"] = gmember_shown,
+		["width"] = gmember_width,
+		["height"] = gmember_height,
+		["value"] = gmember_value,
+		["lefttext"] = gmember_ltext,
+		["righttext"] = gmember_rtext,
+		["color"] = gmember_color,
+		["icon"] = gmember_icon,
+		["texture"] = gmember_texture,
+		["fontsize"] = gmember_textsize,
+		["fontface"] = gmember_textfont,
+		["fontcolor"] = gmember_textcolor,
+		["textsize"] = gmember_textsize, --alias
+		["textfont"] = gmember_textfont, --alias
+		["textcolor"] = gmember_textcolor --alias
+	}
+	
+	BarMetaFunctions.__index = function (_table, _member_requested)
+
+		local func = get_members_function_index [_member_requested]
+		if (func) then
+			return func (_table, _member_requested)
+		end
+		
+		local fromMe = _rawget (_table, _member_requested)
+		if (fromMe) then
+			return fromMe
+		end
+		
+		return BarMetaFunctions [_member_requested]
+	end
+	
+	
+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
+
+
+	--> tooltip
+	local smember_tooltip = function (_object, _value)
+		return _object:SetTooltip (_value)
+	end
+	--> show
+	local smember_shown = function (_object, _value)
+		if (_value) then
+			return _object:Show()
+		else
+			return _object:Hide()
+		end
+	end
+	--> hide
+	local smember_hide = function (_object, _value)
+		if (_value) then
+			return _object:Hide()
+		else
+			return _object:Show()
+		end
+	end
+	--> width
+	local smember_width = function (_object, _value)
+		return _object.statusbar:SetWidth (_value)
+	end
+	--> height
+	local smember_height = function (_object, _value)
+		return _object.statusbar:SetHeight (_value)
+	end
+	--> statusbar value
+	local smember_value = function (_object, _value)
+		_object.statusbar:SetValue (_value)
+		return _object.div:SetPoint ("left", _object.statusbar, "left", _value * (_object.statusbar:GetWidth()/100) - 16, 0)
+	end
+	--> right text
+	local smember_rtext = function (_object, _value)
+		return _object.textright:SetText (_value)
+	end
+	--> left text
+	local smember_ltext = function (_object, _value)
+		return _object.textleft:SetText (_value)
+	end
+	--> color
+	local smember_color = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		
+		_object.statusbar:SetStatusBarColor (_value1, _value2, _value3, _value4)
+		_object._texture.original_colors = {_value1, _value2, _value3, _value4}
+		return _object._texture:SetVertexColor (_value1, _value2, _value3, _value4)
+	end
+	--> icon
+	local smember_icon = function (_object, _value)
+		if (type (_value) == "table") then
+			local _value1, _value2 = _unpack (_value)
+			_object._icon:SetTexture (_value1)
+			if (_value2) then
+				_object._icon:SetTexCoord (_unpack (_value2))
+			end
+		else
+			_object._icon:SetTexture (_value)
+		end
+		return
+	end
+	--> texture
+	local smember_texture = function (_object, _value)
+		if (type (_value) == "table") then
+			local _value1, _value2 = _unpack (_value)
+			_object._texture:SetTexture (_value1)
+			if (_value2) then
+				_object._texture:SetTexCoord (_unpack (_value2))
+			end
+		else
+			if (_value:find ("\\")) then
+				_object._texture:SetTexture (_value)
+			else
+				local file = SharedMedia:Fetch ("statusbar", _value)
+				if (file) then
+					_object._texture:SetTexture (file)
+				else
+					_object._texture:SetTexture (_value)
+				end
+			end
+		end
+		return
+	end
+	--> font face
+	local smember_textfont = function (_object, _value)
