changeset 43:9480bd904f4c

- file name organizing
author Nenue
date Mon, 25 Apr 2016 13:51:58 -0400
parents c73051785f19
children 756e8aeb040b
files ObjectiveTracker/AchievementData.lua ObjectiveTracker/Achievements.lua ObjectiveTracker/AutoQuestPopupData.lua ObjectiveTracker/AutoQuestPopups.lua ObjectiveTracker/Block.lua ObjectiveTracker/BonusObjectiveData.lua ObjectiveTracker/BonusObjectives.lua ObjectiveTracker/Data.lua ObjectiveTracker/DefaultTracker.lua ObjectiveTracker/Layout.lua ObjectiveTracker/ObjectiveTracker.xml ObjectiveTracker/QuestData.lua ObjectiveTracker/Quests.lua ObjectiveTracker/ScenarioData.lua ObjectiveTracker/Scenarios.lua ObjectiveTracker/TrackerBlock.lua ObjectiveTracker/TrackerFrame.lua ObjectiveTracker/Update.lua ObjectiveTracker/Widgets.lua
diffstat 19 files changed, 2409 insertions(+), 2385 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/AchievementData.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,206 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/13/2016 7:48 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local band = bit.band
+local RemoveTrackedAchievement, GetAchievementLink = RemoveTrackedAchievement, GetAchievementLink
+local AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement = AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement
+local GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo = GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo
+local GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo = GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo
+local Default, Cheevs = T.DefaultHandler, T.Cheevs
+local wipe = table.wipe
+local print, bprint, lprint, iprint = B.print('Tracker'), B.print('Block'), B.print('Line'), B.print('iprint')
+
+--- Frame data
+Cheevs.UpdateObjectives = function(handler, block, block_schema)
+  -- if completed on another character, only show the heading for CHATLINK
+  if block.info.completed then
+    return 0, block_schema
+  end
+
+  if block.info.description then
+    handler:AddLine(block, block.info.description, nil, 'defalut')
+  end
+  local attachments = Default.UpdateObjectives(handler, block, block_schema)
+
+  return attachments, block_schema
+end
+
+Cheevs.UpdateLine = function(handler, block, data)
+  local print = lprint
+  local attachment
+  local text
+  local lineSchema = 'default'
+  print('  ', data.objectiveIndex,'|cFF'..handler.internalColor..'-|r', data.objectiveType, data.text)
+  if data.type == CRITERIA_TYPE_ACHIEVEMENT then
+    if data.value == 1 then
+      return nil, nil
+    end
+
+    text = data.text
+    lineSchema = (data.quantity == 1) and 'achievement_complete' or 'achievement'
+  elseif band(data.flags, 0x00000001) > 0 then
+    attachment = T.GetWidget(data, 'StatusBar', data.criteriaID)
+    attachment.format = "%d/%d"
+    attachment.value = data.value
+    attachment.maxValue = data.maxValue
+    attachment:SetParent(block)
+
+    print(attachment:GetNumPoints())
+    for i = 1, attachment:GetNumPoints() do
+      print('  ',attachment:GetPoint(i))
+    end
+    attachment.status:SetFormattedText("%d/%d", data.value, data.maxValue)
+    attachment:SetPoint('TOP', line, 'TOP')
+    lineSchema = 'progressbar'
+  else
+
+    text = format("%d/%d %s", data.value, data.maxValue, data.text)
+    lineSchema = 'default'
+  end
+  print('  |cFF'..handler.internalColor..'UpdateLine:|r', data.type, data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
+  return text, attachment, lineSchema
+end
+
+Cheevs.Select = function(self, block)
+  Cheevs.Link(self, block)
+  T:Update(self.updateReasonModule, block.info.cheevID)
+end
+
+Cheevs.Remove = function(self, block)
+
+  RemoveTrackedAchievement(block.info.cheevID)
+end
+Cheevs.OnMouseUp = function(self, button)
+
+  Default.OnMouseUp(self, button)
+end
+Cheevs.Link = function(self, block)
+  local achievementLink = GetAchievementLink(block.info.cheevID);
+  if ( achievementLink ) then
+    _G.ChatEdit_InsertLink(achievementLink);
+  end
+end
+
+--- Data accessors
+Cheevs.GetNumWatched = function(self, targetID, isNew)
+  local trackedList = {GetTrackedAchievements() }
+  local numWatched, numAll = #trackedList, #self.WatchList
+  print('    |cFF'..self.internalColor..'GetNumWatched:|r',self.name, numWatched, ' ('..numAll..' recorded)')
+  local start = 1
+  local limit = max(numAll, #trackedList)
+  if targetID then
+    if not isNew and self.Info[targetID] then
+      -- if it's only an update, we can limit the scope
+      start = self.Info[targetID].watchIndex
+      print('    |cFF'..self.internalColor..'GetNumWatched: limit selection to['..start..'-'..limit..']')
+      if self.InfoBlock[targetID] then
+        self.InfoBlock[targetID]:Hide()
+      end
+
+    end
+  end
+
+  for index = start, limit do
+    if index > numWatched then
+      self.WatchList[index] = nil
+      print('      % dropping watch entry #'..index)
+    else
+      local cheevID = trackedList[index]
+      if not self.Info[cheevID] then
+        self.Info[cheevID] = self:GetInfo(cheevID, index)
+      else
+        print('    |cFF'..self.internalColor..'GetInfo:', cheevID, 'already pulled')
+      end
+      self:GetObjectives(cheevID)
+
+      local info = self.Info[cheevID]
+      local watchBlock = self.WatchBlock[cheevID]
+
+      self.Info[cheevID].watchIndex = index
+      self.WatchList[index] = info
+    end
+  end
+
+  numAll = #self.WatchList
+  return numWatched, numAll, self.WatchList
+end
+Cheevs.GetInfo = function(self, cheevID, watchIndex)
+  --- step 1: confirm primary data and begin an entry if needed
+  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)
+  if not id then return nil end
+
+  print('      |cFF'..self.internalColor..'GetInfo: pulling', id..',', name, earnedBy)
+
+
+  self.Info[cheevID] = self.Info[cheevID] or {}
+  local c = self.Info[cheevID]
+  local rewards = {}
+
+  c.schema = 'achievement'
+  c.rewardInfo = rewards
+  c.type = 'Cheevs'
+  c.title = name
+  c.points = points
+  c.completed = completed
+  c.month = month
+  c.day = day
+  c.year = year
+  c.description = description
+  c.flags = flags
+  c.icon = icon
+  c.rewardText = rewardText
+  c.isGuildAch = isGuildAch
+  c.wasEarnedByMe = wasEarnedByMe
+  c.earnedBy = earnedBy
+
+  local tagInfo = {}
+  c.tagInfo = tagInfo
+  c.watchIndex = watchIndex
+  c.id = cheevID
+  c.cheevID = cheevID
+
+  self.Info[cheevID] = c
+  self.WatchInfo[watchIndex] = c
+  return c
+end
+
+Cheevs.GetObjectives = function(self, cheevID)
+  local c = self.Info[cheevID]
+  c.numObjectives = GetAchievementNumCriteria(cheevID)
+  c.objectives = c.objectives or {}
+  for i = 1, c.numObjectives do
+    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
+    local line = c.objectives[i] or {}
+    line.objectiveIndex = i
+    line.cheevID = cheevID
+    line.text = description
+    line.type = type
+    line.finished = completed
+    line.value = quantity
+    line.maxValue = requiredQuantity
+    line.characterName = characterName
+    line.flags = flags
+    line.assetID = assetID
+    line.quantityString = quantityString
+    line.criteriaID = criteriaID
+    c.objectives[i] = line
+
+    print('        |cFF'..self.internalColor..'GetObjectives:|r', i, format('|cFF0088FF%02X|r(%d)', type, type), format('|cFF88FF00%01X|r', flags or 0), '|cFF00FF00'..tostring(quantity)..'|r/|cFF00FF00'.. tostring(requiredQuantity)..'|r', '"|cFF88FF00'..tostring(description)..'|r"')
+  end
+end
+
+
+Cheevs.Open = function(self, block)
+
+  if ( not _G.AchievementFrame ) then
+    _G.AchievementFrame_LoadUI();
+  end
+  if ( not _G.AchievementFrame:IsShown() ) then
+    _G.AchievementFrame_ToggleAchievementFrame();
+  end
+  _G.AchievementFrame_SelectAchievement(block.info.cheevID);
+end
--- a/ObjectiveTracker/Achievements.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,206 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/13/2016 7:48 PM
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local band = bit.band
-local RemoveTrackedAchievement, GetAchievementLink = RemoveTrackedAchievement, GetAchievementLink
-local AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement = AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement
-local GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo = GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo
-local GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo = GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo
-local Default, Cheevs = T.DefaultHandler, T.Cheevs
-local wipe = table.wipe
-local print, bprint, lprint, iprint = B.print('Tracker'), B.print('Block'), B.print('Line'), B.print('iprint')
-
---- Frame data
-Cheevs.UpdateObjectives = function(handler, block, block_schema)
-  -- if completed on another character, only show the heading for CHATLINK
-  if block.info.completed then
-    return 0, block_schema
-  end
-
-  if block.info.description then
-    handler:AddLine(block, block.info.description, nil, 'defalut')
-  end
-  local attachments = Default.UpdateObjectives(handler, block, block_schema)
-
-  return attachments, block_schema
-end
-
-Cheevs.UpdateLine = function(handler, block, data)
-  local print = lprint
-  local attachment
-  local text
-  local lineSchema = 'default'
-  print('  ', data.objectiveIndex,'|cFF'..handler.internalColor..'-|r', data.objectiveType, data.text)
-  if data.type == CRITERIA_TYPE_ACHIEVEMENT then
-    if data.value == 1 then
-      return nil, nil
-    end
-
-    text = data.text
-    lineSchema = (data.quantity == 1) and 'achievement_complete' or 'achievement'
-  elseif band(data.flags, 0x00000001) > 0 then
-    attachment = T.GetWidget(data, 'StatusBar', data.criteriaID)
-    attachment.format = "%d/%d"
-    attachment.value = data.value
-    attachment.maxValue = data.maxValue
-    attachment:SetParent(block)
-
-    print(attachment:GetNumPoints())
-    for i = 1, attachment:GetNumPoints() do
-      print('  ',attachment:GetPoint(i))
-    end
-    attachment.status:SetFormattedText("%d/%d", data.value, data.maxValue)
-    attachment:SetPoint('TOP', line, 'TOP')
-    lineSchema = 'progressbar'
-  else
-
-    text = format("%d/%d %s", data.value, data.maxValue, data.text)
-    lineSchema = 'default'
-  end
-  print('  |cFF'..handler.internalColor..'UpdateLine:|r', data.type, data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
-  return text, attachment, lineSchema
-end
-
-Cheevs.Select = function(self, block)
-  Cheevs.Link(self, block)
-  T:Update(self.updateReasonModule, block.info.cheevID)
-end
-
-Cheevs.Remove = function(self, block)
-
-  RemoveTrackedAchievement(block.info.cheevID)
-end
-Cheevs.OnMouseUp = function(self, button)
-
-  Default.OnMouseUp(self, button)
-end
-Cheevs.Link = function(self, block)
-  local achievementLink = GetAchievementLink(block.info.cheevID);
-  if ( achievementLink ) then
-    _G.ChatEdit_InsertLink(achievementLink);
-  end
-end
-
---- Data accessors
-Cheevs.GetNumWatched = function(self, targetID, isNew)
-  local trackedList = {GetTrackedAchievements() }
-  local numWatched, numAll = #trackedList, #self.WatchList
-  print('    |cFF'..self.internalColor..'GetNumWatched:|r',self.name, numWatched, ' ('..numAll..' recorded)')
-  local start = 1
-  local limit = max(numAll, #trackedList)
-  if targetID then
-    if not isNew and self.Info[targetID] then
-      -- if it's only an update, we can limit the scope
-      start = self.Info[targetID].watchIndex
-      print('    |cFF'..self.internalColor..'GetNumWatched: limit selection to['..start..'-'..limit..']')
