Mercurial > wow > devian
view Devian.lua @ 32:c6a2c2df4790
v2 work
author | Nenue |
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date | Sat, 26 Dec 2015 21:51:57 -0500 |
parents | 6fcfe60bbd0f |
children | e6650821a2c0 |
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--- ${PACKAGE_NAME} -- @file-author@ -- @project-revision@ @project-hash@ -- @file-revision@ @file-hash@ if not LibStub then print('Something has happened...') end Devian = LibStub("AceAddon-3.0"):NewAddon("Devian", "AceConsole-3.0", "AceEvent-3.0") local MAJOR, MINOR = 'Devian-1.3', 'r@project-revision@' local D = _G.Devian local WORKSPACE_ON, WORKSPACE_OFF = 1, 2 local PLAYER_REALM = UnitName("player") .. '-' .. GetRealmName() local DEVIAN_FRAME = 'DevianConsole' local print = _G.print local db local defaults = { ['global'] = {{}, {}}, ['tags'] = {}, ['channels'] = {[1] = {signature = 'Main', index = 1, x = 100, y = 800, height = 500, width = 600, enabled = true}}, primary_channel = 1, current_channel = 1, max_channel = 1, toggle = true, load_message = "Defaults loaded.", font = [[Interface\Addons\Devian\font\SourceCodePro-Regular.ttf]], fontsize = 13, fontoutline = 'NONE', headergrab = {'VERTICAL', 0, 0, 0, 0.5, 0.1, 0.1, 0.1, 0.3}, backalpha = 0.5, backdrop = {0,0,0,0.4}, backgrad = {'VERTICAL', 0.1, 0.1, 0.1, 0.3, 0, 0, 0, 0.5}, backblend = 'BLEND', frontdrop = {0,0,0,1}, frontgrad = {'VERTICAL', 0.1, 0.1, 0.1, 0.9, 0, 0, 0, 0.9}, frontblend = 'BLEND', frontalpha = 1, frontborder = {1,0,0,1}, backborder = {0,0,1,0.75}, tagcolor = {}, workspace = 1, } local function ScanAddOnList(cmd, ...) local list_state local args = {} local arg, n = D:GetArgs(cmd, 1) while arg do table.insert(args, arg) arg, n = D:GetArgs(cmd,1,n) end local mode, tag, dest = unpack(args) -- no args, toggle ui if mode == 'dock' then if #args <= 2 then D:Print("Not enough arguments for dock command.") return end local target local worklist = {} for i = 2, #args do local ch local k = tostring(args[i]) local j = tonumber(args[i]) if db.channels[j] then ch = db.channels[j] elseif D.sig[k] then ch = D.sig[k] elseif D.sigID[k] then ch = db.channels[D.sigID[k]] elseif db.tags[k] and db.tags[k][1] then ch = db.channels[db.tags[j][1]] -- last resort else D:Print('No entry for argument #'..i..': '..tostring(args[i])) return end oldprint(i, '->', ch.index, '-', ch.signature) if i > 2 then table.insert(worklist, ch.index) else target = ch oldprint('arg1', args[2], target) end end D:Print("Docking |cFF88FFFF"..table.concat(worklist, "|r, |cFF88FFFF").."|r with |cFFFFFF00"..target.index..', '..target.signature.."|r.") return D:DockFrame(target.index, unpack(worklist)) elseif mode == 'stack' then return D:StackFrames() elseif mode == 'grid' then return D:DistributeFrames() elseif mode == 'tag' then -- tagging if tag ~= nil and dest ~= nil then -- convert to ID if tonumber(dest) == nil and D.sigID[dest] then dest = db.channels[D.sigID[dest]].index end -- make a new channel? if not db.channels[dest] then dest = db.max_channel + 1 D:Print('Creating a new channel for '.. tag) D:SetChannel(tag, dest) end if db.tags[tag] and db.tags[tag][dest] then db.tags[tag][dest] = nil D:Print('Hiding |cFF88FFFF'..tag..'|r messages in |cFFFFFF00'..db.channels[dest].index ..':'.. db.channels[dest].index) else if not db.tags[tag] then db.tags[tag] = {} end db.tags[tag][dest] = dest D:Print('Showing |cFF88FFFF'..tag..'|r messages in |cFFFFFF00'..db.channels[dest].index ..':'.. db.channels[dest].index) end else D:Print('Usage: /dvn tag <prefix> <console name or number>') end return elseif tonumber(mode) ~= nil or mode == 'save' then -- iterating for something if mode == 'save' then if tonumber(tag) == nil then T:Print('Save ID is invalid:', tag) end list_state = tonumber(tag) else list_state = tonumber(mode) db.workspace = list_state end elseif mode == nil then list_state = db.last_workspace and db.last_workspace or 1 else return D:PrintHelp() end -- start the iterating local char_list, global_list = db[PLAYER_REALM][list_state], db.global[list_state] local playername = UnitName("player") for i = 1, GetNumAddOns() do local name = GetAddOnInfo(i) local enableState, globalState = GetAddOnEnableState(playername, i), GetAddOnEnableState(nil, i) if mode == 'save' then char_list[name] = enableState global_list[name] = globalState else if char_list[name] or global_list[name] then if