diff CyborgMMO7.lua @ 13:6cb9a2936580

Miscellanous Lua code consistency improvements: - no semicolon except between statements on same line - use of implicit cast to bool in if/while conditions, instead of various eq/neq against true, false or nil - no parenthesis around if/while conditions (C-ism) - avoid long function calls in if conditions - removed space in comma-separated expressions lists in multiple assignments - added spaces between arguments of functions calls - use tabs for indentation (in Lua files only) - don't reverse == in if conditions, like "if 42==foo then" (C-ism) - removed some extra parenthesis in complex expressions (C-ism) - added spaces around operators in most expressions for ease of reading - added comma after last element of table initializers - removed space after # operator - moved comment prefix of disabled code into tab (to keep disabled code aligned)
author madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09
date Thu, 25 Apr 2013 01:29:45 +0000
parents da9c4373da48
children 80192bc4a108
line wrap: on
line diff
--- a/CyborgMMO7.lua	Tue Apr 16 15:19:23 2013 +0000
+++ b/CyborgMMO7.lua	Thu Apr 25 01:29:45 2013 +0000
@@ -1,4 +1,4 @@
---~ Warcraft Plugin for Cyborg MMO7 
+--~ Warcraft Plugin for Cyborg MMO7
 --~ Filename: CyborgMMO7.lua
 --~ Description: Plugin entry point, String tables and other generic crap that I could not think to put anywhere else.
 --~ Copyright (C) 2012 Mad Catz Inc.
@@ -18,28 +18,24 @@
 --~ along with this program; if not, write to the Free Software
 --~ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
-
-
-
-
 function CyborgMMO_LoadStrings(self)
 --~ 	msg("LoadStrings("..self:GetName()..") = "..CyborgMMO_StringTable[self:GetName()])
-	self:SetText(CyborgMMO_StringTable[self:GetName()]);
+	self:SetText(CyborgMMO_StringTable[self:GetName()])
 end
 
-local CyborgMMO_VarsLoaded = false;
-local CyborgMMO_EnteredWorld = false;
-local CyborgMMO_LoadBinding = false;
-local CyborgMMO_SaveName = GetRealmName().."_"..UnitName("player");
-local CyborgMMO_Settings = nil;
+local CyborgMMO_VarsLoaded = false
+local CyborgMMO_EnteredWorld = false
+local CyborgMMO_LoadBinding = false
+local CyborgMMO_SaveName = GetRealmName().."_"..UnitName("player")
+local CyborgMMO_Settings = nil
 
 
 function CyborgMMO_MiniMapButtonReposition(pos)
 	CyborgMMO_MiniMapFrame:SetPoint("TOPLEFT",
 		"Minimap",
 		"TOPLEFT",
-		52-(80*cos(pos)),
-		(80*sin(pos))-52)
+		52 - (80 * cos(pos)),
+		(80 * sin(pos)) - 52)
 end
 
 
@@ -51,225 +47,221 @@
 	xpos = (xmin)-(xpos / UIParent:GetScale())
 	ypos = (ypos/ UIParent:GetScale())-(ymin)
 
-	local degrees = math.deg(math.atan2(ypos,xpos));
+	local degrees = math.deg(math.atan2(ypos, xpos))
 
-	while(degrees < 0) do
-		degrees = degrees + 360;
+	while degrees < 0 do
+		degrees = degrees + 360
 	end
 