-      if self.InfoBlock[targetID] then
-        self.InfoBlock[targetID]:Hide()
-      end
-
-    end
-  end
-
-  for index = start, limit do
-    if index > numWatched then
-      self.WatchList[index] = nil
-      print('      % dropping watch entry #'..index)
-    else
-      local cheevID = trackedList[index]
-      if not self.Info[cheevID] then
-        self.Info[cheevID] = self:GetInfo(cheevID, index)
-      else
-        print('    |cFF'..self.internalColor..'GetInfo:', cheevID, 'already pulled')
-      end
-      self:GetObjectives(cheevID)
-
-      local info = self.Info[cheevID]
-      local watchBlock = self.WatchBlock[cheevID]
-
-      self.Info[cheevID].watchIndex = index
-      self.WatchList[index] = info
-    end
-  end
-
-  numAll = #self.WatchList
-  return numWatched, numAll, self.WatchList
-end
-Cheevs.GetInfo = function(self, cheevID, watchIndex)
-  --- step 1: confirm primary data and begin an entry if needed
-  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)
-  if not id then return nil end
-
-  print('      |cFF'..self.internalColor..'GetInfo: pulling', id..',', name, earnedBy)
-
-
-  self.Info[cheevID] = self.Info[cheevID] or {}
-  local c = self.Info[cheevID]
-  local rewards = {}
-
-  c.schema = 'achievement'
-  c.rewardInfo = rewards
-  c.type = 'Cheevs'
-  c.title = name
-  c.points = points
-  c.completed = completed
-  c.month = month
-  c.day = day
-  c.year = year
-  c.description = description
-  c.flags = flags
-  c.icon = icon
-  c.rewardText = rewardText
-  c.isGuildAch = isGuildAch
-  c.wasEarnedByMe = wasEarnedByMe
-  c.earnedBy = earnedBy
-
-  local tagInfo = {}
-  c.tagInfo = tagInfo
-  c.watchIndex = watchIndex
-  c.id = cheevID
-  c.cheevID = cheevID
-
-  self.Info[cheevID] = c
-  self.WatchInfo[watchIndex] = c
-  return c
-end
-
-Cheevs.GetObjectives = function(self, cheevID)
-  local c = self.Info[cheevID]
-  c.numObjectives = GetAchievementNumCriteria(cheevID)
-  c.objectives = c.objectives or {}
-  for i = 1, c.numObjectives do
-    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
-    local line = c.objectives[i] or {}
-    line.objectiveIndex = i
-    line.cheevID = cheevID
-    line.text = description
-    line.type = type
-    line.finished = completed
-    line.value = quantity
-    line.maxValue = requiredQuantity
-    line.characterName = characterName
-    line.flags = flags
-    line.assetID = assetID
-    line.quantityString = quantityString
-    line.criteriaID = criteriaID
-    c.objectives[i] = line
-
-    print('        |cFF'..self.internalColor..'GetObjectives:|r', i, format('|cFF0088FF%02X|r(%d)', type, type), format('|cFF88FF00%01X|r', flags or 0), '|cFF00FF00'..tostring(quantity)..'|r/|cFF00FF00'.. tostring(requiredQuantity)..'|r', '"|cFF88FF00'..tostring(description)..'|r"')
-  end
-end
-
-
-Cheevs.Open = function(self, block)
-
-  if ( not _G.AchievementFrame ) then
-    _G.AchievementFrame_LoadUI();
-  end
-  if ( not _G.AchievementFrame:IsShown() ) then
-    _G.AchievementFrame_ToggleAchievementFrame();
-  end
-  _G.AchievementFrame_SelectAchievement(block.info.cheevID);
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/AutoQuestPopupData.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,63 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/13/2016 7:49 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local print = B.print('Info')
+local lprint = B.print('Line')
+local AutoQuest, Quest = T.AutoQuest, T.Quest
+local ShowQuestOffer, ShowQuestComplete, RemoveAutoQuestPopUp = ShowQuestOffer, ShowQuestComplete, RemoveAutoQuestPopUp
+local GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetQuestLogIndexByID, GetQuestLogTitle = GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetQuestLogIndexByID, GetQuestLogTitle
+--- Data retrieval
+function AutoQuest:GetNumWatched ()
+  if true then return 0, 0, nil end
+  print(self.name, self)
+  --Quest:GetNumWatched()
+  self.numWatched = GetNumAutoQuestPopUps()
+
+  return self.numWatched
+end
+AutoQuest.GetInfo = function(self, popupIndex)
+
+
+  local questID, type = GetAutoQuestPopUp(popupIndex)
+  local questLogIndex = GetQuestLogIndexByID(questID)
+  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex)
+
+  self.Info[questID] = self.Info[questID] or {}
+  local popup = self.Info[questID]
+  popup.questID = questID
+  popup.id = questID
+  popup.title = title
+  popup.description = type
+  popup.popupType = type
+  popup.logIndex = questLogIndex
+  popup.popupIndex = popupIndex
+
+  self.Info[questID] = popup
+  self.WatchInfo[popupIndex] = popup
+
+
+  return self.Info[questID]
+end
+
+AutoQuest.UpdateObjectives = function(handler, block)
+  local print = lprint
+  if block.info.type == 'OFFER' then
+    block.status:SetText(T.strings.CLICK_TO_ACCEPT)
+  end
+end
+
+AutoQuest.Select = function(handler, block)
+
+  if block.info.popupType == 'OFFER'  then
+    ShowQuestOffer(block.info.logIndex)
+  else
+    ShowQuestComplete(block.info.logIndex)
+  end
+  RemoveAutoQuestPopUp(block.info.questID)
+end
+
+AutoQuest.Link = T.Quest.Link
--- a/ObjectiveTracker/AutoQuestPopups.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,63 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/13/2016 7:49 PM
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local print = B.print('Info')
-local lprint = B.print('Line')
-local AutoQuest, Quest = T.AutoQuest, T.Quest
-local ShowQuestOffer, ShowQuestComplete, RemoveAutoQuestPopUp = ShowQuestOffer, ShowQuestComplete, RemoveAutoQuestPopUp
-local GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetQuestLogIndexByID, GetQuestLogTitle = GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetQuestLogIndexByID, GetQuestLogTitle
---- Data retrieval
-function AutoQuest:GetNumWatched ()
-  if true then return 0, 0, nil end
-  print(self.name, self)
-  --Quest:GetNumWatched()
-  self.numWatched = GetNumAutoQuestPopUps()
-
-  return self.numWatched
-end
-AutoQuest.GetInfo = function(self, popupIndex)
-
-
-  local questID, type = GetAutoQuestPopUp(popupIndex)
-  local questLogIndex = GetQuestLogIndexByID(questID)
-  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex)
-
-  self.Info[questID] = self.Info[questID] or {}
-  local popup = self.Info[questID]
-  popup.questID = questID
-  popup.id = questID
-  popup.title = title
-  popup.description = type
-  popup.popupType = type
-  popup.logIndex = questLogIndex
-  popup.popupIndex = popupIndex
-
-  self.Info[questID] = popup
-  self.WatchInfo[popupIndex] = popup
-
-
-  return self.Info[questID]
-end
-
-AutoQuest.UpdateObjectives = function(handler, block)
-  local print = lprint
-  if block.info.type == 'OFFER' then
-    block.status:SetText(T.strings.CLICK_TO_ACCEPT)
-  end
-end
-
-AutoQuest.Select = function(handler, block)
-
-  if block.info.popupType == 'OFFER'  then
-    ShowQuestOffer(block.info.logIndex)
-  else
-    ShowQuestComplete(block.info.logIndex)
-  end
-  RemoveAutoQuestPopUp(block.info.questID)
-end
-
-AutoQuest.Link = T.Quest.Link
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/Block.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,191 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/24/2016 11:30 AM
+--- These functions deal with propagating and managing block/line templates
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, tostring = _G, ipairs, max, tostring
+local tinsert, tremove, tContains = table.insert, table.remove, tContains
+local Default = T.DefaultHandler
+local CreateFrame = CreateFrame
+local print = B.print('Layout')
+local bprint = B.print('Block')
+local lprint = B.print('Layout')
+local fprint = B.print('Frame')
+local used, free
+
+local blockFadeOut_OnPlay = function(self)
+  fprint(self:GetName(), '|cFF00FF00PLAY|r', debugstack(1,3,1))
+end
+local blockFadeOut_OnFinished = function(self)
+  fprint(self:GetName(), '|cFF00FF00FINISHED|r', debugstack(1,3, 1))
+end
+
+local tMove = function(source, dest, frame)
+  -- if it's already in the stack, sanity check source stack
+  local removed
+  if tContains(dest, frame) then
+    for i, entry in ipairs(source) do
+      if entry == frame then
+        removed = i
+        tremove(source, i)
+        break
+      end
+    end
+    -- still need to resolve position
+    for i, entry in ipairs(dest) do
+      if entry == frame then
+          bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. i..']')
+          return i
+      end
+    end
+  else
+  -- if it's not, then pull from source stack
+    for i, entry in ipairs(source) do
+      if entry == frame then
+        removed = i
+        tremove(source, i)
+        break
+      end
+    end
+    tinsert(dest, frame)
+    bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. #dest..']')
+    return #dest
+  end
+end
+
+
+--- Creates or retrieves a complete line data object
+function Default:GetLine (block, lineIndex)
+  local print = lprint
+  local blockIndex = block.index
+  local lines = block.lines
+  if not lineIndex then
+    lineIndex = block.currentLine + 1
+    print('        |cFFFFFF00generating a frame')
+  end
+
+  block.numLines = max(block.numLines, lineIndex)
+
+  if not lines[lineIndex] then
+    print('     |cFF00FF88created line #'..lineIndex..' from for '..self.name..' block #'..blockIndex)
+    lines[lineIndex] = CreateFrame('Frame', 'Vn'..self.name .. blockIndex..'ObjectiveLine'..lineIndex, block, 'VeneerTrackerObjective')
+    local line = lines[lineIndex]
+    line.index = lineIndex
+    line.height = 0
+    line.schema = ''
+    B.SetConfigLayers(line)
+
+    if debug then
+      for _, region in ipairs(lines[lineIndex].debug) do
+        region:Show()
+      end
+    end
+
+  end
+  return lines[lineIndex]
+end
+
+
+
+--- Creates or retrieves a complete block frame object
+--- todo: make it use data index to avoid re-coloring every block
+function Default:GetBlock (index)
+  local print = bprint
+  print('|cFF0088FF'..self.name..':GetBlock', index)
+  local block = self.InfoBlock[index]
+  local used = self.usedBlocks
+  local free = self.freeBlocks
+
+  if block then
+    print(block.info.id, index)
+  end
+
+  -- if the frame entry is still good, sort heaps
+  if block and block.info.id == index then
+    block.posIndex = tMove(free, used, block)
+    print('  |cFFFFFF00using '..self.name..'|r.|cFF00FFBBusedBlocks['..tostring(block.posIndex)..'] ('.. block:GetName()..', "'..tostring(block.info.title)..'")')
