Mercurial > wow > cyborg-mmo7
view CyborgMMO7.lua @ 36:8fc4f8a25225
Properly iterate over all modes and buttons when saving the data.
author | madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09 |
---|---|
date | Thu, 25 Apr 2013 18:15:46 +0000 |
parents | 16b2ff47b6db |
children | 0734b90e605a |
line wrap: on
line source
--~ Warcraft Plugin for Cyborg MMO7 --~ Filename: CyborgMMO7.lua --~ Description: Plugin entry point, String tables and other generic crap that I could not think to put anywhere else. --~ Copyright (C) 2012 Mad Catz Inc. --~ Author: Christopher Hooks --~ This program is free software; you can redistribute it and/or --~ modify it under the terms of the GNU General Public License --~ as published by the Free Software Foundation; either version 2 --~ of the License, or (at your option) any later version. --~ This program is distributed in the hope that it will be useful, --~ but WITHOUT ANY WARRANTY; without even the implied warranty of --~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --~ GNU General Public License for more details. --~ You should have received a copy of the GNU General Public License --~ along with this program; if not, write to the Free Software --~ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. local RAT7 = { BUTTONS = 13, MODES = 3, SHIFT = 0, } function CyborgMMO_LoadStrings(self) -- CyborgMMO_DPrint("LoadStrings("..self:GetName()..") = "..CyborgMMO_StringTable[self:GetName()]) self:SetText(CyborgMMO_StringTable[self:GetName()]) end local VarsLoaded = false local EnteredWorld = false local BindingsLoaded = false local SettingsLoaded = false local SaveName = GetRealmName().."_"..UnitName("player") local Settings = nil function CyborgMMO_MiniMapButtonReposition(pos) CyborgMMO_MiniMapFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (80 * cos(pos)), (80 * sin(pos)) - 52) end function CyborgMMO_MiniMapButtonOnUpdate() local xpos,ypos = GetCursorPosition() local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom() xpos = (xmin)-(xpos / UIParent:GetScale()) ypos = (ypos/ UIParent:GetScale())-(ymin) local degrees = math.deg(math.atan2(ypos, xpos)) while degrees < 0 do degrees = degrees + 360 end CyborgMMO_MiniMapButtonReposition(degrees) end function CyborgMMO_MouseModeChange(mode) local MiniMapTexture = getglobal("CyborgMMO_MiniMapFrameButton_Icon") local MiniMapGlowTexture = getglobal("CyborgMMO_MiniMapFrameButton_IconGlow") local OpenButtonTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetNormalTexture() local OpenButtonGlowTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetHighlightTexture() if mode == 1 then MiniMapTexture:SetVertexColor(1,0,0,1) MiniMapGlowTexture:SetVertexColor(1,0.26,0.26,.75) OpenButtonTexture:SetVertexColor(1,0,0,0.75) OpenButtonGlowTexture:SetVertexColor(1,0.26,0.26,0.50) elseif mode == 2 then MiniMapTexture:SetVertexColor(0.07,0.22,1,1) MiniMapGlowTexture:SetVertexColor(0.13,0.56,1,.75) OpenButtonTexture:SetVertexColor(0.07,0.22,1,0.75) OpenButtonGlowTexture:SetVertexColor(0.13,0.56,1,0.5) elseif mode == 3 then MiniMapTexture:SetVertexColor(0.52,0.08,0.89,1) MiniMapGlowTexture:SetVertexColor(0.67,0.31,0.85,.75) OpenButtonTexture:SetVertexColor(0.52,0.08,0.89,0.75) OpenButtonGlowTexture:SetVertexColor(0.67,0.31,0.85,0.5) end end function CyborgMMO_GetSaveData() assert(VarsLoaded) if not CyborgMMO7SaveData then CyborgMMO7SaveData = {} end return CyborgMMO7SaveData end function CyborgMMO_SetRatSaveData(data) assert(VarsLoaded) local saveData = {} for mode=1,RAT7.MODES do saveData[mode] = {} for button=1,RAT7.BUTTONS do if data[mode][button] then saveData[mode][button] = data[mode][button]:SaveData() end end end CyborgMMO_GetSaveData().Rat = saveData end local function GetSpellID(name) local link = GetSpellLink(name) if link then local id = link:match('spell:(%d+)|') if id then return tonumber(id) end end end local function ConvertOldRatData(oldData) local newData = {} for mode,modeData in ipairs(oldData) do newData[mode] = {} for button,buttonData in ipairs(modeData) do CyborgMMO_DPrint("converting mode:", mode, "button:", button) local type = buttonData.Type if type=='item' then -- not possible, the WowObject 'Type' field was overwritten by the item type elseif type=='macro' then local name = buttonData.Name newData[mode][button] = { type = type, detail = name, } elseif type=='spell' then local id = GetSpellID(buttonData.Name) CyborgMMO_DPrint("converting spell:", buttonData.Name, id) if id then newData[mode][button] = { type = type, detail = id, } end elseif type=='petaction' then -- no longer supported elseif type=='merchant' then -- no longer supported elseif type=='companion' then local id = GetSpellID(buttonData.Name) CyborgMMO_DPrint("converting companion:", buttonData.Name, id) if id then newData[mode][button] = { type = type, detail = buttonData.Subdetail, subdetail = id, } end elseif type=='equipmentset' then CyborgMMO_DPrint("converting