Mercurial > wow > cyborg-mmo7
comparison CyborgMMO7.lua @ 34:6ce173840e68
Reworked the whole "wow object" system:
- Only save what is strictly necessary.
- Save appropriate persistent information for all objects (like spellIDs instead of spellBook+spellIndex).
- Fixed Battle Pets objects (non-combat pets in pre-MoP).
- Fixed item objects.
- Cleaned and simplified most objects implementation.
- Moved the settings and button profile to the root of the saved data, rather than in a per-character sub-table (that data is already tagged as saved per character).
This should fix most issues with objects changing without user interaction on diverse occasions.
Old profiles are not converted to the new system. This will come soon.
Some issues persist due to the asynchronous loading of some informations:
- Pet icons are never properly loaded from saved data.
- Items are not properly loaded the first time the UI is started (a "/reload ui" or disconnect/connect cycle fixes this problem).
author | madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09 |
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date | Thu, 25 Apr 2013 01:31:31 +0000 |
parents | fc5f52d60d16 |
children | 16b2ff47b6db |
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33:1c0af1810e06 | 34:6ce173840e68 |
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82 | 82 |
83 function CyborgMMO_GetSaveData() | 83 function CyborgMMO_GetSaveData() |
84 assert(VarsLoaded) | 84 assert(VarsLoaded) |
85 if not CyborgMMO7SaveData then | 85 if not CyborgMMO7SaveData then |
86 CyborgMMO7SaveData = {} | 86 CyborgMMO7SaveData = {} |
87 CyborgMMO7SaveData[SaveName] = {} | 87 end |
88 end | 88 return CyborgMMO7SaveData |
89 return CyborgMMO7SaveData[SaveName] | 89 end |
90 end | 90 |
91 | 91 function CyborgMMO_SetRatSaveData(data) |
92 function CyborgMMO_SetSaveData(data, index) | |
93 assert(VarsLoaded) | 92 assert(VarsLoaded) |
94 CyborgMMO_GetSaveData()[index] = data | 93 local saveData = {} |
94 for mode=1,#data do | |
95 saveData[mode] = {} | |
96 for button=1,#data[mode] do | |
97 if data[mode][button] then | |
98 saveData[mode][button] = data[mode][button]:SaveData() | |
99 end | |
100 end | |
101 end | |
102 CyborgMMO_GetSaveData().Rat = saveData | |
95 end | 103 end |
96 | 104 |
97 function CyborgMMO_Event(self, event, ...) | 105 function CyborgMMO_Event(self, event, ...) |
98 if event == "VARIABLES_LOADED" then | 106 if event == "VARIABLES_LOADED" then |
99 VarsLoaded = true | 107 VarsLoaded = true |