+  else
+    local source = 'cache'
+    if #self.freeBlocks >= 1 then
+      block = tremove(self.freeBlocks)
+      print(' |cFF00FF00 assigning from free heap', block:GetName())
+    else
+
+      local blockIndex = (#self.usedBlocks + #self.freeBlocks) + 1
+      block = CreateFrame('Frame', 'Veneer'..tostring(self)..'Block'..blockIndex, self.frame, 'VeneerTrackerBlock')
+      --block:SetParent()
+      block.schema = ''
+      block.lines = {}
+      block.numLines = 0
+      block.currentLine = 0
+      block.attachmentHeight = 0
+      block.offset = 0
+      B.SetConfigLayers(block)
+      --- methods for event handlers
+      block.Select = self.Select
+      block.Open = self.Open
+      block.Remove = self.Remove
+      block.Link = self.Link
+      block.clickZone:SetScript('OnMouseUp', function(frame, ...) self.OnMouseUp(block, ...) end)
+      block.clickZone:SetScript('OnMouseDown', function(frame, ...) self.OnMouseDown(block, ...) end)
+      block:ClearAllPoints()
+      block.index = blockIndex
+      block.blockFadeOut:SetScript('OnPlay', blockFadeOut_OnPlay)
+      source = 'new'
+    end
+    self.InfoBlock[index] = block
+    block.posIndex = tMove(free, used, block)
+    print('  |cFF00FF00('..source..')|r |cFF0088FF'..self.name..'|r.|cFF00FFBBusedBlocks['..block.posIndex..'] =|r', block:GetName())
+  end
+  block.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
+  block:SetScript('OnHide', function(self)
+    fprint(self:GetName(), '|cFF00FF00HIDE|r', debugstack(1,3,1))
+    if(self.DebugTab:IsShown()) then
+      self.DebugTab:Hide()
+    end
+    self.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
+    self.isAnimating = nil
+  end)
+  print('  used/free: |cFFFFFF00' .. #self.usedBlocks .. '|r/|cFF00FFFF'..#self.freeBlocks ..'|r')
+  return block
+end
+
+--- begins a blockFadeOut animation and fires FreeBlock when that's done
+function Default:ClearBlock (block)
+  -- double ensure multiple finish scripts from firing
+  if block.isAnimating then
+    return
+  end
+  block.isAnimating = true
+  block.blockFadeOut:SetScript('OnFinished', nil)
+  block.blockFadeOut:SetScript('OnFinished', function(anim)
+    --@debug@
+    fprint(anim:GetName(), '|cFFFFFF00FINISHED|r', debugstack())--@end-debug@
+    anim:SetScript('OnFinished', blockFadeOut_OnFinished)
+    self:FreeBlock(block)
+    block.isAnimating = nil
+  end)
+  block.blockFadeOut:Play()
+end
+
+--- fired by OnFinished scripts; does the actual table swapping
+function Default:FreeBlock(block)
+  bprint('|cFFFF4400FreeBlock|r', block:GetName())
+  local used = self.usedBlocks
+  local free = self.freeBlocks
+  tMove(used, free, block)
+
+  bprint('  |cFFFF4444used/free:|r |cFFFFFF00' .. #used .. '|r/|cFF00FFFF'..#free ..'|r')
+
+  block:Hide()
+  local animations = {block:GetAnimationGroups() }
+  for i, animGroup in ipairs(animations) do
+    bprint('  animGroup', i,  animGroup:GetName())
+    animGroup:Stop()
+  end
+
+  T:Update(self.updateReasonsModule)
+end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/BonusObjectiveData.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,311 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/13/2016 7:48 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local Default, Quest = T.DefaultHandler, T.Quest
+local print = B.print('Tracker')
+local lprint = B.print('Line')
+local iprint = B.print('Info')
+local Bonus = T.Bonus
+
+local UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo = UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo
+local GetMapNameByID, GetCurrentMapAreaID = GetMapNameByID, GetCurrentMapAreaID
+local tinsert, ipairs, pairs, tostring, wipe = tinsert, ipairs, pairs, tostring, table.wipe
+local GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime = GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime
+local TASK_DISPLAY_TEST = 1 -- 1: normal (is nearby or on the map) 2: strict (is nearby) 3: data exists
+
+--- Holds data for recently completed tasks
+local completedTasks = {}
+
+--- Returns a tasks table modified to include recently completed objectives
+local InternalGetTasksTable = function()
+  local print = Bonus.print
+  local char = UnitName("player")
+  local realm = GetRealmName()
+  local tasks = GetTasksTable()
+
+  for questID, data in pairs(Bonus.Info) do
+    print('GetTasksTable', questID, #data.objectives)
+    for i, o in ipairs(data.objectives) do
+      print('GetTasksTable', questID, i, o.text)
+    end
+  end
+
+  for questID, data in pairs(completedTasks) do
+    if questID > 0  then
+      local found = false
+      for i = 1, #tasks do
+        if tasks[i] == questID then
+          found = true
+          break
+        end
+      end
+      -- if it's not part of the current table, then try to insert it where it was last found
+      if not found then
+        if data.watchIndex < #tasks then
+          tinsert(tasks, data.watchIndex, data)
+        else
+          tinsert(tasks, data)
+        end
+      end
+    end
+  end
+  return tasks
+end
+
+--- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
+
+local InternalGetTaskInfo = function(questID)
+  if completedTasks[questID] then
+    -- if it's a recently completed task, use the information stored for it
+    return true, true, #completedTasks[questID].objectives
+  else
+    return GetTaskInfo(questID)
+  end
+end
+
+--- Same as above but for the objective entries
+local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
+  if ( completedTasks[questID] ) then
+    print('using internal data')
+    return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
+  else
+    return GetQuestObjectiveInfo(questID, objectiveIndex, false);
+  end
+end
+
+--- end redundant copy of silliness
+------------------------------------------------------------------------------------------
+
+Bonus.Completed = {}
+Bonus.POI = {}
+Bonus.Scenario = {}
+Bonus.QuestBlock = {}
+Bonus.WatchInfo = {}
+
+local function CanShowTask(isInArea, isOnMap, existingTask, numObjectives)
+  if TASK_DISPLAY_TEST == 1 then
+    return (isInArea)
+  elseif TASK_DISPLAY_TEST == 2 then
+    return (isInArea and(isOnMap and existingTask))
+  elseif TASK_DISPLAY_TEST == 3 then
+    return true
+  end
+end
+
+function Bonus:GetNumWatched ()
+
+  local print = self.print
+  print(self.name, self)
+
+  local tasks = InternalGetTasksTable()
+  local numWatched = 0
+  local numAll = 0
+  local existingTasks = {}
+  wipe(self.WatchList)
+  print('|cFF'..self.internalColor..'Bonus.GetNumWatched()|r', #tasks)
+  print('InternalGetTaskInfo')
+
+  for i, questID in ipairs(tasks) do
+    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
+    local existingTask = self.InfoBlock[questID]
+    local displayObjectiveHeader = false;
+    local displayTask = CanShowTask(isInArea, isOnMap, existingTask)
+    if displayTask then
+      print('TaskInfo', '|cFF00FF00showable objective list', questID)
+      self.Info[questID] = self.Info[questID] or {}
+
+      local t = self.Info[questID]
+      if (isOnMap or isInArea) and existingTask then
+        t.areaID = GetCurrentMapAreaID()
+        local _
+        t.mapName, _, _, t.isMicroDungeon, t.microDungeonMapName = GetMapInfo()
+        print('InternalGetTaskInfo', 'map data', t.areaID, t.mapName)
+      end
+
+      local taskTitle
+      t.id = questID
+      t.objectives = {}
+      local isComplete = true;
+      for objectiveIndex = 1, numObjectives do
+        local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
+        displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
+        if not taskTitle then
+          if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then
+            taskTitle = text
+            text = ''
+          end
+        end
+
+
+        print('TaskObjective', text, objectiveType, finished, displayAsObjective)
+        t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or  {}
+        local  o = t.objectives[objectiveIndex]
+
+        o.index = objectiveIndex
+        o.text = text
+        o.type = objectiveType
+        o.finished = finished
+        o.displayAsObjective = displayAsObjective
+        isComplete = (isComplete and finished)
+      end
+
+      T.SetRewards(t, questID)
+
+      -- didn't get a name from progress bar? what about area name
+      if not taskTitle then
+        if isInArea then
+          taskTitle = GetMapNameByID(GetCurrentMapAreaID())
+        end
+      end
+      t.numObjectives = numObjectives
+      t.isInArea = isInArea
+      t.isOnMap = isOnMap
+      t.existingTask = existingTask
+      t.questID = questID
+      t.id = questID
+      t.taskIndex = i
+      t.title = taskTitle
+      t.isComplete = isComplete
+      self.WatchList[i] = t
+    elseif existingTask then
+      print('TaskInfo', '|cFFFF4400hideable task', questID)
+      existingTask:Hide()
+    end
+
+
+    print ('TaskInfo', i, '|cFFFFFF00'.. questID..'|r', '('..(isInArea and '|cFF88FF88' or '|cFF666666') .. 'isInArea|r', 'AND', (isOnMap and '|cFF88FF88' or '|cFF666666') .. 'isOnMap|r)', 'OR', (existingTask and '|cFF88FF88' or '|cFF666666') .. 'existingTask|r', (displayTask and '|cFF00FF00show|r' or '|cFFFF4400hide|r'))
+  end
+
+
+  self.numWatched = #self.WatchList
+  self.numAll = #existingTasks
+  return self.numWatched, self.numWatched, self.WatchList
+end
+
+Bonus.OnEvent = function(block, event, ...)