equipment set:", buttonData.Detail) newData[mode][button] = { type = type, detail = buttonData.Detail, } elseif type=='callback' then CyborgMMO_DPrint("converting callback:", buttonData.Detail) newData[mode][button] = { type = type, detail = buttonData.Detail, } elseif type then -- maybe it's an item type local id = buttonData.Detail local class = select(6, GetItemInfo(id)) -- :NOTE: this may fail if the item is not yet in the cache if class == type then CyborgMMO_DPrint("converting item:", id, type, class) newData[mode][button] = { type = "item", detail = id, } end else CyborgMMO_DPrint("cannot convert:", type) end end end return newData end function CyborgMMO_Event(self, event, ...) if event == "VARIABLES_LOADED" then VarsLoaded = true -- convert old profile if CyborgMMO7SaveData[SaveName] and not CyborgMMO7SaveData.Settings then local oldData = CyborgMMO7SaveData[SaveName] CyborgMMO7SaveData = {} CyborgMMO7SaveData.Settings = oldData.Settings CyborgMMO7SaveData.Rat = ConvertOldRatData(oldData.Rat) CyborgMMO7SaveData[SaveName] = oldData -- for now keep the data, we may have missed something in the conversion end elseif event == "PLAYER_ENTERING_WORLD" then EnteredWorld = true elseif event == "PLAYER_REGEN_DISABLED" then CyborgMMO_Close() else CyborgMMO_DPrint("Event is "..tostring(event)) end -- Fire Loading if and only if the player is in the world and vars are loaded if not BindingsLoaded and VarsLoaded and EnteredWorld then local data = CyborgMMO_GetSaveData() CyborgMMO_RatPageModel:LoadData() BindingsLoaded = true CyborgMMO_SetupModeCallbacks(1) CyborgMMO_SetupModeCallbacks(2) CyborgMMO_SetupModeCallbacks(3) Settings = data.Settings if not Settings then Settings = {} Settings.Cyborg = 0.75 Settings.Plugin = 0.75 Settings.MiniMapButton = true Settings.CyborgButton = true data.Settings = Settings end SettingsLoaded = true -- Reload Slider values: CyborgMMO_SetOpenButtonSize(Settings.Cyborg) CyborgMMO_SetMainPageSize(Settings.Plugin) CyborgMMO_SetMiniMapButton(Settings.MiniMapButton) CyborgMMO_SetCyborgHeadButton(Settings.CyborgButton) local xmin,ymin = Minimap:GetLeft(),Minimap:GetBottom() CyborgMMO_MiniMapButtonReposition(math.deg(math.atan2(ymin, xmin))) -- Close the main window for now CyborgMMO_Close() end end function CyborgMMO_SetDefaultSettings() CyborgMMO_OpenButtonPageOpenMainForm:ClearAllPoints() CyborgMMO_MainPage:ClearAllPoints() CyborgMMO_OpenButtonPageOpenMainForm:SetPoint("LEFT", UIParent, "LEFT", 0, 0) CyborgMMO_MainPage:SetPoint("LEFT", UIParent, "LEFT", 0, 0) CyborgMMO_SetOpenButtonSize(0.75) CyborgMMO_SetMainPageSize(0.75) CyborgMMO_SetMiniMapButton(true) CyborgMMO_SetCyborgHeadButton(true) end function CyborgMMO_SetupModeCallbacks(modeNum) local fn = function() CyborgMMO_MouseModeChange(modeNum) CyborgMMO_RatPageModel:SetMode(modeNum) end local buttonFrame,parentFrame,name = CyborgMMO_CallbackFactory:AddCallback(fn) SetOverrideBindingClick(parentFrame, true, CyborgMMO_Mode[modeNum], name, "LeftButton") end function CyborgMMO_Loaded() CyborgMMO_MainPage:RegisterEvent("VARIABLES_LOADED") CyborgMMO_MainPage:RegisterEvent("PLAYER_ENTERING_WORLD") CyborgMMO_MainPage:RegisterEvent("PLAYER_REGEN_DISABLED") end function CyborgMMO_Close() CyborgMMO_MainPage:Hide() end function CyborgMMO_Open() CyborgMMO_MainPage:Show() CyborgMMO_RatQuickPage:Hide() end function CyborgMMO_IsOpen() if CyborgMMO_MainPage:IsVisible() == 1 then return true else return false end end function CyborgMMO_Toggle() if CyborgMMO_IsOpen() then CyborgMMO_Close() else CyborgMMO_Open() end end function CyborgMMO_GetDebugFrame() for i=1,NUM_CHAT_WINDOWS do local windowName = GetChatWindowInfo(i); if windowName == "Debug" then return getglobal("ChatFrame" .. i) end end end local log_prefix = "|cffff6666".."CyborgMMO".."|r:" function CyborgMMO_DPrint(...) local debugframe = CyborgMMO_GetDebugFrame() if debugframe then local t = {log_prefix, ...} for i=1,select('#', ...)+1 do t[i] = tostring(t[i]) end debugframe:AddMessage(table.concat(t, ' ')) end end function CyborgMMO_SetMainPageSize(percent) CyborgMMO_MainPage:SetScale(percent) CyborgMMO_OptionPagePluginSizeSlider:SetValue(percent) if BindingsLoaded then Settings.Plugin = percent end end function CyborgMMO_SetOpenButtonSize(percent) CyborgMMO_OpenButtonPage:SetScale(percent) CyborgMMO_OptionPageCyborgSizeSlider:SetValue(percent) if SettingsLoaded then Settings.Cyborg = percent end end function CyborgMMO_SetCyborgHeadButton(visible) if visible then CyborgMMO_OpenButtonPage:Show() else CyborgMMO_OpenButtonPage:Hide() end CyborgMMO_OptionPageCyborgButton:SetChecked(visible) if SettingsLoaded then Settings.CyborgButton = visible end end function CyborgMMO_SetMiniMapButton(visible) if visible then CyborgMMO_MiniMapFrameButton:Show() else CyborgMMO_MiniMapFrameButton:Hide() end CyborgMMO_OptionPageMiniMapButton:SetChecked(visible) if SettingsLoaded then Settings.MiniMapButton = visible end end