+		DF:SetFontFace (_object.textleft, _value)
+		return DF:SetFontFace (_object.textright, _value)
+	end
+	--> font size
+	local smember_textsize = function (_object, _value)
+		DF:SetFontSize (_object.textleft, _value)
+		return DF:SetFontSize (_object.textright, _value)
+	end
+	--> font color
+	local smember_textcolor = function (_object, _value)
+		local _value1, _value2, _value3, _value4 = DF:ParseColors (_value)
+		_object.textleft:SetTextColor (_value1, _value2, _value3, _value4)
+		return _object.textright:SetTextColor (_value1, _value2, _value3, _value4)
+	end
+	--> outline (shadow)
+	local smember_outline = function (_object, _value)
+		DF:SetFontOutline (_object.textleft, _value)
+		return DF:SetFontOutline (_object.textright, _value)
+	end
+
+	local set_members_function_index = {
+		["tooltip"] = smember_tooltip,
+		["shown"] = smember_shown,
+		["width"] = smember_width,
+		["height"] = smember_height,
+		["value"] = smember_value,
+		["righttext"] = smember_rtext,
+		["lefttext"] = smember_ltext,
+		["color"] = smember_color,
+		["icon"] = smember_icon,
+		["texture"] = smember_texture,
+		["fontsize"] = smember_textsize,
+		["fontface"] = smember_textfont,
+		["fontcolor"] = smember_textcolor,
+		["textsize"] = smember_textsize, --alias
+		["textfont"] = smember_textfont, --alias
+		["textcolor"] = smember_textcolor, --alias
+		["shadow"] = smember_outline,
+		["outline"] = smember_outline, --alias
+	}
+	
+	BarMetaFunctions.__newindex = function (_table, _key, _value)
+	
+		local func = set_members_function_index [_key]
+		if (func) then
+			return func (_table, _value)
+		else
+			return _rawset (_table, _key, _value)
+		end
+	end
+
+------------------------------------------------------------------------------------------------------------
+--> methods
+
+--> show & hide
+	function BarMetaFunctions:Show()
+		self.statusbar:Show()
+	end
+	function BarMetaFunctions:Hide()
+		self.statusbar:Hide()
+	end
+
+--> set value (status bar)
+	function BarMetaFunctions:SetValue (value)
+		if (not value) then
+			value = 0
+		end
+		self.statusbar:SetValue (value)
+		self.div:SetPoint ("left", self.statusbar, "left", value * (self.statusbar:GetWidth()/100) - 16, 0)
+	end
+	
+--> set point
+	function BarMetaFunctions:SetPoint (v1, v2, v3, v4, v5)
+		v1, v2, v3, v4, v5 = DF:CheckPoints (v1, v2, v3, v4, v5, self)
+		if (not v1) then
+			print ("Invalid parameter for SetPoint")
+			return
+		end
+		return self.widget:SetPoint (v1, v2, v3, v4, v5)
+	end
+	
+--> set sizes
+	function BarMetaFunctions:SetSize (w, h)
+		if (w) then
+			self.statusbar:SetWidth (w)
+		end
+		if (h) then
+			self.statusbar:SetHeight (h)
+		end
+	end
+
+--> set texture
+	function BarMetaFunctions:SetTexture (texture)
+		self._texture:SetTexture (texture)
+	end
+	
+--> set texts
+	function BarMetaFunctions:SetLeftText (text)
+		self.textleft:SetText (text)
+	end
+	function BarMetaFunctions:SetRightText (text)
+		self.textright:SetText (text)
+	end
+	
+--> set color
+	function BarMetaFunctions:SetColor (r, g, b, a)
+		r, g, b, a = DF:ParseColors (r, g, b, a)
+		
+		self._texture:SetVertexColor (r, g, b, a)
+		self.statusbar:SetStatusBarColor (r, g, b, a)
+		self._texture.original_colors = {r, g, b, a}
+	end
+	
+--> set icons
+	function BarMetaFunctions:SetIcon (texture, ...)
+		self._icon:SetTexture (texture)
+		if (...) then
+			local L, R, U, D = _unpack (...)
