Mercurial > wow > devian
view Devian.lua @ 35:3304455a3f45
code organizing; UI stuff is in the UI script, Devian prime just deals with config and print
corner menu elements placed and hooked, still needs follow-up code
author | Nenue |
---|---|
date | Sun, 27 Dec 2015 03:51:17 -0500 |
parents | 7441f3bce940 |
children | bec37163b7fe |
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--- ${PACKAGE_NAME} -- @file-author@ -- @project-revision@ @project-hash@ -- @file-revision@ @file-hash@ if not LibStub then print('Something has happened...') end Devian = LibStub("AceAddon-3.0"):NewAddon("Devian", "AceConsole-3.0", "AceEvent-3.0") local MAJOR, MINOR = 'Devian-1.3', 'r@project-revision@' local D = _G.Devian local WORKSPACE_ON, WORKSPACE_OFF = 1, 2 local PLAYER_REALM = UnitName("player") .. '-' .. GetRealmName() local print = _G.print local db local defaults = { ['global'] = {{}, {}}, ['tags'] = {}, ['channels'] = {[1] = {signature = 'Main', index = 1, x = 100, y = 800, height = 500, width = 600, enabled = true}}, primary_channel = 1, -- the channel to which default output is sent current_channel = 1, -- the front channel max_channel = 1, -- the highest created channel id enable = true, -- allow enabled consoles to appear load_message = "Defaults loaded.", -- messages to be displayed after reload font = [[Interface\Addons\Devian\font\SourceCodePro-Regular.ttf]], -- font info fontsize = 13, fontoutline = 'NONE', headergrad = {'VERTICAL', 0, 0, 0, 0.5, 0.1, 0.1, 0.1, 0.3}, -- header info headerdrop = {1,1,1,1}, headeralpha = 1, backdrop = {0,0,0,1}, -- background frame info backgrad = {'VERTICAL', 0.1, 0.1, 0.1, 0.3, 0, 0, 0, 0.5}, backblend = 'MOD', backalpha = 0.7, backborder = {0,0,1,0.75}, frontdrop = {0,0,0,1}, -- foreground frame info frontgrad = {'VERTICAL', 0.1, 0.1, 0.1, 0.9, 0, 0, 0, 0.9}, frontblend = 'MOD', frontalpha = 1, frontborder = {1,0,0,1}, tagcolor = {}, -- tag color repository workspace = 1, -- current profile last_workspace = 2 -- default workspace to alternate with when just "/dvn" is issued } local function ScanAddOnList(cmd, ...) local list_state local args = {} local arg, n = D:GetArgs(cmd, 1) while arg do table.insert(args, arg) arg, n = D:GetArgs(cmd,1,n) end local mode, tag, dest = unpack(args) -- no args, toggle ui if mode == 'dock' then if db.workspace == 1 then D:Print('Must be in dev mode to use this.') return end if #args <= 2 then D:Print("Not enough arguments for dock command.") return end local target local worklist = {} for i = 2, #args do local ch local k = tostring(args[i]) local j = tonumber(args[i]) if db.channels[j] then ch = db.channels[j] elseif D.sig[k] then ch = D.sig[k] elseif D.sigID[k] then ch = db.channels[D.sigID[k]] elseif db.tags[k] and db.tags[k][1] then ch = db.channels[db.tags[j][1]] -- last resort else D:Print('No entry for argument #'..i..': '..tostring(args[i])) return end --@debug@ --print(i, '->', ch.index, '-', ch.signature)--@end-debug@ if i > 2 then table.insert(worklist, ch.index) else target = ch --@debug@ --print('arg1', args[2], target)--@end-debug@ end end D:Print("Docking |cFF88FFFF"..table.concat(worklist, "|r, |cFF88FFFF").."|r with |cFFFFFF00"..target.index..', '..target.signature.."|r.") return D:DockFrame(target.index, unpack(worklist)) elseif mode == 'stack' then if db.workspace == 1 then return D:Print(MSG_NEED_DEV_MODE) end return D:StackFrames() elseif mode == 'grid' then if db.workspace == 1 then return D:Print(MSG_NEED_DEV_MODE) end return D:DistributeFrames() elseif mode == 'tag' then -- tagging if db.workspace == 1 then return D:Print(MSG_NEED_DEV_MODE) end if tag ~= nil and dest ~= nil then -- convert to ID if tonumber(dest) == nil and D.sigID[dest] then dest = db.channels[D.sigID[dest]].index end -- make a new channel? if not db.channels[dest] then dest = db.max_channel + 1 D:Print('Creating a new channel for '.. tag) D:SetChannel(tag, dest) end if db.tags[tag] and db.tags[tag][dest] then db.tags[tag][dest] = nil D:Print('Hiding |cFF88FFFF'..tag..'