Mercurial > wow > cyborg-mmo7
diff CallbackFactory.lua @ 13:6cb9a2936580
Miscellanous Lua code consistency improvements:
- no semicolon except between statements on same line
- use of implicit cast to bool in if/while conditions, instead of various eq/neq against true, false or nil
- no parenthesis around if/while conditions (C-ism)
- avoid long function calls in if conditions
- removed space in comma-separated expressions lists in multiple assignments
- added spaces between arguments of functions calls
- use tabs for indentation (in Lua files only)
- don't reverse == in if conditions, like "if 42==foo then" (C-ism)
- removed some extra parenthesis in complex expressions (C-ism)
- added spaces around operators in most expressions for ease of reading
- added comma after last element of table initializers
- removed space after # operator
- moved comment prefix of disabled code into tab (to keep disabled code aligned)
author | madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09 |
---|---|
date | Thu, 25 Apr 2013 01:29:45 +0000 |
parents | d186f8cd5000 |
children | 3b1c0b676583 |
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--- a/CallbackFactory.lua Tue Apr 16 15:19:23 2013 +0000 +++ b/CallbackFactory.lua Thu Apr 25 01:29:45 2013 +0000 @@ -1,4 +1,4 @@ ---~ Warcraft Plugin for Cyborg MMO7 +--~ Warcraft Plugin for Cyborg MMO7 --~ Filename: CalbackFactory.lua --~ Description: Creates lua callbacks that can be executed from a user keycombination --~ Copyright (C) 2012 Mad Catz Inc. @@ -21,40 +21,40 @@ CyborgMMO_CallbackFactory = { new = function() local self = {} - self.Frame = CreateFrame("Frame","CallbackFactoryFrame", UIParent); + self.Frame = CreateFrame("Frame", "CallbackFactoryFrame", UIParent) self.Callbacks = {} - self.Id = 1; + self.Id = 1 self.AddCallback = function(fn) local name = "Button"..self.Id self.Callbacks[name] = CreateFrame("Button", name, self.Frame) - self.Callbacks[name]:SetScript("OnClick", fn); - self.Id = self.Id + 1; - return self.Callbacks[name], self.Frame, name; + self.Callbacks[name]:SetScript("OnClick", fn) + self.Id = self.Id + 1 + return self.Callbacks[name],self.Frame,name end self.RemoveCallback = function(name) self.Callbacks[name] = nil end - + self.GetCallback = function(callbackName) local callback = nil - if("Map" == callbackName) then - callback = self.ToggleMap; - elseif("CharacterPage" == callbackName) then - callback = self.ToggleCharacterPage; - elseif("Spellbook" == callbackName) then - callback = self.ToggleSpellbook; - elseif("Macros" == callbackName) then - callback = self.ToggleMacros; - elseif("QuestLog" == callbackName) then - callback = self.ToggleQuests; - elseif("Achievement" == callbackName) then - callback = self.ToggleAchievements; - elseif("Inventory" == callbackName) then - callback = self.ToggleBags; - end; - return callback; + if callbackName == "Map" then + callback = self.ToggleMap + elseif callbackName == "CharacterPage" then + callback = self.ToggleCharacterPage + elseif callbackName == "Spellbook" then + callback = self.ToggleSpellbook + elseif callbackName == "Macros" then + callback = self.ToggleMacros + elseif callbackName == "QuestLog" then + callback = self.ToggleQuests + elseif callbackName == "Achievement" then + callback = self.ToggleAchievements + elseif callbackName == "Inventory" then + callback = self.ToggleBags + end + return callback end @@ -68,60 +68,58 @@ self.ToggleSpellbook = function() ToggleFrame(SpellBookFrame) - if(SpellBookFrame:IsShown()) then - SpellbookMicroButton:SetButtonState("PUSHED", 1); + if SpellBookFrame:IsShown() then + SpellbookMicroButton:SetButtonState("PUSHED", 1) else - SpellbookMicroButton:SetButtonState("NORMAL"); + SpellbookMicroButton:SetButtonState("NORMAL") end end self.ToggleMacros = function() - if(MacroFrame:IsShown() and MacroFrame:IsVisible()) then - HideUIPanel(MacroFrame); + if MacroFrame:IsShown() and MacroFrame:IsVisible() then + HideUIPanel(MacroFrame) else - ShowMacroFrame(); + ShowMacroFrame() end end self.ToggleQuests = function() - ToggleFrame(QuestLogFrame); - if ( QuestLogFrame:IsShown() ) then - QuestLogMicroButton:SetButtonState("PUSHED", 1); + ToggleFrame(QuestLogFrame) + if QuestLogFrame:IsShown() then + QuestLogMicroButton:SetButtonState("PUSHED", 1) else - QuestLogMicroButton:SetButtonState("NORMAL"); + QuestLogMicroButton:SetButtonState("NORMAL") end end self.ToggleAchievements = function() - ToggleAchievementFrame(); - if ( AchievementFrame and AchievementFrame:IsShown() ) then - AchievementMicroButton:SetButtonState("PUSHED", 1); + ToggleAchievementFrame() + if AchievementFrame and AchievementFrame:IsShown() then + AchievementMicroButton:SetButtonState("PUSHED", 1) else - if ( ( HasCompletedAnyAchievement() or IsInGuild() ) and CanShowAchievementUI() ) then - AchievementMicroButton:Enable(); - AchievementMicroButton:SetButtonState("NORMAL"); + if (HasCompletedAnyAchievement() or IsInGuild()) and CanShowAchievementUI() then + AchievementMicroButton:Enable() + AchievementMicroButton:SetButtonState("NORMAL") else - AchievementMicroButton:Disable(); + AchievementMicroButton:Disable() end end end self.ToggleBags = function() - ToggleAllBags(); + ToggleAllBags() end - return self; + return self end, m_Instance = nil, Instance = function() - if(nil == CyborgMMO_CallbackFactory.m_Instance) then - CyborgMMO_CallbackFactory.m_Instance = CyborgMMO_CallbackFactory.new(); + if not CyborgMMO_CallbackFactory.m_Instance then + CyborgMMO_CallbackFactory.m_Instance = CyborgMMO_CallbackFactory.new() end - return CyborgMMO_CallbackFactory.m_Instance; - end - - + return CyborgMMO_CallbackFactory.m_Instance + end, }