+			self._icon:SetTexCoord (L, R, U, D)
+		end
+	end
+
+--> show div
+	function BarMetaFunctions:ShowDiv (bool)
+		if (bool) then
+			self.div:Show()
+		else
+			self.div:Hide()
+		end
+	end
+
+-- tooltip
+	function BarMetaFunctions:SetTooltip (tooltip)
+		if (tooltip) then
+			return _rawset (self, "have_tooltip", tooltip)
+		else
+			return _rawset (self, "have_tooltip", nil)
+		end
+	end
+	function BarMetaFunctions:GetTooltip()
+		return _rawget (self, "have_tooltip")
+	end
+	
+-- frame levels
+	function BarMetaFunctions:GetFrameLevel()
+		return self.statusbar:GetFrameLevel()
+	end
+	function BarMetaFunctions:SetFrameLevel (level, frame)
+		if (not frame) then
+			return self.statusbar:SetFrameLevel (level)
+		else
+			local framelevel = frame:GetFrameLevel (frame) + level
+			return self.statusbar:SetFrameLevel (framelevel)
+		end
+	end
+
+-- frame stratas
+	function BarMetaFunctions:SetFrameStrata()
+		return self.statusbar:GetFrameStrata()
+	end
+	function BarMetaFunctions:SetFrameStrata (strata)
+		if (_type (strata) == "table") then
+			self.statusbar:SetFrameStrata (strata:GetFrameStrata())
+		else
+			self.statusbar:SetFrameStrata (strata)
+		end
+	end
+	
+--> container
+	function BarMetaFunctions:SetContainer (container)
+		self.container = container
+	end
+	
+--> hooks
+	function BarMetaFunctions:SetHook (hookType, func)
+		if (func) then
+			_rawset (self, hookType.."Hook", func)
+		else
+			_rawset (self, hookType.."Hook", nil)
+		end
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> scripts
+
+	local OnEnter = function (frame)
+		if (frame.MyObject.OnEnterHook) then
+			local interrupt = frame.MyObject.OnEnterHook (frame, frame.MyObject)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		frame.MyObject.background:Show()
+		
+		if (frame.MyObject.have_tooltip) then 
+			GameCooltip2:Reset()
+			GameCooltip2:AddLine (frame.MyObject.have_tooltip)
+			GameCooltip2:ShowCooltip (frame, "tooltip")
+		end
+
+	end
+	
+	local OnLeave = function (frame)
+		if (frame.MyObject.OnLeaveHook) then
+			local interrupt = frame.MyObject.OnLeaveHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.have_tooltip) then 
+			GameCooltip2:ShowMe (false)
+		end
+	end
+	
+	local OnHide = function (frame)
+		if (frame.MyObject.OnHideHook) then
+			local interrupt = frame.MyObject.OnHideHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnShow = function (frame)
+		if (frame.MyObject.OnShowHook) then
+			local interrupt = frame.MyObject.OnShowHook (frame)
+			if (interrupt) then
+				return
+			end
+		end
+	end
+	
+	local OnMouseDown = function (frame, button)
+		if (frame.MyObject.OnMouseDownHook) then
+			local interrupt = frame.MyObject.OnMouseDownHook (frame, button)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (not frame.MyObject.container.isLocked and frame.MyObject.container:IsMovable()) then
+			if (not frame.isLocked and frame:IsMovable()) then
+				frame.MyObject.container.isMoving = true
+				frame.MyObject.container:StartMoving()
+			end
+		end
+	end
+	
+	local OnMouseUp = function (frame, button)
+		if (frame.MyObject.OnMouseUpHook) then
+			local interrupt = frame.MyObject.OnMouseUpHook (frame, button)
+			if (interrupt) then
+				return
+			end
+		end
+		
+		if (frame.MyObject.container.isMoving) then
+			frame.MyObject.container:StopMovingOrSizing()
+			frame.MyObject.container.isMoving = false
+		end
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> timer
+	
+	function BarMetaFunctions:OnTimerEnd()
+		if (self.OnTimerEndHook) then
+			local interrupt = self.OnTimerEndHook()
+			if (interrupt) then
+				return
+			end
+		end
+		self.timer_texture:Hide()
+		self.div_timer:Hide()
+		self:Hide()
+		self.timer = false
+	end
+
+	local OnUpdate = function (self, elapsed)
+		local timepct = (elapsed / self.tempo) * 100
+		self.c = self.c - (timepct*self.width/100)
+		self.remaining = self.remaining - elapsed
+		self.righttext:SetText (_math_floor (self.remaining))
+		self.timertexture:SetWidth (self.c)
+		if (self.c < 1) then
+			self:SetScript ("OnUpdate", nil)
