Mercurial > wow > dependencyloader
view DependencyLoader_Core/Addon.lua @ 8:930871e163bc
created a new Tree class and started rearranging code
author | mckenziemc |
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date | Sat, 04 Dec 2010 23:05:34 -0800 |
parents | 9852fcd5e59e |
children |
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-- Addon -- Represents individual addon modules local addonName, addonTable = ... -- NOTE: I assume that the API addon functions are -- slightly quicker with an index than with a number. -- TODO: modify the dependency stuff to use the Errata module if available local Addon, addon = addonTable:NewClass("Addon") -- load ability masks Addon.loadMasks = { reload = bit.lshift(1, 0), -- can load after reloadui ondemand = bit.lshift(1, 1), -- can load on demand forceafter = bit.lshift(1, 2), -- force load after it would normally be loaded forcebefore = bit.lshift(1, 3), -- force load before it would normally be loaded } Addon.addons = {} Addon.nameToIndex = {} -- Internal function -- Creates a new Addon object -- @param id Name or index of the addon. function Addon:New(id) local instance = {} setmetatable(instance, self.instanceMetatable) if type(id) == "number" then -- TODO: make sure it's in range instance.index = id instance.name = GetAddOnInfo(id) else -- FIXME: allow blizzard addons? local index for i=1,GetNumAddOns() do if GetAddOnInfo(i) == id then index = i break end end if index then instance.name = GetAddOnInfo(id) instance.index = index else error("Addon not found") end end return instance end --- Retrieves an Addon object. -- @param id Name or index of the addon to retrieve. -- @return The Addon object, or nil if not found. function Addon:Get(id) if not self:Exists(id) then return nil end if type(id) == "number" then if self.addons[id] ~= nil then return self.addons[id] end local new = self:New(id) self.addons[new:GetIndex()] = new self.nameToIndex[new:GetName()] = id return new elseif type(id) == "string" then if self.nameToIndex[id] then return self.addons[self.nameToIndex[id] ] end local new = self:New(id) self.addons[new:GetIndex()] = new self.nameToIndex[id] = new:GetIndex() return new end end -- Checks if an addon exists with the specified name. -- @param addon Name of the addon. -- @return True if the addon is present, false otherwise. function Addon:Exists(addon) if type(addon) == "number" then if addon >= 1 and addon <= GetNumAddOns() then return true else return false end elseif type(addon) == "string" then local status = select(6, GetAddOnInfo(addon)) if status == "MISSING" then return false else return true end else error() end end function Addon:GetLoadMasks() return self.masks end function addon:GetName() return self.name end function addon:GetIndex() return self.index end function addon:IsEnabled() -- FIXME: written while tired; review later local status = select(6, GetAddOnInfo(self.index)) if status == "DISABLED" then return false else return true end end function addon:GetLoadBitfield() local bitfield = 0 if self:CanLoad() then bitfield = bitfield + self.masks.reload end if self:CanLoD() then bitfield = bitfield + self.masks.ondemand end if self:CanForceLoadAfter() then bitfield = bitfield + self.masks.forceafter end if self:CanForceLoadBefore() then bitfield = bitfield + self.masks.forcebefore end return bitfield end --- Checks if the addon is loadable. -- Considers interface issues, missing, etc. (NYI) -- Does not check dependencies. function addon:CanLoad() -- FIXME: an addon may be present but unloadable if loading out of date addons is disabled. return true end function addon:CanLoD() -- FIXME: what will the client say about addons using LoadManagers if the LM was force-loaded? if IsAddOnLoadOnDemand(self.name) then return true else return false end end function addon:CanForceLoadAfter() -- TODO: check Errata module return false end function addon:CanForceLoadBefore() -- TODO: check Errata module return false -- TODO: check if there's any reason addons can't be forceloaded end function addon:Enable() -- FIXME: delay this till after PLAYER_LOGIN or it'll get force-loaded EnableAddOn(self.name) end -- NOTE: only call for LoD, not force-loading function addon:Load() assert(self:CanLoD()) EnableAddOn(self.name) LoadAddOn(self.name) end function addon:ForceLoad() assert(self:CanForceLoad()) -- TODO: make sure force-loading is available at this time EnableAddOn(self.name) -- This should cause the game to also load this addon end function addon:GetDependencies() -- TODO: consider no-lib embeds as deps? return GetAddOnDependencies(self.index) end function addon:GetEmbeds() local embeds = {} local embedString = GetAddOnMetadata(self.name, "X-Embeds") if embedString then for match in string.gmatch(embedString, "[^,%s]+") do table.insert(embeds, match) end end return unpack(embeds) end function addon:IsLoaded() if IsAddOnLoaded(self.index) then return true else return false end end