Mon, 25 Apr 2016 13:51:58 -0400 |
Nenue |
- file name organizing
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Mon, 25 Apr 2016 03:32:34 -0400 |
Nenue |
Added tag r42-release for changeset 7a65ed86e4dd
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Sun, 24 Apr 2016 14:28:49 -0400 |
Nenue |
- prevent animation Play from firing more than once before block:Hide is called
r42-release
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Sun, 24 Apr 2016 14:15:25 -0400 |
Nenue |
- move block accessors into a new file
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Thu, 21 Apr 2016 16:43:37 -0400 |
Nenue |
- restore the previous QuestLogSelection after pulling for selection-restricted quest data; fixes icon mixups while quest map is open
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Thu, 21 Apr 2016 11:36:41 -0400 |
Nenue |
- module integration brought up to speed with current frame management structure
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Mon, 18 Apr 2016 07:56:23 -0400 |
Nenue |
- revised the tracker update function to build its complete data list up front and use the values as points of comparison for determining possible out of place blocks, which will be iterated over afterward to remove what wasn't re-used
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Sun, 17 Apr 2016 13:00:31 -0400 |
Nenue |
- attempts to solve the mystery of disappearing objectives
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Sun, 17 Apr 2016 11:07:48 -0400 |
Nenue |
- separated layout and data logic between Frame.lua and Update.lua
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Sun, 17 Apr 2016 00:21:45 -0400 |
Nenue |
- half solution to Update being fired multiple times during load
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Fri, 15 Apr 2016 17:01:06 -0400 |
Nenue |
- implementing structural revisions in bonus objectives
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Fri, 15 Apr 2016 07:01:40 -0400 |
Nenue |
- organize and display reward icons as a background hint
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Thu, 14 Apr 2016 19:39:05 -0400 |
Nenue |
- clean up method arguments
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Thu, 14 Apr 2016 17:11:13 -0400 |
Nenue |
- implement procedural block contents generation
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Wed, 13 Apr 2016 21:53:24 -0400 |
Nenue |
code collation cleaning
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