diff Dock.lua @ 50:c3166f700438

dock beacons and text fader cleaned up fixed OnLeave ending at mouseOverDock false and causing beacons to stick fixed a nil argument in dock framescript
author Nenue
date Tue, 05 Jan 2016 01:37:29 -0500
parents 2bf7eb1844cb
children 0a9a6740ea5d
line wrap: on
line diff
--- a/Dock.lua	Mon Jan 04 08:39:07 2016 -0500
+++ b/Dock.lua	Tue Jan 05 01:37:29 2016 -0500
@@ -1,100 +1,36 @@
---- ${PACKAGE_NAME}
+--- Devian - Dock.lua
 -- @file-author@
 -- @project-revision@ @project-hash@
 -- @file-revision@ @file-hash@
 -- Created: 12/26/2015 12:32 PM
--- Dock management functions
+-- Docking and arrangement calls
 
 local D = LibStub("AceAddon-3.0"):GetAddon("Devian")
-local _G = _G
+local ceil, floor, sqrt, pairs, GetScreenWidth, GetScreenHeight =  math.ceil, math.floor, math.sqrt, pairs, GetScreenWidth, GetScreenHeight
+local UIFrameFadeIn, UIFrameFadeOut = UIFrameFadeIn, UIFrameFadeOut
 local db
 
-local function Dock_MenuClick() end
-
-local function Dock_MouseDown(self, button, up)
-end
-local function Dock_MouseUp (self, button)
-  Dock_MouseDown(self, button, true)
-end
-
---- Adjusts frame element alignments
-local function PrepareForDock (frame, draw_x)
-  frame.left:SetPoint('TOPLEFT', frame.out, 'TOPLEFT', -2, 0)
-  frame.left:SetPoint('BOTTOMRIGHT', frame.out, 'BOTTOMLEFT', 0, 0)
-  frame.topleft:SetPoint('BOTTOMRIGHT', frame.out, 'TOPLEFT', 0, 0)
-  frame.top: SetPoint('TOPLEFT', frame.out, 'TOPLEFT', 0, 2)
-  frame.top:SetPoint('BOTTOMRIGHT', frame.out, 'TOPRIGHT', 0, 0)
-  frame.topright:SetPoint('BOTTOMLEFT', frame.out, 'TOPRIGHT', 0, 0)
-  frame.right:SetPoint('TOPLEFT', frame.out, 'TOPRIGHT', 0, 0)
-  frame.header:SetWidth(frame.header:GetStringWidth() * 1.2)
-  frame.header:SetPoint('TOPLEFT', frame, 'TOPLEFT', draw_x+4, 0)
-  frame.titlebar:SetPoint('TOPLEFT', frame.header, 'TOPLEFT', -4, 0)
-  frame.titlebar:SetPoint('TOPRIGHT', frame.header, 'TOPRIGHT', 0, 0)
-
-  return (draw_x + frame.header:GetStringWidth() * 1.2 + 4)
-end
-
-
---- Docks frames together
--- @param target frame on which to dock
--- @param ... frame objects to be docked
---
-function D:DockFrame(...)
-  local target = D.console[select(1,...)]
-  if target.dockedTo then
-    local t = D.c[target.dockedTo]
-    --print('channel',target.index,target.signature, 'is docked to',t.index, t.signature..'. using that instead')
-    target = D.console[target.DockedTo]
-  end
-
-  target.docked = {}
-  local draw_x = PrepareForDock(target, 4)
-  for i = 2, select('#', ...) do
-    local frame = D.console[select(i, ...)]
-    frame.dockedTo = target.index
-    width, draw_x = MorphToDock (frame, draw_x)
-    table.insert(target.docked, frame.index)
-    frame:ClearAllPoints()
-    frame:SetPoint('TOPLEFT', target, 'TOPLEFT', 0, 0)
-    frame:SetSize(target:GetWidth(), target:GetHeight())
-    frame.x = nil
-    frame.y = nil
-    frame.width = nil
-    frame.height = nil
-    frame.scriptsMD = frame:GetScript('OnMouseDown')
-    frame.scriptsMU = frame:GetScript('OnMouseUp')
-    frame:SetScript('OnMouseDown', nil)
-    frame:SetScript('OnMouseUp', nil)
-    frame:Save()
-  end
-end
-
 --- Spaces each frame evenly across the screen.
 function D:DistributeFrames() --
---print('frame grid:', max, num_side)
-local max = self.num_channels
-local num_side = math.ceil(math.sqrt(max))
-local w = GetScreenWidth() / num_side
-local h = GetScreenHeight() / num_side
-for i, frame in pairs(D.console) do
-  local dx = (i-1) % num_side
-  local dy = math.floor((i-1) / num_side)
-
-  --print('move:', frame.signature, 'dx=', dx, 'dy=', dy)
-  --print('move:', frame.signature, '                                       x=', dx * w, 'y=', -(dy * h), 'h=', h, 'w=', w)
-  frame.width = w
-  frame.height = h
-  frame.x = dx * w
-  frame.y = -(dy * h)
-  frame:Save()
-end
-
+  local max = self.num_channels
+  local num_side = ceil(sqrt(max))
+  local w = GetScreenWidth() / num_side
+  local h = GetScreenHeight() / num_side
+  for i, frame in pairs(D.console) do
+    local dx = (i-1) % num_side
+    local dy = floor((i-1) / num_side)
+    frame.width = w
+    frame.height = h
+    frame.x = dx * w
+    frame.y = -(dy * h)
+    frame:Save()
+  end
 end
 