+  if event == 'QUEST_LOG_UPDATE' then
+    local info = block.info
+
+    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(info.questID)
+    if not CanShowTask(isInArea, isOnMap, block, numObjectives) then
+      block:Hide()
+    end
+  end
+end
+
+Bonus.GetBlock = function(self, index)
+  local block = Default.GetBlock(self, index)
+  block:SetScript('OnEvent', self.OnEvent)
+  block:RegisterEvent('QUEST_LOG_UPDATE')
+  return block
+end
+
+--- info cleanup done when  turn-ins are detected
+Bonus.OnTurnIn = function(self, block, questID, xp, money)
+  --[=[
+  local info = self.Info[questID]
+  if info.rewardInfo and #info.rewardInfo >= 1 then
+    for i, reward in ipairs(info.rewardInfo) do
+      --[[
+        type = 'item',
+        index = i ,
+        name = name,
+        texture = texture,
+        count = count,
+        quality = quality,
+        isUsable = isUsable
+       ]]
+      print(' reward ', i, ' ', reward.type, reward.name, reward.count)
+
+    end
+  end
+
+  print('|cFFFF8800'..block:GetName()..':OnTurnIn call', questID, xp, money)
+  local savedTasks = B.Conf.TasksLog or {}
+
+  info.completedTime = GetTime()
+  info.animate = true
+  T.SetAnimate(self.updateReasonModule)
+  savedTasks[questID] = {
+    id = questID,
+    title = info.title,
+    finished = true,
+    numObjectives = info.numObjectives,
+    objectives = info.objectives,
+    rewardInfo = info.rewardInfo,
+  }
+  B.Conf.TasksLog = savedTasks
+
+  print(' ## CONF TASKLOG ##')
+  for i, t in pairs(savedTasks[questID]) do
+    print('    |cFFFFFF00'.. tostring(i)..'|r', t)
+
+  end
+  for o, j in ipairs(savedTasks[questID].objectives) do
+    print('     |cFF00FFFF#'.. o ..'|r', j.type, j.finished)
+  end
+
+  print('adding', info.title, 'to cache')
+  --]=]
+end
+
+Bonus.GetInfo = function(self, taskIndex)
+  print(self.name, self)
+  return self.WatchInfo[taskIndex]
+end
+
+
+
+--- Update hooks
+Bonus.UpdateObjectives = function(handler, block, blockSchema)
+  block.schema = blockSchema or 'default'
+  local info = block.info
+  block.title:SetText(info.title)
+
+
+  Default.UpdateObjectives(handler, block)
+  return blockSchema
+end
+
+Bonus.UpdateLine = function(handler, block, data)
+  local info = block.info
+  local print = lprint
+  local text, attachment = '', nil
+  if data.type == 'progressbar' then
+    print('    |cFFFF44DDpercent='..tostring(GetQuestProgressBarPercent(info.questID)))
+    local percent = 100
+    if not data.finished then
+      percent = GetQuestProgressBarPercent(info.questID)
+    end
+    data.value = percent
+    data.maxValue = 100
+
+    attachment = T.GetWidget(data, 'StatusBar', info.questID..'-'..data.index)
+    attachment:SetParent(block)
+    print(attachment:GetNumPoints())
+    for i = 1, attachment:GetNumPoints() do
+      print('  ',attachment:GetPoint(i))
+    end
+
+    attachment.value = percent
+    attachment.maxValue = 100
+    attachment.status:SetFormattedText(PERCENTAGE_STRING, percent)
+    --attachment:SetParent(handler.frame)
+    --print(attachment.status:GetText())
+    print('    |cFFFF0022** text:|r', data.text, '|cFFFF0022value:|r', data.value, '|cFFFF0022max:|r', data.maxValue)
+  end
+  text = data.text
+  return text, attachment, 'default'
+end
+
+Bonus.Select = function(handler, block)
+  print(handler, block)
+  handler:OnTurnIn(block, block.info.questID)
+end
+Bonus.Remove = function(self)
+
+end
\ No newline at end of file
--- a/ObjectiveTracker/BonusObjectives.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,311 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/13/2016 7:48 PM
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local Default, Quest = T.DefaultHandler, T.Quest
-local print = B.print('Tracker')
-local lprint = B.print('Line')
-local iprint = B.print('Info')
-local Bonus = T.Bonus
-
-local UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo = UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo
-local GetMapNameByID, GetCurrentMapAreaID = GetMapNameByID, GetCurrentMapAreaID
-local tinsert, ipairs, pairs, tostring, wipe = tinsert, ipairs, pairs, tostring, table.wipe
-local GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime = GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime
-local TASK_DISPLAY_TEST = 1 -- 1: normal (is nearby or on the map) 2: strict (is nearby) 3: data exists
-
---- Holds data for recently completed tasks
-local completedTasks = {}
-
---- Returns a tasks table modified to include recently completed objectives
-local InternalGetTasksTable = function()
-  local print = Bonus.print
-  local char = UnitName("player")
-  local realm = GetRealmName()
-  local tasks = GetTasksTable()
-
-  for questID, data in pairs(Bonus.Info) do
-    print('GetTasksTable', questID, #data.objectives)
-    for i, o in ipairs(data.objectives) do
-      print('GetTasksTable', questID, i, o.text)
-    end
-  end
-
-  for questID, data in pairs(completedTasks) do
-    if questID > 0  then
-      local found = false
-      for i = 1, #tasks do
-        if tasks[i] == questID then
-          found = true
-          break
-        end
-      end
-      -- if it's not part of the current table, then try to insert it where it was last found
-      if not found then
-        if data.watchIndex < #tasks then
-          tinsert(tasks, data.watchIndex, data)
-        else
-          tinsert(tasks, data)
-        end
-      end
-    end
-  end
-  return tasks
-end
-
---- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
-
-local InternalGetTaskInfo = function(questID)
-  if completedTasks[questID] then
-    -- if it's a recently completed task, use the information stored for it
-    return true, true, #completedTasks[questID].objectives
-  else
-    return GetTaskInfo(questID)
-  end
-end
-
---- Same as above but for the objective entries
-local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
-  if ( completedTasks[questID] ) then
-    print('using internal data')
-    return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
-  else
-    return GetQuestObjectiveInfo(questID, objectiveIndex, false);
-  end
-end
-
---- end redundant copy of silliness
-------------------------------------------------------------------------------------------
-
-Bonus.Completed = {}
-Bonus.POI = {}
-Bonus.Scenario = {}
-Bonus.QuestBlock = {}
-Bonus.WatchInfo = {}
-
-local function CanShowTask(isInArea, isOnMap, existingTask, numObjectives)
-  if TASK_DISPLAY_TEST == 1 then
-    return (isInArea)
-  elseif TASK_DISPLAY_TEST == 2 then
-    return (isInArea and(isOnMap and existingTask))
-  elseif TASK_DISPLAY_TEST == 3 then
-    return true
-  end
-end
-
-function Bonus:GetNumWatched ()
-
-  local print = self.print
-  print(self.name, self)
-
-  local tasks = InternalGetTasksTable()
-  local numWatched = 0
-  local numAll = 0
-  local existingTasks = {}
-  wipe(self.WatchList)
-  print('|cFF'..self.internalColor..'Bonus.GetNumWatched()|r', #tasks)
-  print('InternalGetTaskInfo')
-
-  for i, questID in ipairs(tasks) do
-    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
-    local existingTask = self.InfoBlock[questID]
-    local displayObjectiveHeader = false;
-    local displayTask = CanShowTask(isInArea, isOnMap, existingTask)
-    if displayTask then
-      print('TaskInfo', '|cFF00FF00showable objective list', questID)
-      self.Info[questID] = self.Info[questID] or {}
-
-      local t = self.Info[questID]
-      if (isOnMap or isInArea) and existingTask then
-        t.areaID = GetCurrentMapAreaID()
-        local _
-        t.mapName, _, _, t.isMicroDungeon, t.microDungeonMapName = GetMapInfo()
-        print('InternalGetTaskInfo', 'map data', t.areaID, t.mapName)
-      end
-
-      local taskTitle
-      t.id = questID
-      t.objectives = {}
-      local isComplete = true;
-      for objectiveIndex = 1, numObjectives do
-        local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
-        displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
-        if not taskTitle then
-          if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then
-            taskTitle = text
-            text = ''
-          end
-        end
-
-
-        print('TaskObjective', text, objectiveType, finished, displayAsObjective)
-        t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or  {}
-        local  o = t.objectives[objectiveIndex]
-
-        o.index = objectiveIndex
-        o.text = text
-        o.type = objectiveType
-        o.finished = finished
-        o.displayAsObjective = displayAsObjective
-        isComplete = (isComplete and finished)
-      end
-
-      T.SetRewards(t, questID)
-
-      -- didn't get a name from progress bar? what about area name
-      if not taskTitle then
-        if isInArea then
-          taskTitle = GetMapNameByID(GetCurrentMapAreaID())
-        end
-      end
-      t.numObjectives = numObjectives
-      t.isInArea = isInArea
-      t.isOnMap = isOnMap
-      t.existingTask = existingTask
-      t.questID = questID
-      t.id = questID
-      t.taskIndex = i
-      t.title = taskTitle
-      t.isComplete = isComplete
-      self.WatchList[i] = t
-    elseif existingTask then
-      print('TaskInfo', '|cFFFF4400hideable task', questID)
-      existingTask:Hide()
-    end
-
-
-    print ('TaskInfo', i, '|cFFFFFF00'.. questID..'|r', '('..(isInArea and '|cFF88FF88' or '|cFF666666') .. 'isInArea|r', 'AND', (isOnMap and '|cFF88FF88' or '|cFF666666') .. 'isOnMap|r)', 'OR', (existingTask and '|cFF88FF88' or '|cFF666666') .. 'existingTask|r', (displayTask and '|cFF00FF00show|r' or '|cFFFF4400hide|r'))
-  end
-
-
-  self.numWatched = #self.WatchList
-  self.numAll = #existingTasks
-  return self.numWatched, self.numWatched, self.WatchList
-end
-
-Bonus.OnEvent = function(block, event, ...)