char_list[name] ~= 0 and global_list[name] ~= 0 then local value = false if char_list[name] == 2 and global_list[name] == 1 then value = UnitName("player") elseif global_list[name] == 2 then value = true end --print('EnableAddOn(', i, ',', value,')') EnableAddOn(i, value) else local value = true if char_list[name] == 2 and global_list[name] == 1 then value = UnitName("player") end --print('DisableAddOn(', i, ',', value,')') DisableAddOn(i,value) end else if type(db.unlisted) ~= 'table' then db.unlisted = {} end table.insert(db.unlisted, name) end end end if mode ~= 'save' then db.load_message = "AddOn profile ".. list_state .." was loaded." ReloadUI() else D:Print('Profile #'.. (list_state)..' saved.') if list_state == 1 then D:Print('This will be your main AddOn list.') elseif list_state == db.default_list then db.last_workspace = list_state D:Print('This will be your default workspace') end end end local function Console_MinMax(self) if self.minimized then self:Maximize() else self:Minimize() end end local function Console_Minimize(self) self:SetHeight(20) self:SetMaxResize(GetScreenWidth(),20) self.minimized = true self.out:Hide() self:Save() end local function Console_Maximize(self) local db = db.channels[self.index] self:SetHeight(db.height) self:SetMaxResize(GetScreenWidth(),GetScreenHeight()) self.minimized = nil self.out:Show() self:Save() end local function Console_Save(self) local db = db.channels[self.index] if self.x then db.x = self.x else db.x = self:GetLeft() end if self.y then db.y = self.y else db.y = (self:GetTop() - GetScreenHeight()) end if self.width then db.width = self.width else db.width = self:GetWidth() end if not self.minimized then if self.height then db.height = self.height else db.height = self:GetHeight() end self:SetHeight(db.height) end db.dockedTo = self.dockedTo db.docked = self.docked db.minimized = self.minimized and true or nil db.enabled = self:IsVisible() and true or nil db.active = self.active and true or nil --print('save:', db.signature, 'min=', db.minimized, ' enabled=', db.enabled, ' active = ', db.active, 'x=', db.x, 'y=', db.y, 'h=', db.height, 'w=', db.width) self:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', db.x, db.y) self:SetWidth(db.width) end -- Console frame toggler -- @paramsig [...] -- @param ... one or more space-seperated channel keys local function Console_Toggle(input) local search = {} local n = 0 if D:GetArgs(input,1) then repeat key, n = D:GetArgs(input,1,n) if D.sig[key] then table.insert(search, D.sig[key]) elseif D.console[key] then table.insert(search, D.console[key]) end until n == 1e9 else search = D.console end db.toggle = not db.toggle and true or nil for i, c in ipairs(search) do print(i,c.index) if db.toggle then c.enabled = true c:Show() if db.current_channel == c.index then c:ToFront() end else c.enabled = nil c.minimized = nil c:Maximize() c:Hide() end end if db.toggle then D:Print('toggled on?') else D:Print('toggled off?') end end --- Brings the console to the front. -- Frame method used to bring a console frame to the front of the display stack. local function Console_ToFront(c) --print(D.raise_ct, 'Raising', c.signature) --print(unpack(db.frontdrop)) --print(unpack(db.frontgrad)) --print(db.frontblend) -- D.raise_ct = D.raise_ct + 1 c:Raise() c:SetAlpha(db.frontalpha) c.out.backdrop:SetTexture(unpack(db.frontdrop)) c.out.backdrop:SetGradientAlpha(unpack(db.frontgrad)) c.out.backdrop:SetBlendMode(db.frontblend) db.current_channel = c.index for _, part in pairs(c.border) do part:SetTexture(unpack(db.frontborder)) end for id, bc in pairs(D.console) do if id ~= c.index then --print(D.raise_ct, 'Lowering', bc.signature) --print(unpack(db.backdrop)) --print(unpack(db.backgrad)) --print(db.backblend) bc:SetAlpha(db.backalpha) bc.out.backdrop:SetTexture(unpack(db.backdrop)) bc.out.backdrop:SetGradientAlpha(unpack(db.backgrad)) bc.out.backdrop:SetBlendMode(db.backblend) for _, part in pairs(bc.border) do part:SetTexture(unpack(db.backborder)) end end end end local function Console_MouseDown(self, button, up) if button == 'LeftButton' then if up then self:StopMovingOrSizing() self:ToFront() self.x = nil self.y = nil self.width = nil self.height = nil self:Save() elseif self.out.grip:IsMouseOver() then self:StartSizing() else self:StartMoving() end else if up then self:MinMax() end end end local function