comparison CyborgMMO7.lua @ 6:43f45e032db8

Found a bug in the Combat binding lock down code, which was caused by the renames. Also renamed some of the locale strings in Localisation.lua
author madcatzinc@35b17cf1-18cd-47ff-9ca3-31d6b526ef09
date Tue, 12 Jun 2012 12:56:57 +0000
parents 8428fa7cf0e4
children da9c4373da48
comparison
equal deleted inserted replaced
5:8428fa7cf0e4 6:43f45e032db8
116 CyborgMMO_VarsLoaded = true; 116 CyborgMMO_VarsLoaded = true;
117 elseif(event == "PLAYER_ENTERING_WORLD") then 117 elseif(event == "PLAYER_ENTERING_WORLD") then
118 CyborgMMO_EnteredWorld = true; 118 CyborgMMO_EnteredWorld = true;
119 elseif(event == "PLAYER_ENTER_COMBAT") then 119 elseif(event == "PLAYER_ENTER_COMBAT") then
120 msg("PLAYER_ENTER_COMBAT"); 120 msg("PLAYER_ENTER_COMBAT");
121 Close(); 121 CyborgMMO_Close();
122 elseif(event == nil) then 122 elseif(event == nil) then
123 msg("Event is nil"); 123 msg("Event is nil");
124 else 124 else
125 msg("Event is " + event); 125 msg("Event is " + event);
126 end 126 end