-
 	CyborgMMO_MiniMapButtonReposition(degrees)
 end
 
 function CyborgMMO_MouseModeChange(mode)
 	local MiniMapTexture = getglobal("CyborgMMO_MiniMapFrameButton_Icon")
 	local MiniMapGlowTexture = getglobal("CyborgMMO_MiniMapFrameButton_IconGlow")
-	local OpenButtonTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetNormalTexture();
-	local OpenButtonGlowTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetHighlightTexture();
-	if(1==mode) then
+	local OpenButtonTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetNormalTexture()
+	local OpenButtonGlowTexture = getglobal("CyborgMMO_OpenButtonPage".."OpenMainForm"):GetHighlightTexture()
+	if mode == 1 then
 		MiniMapTexture:SetVertexColor(1,0,0,1)
-		--MiniMapGlowTexture:SetVertexColor(1,0.26,0.26,.75);
-		OpenButtonTexture:SetVertexColor(1,0,0,0.75);
-		--OpenButtonGlowTexture:SetVertexColor(1,0.26,0.26,0.50);
-	elseif(2==mode) then
+	--	MiniMapGlowTexture:SetVertexColor(1,0.26,0.26,.75)
+		OpenButtonTexture:SetVertexColor(1,0,0,0.75)
+	--	OpenButtonGlowTexture:SetVertexColor(1,0.26,0.26,0.50)
+	elseif mode == 2 then
 		MiniMapTexture:SetVertexColor(0.07,0.22,1,1)
-		MiniMapGlowTexture:SetVertexColor(0.13,0.56,1,.75);
-		OpenButtonTexture:SetVertexColor(0.07,0.22,1,0.75);
-		OpenButtonGlowTexture:SetVertexColor(0.13,0.56,1,0.5);
-	elseif(3==mode) then
+		MiniMapGlowTexture:SetVertexColor(0.13,0.56,1,.75)
+		OpenButtonTexture:SetVertexColor(0.07,0.22,1,0.75)
+		OpenButtonGlowTexture:SetVertexColor(0.13,0.56,1,0.5)
+	elseif mode == 3 then
 		MiniMapTexture:SetVertexColor(0.52,0.08,0.89,1)
-		MiniMapGlowTexture:SetVertexColor(0.67,0.31,0.85,.75);
-		OpenButtonTexture:SetVertexColor(0.52,0.08,0.89,0.75);
-		OpenButtonGlowTexture:SetVertexColor(0.67,0.31,0.85,0.5);
+		MiniMapGlowTexture:SetVertexColor(0.67,0.31,0.85,.75)
+		OpenButtonTexture:SetVertexColor(0.52,0.08,0.89,0.75)
+		OpenButtonGlowTexture:SetVertexColor(0.67,0.31,0.85,0.5)
 	end
 end
 
 function CyborgMMO_LoadWowCommands()
-	if (CyborgMMO_ProfileKeyBindings == nil) then
-		CyborgMMO_ProfileKeyBindings = {}
+	if not CyborgMMO_ProfileKeyBindings then
 		CyborgMMO_ProfileKeyBindings = CyborgMMO_DefaultWowCommands
 	end
-	CyborgMMO_WowCommands = CyborgMMO_ProfileKeyBindings 
+	CyborgMMO_WowCommands = CyborgMMO_ProfileKeyBindings
 end
 
 function CyborgMMO_GetSaveData()
-	if(CyborgMMO_VarsLoaded) then
-		if (CyborgMMO7SaveData == nil) then
-			CyborgMMO7SaveData = {};
+	if CyborgMMO_VarsLoaded then
+		if not CyborgMMO7SaveData then
+			CyborgMMO7SaveData = {}
 			CyborgMMO7SaveData[CyborgMMO_SaveName] = {}
 		end
 		CyborgMMO_LoadWowCommands()
-		return CyborgMMO7SaveData[CyborgMMO_SaveName];
+		return CyborgMMO7SaveData[CyborgMMO_SaveName]
 	end
-	return nil;
+	return nil
 end
 
 function CyborgMMO_SetSaveData(data, index)
-	if(CyborgMMO_VarsLoaded) then
+	if CyborgMMO_VarsLoaded then
 		CyborgMMO_GetSaveData()[index] = data
 		CyborgMMO_ProfileKeyBindings = CyborgMMO_WowCommands
 	end
 end
 