|r messages in |cFFFFFF00'..db.channels[dest].index ..':'.. db.channels[dest].signature) else if not db.tags[tag] then db.tags[tag] = {} end db.tags[tag][dest] = dest D:Print('Showing |cFF88FFFF'..tag..'|r messages in |cFFFFFF00'..db.channels[dest].index ..':'.. db.channels[dest].signature) end else D:Print('Usage: /dvn tag <prefix> <console name or number>') end return elseif tonumber(mode) ~= nil or mode == 'save' then -- iterating for something if mode == 'save' then if tonumber(tag) == nil then T:Print('Save ID is invalid:', tag) end list_state = tonumber(tag) else list_state = tonumber(mode) db.workspace = list_state if list_state ~= 1 then db.last_workspace = list_state end end elseif mode == nil then list_state = (db.workspace == 1) and db.last_workspace or 1 db.workspace = list_state db.load_message = "quick swapped workspace #"..list_state else return D:PrintHelp() end -- start the iterating local char_list, global_list = db[PLAYER_REALM][list_state], db.global[list_state] local playername = UnitName("player") for i = 1, GetNumAddOns() do local name = GetAddOnInfo(i) local enableState, globalState = GetAddOnEnableState(playername, i), GetAddOnEnableState(nil, i) if mode == 'save' then char_list[name] = enableState global_list[name] = globalState else if char_list[name] or global_list[name] then if char_list[name] ~= 0 and global_list[name] ~= 0 then local value = false if char_list[name] == 2 and global_list[name] == 1 then value = UnitName("player") elseif global_list[name] == 2 then value = true end --print('EnableAddOn(', i, ',', value,')') EnableAddOn(i, value) else local value = true if char_list[name] == 2 and global_list[name] == 1 then value = UnitName("player") end --print('DisableAddOn(', i, ',', value,')') DisableAddOn(i,value) end elseif mode ~= 'save' then if type(db.unlisted) ~= 'table' then db.unlisted = {} end table.insert(db.unlisted, name) end end end if mode ~= 'save' then --db.load_message = "AddOn profile ".. list_state .." was loaded." ReloadUI() else D:Print('Profile #'.. (list_state)..' saved.') if list_state == 1 then D:Print('This will be your main AddOn list.') elseif list_state == db.default_list then db.last_workspace = list_state D:Print('This will be your default workspace') end end end --- Creates a Devian-style output. -- The first argument describes the channel to output on, and the remaining arguments are concatenated in a manner similar to default print() -- This becomes the print handler when development mode is active. The original print() function is assigned to oldprint(). -- @param Tag, signature, or numeric index of the channel to output on. Defaults to primary channel. -- @param ... Output contents. local function Message(prefix, ...) if not db.enabled then return D.oldprint(prefix, ...) end if prefix == nil then prefix = 1 end local sendq = {} local tag, id, tagged local byName = true if D.tags[prefix] then for _, id in pairs(D.tags[prefix]) do if D.console[id] then sendq[id] = D.console[id] tagged = true end end end if D.sig[prefix] then sendq[D.sig[prefix].index] = D.sig[prefix] elseif D.console[prefix] then sendq[D.console[prefix]] = D.console[prefix] elseif not tagged then sendq[D.primary_channel] = D.console[D.primary_channel] end -- color me timbers local pcolor if (not db.tagcolor[prefix]) and byName then local c = { math.random(64,255), math.random(64,255), math.random(64,255) } if c[1] > 223 and c[2] > 223 and c[3] > 223 then c[math.random(1,3)] = math.random(64,223) end db.tagcolor[prefix] = string.format('%02X%02X%02X', unpack(c)) end pcolor = db.tagcolor[prefix] local buffer = {'|cFF'.. pcolor..prefix ..'