changeset 68:be5cea6e1e8f

- button size metrics - anchor adjustment for temp enchant - clean up call order - use secure hooks to directly catch Show/Hide for individual buttons
author Nenue
date Sun, 21 Aug 2016 07:09:10 -0400
parents f80ee484ac8a
children ebc18a7412a1
files Modules/BuffFrame.lua
diffstat 1 files changed, 133 insertions(+), 64 deletions(-) [+]
line wrap: on
line diff
--- a/Modules/BuffFrame.lua	Fri Aug 19 11:49:51 2016 -0400
+++ b/Modules/BuffFrame.lua	Sun Aug 21 07:09:10 2016 -0400
@@ -14,12 +14,22 @@
 local BUFF_BUTTON_SIZE = 48
 local BUFF_PROGRESS_SIZE = 4
 local BUFF_PROGRESS_INSET = 1
-local BUFF_BUTTON_ZOOM = 0
+local BUFF_BUTTON_ZOOM = .15
+local BORDER_SIZE_L = 0
+local BORDER_SIZE_R = 0
+local BORDER_SIZE_U = 1
+local BORDER_SIZE_D = 7
 
 
 local plugin = CreateFrame('Frame', 'VeneerBuffFrame', UIParent)
 local vn, print = LibStub("LibKraken").register(VeneerController, plugin)
+local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end
 
+local _G, UIParent = _G, UIParent
+local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat
+local floor, tonumber, format = math.floor, tonumber, string.format
+local UnitAura, GetTime, CreateFrame =  UnitAura, GetTime, CreateFrame
+local hooksecurefunc = hooksecurefunc
 
 local buttons = {}
 local buffTypes = {
@@ -52,6 +62,7 @@
 local pendingFrames = {}
 local anchors = {}
 local expirationCache = {}
+local visibility = {}
 
 local VeneerButton_OnHide = function(self)
   self:SetScript('OnDragStart', self.StartMoving)
@@ -71,8 +82,8 @@
 
 local GetVeneer = function(frame)
   local name = frame:GetName()
-  if not _G[name..'Veneer'] then
-
+  if not (_G[name..'Veneer'] and _G[name..'Underlay']) then
+    print('|cFF88FF00Creating', name,'Veneer')
     local veneer = CreateFrame('Frame', name..'Veneer', UIParent)
     local id = frame:GetID()
     veneer:SetAllPoints(frame)
@@ -96,6 +107,7 @@
     veneer.progress:Hide()
     veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6)
     veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1)
+    veneer.progress:SetHeight(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2))
 
     veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND')
     veneer.progress.bg:SetColorTexture(0,0,0,1)
@@ -103,8 +115,8 @@
 
     veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK')
     veneer.progress.fg:SetColorTexture(0,1,0,1)
-    veneer.progress.fg:SetPoint('BOTTOMLEFT', 1,1)
-    veneer.progress.fg:SetPoint('TOP', 0, -1)
+    veneer.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET)
+    veneer.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET)
 
     veneer.progress.status = veneer.progress:CreateFontString()
     veneer.progress.status:SetFontObject(VeneerNumberFont)
@@ -115,18 +127,120 @@
     veneer.cooldown:SetAllPoints(frame)
     veneer.cooldown:SetReverse(true)
 
+
+
+
+    local underlay = CreateFrame('Frame', name..'Underlay', UIParent)
+    underlay:Show()
+    underlay:SetFrameStrata('BACKGROUND')
+    local n = frame:GetNumPoints()
+    for i = 1, n do
+      underlay:SetPoint(frame:GetPoint(n))
+    end
+
+
+
+
+    veneer.border = underlay:CreateTexture(name..'VeneerBorder', 'BACKGROUND')
+    veneer.border:SetPoint('TOPLEFT', veneer, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U)
+    veneer.border:SetPoint('BOTTOMRIGHT', veneer, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D)
+    --veneer.border:SetColorTexture(0,1,0,1)
+    veneer.border:Show()
+
   end
 
 
-  return _G[name..'Veneer']
+  return _G[name..'Veneer'], _G[name..'Underlay']
 end
 