 function CyborgMMO_Event(self, event, ...)
-    if(event == "VARIABLES_LOADED") then
-		CyborgMMO_VarsLoaded = true;
-    elseif(event == "PLAYER_ENTERING_WORLD") then
-		CyborgMMO_EnteredWorld = true;
-    elseif(event == "PLAYER_ENTER_COMBAT") then
-		msg("PLAYER_ENTER_COMBAT");
-		CyborgMMO_Close();
-	elseif(event == nil) then
-		msg("Event is nil");
+	if event == "VARIABLES_LOADED" then
+		CyborgMMO_VarsLoaded = true
+	elseif event == "PLAYER_ENTERING_WORLD" then
+		CyborgMMO_EnteredWorld = true
+	elseif event == "PLAYER_ENTER_COMBAT" then
+		msg("PLAYER_ENTER_COMBAT")
+		CyborgMMO_Close()
 	else
-		msg("Event is " + event);
-    end
-
+		msg("Event is "..tostring(event))
+	end
 
 	-- Fire Loading if and only if the player is in the world and vars are loaded
-	if(false == CyborgMMO_LoadBinding) then
-		if(CyborgMMO_VarsLoaded) then
-			if(CyborgMMO_EnteredWorld) then
+	if not CyborgMMO_LoadBinding then
+		if CyborgMMO_VarsLoaded then
+			if CyborgMMO_EnteredWorld then
 				local data = CyborgMMO_GetSaveData()
 
-				CyborgMMO_RatPageModel.Instance().LoadData();
-				CyborgMMO_LoadBinding = true;
+				CyborgMMO_RatPageModel.Instance().LoadData()
+				CyborgMMO_LoadBinding = true
 
-				ShowMacroFrame();
-				HideUIPanel(MacroFrame);
+				ShowMacroFrame()
+				HideUIPanel(MacroFrame)
 
 
-				CyborgMMO_SetupModeCallbacks(1);
-				CyborgMMO_SetupModeCallbacks(2);
-				CyborgMMO_SetupModeCallbacks(3);
+				CyborgMMO_SetupModeCallbacks(1)
+				CyborgMMO_SetupModeCallbacks(2)
+				CyborgMMO_SetupModeCallbacks(3)
 
 
 				--Reload Slider values:
-				if(nil == data["Settings"]) then
+				if not data["Settings"] then
 					data["Settings"] = {}
-					data["Settings"]["Cyborg"] = 0.75;
-					data["Settings"]["Plugin"] = 0.75;
-					data["Settings"]["MiniMapButton"] = true;
-					data["Settings"]["CyborgButton"] = true;
+					data["Settings"]["Cyborg"] = 0.75
+					data["Settings"]["Plugin"] = 0.75
+					data["Settings"]["MiniMapButton"] = true
+					data["Settings"]["CyborgButton"] = true
 				end
 
-				CyborgMMO_Settings = data["Settings"];
+				CyborgMMO_Settings = data["Settings"]
 
-				CyborgMMO_OptionPageCyborgSizeSlider:SetValue(CyborgMMO_Settings["Cyborg"]);
+				CyborgMMO_OptionPageCyborgSizeSlider:SetValue(CyborgMMO_Settings["Cyborg"])
 				CyborgMMO_SetOpenButtonSize(CyborgMMO_Settings["Cyborg"])
-				CyborgMMO_OptionPagePluginSizeSlider:SetValue(CyborgMMO_Settings["Plugin"]);
-				CyborgMMO_SetMainPageSize(CyborgMMO_Settings["Plugin"]);
-				
+				CyborgMMO_OptionPagePluginSizeSlider:SetValue(CyborgMMO_Settings["Plugin"])
+				CyborgMMO_SetMainPageSize(CyborgMMO_Settings["Plugin"])
+
 				CyborgMMO_SetMiniMapButton(CyborgMMO_Settings["MiniMapButton"])
 				CyborgMMO_SetCyborgHeadButton(CyborgMMO_Settings["CyborgButton"])
 