+			self.MyObject:OnTimerEnd()
+		end
+	end
+	
+	function BarMetaFunctions:SetTimer (tempo)
+
+		self.statusbar.width = self.statusbar:GetWidth()
+		self.statusbar.tempo = tempo
+		self.statusbar.remaining = tempo
+		self.statusbar.c = self.statusbar.width
+		
+		self.timer_texture:Show()
+		self.timer_texture:SetWidth (self.statusbar.width)
+		self.statusbar.t = self.timer_texture
+		self (1)
+		
+		self.div_timer:Show()
+		self.background:Show()
+		
+		self.timer = true
+		
+		self.statusbar:SetScript ("OnUpdate", OnUpdate)
+	end
+	
+------------------------------------------------------------------------------------------------------------
+--> object constructor
+
+function DetailsFrameworkNormalBar_OnCreate (self)
+	self.texture.original_colors = {1, 1, 1, 1}
+	self.background.original_colors = {.3, .3, .3, .3}
+	self.timertexture.original_colors = {.3, .3, .3, .3}
+	return true
+end
+
+function DF:CreateBar (parent, texture, w, h, value, member, name)
+	return DF:NewBar (parent, parent, name, member, w, h, value, texture)
+end
+
+function DF:NewBar (parent, container, name, member, w, h, value, texture_name)
+
+	if (not name) then
+		name = "DetailsFrameworkBarNumber" .. DF.BarNameCounter
+		DF.BarNameCounter = DF.BarNameCounter + 1
+
+	elseif (not parent) then
+		return nil
+	elseif (not container) then
+		container = parent
+	end
+	
+	if (name:find ("$parent")) then
+		name = name:gsub ("$parent", parent:GetName())
+	end
+	
+	local BarObject = {type = "bar", dframework = true}
+	
+	if (member) then
+		parent [member] = BarObject
+	end
+	
+	if (parent.dframework) then
+		parent = parent.widget
+	end
+	if (container.dframework) then
+		container = container.widget
+	end	
+	
+	value = value or 0
+	w = w or 150
+	h = h or 14
+
+	--> default members:
+		--> hooks
+		BarObject.OnEnterHook = nil
+		BarObject.OnLeaveHook = nil
+		BarObject.OnHideHook = nil
+		BarObject.OnShowHook = nil
+		BarObject.OnMouseDownHook = nil
+		BarObject.OnMouseUpHook = nil
+		BarObject.OnTimerEndHook = nil
+		--> misc
+		BarObject.tooltip = nil
+		BarObject.locked = false
+		BarObject.have_tooltip = nil
+
+	BarObject.container = container
+	
+	--> create widgets
+		BarObject.statusbar = CreateFrame ("statusbar", name, parent, "DetailsFrameworkNormalBarTemplate")
+		BarObject.widget = BarObject.statusbar
+		
+		if (not APIBarFunctions) then
+			APIBarFunctions = true
+			local idx = getmetatable (BarObject.statusbar).__index
+			for funcName, funcAddress in pairs (idx) do 
+				if (not BarMetaFunctions [funcName]) then
+					BarMetaFunctions [funcName] = function (object, ...)
+						local x = loadstring ( "return _G."..object.statusbar:GetName()..":"..funcName.."(...)")
+						return x (...)
+					end
+				end
+			end
+		end
+		
+		BarObject.statusbar:SetHeight (h)
+		BarObject.statusbar:SetWidth (w)
+		BarObject.statusbar:SetFrameLevel (parent:GetFrameLevel()+1)
+		BarObject.statusbar:SetMinMaxValues (0, 100)
+		BarObject.statusbar:SetValue (value or 50)
+		BarObject.statusbar.MyObject = BarObject
+
+		BarObject.timer_texture = _G [name .. "_timerTexture"]
+		BarObject.timer_texture:SetWidth (w)
+		BarObject.timer_texture:SetHeight (h)
+		
+		BarObject._texture = _G [name .. "_statusbarTexture"]
+		BarObject.background = _G [name .. "_background"]
+		BarObject._icon = _G [name .. "_icon"]
+		BarObject.textleft = _G [name .. "_TextLeft"]
+		BarObject.textright = _G [name .. "_TextRight"]
+		BarObject.div = _G [name .. "_sparkMouseover"]
+		BarObject.div_timer = _G [name .. "_sparkTimer"]
+	
+	--> hooks
+		BarObject.statusbar:SetScript ("OnEnter", OnEnter)
+		BarObject.statusbar:SetScript ("OnLeave", OnLeave)
+		BarObject.statusbar:SetScript ("OnHide", OnHide)
+		BarObject.statusbar:SetScript ("OnShow", OnShow)
+		BarObject.statusbar:SetScript ("OnMouseDown", OnMouseDown)
+		BarObject.statusbar:SetScript ("OnMouseUp", OnMouseUp)
+		
+	--> set class
+		_setmetatable (BarObject, BarMetaFunctions)
+
+	--> set texture
+		if (texture_name) then
+			smember_texture (BarObject, texture_name)
+		end
+		
+	return BarObject
+end