+
+-- Associates skinning elements with said button
+local SkinFrame = function(name)
+  local frame = _G[name ]
+  if skinnedFrames[frame] then
+    print('|cFFFF4400Attempting to skin a frame that already went through.|r')
+    return
+  end
+  print('|cFFFFFF00Adopting', name)
+
+  local icon = _G[name .. 'Icon']
+  local border = _G[name .. 'Border']
+  local count = _G[name .. 'Count']
+  local duration = _G[name .. 'Duration']
+  local slot = frame:GetID() or 0
+  local veneer, underlay = GetVeneer(frame)
+
+  skinnedFrames[frame] = frame
+  frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
+
+  local offset = BUFF_BUTTON_ZOOM/2
+  icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset)
+  if border then
+    border:Hide()
+    hooksecurefunc(border, 'SetVertexColor', function(frame, r, g, b, a)
+      frame:Hide()
+      print('|cFF0088FFborder:SetVertexColor|r', r,g,b,a)
+      veneer.border:SetColorTexture(r,g,b,a)
+    end)
+
+    local color = DebuffTypeColor["none"]
+    if aurasCache[frame] and aurasCache[frame][5] then
+      color = DebuffTypeColor[aurasCache[frame][5]]
+    end
+
+    veneer.border:SetColorTexture(color.r,color.g,color.b)
+  end
+  if duration then
+    duration:ClearAllPoints()
+    duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8)
+    duration:SetFontObject(VeneerNumberFont)
+    duration:SetDrawLayer('OVERLAY')
+
+  end
+
+
+  hooksecurefunc(frame, "Hide", function(self)
+    local isVisible = self:IsVisible()
+    if isVisible ~= visibility[self] then
+      visibility[self] = isVisible
+    end
+    veneer:Hide()
+    underlay:Hide()
+  end)
+
+  hooksecurefunc(frame, 'Show', function(self)
+    veneer:Show()
+    veneer.border:Show()
+    underlay:Show()
+    local isVisible = self:IsVisible()
+    if isVisible ~= visibility[self] then
+      print('|cFFFFFF00SHOW|r', self:GetName())
+      visibility[self] = isVisible
+    end
+  end)
+
+  anchors[frame] = veneer
+end
+
+local Aura_SetBorderColor = function(self, r,g,b,a) end
+local Aura_OnShow = function(self) end
+local Aura_OnHide = function(self) end
+
 --- Set widgets to reflect the passed parameters
 local UpdateVeneer = function (frame, duration, expires)
   local veneer = GetVeneer(frame)
+  -- is it a new button?
+  if not skinnedFrames[frame] then
+    SkinFrame(frame:GetName())
+  end
+
+  if frame.filter == 'HARMFUL' then
+
+    veneer.border:Show()
+  end
+
 
   if expires and duration then
-
     if duration ~= 0 then
       local startTime = (expires - duration)
       local endTime = expires or 0
@@ -143,7 +257,7 @@
         local nw = (w - (w * progress))
         if veneer.elapsed >= 0.25 then
 
-          print(t, startTime, floor(progress*100), w * progress, nw, w)
+          tprint(t, startTime, floor(progress*100), w * progress, nw, w)
           veneer.elapsed = 0.25 - veneer.elapsed
         end
         if (progress >= 1) or not frame:IsVisible() then
@@ -173,46 +287,6 @@
 end
 
 
--- Associates skinning elements with said button
-local SkinFrame = function(name)
-  local frame = _G[name ]
-  if skinnedFrames[frame] then
-    print('|cFFFF4400Attempting to skin a frame that already went through.|r')
-    return
-  end
-
-  local icon = _G[name .. 'Icon']
-  local border = _G[name .. 'Border']
-  local duration = _G[name .. 'Duration']
-  local slot = frame:GetID() or 0
-
-  tickCounter[frame] = (tickCounter[frame] or 0) + 1
-
-
-  print(tickCounter[frame], frame:GetName(), '|cFFFFFF00'..slot..'|r')
-  skinnedFrames[frame] = frame
-  frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE)
-
-  local offset = BUFF_BUTTON_ZOOM/2
-  icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset)
-  if border then
-    border:SetSize(50,50)
-  end
-  if duration then
-    duration:ClearAllPoints()
-    duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8)
-    duration:SetFontObject(VeneerNumberFont)
-    duration:SetDrawLayer('OVERLAY')
-
-  end
-
-  GetVeneer(frame)
-
-  anchors[frame] = veneer
-  print('Initializing', name)
-end
-
-
 --- Provides the number of changed indices for use in deciding between partial and full veneer updates
 local CacheCheck = function(frame, ...)
   aurasCache[frame] = aurasCache[frame] or {}
@@ -233,22 +307,25 @@
   local frame = _G[bName]
   if frame and frame:IsVisible() then
     tickCounter[frame] = (tickCounter[frame] or 0) + 1
+
+
+
     local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter))
+
     -- if the name or expirationTime changed
     if (cacheDiff >= 1) then
-      print(frame:GetName(), 'diff:', cacheDiff)
+      print('|cFFFF4400', frame:GetName(), 'diff:', cacheDiff)
       if not skinnedFrames[frame] then
         tinsert(pendingFrames, frame)
       end
       expirationCache[name] = frame.expirationTime
       print(unpack(aurasCache[frame]))
+
+
+
       UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7])
     end
 
-    -- is it a new button?
-    if not skinnedFrames[frame] then
-      SkinFrame(bName)
-    end
   end
 end
 
@@ -263,13 +340,13 @@
 
       -- re-apply custom anchors
     end
-    print(table.concat(todo, ', '))
+    print(tconcat(todo, ', '))
   end
   --BuffButton1
   --DebuffButton1
   --todo: separate frame groups and iterate over them at appropriate times
   if BuffButton1 then
-    --TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
+    TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0)
   end
 
 end
@@ -292,14 +369,6 @@
   frame.duration:SetVertexColor(1,1,1)
 end
 
-local visibility = {}
-local TempEnchantButton_OnHide = function(self)
-  local isVisible = self:IsVisible()
-  if isVisible ~= visibility[self] then
-    print('|cFFFFFF00HIDE|r', self:GetName())
-    visibility[self] = isVisible
-  end
-end
 
 -- Obtains the first instance of Tenchant use
 
@@ -350,8 +419,7 @@
 for i = 1, 3 do
 
   SkinFrame('TempEnchant'..i)
-  hooksecurefunc(_G['TempEnchant'..i], "Hide", TempEnchantButton_OnHide)
-
+  _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1)
 
 end