 --- Place all frames stacked beneath the primary frame.
 function D:StackFrames()
   local last
-  for i, frame in pairs(self.console) do
+  for _, frame in pairs(self.console) do
     if last then
       frame.x = last.x
       frame.y = last.y - 20
@@ -108,7 +44,7 @@
 end
 
 
----
+--- Space everything and set the dock size
 function D:UpdateDock()
   local pad_offset = 12
   local draw_offset = pad_offset
@@ -117,66 +53,77 @@
     d:SetPoint('TOPLEFT',  DevianDock, 'TOPLEFT', draw_offset, 0)
     draw_offset=  draw_offset + d:GetWidth() + pad_offset
   end
+  self.dock:SetWidth(draw_offset)
+end
 
-  self.dock:SetWidth(draw_offset)
+--- Updates region visibility as needed
+local getFadeInArgs = function(sign, region)
+  --print('Dvn', region)
+  local db = D.db
+  local alph = region:GetAlpha()
+  local a = (db[sign..'_alpha_on'] - alph)
+  local b = (db[sign..'_alpha_on']-db[sign..'_alpha_off'])
+  local dur = (a / b) * db[sign..'_fade_in']
+  return dur, alph, db[sign..'_alpha_on']
+end
+
+local getFadeOutArgs = function(sign, region)
+  local db = D.db
+  local alph = region:GetAlpha()
+  local a = (alph  - db[sign..'_alpha_off'])
+  local b = (db[sign..'_alpha_on']-db[sign..'_alpha_off'])
+  local dur = (a / b) * db[sign..'_fade_out']
+  return dur, alph, db[sign..'_alpha_off']
+end
+
+function D.UpdateBeacon(beacon)
+  local db = D.db
+  local isActive = (beacon.raised or beacon.selected)
+  if isActive then
+    UIFrameFadeIn(beacon, getFadeInArgs('dock_button', beacon))
+  end
+  if beacon.showName or isActive then
+    UIFrameFadeIn(beacon.caption, getFadeInArgs('dock_button', beacon.caption))
+  end
+
+  if not isActive then
+    UIFrameFadeOut(beacon, getFadeOutArgs('dock_button', beacon))
+  end
+  if (not beacon.showName) and (not isActive) then
+    UIFrameFadeOut(beacon.caption,getFadeOutArgs('dock_button', beacon.caption))
+  end
 end
 
 --- Dock interactions
 function D.DockHighlight(beacon)
   db = D.db
-  --print('Dvn', 'dock mouse event', beacon)
   local self = D.dock
   local mouseOverDock
-    --for i, b in pairs(self.buttons) do
-      --print('polling', i, b:GetName())
   if self:IsMouseOver() then
     mouseOverDock = true
   end
 
-
   if beacon and beacon:IsMouseOver() then
     mouseOverDock = true
-    --print('mouse is over', i, b:GetName())
-
     if not beacon.raised then
       beacon.raised = true
-      local a = (db.dock_button_alpha_on - self:GetAlpha())
-      local b = (db.dock_button_alpha_on-db.dock_button_alpha_off)
-      local dur = (a / b) * db.dock_button_fade_in
-      --print(a, b, db.dock_button_fade_in, dur)
-      UIFrameFadeIn(beacon, dur,beacon:GetAlpha(),db.dock_button_alpha_on)
-      UIFrameFadeIn(beacon.caption, dur,beacon:GetAlpha(),1)
+      D.UpdateBeacon(beacon)
     end
   elseif beacon.raised and beacon.index ~= db.current_channel then
     beacon.raised = nil
-    local a = (self:GetAlpha() - db.dock_button_alpha_off)
-    local b = (db.dock_button_alpha_on-db.dock_button_alpha_off)
-    local dur = (a / b) * db.dock_button_fade_out
-    --print(a, b, db.dock_button_fade_in, dur)
-    UIFrameFadeOut(beacon, dur,beacon:GetAlpha(),db.dock_button_alpha_off)
-    UIFrameFadeOut(beacon.caption, dur,beacon:GetAlpha(),0)
+    D.UpdateBeacon(beacon)
   end
 
-      --end
-    --end
   if mouseOverDock then
+    -- Raise it up
     if not self.raised then
-    --print('rising')
     self.raised = true
-    local a = (db.dock_alpha_on - self:GetAlpha())
-    local b = (db.dock_alpha_on-db.dock_alpha_off)
-    local dur = (a / b) * db.dock_fade_in
-    --print(a, b, db.dock_fade_in, dur)
-    UIFrameFadeIn(self, dur,self:GetAlpha(),db.dock_alpha_on)
+    UIFrameFadeIn(self, getFadeInArgs('dock', self))
     end
   elseif  self.raised then
-    --print('dropping')
+    -- Drop it down
     self.raised = nil
-    local a = (self:GetAlpha() - db.dock_alpha_off)
-    local b = (db.dock_alpha_on-db.dock_alpha_off)
-    local dur = (a / b) * db.dock_fade_out
-    --print(a, b, db.dock_fade_in, dur)
-    UIFrameFadeOut(self, dur,self:GetAlpha(),db.dock_alpha_off)
+    UIFrameFadeOut(self, getFadeOutArgs('dock', self))
   end
 
 end
\ No newline at end of file