-				local xmin,ymin = Minimap:GetLeft(), Minimap:GetBottom()
-				CyborgMMO_MiniMapButtonReposition(math.deg(math.atan2(ymin,xmin)))
+				local xmin,ymin = Minimap:GetLeft(),Minimap:GetBottom()
+				CyborgMMO_MiniMapButtonReposition(math.deg(math.atan2(ymin, xmin)))
 				-- Close the main window for now
-				CyborgMMO_Close();
+				CyborgMMO_Close()
 			end
 		end
 	end
 end
 
 function CyborgMMO_SetDefaultSettings()
-	CyborgMMO_OpenButtonPageOpenMainForm:ClearAllPoints();
-	CyborgMMO_MainPage:ClearAllPoints();
-	CyborgMMO_OpenButtonPageOpenMainForm:SetPoint("LEFT", UIParent, "LEFT", 0, 0);
-	CyborgMMO_MainPage:SetPoint("LEFT", UIParent, "LEFT", 0, 0);
+	CyborgMMO_OpenButtonPageOpenMainForm:ClearAllPoints()
+	CyborgMMO_MainPage:ClearAllPoints()
+	CyborgMMO_OpenButtonPageOpenMainForm:SetPoint("LEFT", UIParent, "LEFT", 0, 0)
+	CyborgMMO_MainPage:SetPoint("LEFT", UIParent, "LEFT", 0, 0)
 
-	CyborgMMO_SetOpenButtonSize(0.75);
-	CyborgMMO_SetMainPageSize(0.75);
-	CyborgMMO_SetMiniMapButton(true);
-	CyborgMMO_SetCyborgHeadButton(true);
+	CyborgMMO_SetOpenButtonSize(0.75)
+	CyborgMMO_SetMainPageSize(0.75)
+	CyborgMMO_SetMiniMapButton(true)
+	CyborgMMO_SetCyborgHeadButton(true)
 end
 
 
 function CyborgMMO_SetupModeCallbacks(modeNum)
 	fn = function()
-		CyborgMMO_MouseModeChange(modeNum);
+		CyborgMMO_MouseModeChange(modeNum)
 		CyborgMMO_RatPageModel.Instance().SetMode(modeNum)
 	end
 
-	local buttonFrame, parentFrame, name = CyborgMMO_CallbackFactory.Instance().AddCallback(fn);
-	if(1 ~= SetOverrideBindingClick(parentFrame, true, CyborgMMO_Mode[modeNum], name, "LeftButton")) then
-		msg("Failed to Bind modeChange");
+	local buttonFrame,parentFrame,name = CyborgMMO_CallbackFactory.Instance().AddCallback(fn)
+	local result = SetOverrideBindingClick(parentFrame, true, CyborgMMO_Mode[modeNum], name, "LeftButton")
+	if result ~= 1 then
+		msg("Failed to Bind modeChange")
 	end
 end
 
 function CyborgMMO_Loaded()
-    CyborgMMO_MainPage:RegisterEvent("VARIABLES_LOADED");
-		CyborgMMO_MainPage:RegisterEvent("PLAYER_ENTERING_WORLD");
-    CyborgMMO_MainPage:RegisterEvent("PLAYER_ENTER_COMBAT");
+	CyborgMMO_MainPage:RegisterEvent("VARIABLES_LOADED")
+	CyborgMMO_MainPage:RegisterEvent("PLAYER_ENTERING_WORLD")
+	CyborgMMO_MainPage:RegisterEvent("PLAYER_ENTER_COMBAT")
 end
 
 function CyborgMMO_Close()
-    CyborgMMO_MainPage:Hide();
-	if(CyborgMMO_Settings["CyborgButton"] == true) then
-		CyborgMMO_OpenButtonPage:Show();
+	CyborgMMO_MainPage:Hide()
+	if CyborgMMO_Settings["CyborgButton"] then
+		CyborgMMO_OpenButtonPage:Show()
 	end
 end
 
 function CyborgMMO_Open()
-	CyborgMMO_MainPage:Show();
-	CyborgMMO_RatQuickPage:Hide();
-	if(CyborgMMO_Settings["CyborgButton"] == true) then
-		CyborgMMO_OpenButtonPage:Show();
+	CyborgMMO_MainPage:Show()
+	CyborgMMO_RatQuickPage:Hide()
+	if CyborgMMO_Settings["CyborgButton"] then
+		CyborgMMO_OpenButtonPage:Show()
 	end
 end
 
