Mercurial > wow > dependencyloader
view DependencyLoader/DependencyLoader.lua @ 16:1d8898cd1c82
removed the unused code from Core.lua
author | mckenziemc |
---|---|
date | Sat, 11 Dec 2010 01:54:15 -0800 |
parents | a46bf694050c |
children |
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-- DependencyLoader -- -- TODO: disable bootstrap if we load successfully? -- TODO: implement a feature to disable unneeded libraries when a parent -- is disabled? local addonName, addonTable = ... local DependencyLoader = LibStub("AceAddon-3.0"):NewAddon(addonName, "AceHook-3.0", "AceEvent-3.0") _G[addonName] = DependencyLoader addonTable.interface = DependencyLoader local classes = addonTable.classes local LibPrint = LibStub("LibPrint-1.0") local LibScriptLink = LibStub("LibScriptLink-1.0") DependencyLoader.printStream = LibPrint:NewStream("DependencyLoader", "DpLdr", print) DependencyLoader.debugStream = LibPrint:NewStream("DependencyLoader", "DpLdr", "mcm") DependencyLoader.queuedEnables = {} -- addons queued to be enabled after PLAYER_LOGIN function DependencyLoader:Print(...) self.printStream:Print(...) end function DependencyLoader:Debug(...) self.debugStream:Print(...) end function DependencyLoader:OnInitialize() self:Debug("Initializing", addonName) self:Enable() end function DependencyLoader:OnEnable() -- this may get called early so don't rely on -- it as an indicator for PLAYER_LOGIN self:RegisterEvent("PLAYER_LOGIN") self:RawHook("LoadAddOn", true) self:RawHook("EnableAddOn", true) self:PrepareAllAddons() self:Print("Enabled", addonName) end function DependencyLoader:PLAYER_LOGIN(...) self:Debug(...) self:ProcessEnableQueue() end function DependencyLoader:OnDisable() self:Print("Disabled", addonName) end -- Does not consider user settings or addon errata. function DependencyLoader:IsForceLoadAvailable() if IsLoggedIn() then return false else return true end end function DependencyLoader:IsForceLoadAllowed() -- TODO: check user settings return true end function DependencyLoader:CanForceLoad() return self:IsForceLoadAvailable() and self:IsForceLoadAllowed() end -- Enables any dependencies needed by the addons -- that have already been enabled function DependencyLoader:PrepareAllAddons() local requestReload = false for i=1, GetNumAddOns() do local addon = classes.Addon:Get(i) -- TODO: what if an addon was loaded but its deps were then disabled? if addon:IsEnabled() and not addon:IsLoaded() then self:EnableAddOn(addon:GetName()) end end --[[ if requestReload then local message = LibScriptLink:NewLink(ReloadUI) .. " to reload your UI." self:Print(message) end ]] end -- FIXME: use pcall in EnableAddOn and LoadAddOn, so that if my part errors, -- it can still use the unhooked version function DependencyLoader:EnableAddOn(...) local id = ... self:Debug("EnableAddOn", ...) -- even though we know EnableAddOn can cause force-loading before PLAYER_LOGIN, -- DO NOT attempt to "fix" it: another addon that -does- know about -- the different behavior might call our hook. if classes.Addon:Exists(id) then local addon = classes.Addon:Get(id) local tree = classes.Tree:Get(addon) local requestReload = false if self:CanForceLoad() then -- NOTE: if we can force-load, then will enabling LoD addons cause them to load too? -- A: no, they will still wait for LoadAddOn -- Can the addon be loaded on demand if force-loading is -- allowed for its dependencies -- if so, enable all deps and force-load if nec. -- deps will get enabled if all parents are lod, force-loaded -- if any parent can't be loaded on demand -- else -- if the addon is not loadable on demand but the tree can be -- force-loaded, then force-load it all -- deps will all get loaded since req. for root to load -- else -- if it can be loaded with a reloadui then prepare after login -- else -- it can't be loaded, maybe tell the user if tree:CanForceLoad() then if addon:CanLoD() then tree:PrepareForLoD() else tree:ForceLoad() end elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end --[[ if tree:CanLoDWithForce() then tree:PrepareForLoD() elseif tree:CanForceLoad() then tree:ForceLoad() elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end ]] else -- if it can be loaded on demand (deps are loaded or LoD) then -- prepare it (enable all deps) -- else -- if it can be loaded (and isn't already) then -- if force loading is available, we have to wait, then enable everything -- else -- prepare for reload (TODO: move this check and similar to PLAYER_LOGOUT) -- else -- can't be loaded, maybe tell the user if tree:CanLoD() then tree:PrepareForLoad() -- don't actually intend to reload, just enable everything elseif tree:CanLoad() then tree:PrepareForLoad() requestReload = true else -- TODO: tell user end end if requestReload then self:RequestReload() end end -- propogate the call even if it doesn't exist or deps are unavailable return self.hooks.EnableAddOn(...) end --- Prepares the addon tree rooted at the specified addon function DependencyLoader:LoadAddOn(...) local id = ... self:Debug("LoadAddOn", ...) if classes.Addon:Exists(id) then local addon = classes.Addon:Get(id) local tree = classes.Tree:Get(addon) if tree:CanLoD() then tree:PrepareForLoD() elseif tree:CanLoad() then tree:PrepareForReload() end end -- call even if it can't be loaded so regular returns appear return self.hooks.LoadAddOn(...) end function DependencyLoader:RequestReload() -- TODO: this should only run once end function DependencyLoader:QueueEnable(name) self.queuedEnables[name] = true end function DependencyLoader:RawEnableAddOn(...) return self.hooks.EnableAddOn(...) end function DependencyLoader:RawLoadAddOn(...) return self.hooks.LoadAddOn(...) end function DependencyLoader:ProcessEnableQueue() for addon in pairs(self.queuedEnables) do self:RawEnableAddOn(addon) self.queuedEnables[addon] = nil end end