Mercurial > wow > dependencyloader
view DependencyLoader/DependencyLoader.lua @ 12:b230b94d4487
fixed Addon.lua to use the unhooked EnableAddOn (still needs to be changed to grab from the interface)
improved the error message when creating an Addon object on a Blizzard addon (will add direct support later)
implemented the hooks on EnableAddOn and LoadAddOn
rearranged functions inside Tree.lua, with some edits
copied OptDeps from main module to the bootstrap module, to delegate loading to the client when possible
author | mckenziemc |
---|---|
date | Fri, 10 Dec 2010 00:21:17 -0800 |
parents | e0a4a8b5b389 |
children | 78b28ebdc169 |
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-- DependencyLoader -- local addonName, addonTable = ... local DependencyLoader = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceHook-3.0") _G[addonName] = DependencyLoader addonTable.interface = DependencyLoader local LibPrint = LibStub("LibPrint-1.0") local LibScriptLink = LibStub("LibScriptLink-1.0") DependencyLoader.printStream = LibPrint:NewStream("DependencyLoader", "DpLdr", print) DependencyLoader.debugStream = LibPrint:NewStream("DependencyLoader", "DpLdr", "mcm") function DependencyLoader:Print(...) self.printStream:Print(...) end function DependencyLoader:Debug(...) self.debugStream:Print(...) end function DependencyLoader:OnInitialize() self:Debug("Initializing", addonName) self:Enable() end function DependencyLoader:OnEnable() self:RawHook("LoadAddOn", true) self:RawHook("EnableAddOn", true) self:PrepareAllAddons() self:Print("Enabled", addonName) end function DependencyLoader:OnDisable() self:Print("Disabled", addonName) end -- Does not consider user settings or addon errata. function DependencyLoader:IsForceLoadAvailable() return IsLoggedIn() and true or false end function DependencyLoader:IsForceLoadAllowed() -- TODO: check user settings return true end function DependencyLoader:CanForceLoad() return self:IsForceLoadAvailable() and self:IsForceLoadAllowed() end -- Enables any dependencies needed by the addons -- that have already been enabled function DependencyLoader:PrepareAllAddons() local requestReload = false for i=1, GetNumAddOns() do local addon = addonTable.classes.Addon:Get(i) -- TODO: what if an addon was loaded but its deps were then disabled? if addon:IsEnabled() and not addon:IsLoaded() then self:EnableAddOn(addon:GetName()) end end --[[ if requestReload then local message = LibScriptLink:NewLink(ReloadUI) .. " to reload your UI." self:Print(message) end ]] end function DependencyLoader:EnableAddOn(...) local id = ... local addon = addonTable.classes.Addon:Get(id) local tree = addonTable.classes.Tree:Get(addon) local requestReload = false if self:CanForceLoad() then -- NOTE: if we can force-load, then will enabling LoD addons cause them to load too? -- A: no, they will still wait for LoadAddOn -- Can the addon be loaded on demand if force-loading is -- allowed for its dependencies -- if so, enable all deps and force-load if nec. -- deps will get enabled if all parents are lod, force-loaded -- if any parent can't be loaded on demand -- else -- if the addon is not loadable on demand but the tree can be -- force-loaded, then force-load it all -- deps will all get loaded since req. for root to load -- else -- if it can be loaded with a reloadui then prepare after login -- else -- it can't be loaded, maybe tell the user if tree:CanLoDWithForce() then tree:PrepareForLoD() elseif tree:CanForceLoad() then tree:ForceLoad() elseif tree:CanLoad() then tree:PrepareForReload() requestReload = true else -- TODO: tell user end else -- if it can be loaded on demand (deps are loaded or LoD) then -- prepare it (enable all deps) -- else -- if it can be loaded (and isn't already) then -- if force loading is available, we have to wait, then enable everything -- else -- prepare for reload (TODO: move this check and similar to PLAYER_LOGOUT) -- else -- can't be loaded, maybe tell the user if tree:CanLoD() then tree:PrepareForReload() -- don't actually intend to reload, just enable everything elseif tree:CanLoad() then tree:PrepareForReload() requestReload = true else -- TODO: tell user end end -- TODO: requestReload return self.hooks.EnableAddOn(...) end --- Prepares the addon tree rooted at the specified addon function DependencyLoader:LoadAddOn(...) local id = ... local isBlizzardAddon = false if type(id) == "string" and string.match(id, "Blizzard_") then self:Debug("Asked to load Blizzard addon", id, ", skipping") isBlizzardAddon = true end if not isBlizzardAddon then local addon = addonTable.classes.Addon:Get(id) local tree = addonTable.classes.Tree:Get(addon) if tree:CanLoD() then tree:PrepareForLoD() elseif tree:CanLoad() then tree:PrepareForReload() end end -- call even if it can't be loaded so regular returns appear return self.hooks.LoadAddOn(...) end