-  if event == 'QUEST_LOG_UPDATE' then
-    local info = block.info
-
-    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(info.questID)
-    if not CanShowTask(isInArea, isOnMap, block, numObjectives) then
-      block:Hide()
-    end
-  end
-end
-
-Bonus.GetBlock = function(self, index)
-  local block = Default.GetBlock(self, index)
-  block:SetScript('OnEvent', self.OnEvent)
-  block:RegisterEvent('QUEST_LOG_UPDATE')
-  return block
-end
-
---- info cleanup done when  turn-ins are detected
-Bonus.OnTurnIn = function(self, block, questID, xp, money)
-  --[=[
-  local info = self.Info[questID]
-  if info.rewardInfo and #info.rewardInfo >= 1 then
-    for i, reward in ipairs(info.rewardInfo) do
-      --[[
-        type = 'item',
-        index = i ,
-        name = name,
-        texture = texture,
-        count = count,
-        quality = quality,
-        isUsable = isUsable
-       ]]
-      print(' reward ', i, ' ', reward.type, reward.name, reward.count)
-
-    end
-  end
-
-  print('|cFFFF8800'..block:GetName()..':OnTurnIn call', questID, xp, money)
-  local savedTasks = B.Conf.TasksLog or {}
-
-  info.completedTime = GetTime()
-  info.animate = true
-  T.SetAnimate(self.updateReasonModule)
-  savedTasks[questID] = {
-    id = questID,
-    title = info.title,
-    finished = true,
-    numObjectives = info.numObjectives,
-    objectives = info.objectives,
-    rewardInfo = info.rewardInfo,
-  }
-  B.Conf.TasksLog = savedTasks
-
-  print(' ## CONF TASKLOG ##')
-  for i, t in pairs(savedTasks[questID]) do
-    print('    |cFFFFFF00'.. tostring(i)..'|r', t)
-
-  end
-  for o, j in ipairs(savedTasks[questID].objectives) do
-    print('     |cFF00FFFF#'.. o ..'|r', j.type, j.finished)
-  end
-
-  print('adding', info.title, 'to cache')
-  --]=]
-end
-
-Bonus.GetInfo = function(self, taskIndex)
-  print(self.name, self)
-  return self.WatchInfo[taskIndex]
-end
-
-
-
---- Update hooks
-Bonus.UpdateObjectives = function(handler, block, blockSchema)
-  block.schema = blockSchema or 'default'
-  local info = block.info
-  block.title:SetText(info.title)
-
-
-  Default.UpdateObjectives(handler, block)
-  return blockSchema
-end
-
-Bonus.UpdateLine = function(handler, block, data)
-  local info = block.info
-  local print = lprint
-  local text, attachment = '', nil
-  if data.type == 'progressbar' then
-    print('    |cFFFF44DDpercent='..tostring(GetQuestProgressBarPercent(info.questID)))
-    local percent = 100
-    if not data.finished then
-      percent = GetQuestProgressBarPercent(info.questID)
-    end
-    data.value = percent
-    data.maxValue = 100
-
-    attachment = T.GetWidget(data, 'StatusBar', info.questID..'-'..data.index)
-    attachment:SetParent(block)
-    print(attachment:GetNumPoints())
-    for i = 1, attachment:GetNumPoints() do
-      print('  ',attachment:GetPoint(i))
-    end
-
-    attachment.value = percent
-    attachment.maxValue = 100
-    attachment.status:SetFormattedText(PERCENTAGE_STRING, percent)
-    --attachment:SetParent(handler.frame)
-    --print(attachment.status:GetText())
-    print('    |cFFFF0022** text:|r', data.text, '|cFFFF0022value:|r', data.value, '|cFFFF0022max:|r', data.maxValue)
-  end
-  text = data.text
-  return text, attachment, 'default'
-end
-
-Bonus.Select = function(handler, block)
-  print(handler, block)
-  handler:OnTurnIn(block, block.info.questID)
-end
-Bonus.Remove = function(self)
-
-end
\ No newline at end of file
--- a/ObjectiveTracker/Data.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,44 +0,0 @@
-local B = select(2,...).frame
-local wipe, pairs, ipairs, min, max, unpack = table.wipe, pairs, ipairs, min, max, unpack
-local tinsert, tostring, format, mod = tinsert, tostring, format, mod
-local GetQuestTagInfo, GetQuestLogTitle = GetQuestTagInfo, GetQuestLogTitle
-local GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown
-local GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo = GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo
-local GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString = GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString
-local GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo = GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo
-local GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo = GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo
-local QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup = QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup
-local GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo = GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo
-local GetMoney, floor = GetMoney, floor
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local print = B.print('Info')
-local QUEST_TAG_DUNGEON = QUEST_TAG_DUNGEON
-local QUEST_TAG_GROUP = QUEST_TAG_GROUP
-local QUEST_TAG_ACCOUNT = QUEST_TAG_ACCOUNT
-local QUEST_TAG_TCOORDS = QUEST_TAG_TCOORDS
-local LE_QUEST_FREQUENCY_DAILY = LE_QUEST_FREQUENCY_DAILY
-local LE_QUEST_FREQUENCY_WEEKLY = LE_QUEST_FREQUENCY_WEEKLY
-local FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE = FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE
-
-local Tracker, Bonus, AutoQuest, Quest, Cheevs = T.DefaultTracker, T.Bonus, T.AutoQuest, T.Quest, T.Cheevs
---------------------------------------------------------------------
---- Tracker-specific data retrieval functions
---------------------------------------------------------------------
-
-
-
-
------------------------------
---- AUTO_QUEST
------------------------------
---- BONUS OBJECTIVE
--- The default UI pops them up as you enter their relevant areas, but the data is actually available at all times.
--- The only requirement is that you've been to said area and progressed any of the objectives.
--- Blizzard deal with this fact by caching any task data collected during session and masking out whatever gets completed.
--- For the addon's module structure to work, GetNumWatched method also invokes a tasks table scan.
--- That composes the table searched by GetInfo().
-
-------------------------------------------------------------------------------------------
---- These functions are copied from Blizzard_BonusObjectiveTracker.lua;
--- It's kind of dumb, but this avoids the risk of code taint.
-
--- a/ObjectiveTracker/DefaultTracker.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,277 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/17/2016 7:33 AM
---- Baseline update work
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local Devian = Devian
-local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
-local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
-local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
-local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
-local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
-local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
-local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
-local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
-local print = B.print('Tracker')
-local oprint = B.print('Objectives')
-local bprint = B.print('Block')
-local tprint = B.print('Tracker')
-local lprint = B.print('Line')
-local unitLevel = 1
-local OBJECTIVE_TRACKER_UPDATE_REASON = OBJECTIVE_TRACKER_UPDATE_REASON
-local debug = false
-
---- FRAMES
-local Wrapper = _G.VeneerObjectiveWrapper
-local Scroller = Wrapper.scrollArea
-local Scroll = _G.VeneerObjectiveScroll
-local orderedHandlers = T.orderedHandlers
-local orderedNames = T.orderedNames
-
-
---- Placing the Update functions here since they shouldn't be messing with schema stuff
-local currentPosition, anchorFrame, anchorPoint
---- Positioning and stuff
-local tick = 0
-local initReason = OBJECTIVE_TRACKER_UPDATE_ALL
-local requiresInit
-function T:Update (reason, ...)
-  if not B.Conf.VeneerObjectiveWrapper.enabled then
-    return
-  end
-  tick = tick + 1
-  local print = tprint
-  local hasStuff = false
-  local insertingStuff = false
-
-  if initReason then
-    reason = initReason
-    initReason = nil
-  elseif not reason then
-    reason = OBJECTIVE_TRACKER_UPDATE_ALL
-  end
-  print(format('|cFFBB0066Update:|r |cFFFF%04X%d|r  ', tick, lshift(reason, 4)), reason, ...)
-  currentPosition = 0
-
-  for id, handler in pairs(T.orderedHandlers) do
-    local frame = handler.frame
-
-    print('')
-    if band(reason, handler.updateReasonModule + handler.updateReasonEvents) > 0 then
-      insertingStuff = handler:UpdateTracker(reason, ...)
-    else
-      print('  |cFFFF4400Update:|r skipping',handler.name)
-    end
-
-    if handler.numWatched >= 1 then
-      hasStuff = true
-      currentPosition = currentPosition + 1
-      Default.AddTracker(handler, frame, currentPosition)
-      frame.wasEmpty = nil
-    else
-      frame.destinationOffset = 0
-      if not frame.wasEmpty and  not frame.fadeOut:IsPlaying() then
-        frame.fadeOut:Play()
-      end
-      frame.wasEmpty = true
-    end
-  end
-
-  -- do these whenever there is content or content is being added
-  if  hasStuff or insertingStuff then
-    T:FinishWrapper()
-  end
-  Quest.GetClosest()
-  --T.UpdateActionButtons(reason)
-end
-
-Default.UpdateTracker = function (handler, reason, id, isNew)
-  local print = handler.print
-  local frame = handler.frame
-  local blockIndex = 0
-  print('MODULE:'..handler.name, 'message:', reason, 'id:', id, (isNew and '|cFF88FF88' or '|cFF555555')..'isNew|r')
-  handler.updateReason = reason
-  local numWatched, numAll, watchTable = handler:GetNumWatched(id, isNew)
-
-  if numWatched >= 1 then
-    if watchTable then
-      print('    WatchList', ' n     ID    Obj wID Log Blk')
-      for i, w in ipairs(watchTable) do
-        print('    WatchList', format('%2d => %6d %3d %3d %3s %s', i, w.id, w.numObjectives, w.watchIndex, (w.logIndex or ''), (handler.InfoBlock[w.id] and handler.InfoBlock[w.id]:GetName() or '')))
-      end
-    end
-  end
-
-  handler.numWatched = numWatched
-  handler.numAll = numAll
-  handler.numBlocks = 0
-  handler.currentBlock = 0
-  handler.currentAnchor = frame.titlebg
-  for blockIndex = 1, numWatched do
-    local currentBlock = handler:UpdateBlock(blockIndex, id, isNew)
-    if currentBlock then
-      handler:AddBlock(currentBlock)
-    else
-      print('    |cFF'..handler.internalColor..'finished|r @', blockIndex)
-      break -- done with quest stuff
-    end
-  end
-
-  local numBlocks = handler.numBlocks
-  local used = handler.usedBlocks
-  local free = handler.freeBlocks
-  print(format('#### %s ## |cFFFF8800%04X|r --- blocks |cFFFF8800%d|r, (used/free: |cFFFF8800%d|r/|cFFFF8800%d|r)', handler.name, band(reason, handler.updateReasonModule + handler.updateReasonEvents, reason), numBlocks, #used, #free))
-
-  return numWatched, numAll
-end
-
-Default.UpdateBlock = function (handler, index)
-  local print = bprint
-  if not index then
-    return
-  end
-  local info = handler.WatchList[index] -- should match up with whatever the internal watch list has
-  if not info then
-    return
-  end
-  print('  Updating |cFF00FF00'..handler.displayName..'|r|cFF00FFFF'..index..'|r|cFF0099FF', info.id ,'|r')
-  local frame = handler.frame
-  local block = handler:GetBlock(info.id)
-
-  block.handler = handler
-  block.info = info
-
-  info.blockIndex = index
-  local keyInfo
-  if info.id then
-    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'InfoBlock[' .. info.id .. '] = *' .. block:GetName():gsub('%D', '')
-    handler.InfoBlock[info.id] = block
-  end
-  if info.logIndex then
-    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'LogBlock[' .. info.logIndex .. '] = ' .. block:GetName():gsub('%D', '')
-    handler.LogBlock[info.logIndex] = block
-  end
-  if info.watchIndex then
-    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'WatchBlock[' .. info.watchIndex .. '] = ' .. block:GetName():gsub('%D', '')
-    handler.WatchBlock[info.watchIndex] = block
-  end
-  if keyInfo then print('    assigned', keyInfo) end
-  handler.BlockInfo[index] = info
-  block.endPoint = block.titlebg
-  block.attachmentHeight = 0
-  block.currentLine = 0
-  local attachments, override_schema = handler:UpdateObjectives(block, block.schema)
-
-  block.title:SetText(info.title)
-
-  if info.specialItem and not info.itemButton then
-    print('    - |cFF00FFFFgenerating item button for info set')
-    info.itemButton = T.SetItemButton(block, info)
-  else
-    --info.itemButton = nil
-  end
-
-  local tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
-
-
-  if info.selected then
-    block.SelectionOverlay:Show()
-  else
-    block.SelectionOverlay:Hide()
-  end
-
-  if info.tagInfo then
-    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'frequencyTag', tagPoint, tagAnchor, tagRelative)
-    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'typeTag', tagPoint, tagAnchor, tagRelative)
-    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'completionTag', tagPoint, tagAnchor, tagRelative)
-  end
-
-  if info.schema then
-    block.schema = info.schema
-  end
-  return block
-end
-
-Default.UpdateObjectives = function(handler, block, block_schema, displayObjectives)
-  local print = lprint
-  displayObjectives = displayObjectives or true
-  block_schema = block_schema or block.schema
-  local info = block.info
-  print('  |cFF00FF00default.objectives', block:GetName())
-  -- reset the starting positions
-  local text, attachment, template
-  local numAttachments = 0
-
-  if info.objectives and displayObjectives then
-    for i, data in ipairs(info.objectives) do
-      text, attachment, template = handler:UpdateLine(block, data)
-      if text or attachment then
-        local line = handler:GetLine(block)
-        line.height = 0
-        print('  |cFF88FF00#', i, data.type, text, attachment)
-        handler:AddLine(block, text, attachment, template)
-      end
-      if attachment then
-        numAttachments = numAttachments + 1
-      end
-    end
-  end
-
-  if block.currentLine < block.numLines then
-    print('  - cull', block.currentLine, block.numLines)
-    for i = block.currentLine + 1, block.numLines do
-      print('  - hide |cFFFF0088'..i..'|r', block.lines[i])
-      block.lines[i]:ClearAllPoints()
-      block.lines[i]:Hide()
-    end
-  end
-
-  if block.currentLine > 0 then
-    block.attachmentHeight = block.attachmentHeight
-    print('   |cFF00FF00attachment:', block.attachmentHeight)
-  end
-  return numAttachments, block_schema
-end
-
-Default.UpdateLine = function(handler, block, data)
-  return block.info.description, nil, 'default'
-end
-
-Default.Select = function(handler, block)
-  T:Update()
-end
-Default.Open = function(handler, block)
-  T:Update(handler.updateReasonModule)
-end
-Default.Remove = function(handler, block)
-  T:Update(handler.updateReasonModule)
-end
-Default.Report = function(handler, block)
-  print('Stats:', handler.numWatched,'items tracked,', handler.numBlocks,'blocks assigned.')