Console_MouseUp(self, button) return Console_MouseDown(self, button, true) end --- Creates a Devian-style output. -- The first argument describes the channel to output on, and the remaining arguments are concatenated in a manner similar to default print() -- This becomes the print handler when development mode is active. The original print() function is assigned to oldprint(). -- @param Tag, signature, or numeric index of the channel to output on. Defaults to primary channel. -- @param ... Output contents. local function Message(prefix, ...) if db.enabled == true then return D.oldprint(prefix, ...) end if prefix == nil then prefix = 1 end local sendq = {} local tag, id, tagged local byName = true if D.tags[prefix] then for _, id in pairs(D.tags[prefix]) do if D.console[id] then sendq[id] = D.console[id] tagged = true end end end if D.sig[prefix] then sendq[D.sig[prefix].index] = D.sig[prefix] elseif D.console[prefix] then sendq[D.console[prefix]] = D.console[prefix] elseif not tagged then sendq[D.primary_channel] = D.console[D.primary_channel] end -- color me timbers local pcolor if (not db.tagcolor[prefix]) and byName then local c = { math.random(64,255), math.random(64,255), math.random(64,255) } if c[1] > 223 and c[2] > 223 and c[3] > 223 then c[math.random(1,3)] = math.random(64,223) end db.tagcolor[prefix] = string.format('%02X%02X%02X', unpack(c)) end pcolor = db.tagcolor[prefix] local buffer = {'|cFF'.. pcolor..prefix ..'|r'} for i = 1, select('#',...) do local var = select(i, ...) if type(var) == 'table' then if type(var.GetName) == 'function' then var = '<table:'..var:GetName()..'>' else var = '<'..tostring(var)..'>' end elseif type(var) == 'boolean' then var = var and 'true' or 'false' elseif type(var) == 'function' then var = '<funcref>' elseif type(var) == 'nil' then var = 'nil' end table.insert(buffer, var) end local message = table.concat(buffer, ' ') for id, channel in pairs(sendq) do channel.out:AddMessage(message) end table.wipe(buffer) end --- Constructs the frame object for a console channel -- Initializes the console channel at a specified index. -- Configuration data can be overridden by passing a desired settings table. -- @param i Numeric index of the channel as it manifests in db.channels -- @param vars Optional settings table to be used. local function CreateConsole(i, vars) if not vars then vars = db.channels[i] end --print('make:', vars.signature, '(', vars.x, vars.y, ')', vars.width, 'x', vars.height) local f = CreateFrame('Frame', 'DevianChannelFrame' .. tostring(i), UIParent, DEVIAN_FRAME) f:SetPoint('TOPLEFT', UIParent, 'TOPLEFT', vars.x, vars.y) f:SetSize(vars.width, vars.height) f:Lower() f.out:SetFont(db.font, db.fontsize, db.fontoutline) if (db.current_channel == i) then f.out.backdrop:SetTexture(unpack(db.frontdrop)) else f.out.backdrop:SetTexture(unpack(db.backdrop)) end f.Save = Console_Save f.Minimize = Console_Minimize f.Maximize = Console_Maximize f.MinMax = Console_MinMax f.ToFront = Console_ToFront f.Toggle = D.Console_Toggle f.name = vars.name f.index = i f.signature = vars.signature f.format = vars.header f.x = vars.x f.y = vars.y f.width = vars.width f.height = vars.height f.docked = vars.docked f.dockedTo = vars.dockedTo f:SetScript('OnMouseDown', Console_MouseDown) f:SetScript('OnMouseUp', Console_MouseUp) if vars.enabled then f.enabled = true if db.toggle then f:Show() end end if vars.minimized then f:Minimize() else f:Maximize() end return f end --- Updates a console "channel" entry, generating a new one if necessary. -- Config data will be take from cinfo. If cinfo is a string, then only channel signature is set. The remaining variables are filled in from the primary channel. -- i can be given to select a specific channel table entry to work on. Otherwise, it will just create a new channel and the frame associated with it. -- @usage cinfo [, i] -- @param cinfo Config variables table, or a string to be used as channel signature -- @param i Console index. If valid, settings will be inherited from that channel. function D:SetChannel(cinfo, i) -- try to resolve from arguments local dbvars local t_info = {} local channel local isNew if type(i) =='number' and db.channels[i] then dbvars = db.channels[i] elseif type(i) == 'string' and D.sig[i] then dbvars = db.channels[D.sig[i].index] else dbvars = db.channels[db.primary_channel] isNew = true end --@debug@ print('setchan(1)', cinfo, i, isNew)--@end-debug@ if type(cinfo) == 'string' and not db.sig[cinfo] then t_info.signature = cinfo cinfo = {} elseif type(cinfo) ~= 'table' then error('Expecting table of string as arg1') end --@debug@ print('setchan(2)', cinfo, i, isNew)--@end-debug@ --TODO: figure out why tag assignments are getting eaten -- is cinfo a table or signature? -- did we get a signature string? if not (cinfo.signature or t_info.signature) then t_info.signature = 'noname' end --@debug@ print('setchan(3)', cinfo, i, isNew, t_info.signature)--@end-debug@ -- look for existing sigs if D.sig[t_info.signature] then local sigvar = t_info.signature local j = 2 while D.sig[sigvar] do sigvar = sigvar .. j j = j + 1 end t_info.signature = sigvar end --@debug@ print('setchan(4)', cinfo, i, isNew, t_info.signature)--@end-debug@ -- can proceed to fill in from base vars here for k,v in pairs(dbvars) do if not t_info[k] then if cinfo[k] then t_info[k] = cinfo[k] --@debug@ print('setchan(5a)', 'cinfo', k)--@end-debug@ elseif db.channels[self.primary_channel][k] then t_info[k] = db.channels[self.primary_channel][k] --@debug@ print('setchan(5b)', 'db', self.primary_channel, k)--@end-debug@ end end end -- we're working with a fresh channel right? if isNew then i = D.num_channels + 1 t_info.index = i t_info.x = t_info.x + 20 t_info.y = t_info.y - 20 db.channels[i] = t_info --@debug@ print('setchan(6)', 'new index', i)--@end-debug@ end -- can proceed to display something from here if not self.console[i] then self.console[i] = CreateConsole(i, t_info) -- if it isn't already spawned, create the frame --@debug@ print('setchan(7)', 'new console', i)--@end-debug@ end local channel = self.console[i] self.sig[t_info.signature] = channel self.sigID[t_info.signature] = i self.IDsig[i] = t_info.signature --@debug@ print('setchan(8)', 'end', self.sig[t_info.signature], self.sigID[t_info.signature], self.IDsig[i], self.docked)--@end-debug@ return channel end function D:PrintHelp() D:Print("|cFFFFFF00/dvn|r", "\n |cFFFFFF00<number>|r - Loads a saved addon list. List 1 is treated as a gameplay profile and consoles will be disabled by default.") D:Print("|cFFFFFF00/resetdvn|r", "- Resets all but profile data SavedVariables.") D:Print("|cFFFFFF00/cleandvn|r", "- Fully resets SavedVariables, profiles and all.") end function D:OnEnable() -- commands local cmdlist = { ['dvn'] = ScanAddOnList, ['devian'] = ScanAddOnList, ['dvc'] = Console_Toggle, } for cmd, func in pairs(cmdlist) do self:RegisterChatCommand(cmd, func, true) end if db.workspace == 1 then D:Print('Gameplay mode active. Print handling turned |cFFFFFF00OFF|r..') else D:Print('Development mode active (list #'..db.workspace..'). Print handling |cFF00FF00ON|r.') end end function D:OnInitialize() -- emergency button self:RegisterChatCommand("cleandvn", function(args) DevianDB = nil ReloadUI() end) self:RegisterChatCommand("resetdvn", function(args) for k,v in pairs(DevianDB) do if k ~= 'global' then DevianDB[k] = nil end end for k,v in pairs(defaults) do DevianDB[k] = v end ReloadUI() end) -- savedvars local cherry = false if not _G.DevianDB then _G.DevianDB = defaults end db = _G.DevianDB self.tags = db.tags self.channelinfo = db.channels if not db[PLAYER_REALM] then db[PLAYER_REALM] = {[WORKSPACE_ON] = {}, [WORKSPACE_OFF] = {}} end if db.load_message then D:Print(db.load_message) db.load_message = nil end D.oldprint = getprinthandler() if not _G.oldprint then _G.oldprint = D.oldprint end --self.raise_ct = 0 self.max_channel = 0 self.num_channels = 0 self.console = {} self.sig = {} self.sigID = {} self.IDsig = {} for i, cinfo in pairs(db.channels) do i = tonumber(i) if not self.primary_channel then self.primary_channel = i end self:SetChannel(cinfo, i) self.max_channel = math.max(i, self.max_channel) self.num_channels = self.num_channels + 1 end for i, channel in pairs(db.channels) do if type(channel.docked) == 'table' then oldprint('docking',i, unpack(channel.docked)) self.DockFrame(i, unpack(channel.docked)) end end if self.console[db.current_channel] then self.console[db.current_channel]:ToFront() -- bring the current channel to the front end if db.enabled then for i, c in pairs(self.console) do self.console[i]:Hide() end end -- only do this in dev mode if db.workspace > 1 then setprinthandler(Message) print = function(...) _G.print('Dvn', ...) end end print(MAJOR, MINOR) end