 function CyborgMMO_IsOpen()
-	if(CyborgMMO_MainPage:IsVisible() == 1) then
-		return true;
+	if CyborgMMO_MainPage:IsVisible() == 1 then
+		return true
 	else
-		return false;
+		return false
 	end
 end
 
 function CyborgMMO_Toggle()
-	if(CyborgMMO_IsOpen()) then
-		CyborgMMO_Close();
+	if CyborgMMO_IsOpen() then
+		CyborgMMO_Close()
 	else
-		CyborgMMO_Open();
+		CyborgMMO_Open()
 	end
 end
 
 function msg(m)
-	local id, name = GetChannelName("Debug");
-	SendChatMessage(m, "CHANNEL", nil, id);
+	local id,name = GetChannelName("Debug")
+	SendChatMessage(m, "CHANNEL", nil, id)
 end
 
 function CyborgMMO_SetMainPageSize(percent)
-	if(CyborgMMO_VarsLoaded) then
-		if(CyborgMMO_EnteredWorld) then
-			CyborgMMO_MainPage:SetScale(percent);
-			CyborgMMO_Settings["Plugin"] = percent;
+	if CyborgMMO_VarsLoaded then
+		if CyborgMMO_EnteredWorld then
+			CyborgMMO_MainPage:SetScale(percent)
+			CyborgMMO_Settings["Plugin"] = percent
 			local data = CyborgMMO_GetSaveData()
 			data["Settings"] = CyborgMMO_Settings
-			CyborgMMO_OptionPagePluginSizeSlider:SetValue(percent);
+			CyborgMMO_OptionPagePluginSizeSlider:SetValue(percent)
 		end
 	end
 end
 
 function CyborgMMO_SetOpenButtonSize(percent)
-	if(CyborgMMO_VarsLoaded) then
-		if(CyborgMMO_EnteredWorld) then
+	if CyborgMMO_VarsLoaded then
+		if CyborgMMO_EnteredWorld then
 			CyborgMMO_OpenButtonPage:SetScale(percent)
-			CyborgMMO_Settings["Cyborg"] = percent;
+			CyborgMMO_Settings["Cyborg"] = percent
 			local data = CyborgMMO_GetSaveData()
 			data["Settings"] = CyborgMMO_Settings
-			CyborgMMO_OptionPageCyborgSizeSlider:SetValue(percent);
+			CyborgMMO_OptionPageCyborgSizeSlider:SetValue(percent)
 		end
 	end
 end
 
 function CyborgMMO_SetCyborgHeadButton(boolVal)
-	CyborgMMO_Settings["CyborgButton"] = boolVal;
-	CyborgMMO_OptionPageCyborgButton:SetChecked(boolVal);
-	if(CyborgMMO_Settings["CyborgButton"] == true) then
-		CyborgMMO_Close();
+	CyborgMMO_Settings["CyborgButton"] = boolVal
+	CyborgMMO_OptionPageCyborgButton:SetChecked(boolVal)
+	if CyborgMMO_Settings["CyborgButton"] then
+		CyborgMMO_Close()
 	else
-		CyborgMMO_OpenButtonPage:Hide();
+		CyborgMMO_OpenButtonPage:Hide()
 	end
 	local data = CyborgMMO_GetSaveData()
 	data["Settings"] = CyborgMMO_Settings
@@ -277,9 +269,8 @@
 
 function CyborgMMO_SetMiniMapButton(boolVal)
 	CyborgMMO_Settings["MiniMapButton"] = boolVal
-	CyborgMMO_Settings["MiniMapButton"] = boolVal
 	CyborgMMO_OptionPageMiniMapButton:SetChecked(boolVal)
-	if(CyborgMMO_Settings["MiniMapButton"] == true) then
+	if CyborgMMO_Settings["MiniMapButton"] then
 		CyborgMMO_MiniMapFrameButton:Show()
 	else
 		CyborgMMO_MiniMapFrameButton:Hide()