-end
-
-Default.OnMouseUp = function(self, button)
-  print(self.handler.name, self.mainStyle, self.subStyle)
-  if button == 'LeftButton' then
-    if IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow() then
-      self.Link(self.handler, self)
-    elseif IsModifiedClick("QUESTWATCHTOGGLE") then
-      self.Remove(self.handler, self)
-    else
-      self.Select(self.handler, self)
-    end
-  elseif button == 'RightButton' then
-    self.Open(self.handler, self)
-  end
-  self.initialButton = nil
-  self.modChatLink = nil
-  self.modQuestWatch = nil
-  --T:Update(self.handler.updateReasonModule)
-  print('|cFFFF8800'..tostring(self:GetName())..':MouseUp()|r')
-end
-Default.OnMouseDown = function(self, button)
-  print(self.info.title)
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/Layout.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,689 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 3/30/2016 12:49 AM
+--- Everything that involves directly placing elements on the screen goes here. Sizing, spacing, tiling, etc.
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
+local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
+local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
+local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
+local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
+local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
+local band, bor = bit.band, bit.bor
+local print = B.print('Layout')
+local oprint = B.print('Objectives')
+local bprint = B.print('Block')
+local tprint = B.print('Tracker')
+local lprint = B.print('Layout')
+local unitLevel = 1
+
+local REWARD_POPUP = _G.VeneerRewardsPopOut
+local ANIM_STATE = 'Animation: %04X'
+local INIT_STATE = 'Init: %04X'
+
+--- Bitfields of import
+--- control value for everything
+local OBJECTIVE_TRACKER_UPDATE_REASON = _G.OBJECTIVE_TRACKER_UPDATE_REASON
+--- flags reason categories where frame layout requires initializing (starts high)
+local initReason = 0xFFFF
+--- flags reason categories where frame anchor updates must be delayed because of an ongoing animation (starts low)
+local animateReason = 0x0000
+
+--- FRAMES
+local Wrapper = _G.VeneerObjectiveWrapper
+local Scroller = Wrapper.scrollArea
+local Scroll = _G.VeneerObjectiveScroll
+local orderedHandlers = T.orderedHandlers
+local orderedNames = T.orderedNames
+
+--- FRAME TEMP VARIABLES
+local wrapperWidth, wrapperHeight = 0, 0
+local scrollWidth, scrollHeight
+
+--- SCHEMA VARIABLES
+local schemaName, lastSchema = {
+  tracker = '',
+  block = '',
+  line = ''
+}, {}
+local trackerSchema, blockSchema, lineSchema
+
+local itemButtonSize, itemButtonSpacing =  36, 1
+local wrapperMaxWidth, wrapperMaxHeight = 270, 490 -- these are the hard bounds, actual *Height variables are changed
+local wrapperHeadFont, wrapperHeadSize, wrapperHeadOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'NONE'
+local wrapperPosition = {'RIGHT', UIParent, 'RIGHT', -84, 0 }
+local rewardSize = 24
+
+local headerHeight, headerColor, headerSpacing = 16, {1,.75,0,1}, 2
+local headerbg = {'VERTICAL', 1, 1, 0.5, 0.5, 1, 1, 0.5, 0}
+local headerFont, headerSize, headerOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 14, 'OUTLINE'
+
+local titlebg = {'HORIZONTAL', 1, 0, .7, 0, 1, 0, .7, .2}
+local titleFont, titleSize, titleOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'OUTLINE'
+local titleColor = {0,.7,1,1}
+
+local textbg =  {'HORIZONTAL', 0, 0, 0, 0.4, 0, 0, 0, 0 }
+local textFont, textSize, textOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Regular.ttf]], 16, 'OUTLINE'
+local textColor = {1,1,1,1 }
+
+local widgetTextFont, widgetTextSize, widgetTextOutline = [[Interface\Addons\SharedMedia_MyMedia\font\XOIREQE.TTF]], 11, 'OUTLINE'
+local widgetTextColor = {1,1,1,1 }
+local widgetHeight, widgetBorder = 17, 1
+
+
+local selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225}
+local titleSpacing, textSpacing, blockSpacing = 3, 3, 1
+local titleIndent, textIndent,selectionIndent = 2, 5, 50
+--- END SCHEMA
+local blockPosition
+
+
+local SetAnimate = function(reason, animate)
+  print('comparing', animateReason, reason)
+  if animate then
+    if band(animateReason, reason) == 0 then
+      animateReason = animateReason + reason
+    end
+  else
+    if band(animateReason, reason) > 0 then
+      animateReason = animateReason - reason
+    end
+  end
+  Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
+end
+
+
+--- schema swapper
+T.UpdateSchema = function(layer, newSchema)
+  if not (T.Conf.Schema[layer] and T.Conf.Schema[layer][newSchema]) then
+    return
+  elseif schemaName[layer] == newSchema then
+    return
+  end
+  lastSchema[layer] = schemaName[layer]
+  schemaName[layer] = newSchema
+  local c = T.Conf.Schema[layer][newSchema]
+
+  if layer == 'tracker' then
+    headerHeight, headerSpacing = c.headerHeight, c.headerSpacing
+    headerColor = c.headerColor
+    headerbg = c.headerbg
+    headerFont, headerSize, headerOutline = unpack(c.headerFont)
+    trackerSchema = newSchema
+  elseif layer == 'block' then
+    titlebg = c.titlebg
+    titleFont, titleSize, titleOutline = unpack(c.titleFont)
+    selectionbg = c.selectionbg
+    titleSpacing, textSpacing, blockSpacing = c.titleSpacing, c.textSpacing, c.blockSpacing
+    titleIndent, textIndent,selectionIndent = c.titleIndex, c.textIndex, c.selectionIndent
+    titleColor = c.titleColor
+    print(unpack(c.titleColor))
+    rewardSize = 24
+    textFont, textSize, textOutline = unpack(c.textFont)
+    textbg =  c.textbg
+    textIndent = c.textIndent
+    rewardSize = c.rewardSize
+    blockSchema = newSchema
+  elseif layer == 'line' then
+    textColor = c.textColor
+    lineSchema = newSchema
+  elseif layer == 'widget' then
+    widgetTextColor = c.textSpacing
+    widgetTextFont, widgetTextSize, widgetTextOutline = unpack(c.textFont)
+  end
+  tprint('|cFFFF0088       Schema:|r', layer, lastSchema[layer], '->', newSchema)
+end
+-- todo: figure out why objectives go invisible
+local anchorPoint, anchorFrame
+local abs, GetTime = math.abs, GetTime
+Default.AddTracker = function(handler, frame, index)
+  local isInitialized = true
+  if initReason and (band(initReason, handler.updateReason) > 0 ) then
+    isInitialized = false
+    initReason = initReason - handler.updateReason
+    print('|cFF00FF00%%% initialization status update:', format('%04X', initReason))
+
+    frame.SlideIn:SetScript('OnPlay', function()
+      SetAnimate(handler.updateReasonModule, true)
+    end)
+
+    frame.SlideIn:SetScript('OnFinished',  function()
+      SetAnimate(handler.updateReasonModule, false)
+    end)
+
+    if initReason == 0 then
+      initReason = nil
+    end
+  end
+
+  if index == 1 then
+    print('|cFF00FF00### beginning wrapper layout -----------------')
+    anchorPoint, anchorFrame = 'TOP', Scroll
+    wrapperHeight = 18
+  end
+
+  frame.destinationOffset = -wrapperHeight
+  print(frame.destinationOffset, frame.previousOffset)
+  if isInitialized and (abs(frame.previousOffset - frame.destinationOffset) > 0.9) and frame:IsVisible() then
+    if frame.wasEmpty then
+      frame.previousOffset = -Wrapper:GetHeight()
+    end
+
+    local postFrame, postPoint = anchorFrame, anchorPoint
+    local delta = frame.destinationOffset - frame.previousOffset
+    local _, _, _, _, offset = frame:GetPoint(1)
+    print('  |cFF00FFBBpushing', frame:GetName(), delta, 'pixels, from', frame.previousOffset, '(', offset, ')')
+    frame.SlideIn.translation:SetTarget(frame)
+    frame.SlideIn.translation:SetOffset(0, delta)
+    frame.SlideIn:Play()
+    --for i, b in ipairs(handler.usedBlocks) do
+      --b.SlideIn.translation:SetOffset(0, delta)
+     -- b.SlideIn:Play()
+    --end
+    local start = GetTime()
+    frame.SlideIn:SetScript('OnFinished', function()
+      print('  |cFF00BBFF'..frame:GetName(), 'moved', delta, 'over duration of ', GetTime()-start)
+      frame:SetParent(Scroll)
+      frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
+      frame.previousOffset = frame.destinationOffset
+      frame.SlideIn:SetScript('OnFinished', nil)
+      if Wrapper.destinationHeight then
+        Wrapper:SetHeight(Wrapper.destinationHeight)
+        Scroller:SetHeight(Wrapper.destinationHeight)
+        Scroll:SetHeight(Wrapper.destinationHeight)
+        Wrapper.previousHeight = Wrapper.destinationHeight
+        Wrapper.destinationHeight = nil
+      end
+
+    end)
+  else
+    print('  |cFF00BBFFpinning '..handler.name..' to', anchorFrame:GetName(), anchorPoint, '|rcurrent frame height:', frame.height)
+    print('  |cFFFF0088total height:', wrapperHeight)
+    frame:ClearAllPoints()
+    frame:Show()
+    frame:SetParent(Scroll)
+    frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
+    frame:SetPoint('LEFT', Scroll, 'LEFT')
+    frame:SetPoint('RIGHT', Scroll, 'RIGHT')
+    frame.previousOffset = frame.destinationOffset
+    handler.initialized = true
+  end
+
+  frame.title:SetFont(headerFont, headerSize, headerOutline)
+  frame.titlebg:SetHeight(headerHeight)
+  frame.title:SetTextColor(unpack(headerColor))
+
+  if frame.height ~= frame.previousHeight then
+    frame:SetHeight(frame.height)
+  end
+
+  if frame.wasEmpty then
+    frame.headerFade:Play()
+    frame.wasEmpty = nil
+  end
+
+  wrapperHeight = wrapperHeight + frame.height
+  anchorFrame = handler.frame
+  anchorPoint = 'BOTTOM'
+
+end
+
+Default.AddBlock = function(self, block, blockIndex)
+  local blockIndex = blockIndex or (self.currentBlock + 1)
+  local print = bprint
+  local tracker = self.frame
+  local info = block.info
+
+  block.index = blockIndex
+  -- if animating, skip this segment
+  if not block.isAnimating then
+    print('blockschema', blockSchema, block.schema)
+    if blockSchema ~= block.schema then
+      T.UpdateSchema('block', block.schema)
+      print('  ### activating block schema:|cFF0088FF', block.schema)
+    end
+
+    block:SetWidth(T.Conf.Wrapper.Width)
+    block.title:SetSpacing(titleSpacing)
+    block.title:SetPoint('TOP', block, 'TOP', 0, -titleSpacing)
+    block.title:SetPoint('LEFT', block, 'LEFT', titleIndent, 0)
+    block.title:SetTextColor(unpack(titleColor))
+    block.titlebg:SetTexture(1,1,1,1)
+    block.titlebg:SetGradientAlpha(unpack(titlebg))
+    block.titlebg:SetPoint('TOP', block, 'TOP', 0, 0)
+    block.titlebg:SetPoint('BOTTOM', block.title, 'BOTTOM', 0, -titleSpacing)
+    block.status:SetSpacing(textSpacing)
+    block.status:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, -textSpacing)
+    block.status:SetPoint('LEFT', block.titlebg, 'LEFT', textIndent, 0)
+    block.statusbg:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, 0)
+    block.statusbg:SetPoint('BOTTOM', block, 'BOTTOM', 0, 0)
+    block.statusbg:SetTexture(1,1,1,1)
+    block.statusbg:SetGradientAlpha(unpack(textbg))
+    block.SelectionOverlay:SetGradientAlpha(unpack(selectionbg))
+    block.SelectionOverlay:SetPoint('TOPLEFT', selectionIndent, 0)
+    block.SelectionOverlay:SetPoint('BOTTOMRIGHT')
+
+    local anchor, target, point, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
+    for i, tile in ipairs(block.rewardTile)  do
+      --print(rewardSize)
+      tile:SetSize(rewardSize, rewardSize)
+      tile:ClearAllPoints()
+      tile:SetPoint(anchor, target, point, x, y)
+      block.rewardLabel[i]:SetPoint('TOP', tile, 'TOP', 0, 0)
+      anchor, target, point, x, y = 'TOPRIGHT', tile, 'TOPLEFT', -2, 0
+    end
+
+
+    local titleHeight = floor(block.title:GetHeight()+.5)
+    local titlebgHeight = titleHeight + titleSpacing*2
+    block.titlebg:SetHeight(titlebgHeight)
+
+    local statusHeight = floor(block.status:GetHeight()+.5)
+    local statusbgHeight = statusHeight + textSpacing*2
+    local attachmentHeight =floor(block.attachmentHeight + .5)
+
+    self.print('AddBlock', 'anchor to|cFF0088FF', self.currentAnchor:GetName())
+    self.print('AddBlock', 'attachment:|cFF00FF00', attachmentHeight, '|rtitle:|cFF00FF00', titlebgHeight, '|r('.. titleHeight..')')
