Mercurial > wow > dependencyloader
view DependencyLoader/Tree.lua @ 15:a46bf694050c
cleaned up Tree's methods a bit and improved documentation
Addon:Exists will now return false for Blizzard addons (needs to be handled better)
Addon.lua will now use the raw hooks from the interface module
fixed the inverted returns from IsForceLoadAvailable
EnableAddOn and LoadAddOn hooks will now skip the extra processing if the addon does not exist or is a Blizzard addon
moved the EnableAddOn queing to the interface
author | mckenziemc |
---|---|
date | Sat, 11 Dec 2010 01:48:39 -0800 |
parents | b230b94d4487 |
children | e7995d599184 |
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-- Tree -- Represents a recursive "tree" of addon -- dependencies rooted at a specific addon. local addonName, addonTable = ... -- FIXME: prevent infinite loops in the recursive functions local Tree, tree = addonTable:NewClass("Tree") local classes = addonTable.classes Tree.trees = {} --- (private) Creates a new tree object. -- Assumptions: root addon exists and is not a Blizzard addon. -- @param root Name, index, or Addon object of the root addon. function Tree:New(root) if type(root) ~= "table" then root = classes.Addon:Get(root) end local instance = {} setmetatable(instance, self.instanceMetatable) instance.root = root return instance end --- Retrieves the tree rooted at the specified addon -- Assumptions: root addon exists and is not a Blizzard addon -- @param root Name, index, or Addon object of the root. function Tree:Get(root) if type(root) ~= "table" then root = classes.Addon:Get(root) end local tree = self.trees[root] if tree then return tree else tree = self:New(root) self.trees[root] = tree return tree end end -- NOTE: All tree:Can functions should check the root too. -- That way, the hooks don't have to do "if addon:Can_ and tree:Can_", -- plus the tree can cache info that includes the capabilities of the -- root addon. --- Checks if the tree rooted at the specified addon -- can be loaded if all dependencies are enabled -- and the UI is reloaded. -- Basically makes sure all dependencies are installed. function tree:CanLoad() local root = self.root if root:IsLoaded() then return true end if not root:CanLoad() then return false end -- check all the dependencies local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do if not classes.Addon:Exists(depName) then return false end local dep = classes.Addon:Get(depName) local depTree = Tree:Get(dep) if not depTree:CanLoad() then return false end end return true end --- Checks if the tree can be loaded on demand. -- Does not allow for force-loading; dependencies must -- already be loaded, or enabled and LoD. function tree:CanLoD() local root = self.root if root:IsLoaded() then return true end if not root:CanLoD() then return false end -- now check dependencies recursively local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do if not classes.Addon:Exists(depName) then return false end local dep = classes.Addon:Get(depName) local depTree = Tree:Get(dep) if not depTree:CanLoD() then return false end end return true end --- Checks if this tree can be force-loaded. -- Does not check user settings nor if force-loading is actually available. -- @return canForceLoad True if this tree can be force loaded, false otherwise function tree:CanForceLoad() local root = self.root -- TODO: remove redundencies (for now they're here for design flexibility) -- this addon must be loaded, able to load-on-demand, or able to force-load if root:IsLoaded() then return true end if not root:CanForceLoad() then return false end -- now check dependencies recursively local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do if not classes.Addon:Exists(depName) then return false end local dep = classes.Addon:Get(depName) local depTree = Tree:Get(dep) if not depTree:CanForceLoad() then return false end end return true end --- Prepares this tree to be loaded, whether through -- a ui reload or by loading on demand. -- Assumptions: CanLoad is true for this tree function tree:PrepareForLoad() local root = self.root -- The Addon class will take care of delaying enables -- till after PLAYER_LOGIN if necessary. root:Enable() -- enable dependencies local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do Tree:Get(depName):PrepareForLoad() end -- prepare embeds, if they are available separately local embeds = {root:GetEmbeds(addon)} for i, embedName in pairs(embeds) do if classes.Addon:Exists(embedName) then Tree:Get(embedName):PrepareForLoad() end end end -- I think the problem this solves is a major issue with -- migrating to separate libs. think about it more and document -- here and in project description --- Force-loads this addon tree. If a subtree can be loaded on -- demand, this function will enable but not load the subtree. -- Assumptions: the root addon should be force-loaded, not just enabled. --function tree:ForceLoad() -- Assumptions: the root is loadable-on demand, and force-load is available. -- and tree can be force-loaded function tree:PrepareForLoD() local root = self.root -- prepare dependencies first (for consistency) local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do local dep = classes.Addon:Get(depName) if not dep:IsLoaded() then if dep:CanLoD() then -- don't load it now but make sure its dependencies are prepared Tree:Get(dep):PrepareForLoD() else -- Based on our assumption about the tree, this addon -- should be able to force-load. -- force-load it now so we can load the parent on demand Tree:Get(dep):ForceLoad() end end end -- prepare embeds, if they are available separately local embeds = {root:GetEmbeds()} for i, embedName in pairs(embeds) do if classes.Addon:Exists(embedName) then local embed = classes.Addon:Get(embedName) if not embed:IsLoaded() then if embed:CanLoD() then Tree:Get(embed):PrepareForLoD() else Tree:Get(embed):ForceLoad() end end end end root:Enable() end --- Force-loads this tree. -- This will also load any LoD addons in the tree function tree:ForceLoad() local root = self.root -- FIXME: if already loaded -- load dependencies local dependencies = {root:GetDependencies()} for i, depName in pairs(dependencies) do Tree:Get(depName):ForceLoad() end -- load embeds, if they are available separately local embeds = {root:GetEmbeds()} for i, embedName in pairs(embeds) do if classes.Addon:Exists(embedName) then Tree:Get(embedName):ForceLoad() end end root:ForceLoad() end