|r'} for i = 1, select('#',...) do local var = select(i, ...) if type(var) == 'table' then if type(var.GetName) == 'function' then var = '<table:'..var:GetName()..'>' else var = '<'..tostring(var)..'>' end elseif type(var) == 'boolean' then var = var and 'true' or 'false' elseif type(var) == 'function' then var = '<funcref>' elseif type(var) == 'nil' then var = 'nil' end table.insert(buffer, var) end local message = table.concat(buffer, ' ') for id, channel in pairs(sendq) do channel.out:AddMessage(message) end table.wipe(buffer) end function D:PrintHelp() D:Print("|cFFFFFF00/dvn|r", "\n |cFFFFFF00<number>|r - Loads a saved addon list. List 1 is treated as a gameplay profile and consoles will be disabled by default.") D:Print("|cFFFFFF00/resetdvn|r", "- Resets all but profile data SavedVariables.") D:Print("|cFFFFFF00/cleandvn|r", "- Fully resets SavedVariables, profiles and all.") end function D:OnEnable() print(MAJOR, MINOR) if db.unlisted and #db.unlisted > 0 then D:Print('New AddOns have been found since the last profile update: '.. table.concat(db.unlisted, ', ')) table.wipe(db.unlisted) end if db.workspace == 1 then D:Print('Gameplay mode active (list #'..db.workspace..'). Print handling turned |cFFFFFF00OFF|r.') else D:Print('Development mode active (list #'..db.workspace..'). Print handling |cFF00FF00ON|r.') end end function D:OnInitialize() -- commands self:RegisterChatCommand("cleandvn", function(args) DevianDB = nil DevianDB = { load_message = "All SavedVars wiped." } ReloadUI() end) self:RegisterChatCommand("resetdvn", function(args) for k,v in pairs(DevianDB) do if k ~= 'global' then DevianDB[k] = nil end end DevianDB.load_message = "Non-user SavedVars have been reset." for k,v in pairs(defaults) do DevianDB[k] = v end ReloadUI() end) local cmdlist = { ['dvn'] = ScanAddOnList, ['devian'] = ScanAddOnList, ['dvc'] = Console_Toggle, } for cmd, func in pairs(cmdlist) do self:RegisterChatCommand(cmd, func, true) end -- pull defaults if not _G.DevianDB then _G.DevianDB = defaults end db = _G.DevianDB self.tags = db.tags self.channelinfo = db.channels if not db[PLAYER_REALM] then db[PLAYER_REALM] = {[WORKSPACE_ON] = {}, [WORKSPACE_OFF] = {}} end if db.load_message then D:Print(db.load_message) db.load_message = nil end D.oldprint = getprinthandler() if not _G.oldprint then _G.oldprint = D.oldprint end -- Stop here in game mode if db.workspace == 1 then return end ----------------------------------------------------------------------- self.db = db self.channels = db.channels self.max_channel = 0 self.num_channels = 0 self.console = {} self.sig = {} self.sigID = {} self.IDsig = {} for i, cinfo in pairs(db.channels) do i = tonumber(i) if not self.primary_channel then self.primary_channel = i end self:SetChannel(cinfo, i) self.max_channel = math.max(i, self.max_channel) self.num_channels = self.num_channels + 1 end for i, channel in pairs(db.channels) do if type(channel.docked) == 'table' then oldprint('docking',i, unpack(channel.docked)) self.DockFrame(i, unpack(channel.docked)) end end if self.console[db.current_channel] then self.console[db.current_channel]:ToFront() -- bring the current channel to the front end setprinthandler(Message) print = function(...) _G.print('Dvn', ...) end end