+    if attachmentHeight > 0 then
+      attachmentHeight = attachmentHeight + textSpacing
+    end
+
+    block.height = titlebgHeight + attachmentHeight
+    block:SetHeight(block.height)
+  end
+
+  if block.debug then
+    local func = (B.Conf.GuidesMode == true) and 'Show' or 'Hide'
+    for _, region in ipairs(block.debug) do
+      region[func]()
+    end
+  end
+
+  --- Handler vars
+  if blockIndex == 1 then
+    tracker.previousHeight = tracker.height
+    tracker.height = headerHeight
+    blockPosition = -headerHeight
+    self.print('AddBlock', 'new layout: headerHeight:|cFF00FF00', headerHeight, '|rpreviousHeight:|cFF00FF00', tracker.previousHeight)
+  else
+    blockPosition = blockPosition
+    self.print('AddBlock', 'advancing: height:|cFF8888FF', tracker.height)
+  end
+  self.currentBlock = blockIndex
+  self.currentAnchor = block
+
+  block:SetPoint('TOPLEFT', self.frame, 'TOPLEFT', 0, blockPosition)
+  block:SetPoint('RIGHT', tracker,'RIGHT', 0, 0)
+  self.numBlocks = self.numBlocks + 1
+  print('    |cFFFFFF00'..tracker.height..'|r', '|cFF00FF00'..block:GetName()..'|r', block.height, tracker.height)
+  tracker.height = tracker.height + block.height
+  blockPosition = blockPosition - block.height
+
+  block:Show()
+
+
+  if Devian and Devian.InWorkspace() then
+    block.DebugTab:SetParent(UIParent)
+    block.DebugTab:SetPoint('TOPRIGHT', block, 'TOPLEFT', 0, 0)
+    block.DebugTab.status:SetText(tostring(block.schema) .. ' @|cFF00FF00' .. tostring(block.posIndex) .. '|r #|cFFFFFF00'.. tostring(info.logIndex or info.id) .. '|r'..
+        ' H|cFFFFFF00' .. tostring(block.height) .. ' L|cFF00FFFF' .. tostring(block.numLines) ..'|r')
+    block.DebugTab:Show()
+  end
+end
+
+--- Used as an iterator of sorts for cascaded tag icon placements (the daily/faction/account icons)
+Default.AddTag = function (handler, block, tagInfo, tagPoint, tagAnchor, tagRelative)
+  local print = bprint
+
+  for order, tagName in ipairs(block.info.tagInfo) do
+    local tag = block[tagName]
+    if block.tagCoords[tagName] and tag then
+      tag:SetTexCoord(unpack(block.tagCoords[tagName]))
+      tag:Show()
+      tag:SetPoint(tagPoint, tagAnchor, tagRelative, 0, 0)
+      tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', tag, 'TOPLEFT'
+    else
+      block[tagName]:Hide()
+    end
+  end
+
+  return tagPoint, tagAnchor, tagRelative
+end
+
+
+--- Adds the given line to the current content and advances the anchor pointer to that new line for the following call.
+Default.AddLine = function(handler, block, text, attachment, template)
+  local print = lprint
+  local lineIndex = block.currentLine + 1
+  local line = handler:GetLine(block, lineIndex)
+
+  line.index = lineIndex
+  template = template or 'default'
+  if template and lineSchema ~= template then
+      print('      |cFF00FF00change schema', template)
+      T.UpdateSchema('line', template)
+  end
+  line.status:SetSpacing(textSpacing)
+  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+  line.status:SetPoint('RIGHT', line, 'RIGHT',0, 0)
+  line.status:SetTextColor(unpack(textColor))
+  line:SetPoint('TOP', block.endPoint, 'BOTTOM', 0, -textSpacing)
+  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+  line:SetPoint('LEFT', block, 'LEFT')
+  line:SetPoint('RIGHT', block, 'RIGHT')
+  line:Show()
+  line:SetScript('OnMouseUp', function(self, button)
+    handler.OnMouseUp(block, button)
+  end)
+
+
+  handler.print('AddLine', '|cFF00FFFF'..tostring(line.schema)..'|r', line:GetName())
+  --[[
+  for i = 1, line:GetNumPoints() do
+    tprint('      - ', line:GetPoint(i))
+  end
+  tprint('      - ', line:GetSize())
+  tprint('      - ', line:GetParent(), line:GetParent():IsVisible())
+  tprint('      - ', line:IsVisible())
+  --]]
+
+
+
+
+  -- fill in the text, then derive pixel-rounded height
+  line.status:SetText(text)
+  line.height = floor(line.status:GetStringHeight()+.5)
+
+  -- For progressbar and timer lines, status text may be used as the title heading
+  if attachment then
+    attachment:SetPoint('TOP', line, 'TOP')
+    attachment:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+    attachment:SetPoint('RIGHT', line, 'RIGHT')
+    print('      |cFFFF0088doing things with a widget', attachment:GetSize())
+    line.height = attachment:GetHeight()
+    if text then
+      line.height = max(line.height, line.status:GetStringHeight())
+    end
+    if attachment.status:GetText() then
+      line.height = max(line.height, attachment.status:GetStringHeight())
+    end
+    attachment:Show()
+  end
+
+  line:SetHeight(line.height)
+  block.attachmentHeight = block.attachmentHeight + line.height + textSpacing
+
+  local debug_points = ''
+  for i = 1, line:GetNumPoints() do
+    local point, parent, anchor = line:GetPoint(i)
+    debug_points = debug_points .. tostring(parent:GetName()) .. ', ' .. anchor ..  ' '
+  end
+
+  print('      |cFF0088FFsetting line #'..lineIndex..' for|r', block.info.title, "\n     |cFF0088FFsize:|r", line.height,
+    "|cFF0088FFpoint:|r", debug_points, "|cFF0088FFwidget:|r", (line.widget and 'Y' or 'N'))
+  block.currentLine = lineIndex
+  block.endPoint = line -- edge used for the next block
+
+  return lineIndex
+end
+
+
+
+----------
+--- Top level methods
+
+
+T.UpdateItemButtonAnchor = function (block, itemButton)
+  local print = bprint
+  print('**|cFF0088FF'..itemButton:GetName(), '|r:Update()')
+  if itemButton.questID ~= block.info.questID then
+    print('** |cFFFF0088mismatched block assignment', itemButton.questID,'<~>', block.info.questID)
+    -- something happened between this and last frame, go back and set new probes
+    return T.UpdateActionButtons()
+  end
+
+  local previousItem = itemButton.previousItem
+  local upper_bound = Scroller:GetTop() + Scroller.snap_upper
+  local lower_bound = Scroller:GetBottom() + Scroller.snap_lower + itemButtonSize
+  local point, anchor, relative
+
+  if block:GetBottom() < lower_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00bottom =', floor(block:GetBottom()+.5), 'threschold =', floor(lower_bound+.5))
+    if previousItem then
+      print('adjusting', previousItem:GetName())
+      previousItem:ClearAllPoints()
+      previousItem:SetPoint('BOTTOM', itemButton, 'TOP', 0, itemButtonSpacing)
+    end
+    itemButton:ClearAllPoints()
+    itemButton.x = Wrapper:GetLeft() -4
+    itemButton.y = Wrapper:GetBottom()
+    point, anchor, relative = 'BOTTOMRIGHT', UIParent, 'BOTTOMLEFT'
+    Scroller.snap_lower = Scroller.snap_lower + itemButtonSize + itemButtonSpacing
+
+  elseif block:GetTop() > upper_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00top =', floor(block:GetTop()+.5), 'threschold =', floor(upper_bound+.5))
+    itemButton:ClearAllPoints()
+    if previousItem then
+      print('latch onto another piece')
+      point, anchor, relative ='TOP', previousItem, 'BOTTOM'
+      itemButton.x = 0
+      itemButton.y = -itemButtonSpacing
+    else
+      print('latch at corner', Scroller:GetLeft() -itemButtonSpacing, Scroller:GetTop())
+      point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+      itemButton.x = Scroller:GetLeft() -4
+      itemButton.y = Scroller:GetTop()
+    end
+    itemButton:Show()
+    Scroller.snap_upper = Scroller.snap_upper - (itemButtonSize + itemButtonSpacing)
+  else
+    print('** ',block:GetName() ,'|cFF00FF00span =', floor(block:GetBottom()+.5), floor(block:GetTop()+.5), 'threschold =', floor(lower_bound+.5))
+    itemButton:ClearAllPoints()
+    itemButton.x = block:GetLeft() - itemButtonSpacing
+    itemButton.y = block:GetTop()
+    point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+  end
+
+  itemButton:SetPoint(point, anchor, relative, itemButton.x, itemButton.y)
+  itemButton:Show()
+end
+
+T.UpdateItemButtonCooldown = function(button)
+
+end
+
+function T:FinishWrapper ()
+  if wrapperHeight > Wrapper.previousHeight then
+    Wrapper:SetHeight(wrapperHeight)
+    Scroller:SetHeight(wrapperHeight*3)
+    Scroll:SetHeight(wrapperHeight)
+    Wrapper.previousHeight = wrapperHeight
+    Wrapper.destinationHeight = wrapperHeight
+  end
+  Scroller:SetVerticalScroll(B.Conf.ObjectiveScroll or 0)
+  print('|cFF00FF00### end of wrapper layout', Wrapper:GetSize())
+  print('  |cFF00FF00Scroller:', Scroller:GetSize())
+  print('  |cFF00FF00Scroll:', Scroll:GetSize())
+  for i = 1, Wrapper:GetNumPoints() do
+    print('|cFF00FF00 ', Wrapper:GetPoint(i))
+  end
+  for i = 1, Scroller:GetNumPoints() do
+    print('|cFF00FF00 ', Scroller:GetPoint(i))
+  end
+  for i = 1, Scroll:GetNumPoints() do
+    print('|cFF00FF00 ', Scroll:GetPoint(i))
+  end
+
+  if Devian and Devian.InWorkspace() then
+    Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
+    Wrapper.AnimState:Show()
+  end
+
+  Wrapper:Show()
+  Scroller:Show()
+  Scroll:Show()
+end
+
+
+-----------------------------------------
+-- Criteria frames
+
+--[[
+      text = description,
+      type = type,
+      finished = completed,
+      quantity = quantity,
+      requiredQuantity = requiredQuantity,
+      characterName = characterName,
+      flags = flags,
+      assetID = assetID,
+      quantityString = quantityString,
+      criteriaID = criteriaID,
+]]
+T.WidgetRegistry = {}
+local wr = T.WidgetRegistry
+
+--- WidgetTemplate 'OnShow'
+local wrapperWidth, textIndent
+T.InitializeWidget = setmetatable({}, {
+  __call = function(t, frame, isNew, ...)
