Mercurial > wow > dependencyloader
view DependencyLoader/Core.lua @ 17:f825ccf94a89
fixed an indexing issue in Addon.lua
moved most of the code in DependencyLoader.lua to Core.lua, and renamed the former to frontend.lua
updated load.xml
rearranged stuff in start.lua
author | mckenziemc |
---|---|
date | Sat, 11 Dec 2010 03:32:04 -0800 |
parents | 1d8898cd1c82 |
children | e7995d599184 |
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-- Core -- Provides core functionality of Core -- TODO: disable bootstrap if we load successfully? -- TODO: implement a feature to disable unneeded libraries when a parent -- is disabled? local addonName, addonTable = ... -- locals local print = addonTable.print local debug = addonTable.debug local classes = addonTable.classes local AceHook = LibStub("AceHook-3.0") local LibScriptLink = LibStub("LibScriptLink-1.0") local Core = addonTable:NewClass("Core") AceHook:Embed(Core) Core.queuedEnables = {} -- addons queued to be enabled after PLAYER_LOGIN -- Does not consider user settings or addon errata. function Core:IsForceLoadAvailable() if IsLoggedIn() then return false else return true end end function Core:IsForceLoadAllowed() -- TODO: check user settings return true end function Core:CanForceLoad() return self:IsForceLoadAvailable() and self:IsForceLoadAllowed() end -- Enables any dependencies needed by the addons -- that have already been enabled function Core:PrepareAllAddons() for i=1, GetNumAddOns() do local addon = classes.Addon:Get(i) -- TODO: what if an addon was loaded but its deps were then disabled? if addon:IsEnabled() and not addon:IsLoaded() then self:EnableAddOn(i) end end end function Core:SetHooks() self:RawHook("EnableAddOn", true) self:RawHook("LoadAddOn", true) end -- FIXME: use pcall in EnableAddOn and LoadAddOn, so that if my part errors, -- it can still use the unhooked version function Core:EnableAddOn(...) local id = ... debug("EnableAddOn", ...) -- even though we know EnableAddOn can cause force-loading before PLAYER_LOGIN, -- DO NOT attempt to "fix" it: another addon that -does- know about -- the different behavior might call our hook. if classes.Addon:Exists(id) then local addon = classes.Addon:Get(id) local tree = classes.Tree:Get(addon) local requestReload = false if self:CanForceLoad() then -- NOTE: if we can force-load, then will enabling LoD addons cause them to load too? -- A: no, they will still wait for LoadAddOn -- Can the addon be loaded on demand if force-loading is -- allowed for its dependencies -- if so, enable all deps and force-load if nec. -- deps will get enabled if all parents are lod, force-loaded -- if any parent can't be loaded on demand -- else -- if the addon is not loadable on demand but the tree can be -- force-loaded, then force-load it all -- deps will all get loaded since req. for root to load -- else -- if it can be loaded with a reloadui then prepare after login -- else -- it can't be loaded, maybe tell the user if tree:CanForceLoad() then if addon:CanLoD() then tree:PrepareForLoD() else tree:ForceLoad() end elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end --[[ if tree:CanLoDWithForce() then tree:PrepareForLoD() elseif tree:CanForceLoad() then tree:ForceLoad() elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end ]] else -- if it can be loaded on demand (deps are loaded or LoD) then -- prepare it (enable all deps) -- else -- if it can be loaded (and isn't already) then -- if force loading is available, we have to wait, then enable everything -- else -- prepare for reload (TODO: move this check and similar to PLAYER_LOGOUT) -- else -- can't be loaded, maybe tell the user if tree:CanLoD() then tree:PrepareForLoad() -- don't actually intend to reload, just enable everything elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end end if requestReload then self:RequestReload() end end -- propogate the call even if it doesn't exist or deps are unavailable return self:RawEnableAddOn(...) end --- Prepares the addon tree rooted at the specified addon function Core:LoadAddOn(...) local id = ... debug("LoadAddOn", ...) if classes.Addon:Exists(id) then local addon = classes.Addon:Get(id) local tree = classes.Tree:Get(addon) if tree:CanLoD() then tree:PrepareForLoD() elseif tree:CanLoad() then tree:PrepareForLoad() -- TODO: request reload end end -- call even if it can't be loaded so regular returns appear return self:RawLoadAddOn(...) end function Core:RequestReload() -- TODO: this should be throtled so that it can -- occur more than once but not within a short time debug("reload requested (NYI)") end -- name or index function Core:QueueEnable(addon) self.queuedEnables[addon] = true end function Core:RawEnableAddOn(...) return self.hooks.EnableAddOn(...) end function Core:RawLoadAddOn(...) return self.hooks.LoadAddOn(...) end function Core:ProcessEnableQueue() for addon in pairs(self.queuedEnables) do self:RawEnableAddOn(addon) self.queuedEnables[addon] = nil end end