Mercurial > wow > hansgar_and_franzok_assist
diff Libs/AceTimer-3.0/AceTimer-3.0.lua @ 4:1c3534391efb
- Added timeout for stampers.
| author | Tercio |
|---|---|
| date | Mon, 02 Mar 2015 21:28:33 -0300 |
| parents | |
| children | 0682d738499b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Libs/AceTimer-3.0/AceTimer-3.0.lua Mon Mar 02 21:28:33 2015 -0300 @@ -0,0 +1,276 @@ +--- **AceTimer-3.0** provides a central facility for registering timers. +-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient +-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered +-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ +-- AceTimer is currently limited to firing timers at a frequency of 0.01s as this is what the WoW timer API +-- restricts us to. +-- +-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you +-- need to cancel the timer you just registered. +-- +-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by +-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object +-- and can be accessed directly, without having to explicitly call AceTimer itself.\\ +-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you +-- make into AceTimer. +-- @class file +-- @name AceTimer-3.0 +-- @release $Id: AceTimer-3.0.lua 1119 2014-10-14 17:23:29Z nevcairiel $ + +local MAJOR, MINOR = "AceTimer-3.0", 17 -- Bump minor on changes +local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) + +if not AceTimer then return end -- No upgrade needed +AceTimer.activeTimers = AceTimer.activeTimers or {} -- Active timer list +local activeTimers = AceTimer.activeTimers -- Upvalue our private data + +-- Lua APIs +local type, unpack, next, error, select = type, unpack, next, error, select +-- WoW APIs +local GetTime, C_TimerAfter = GetTime, C_Timer.After + +local function new(self, loop, func, delay, ...) + if delay < 0.01 then + delay = 0.01 -- Restrict to the lowest time that the C_Timer API allows us + end + + local timer = {...} + timer.object = self + timer.func = func + timer.looping = loop + timer.argsCount = select("#", ...) + timer.delay = delay + timer.ends = GetTime() + delay + + activeTimers[timer] = timer + + -- Create new timer closure to wrap the "timer" object + timer.callback = function() + if not timer.cancelled then + if type(timer.func) == "string" then + -- We manually set the unpack count to prevent issues with an arg set that contains nil and ends with nil + -- e.g. local t = {1, 2, nil, 3, nil} print(#t) will result in 2, instead of 5. This fixes said issue. + timer.object[timer.func](timer.object, unpack(timer, 1, timer.argsCount)) + else + timer.func(unpack(timer, 1, timer.argsCount)) + end + + if timer.looping and not timer.cancelled then + -- Compensate delay to get a perfect average delay, even if individual times don't match up perfectly + -- due to fps differences + local time = GetTime() + local delay = timer.delay - (time - timer.ends) + -- Ensure the delay doesn't go below the threshold + if delay < 0.01 then delay = 0.01 end + C_TimerAfter(delay, timer.callback) + timer.ends = time + delay + else + activeTimers[timer.handle or timer] = nil + end + end + end + + C_TimerAfter(delay, timer.callback) + return timer +end + +--- Schedule a new one-shot timer. +-- The timer will fire once in `delay` seconds, unless canceled before. +-- @param callback Callback function for the timer pulse (funcref or method name). +-- @param delay Delay for the timer, in seconds. +-- @param ... An optional, unlimited amount of arguments to pass to the callback function. +-- @usage +-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0") +-- +-- function MyAddOn:OnEnable() +-- self:ScheduleTimer("TimerFeedback", 5) +-- end +-- +-- function MyAddOn:TimerFeedback() +-- print("5 seconds passed") +-- end +function AceTimer:ScheduleTimer(func, delay, ...) + if not func or not delay then + error(MAJOR..": ScheduleTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2) + end + if type(func) == "string" then + if type(self) ~= "table" then + error(MAJOR..": ScheduleTimer(callback, delay, args...): 'self' - must be a table.", 2) + elseif not self[func] then + error(MAJOR..": ScheduleTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2) + end + end + return new(self, nil, func, delay, ...) +end + +--- Schedule a repeating timer. +-- The timer will fire every `delay` seconds, until canceled. +-- @param callback Callback function for the timer pulse (funcref or method name). +-- @param delay Delay for the timer, in seconds. +-- @param ... An optional, unlimited amount of arguments to pass to the callback function. +-- @usage +-- MyAddOn = LibStub("AceAddon-3.0"):NewAddon("MyAddOn", "AceTimer-3.0") +-- +-- function MyAddOn:OnEnable() +-- self.timerCount = 0 +-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) +-- end +-- +-- function MyAddOn:TimerFeedback() +-- self.timerCount = self.timerCount + 1 +-- print(("%d seconds passed"):format(5 * self.timerCount)) +-- -- run 30 seconds in total +-- if self.timerCount == 6 then +-- self:CancelTimer(self.testTimer) +-- end +-- end +function AceTimer:ScheduleRepeatingTimer(func, delay, ...) + if not func or not delay then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'callback' and 'delay' must have set values.", 2) + end + if type(func) == "string" then + if type(self) ~= "table" then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): 'self' - must be a table.", 2) + elseif not self[func] then + error(MAJOR..": ScheduleRepeatingTimer(callback, delay, args...): Tried to register '"..func.."' as the callback, but it doesn't exist in the module.", 2) + end + end + return new(self, true, func, delay, ...) +end + +--- Cancels a timer with the given id, registered by the same addon object as used for `:ScheduleTimer` +-- Both one-shot and repeating timers can be canceled with this function, as long as the `id` is valid +-- and the timer has not fired yet or was canceled before. +-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` +function AceTimer:CancelTimer(id) + local timer = activeTimers[id] + + if not timer then + return false + else + timer.cancelled = true + activeTimers[id] = nil + return true + end +end + +--- Cancels all timers registered to the current addon object ('self') +function AceTimer:CancelAllTimers() + for k,v in pairs(activeTimers) do + if v.object == self then + AceTimer.CancelTimer(self, k) + end + end +end + +--- Returns the time left for a timer with the given id, registered by the current addon object ('self'). +-- This function will return 0 when the id is invalid. +-- @param id The id of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` +-- @return The time left on the timer. +function AceTimer:TimeLeft(id) + local timer = activeTimers[id] + if not timer then + return 0 + else + return timer.ends - GetTime() + end +end + + +-- --------------------------------------------------------------------- +-- Upgrading + +-- Upgrade from old hash-bucket based timers to C_Timer.After timers. +if oldminor and oldminor < 10 then + -- disable old timer logic + AceTimer.frame:SetScript("OnUpdate", nil) + AceTimer.frame:SetScript("OnEvent", nil) + AceTimer.frame:UnregisterAllEvents() + -- convert timers + for object,timers in pairs(AceTimer.selfs) do + for handle,timer in pairs(timers) do + if type(timer) == "table" and timer.callback then + local newTimer + if timer.delay then + newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.callback, timer.delay, timer.arg) + else + newTimer = AceTimer.ScheduleTimer(timer.object, timer.callback, timer.when - GetTime(), timer.arg) + end + -- Use the old handle for old timers + activeTimers[newTimer] = nil + activeTimers[handle] = newTimer + newTimer.handle = handle + end + end + end + AceTimer.selfs = nil + AceTimer.hash = nil + AceTimer.debug = nil +elseif oldminor and oldminor < 17 then + -- Upgrade from old animation based timers to C_Timer.After timers. + AceTimer.inactiveTimers = nil + AceTimer.frame = nil + local oldTimers = AceTimer.activeTimers + -- Clear old timer table and update upvalue + AceTimer.activeTimers = {} + activeTimers = AceTimer.activeTimers + for handle, timer in pairs(oldTimers) do + local newTimer + -- Stop the old timer animation + local duration, elapsed = timer:GetDuration(), timer:GetElapsed() + timer:GetParent():Stop() + if timer.looping then + newTimer = AceTimer.ScheduleRepeatingTimer(timer.object, timer.func, duration, unpack(timer.args, 1, timer.argsCount)) + else + newTimer = AceTimer.ScheduleTimer(timer.object, timer.func, duration - elapsed, unpack(timer.args, 1, timer.argsCount)) + end + -- Use the old handle for old timers + activeTimers[newTimer] = nil + activeTimers[handle] = newTimer + newTimer.handle = handle + end + + -- Migrate transitional handles + if oldminor < 13 and AceTimer.hashCompatTable then + for handle, id in pairs(AceTimer.hashCompatTable) do + local t = activeTimers[id] + if t then + activeTimers[id] = nil + activeTimers[handle] = t + t.handle = handle + end + end + AceTimer.hashCompatTable = nil + end +end + +-- --------------------------------------------------------------------- +-- Embed handling + +AceTimer.embeds = AceTimer.embeds or {} + +local mixins = { + "ScheduleTimer", "ScheduleRepeatingTimer", + "CancelTimer", "CancelAllTimers", + "TimeLeft" +} + +function AceTimer:Embed(target) + AceTimer.embeds[target] = true + for _,v in pairs(mixins) do + target[v] = AceTimer[v] + end + return target +end + +-- AceTimer:OnEmbedDisable(target) +-- target (object) - target object that AceTimer is embedded in. +-- +-- cancel all timers registered for the object +function AceTimer:OnEmbedDisable(target) + target:CancelAllTimers() +end + +for addon in pairs(AceTimer.embeds) do + AceTimer:Embed(addon) +end