+    -- todo: config pull
+    if not wrapperWidth then
+      wrapperWidth = T.Conf.Wrapper.Width
+      textIndent = T.Conf.Wrapper.TextIndent
+    end
+
+    tprint('Initialize', frame:GetName(), isNew, ...)
+    frame:SetWidth(wrapperWidth - textIndent * 2)
+    frame:SetScript('OnEvent', T.UpdateWidget[frame.widgetType])
+    frame:RegisterEvent('QUEST_LOG_UPDATE')
+    frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE')
+    frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED')
+    frame:RegisterEvent('CRITERIA_UPDATE')
+    frame:RegisterEvent('CRITERIA_COMPLETE')
+    frame:RegisterEvent('CRITERIA_EARNED')
+    t[frame.widgetType](frame, isNew)
+    T.UpdateWidget[frame.widgetType](frame, isNew)
+  end,
+})
+
+--- WidgetTemplate 'OnEvent'
+T.UpdateWidget = setmetatable({}, {
+  __call = function(t, frame, isNew, ...)
+    tprint('Update', frame:GetName(), isNew, ...)
+    if not frame.widgetType then
+      return
+    end
+
+    return t[frame.widgetType](frame, isNew)
+  end
+})
+
+
+local progressHeight = 17
+local progressBorder = 1
+local progressFont = _G.VeneerCriteriaFontNormal
+
+local lprint = B.print('Line')
+T.InitializeWidget.StatusBar = function(self, isNew)
+  local print = lprint
+  local c = T.Conf.Wrapper
+
+  tprint(self:GetName(), isNew)
+  if isNew then
+    self:SetMinMaxValues(0, self.maxValue)
+
+    self:SetHeight(widgetHeight)
+    self.height = widgetHeight
+
+    self.status:SetFont(widgetTextFont, widgetTextSize, widgetTextOutline)
+    self.status:SetTextColor(unpack(widgetTextColor))
+  end
+  self:SetValue(self.value)
+
+  self.status:SetText(self.objective.quantityString)
+end
+
+T.UpdateWidget.StatusBar = function (self)
+  local value, maxValue = self.value, self.maxValue
+  print('update vals:')
+  for k,v in pairs(self) do
+    print(k, v)
+  end
+  self.width = self.width or self:GetWidth()
+  self:SetValue(self.value)
+  local format = self.format or '%d/%d'
+  self.status:SetFormattedText(format, value, maxValue)
+  local progress = (value / maxValue)
+  if progress > 0 then
+    print('color:', 1-progress*2 , progress*2 - 1,0,1)
+    print('width:', (self.width  -progressBorder * 2) * progress)
+    self:SetStatusBarColor(1-progress*2 , progress*2,0,1)
+  end
+end
+
+
+T.InitializeWidget.Hidden = function (self)
+  self.height = 0
+end
+T.UpdateWidget.Hidden = function (self)
+  self.height=  0
+end
+
+
+--- Queue any active item buttons for update for that frame
+local iprint = B.print('ItemButton')
+local Quest = T.Quest
+local IsQuestWatched, InCombatLockdown = IsQuestWatched, InCombatLockdown
+T.UpdateActionButtons = function(updateReason)
+  local print = iprint
+  Scroller.snap_upper = 0
+  Scroller.snap_lower = 0
+  local print = B.print('ItemButton')
+  if updateReason then
+    print = B.print('IB_'..updateReason)
+  end
+
+  local previousItem
+  for questID, itemButton in pairs(Quest.itemButtons) do
+    local info= T.Quest.Info[questID]
+
+    print('|cFF00FFFF'.. questID .. '|r', itemButton:GetName())
+    local block = T.Quest.QuestBlock[questID]
+    if block then
+      -- Dispatch the probe
+      if IsQuestWatched(info.logIndex) then
+        itemButton.previousItem = previousItem
+        print('  |cFFFFFF00probing', block:GetName())
+        block:SetScript('OnUpdate', function()
+          if block:GetBottom() and not InCombatLockdown() then
+            print('  '..block:GetName()..' |cFF00FF00probe hit!')
+            T.UpdateItemButtonAnchor(block, itemButton, itemButton.previousItem) -- needs to be previousItem from this scope
+            block:SetScript('OnUpdate', nil)
+
+          end
+        end)
+        previousItem = itemButton
+      else
+        print('hidden block or unwatched quest')
+        itemButton.previousItem = nil
+        itemButton:Hide()
+      end
+    elseif itemButton:IsVisible() then
+      print('  |cFFFF0088hiding unwatched quest button', itemButton:GetName())
+      itemButton.previousItem = nil
+      itemButton:Hide()
+    else
+      print('  |cFFBBBBBBignoring hidden log quest button', itemButton:GetName())
+    end
+  end
+end
+
+Default.FadeOutBlock = function (handler, blockIndex)
+
+end
\ No newline at end of file
--- a/ObjectiveTracker/ObjectiveTracker.xml	Mon Apr 25 03:32:34 2016 -0400
+++ b/ObjectiveTracker/ObjectiveTracker.xml	Mon Apr 25 13:51:58 2016 -0400
@@ -85,7 +85,7 @@
       </Layer>
       <Layer level="OVERLAY">
 
-        <FontString name="$parentAnimState" inherits="VeneerStatusFont" parentKey="AnimState">
+        <FontString name="$parentAnimState" inherits="VeneerStatusFont" parentKey="AnimState" hidden="true">
           <Anchors>
             <Anchor point="TOPRIGHT" relativePoint="BOTTOMRIGHT" x="0" y="-5" />
           </Anchors>
@@ -380,9 +380,9 @@
       </AnimationGroup>
       <AnimationGroup name="$parent_BlockFade" parentKey="blockFadeOut" ignoreFramerateThrottle="true" looping="NONE">
         <Alpha duration="0.25" order="1" fromAlpha="1" toAlpha="0" />
-        <Translation duration="0.25" order="1" offsetX="260" offsetY="0" smoothing="OUT" />
-        <Scale order="1" duration="0.25" fromScaleX="1" fromScaleY="1" toScaleX="0.1" toScaleY="0.1">
-          <Origin point="TOP">
+        <!--<Translation duration="0.25" order="1" offsetX="260" offsetY="0" smoothing="OUT" />-->
+        <Scale order="1" duration="0.25" scaleX="0.1" scaleY="0.1">
+          <Origin point="CENTER">
             <Offset x="0" y="0" />
           </Origin>
         </Scale>
@@ -674,16 +674,16 @@
 
   <Script file="ObjectiveTracker.lua" />
   <Script file="Schema.lua" />
-  <Script file="Quests.lua" />
-  <Script file="Achievements.lua" />
-  <Script file="AutoQuestPopups.lua" />
-  <Script file="BonusObjectives.lua" />
-  <Script file="ScenarioObjectives.lua" />
+  <Script file="QuestData.lua" />
+  <Script file="AchievementData.lua" />
+  <Script file="AutoQuestPopupData.lua" />
+  <Script file="BonusObjectiveData.lua" />
+  <Script file="ScenarioData.lua" />
   <Script file="ExerienceBar.lua" />
-  <Script file="TrackerFrame.lua" />
-  <Script file="TrackerBlock.lua" />
+  <Script file="Layout.lua" />
+  <Script file="Block.lua" />
   <Script file="RewardFrame.lua" />
-  <Script file="DefaultTracker.lua" />
+  <Script file="Update.lua" />
   <Script file="Events.lua" />
   <Script file="Widgets.lua" />
   <!-- <Script file="ObjectiveStyle.lua" /> -->
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/QuestData.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,577 @@
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
+local GetQuestWatchInfo, GetQuestLogCompletionText = GetQuestWatchInfo, GetQuestLogCompletionText
+local GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle = GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle
+local GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown
+local GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches = GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches
+local GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup = GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup
+local QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY = QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY
+local QUEST_TAG_TCOORDS, IsQuestSequenced = QUEST_TAG_TCOORDS, IsQuestSequenced
+local Default, Quest = T.DefaultHandler, T.Quest
+local format, wipe, select = format, table.wipe, select
+local wipeall = B.wipeall
+local lprint, iprint, tprint = B.print('Line'), B.print('Info'), B.print('Tracker')
+local print = tprint
+local fprint = B.print('Frame')
+
+
+local superTrackQuestID, playerMoney, inScenario, showPOIs
+Quest.Update = function(self, reason, ...)
+  local print = self.print
+  print('QuestTracker:Update() received')
+  T.UpdateActionButtons()
+  Default.Update(self, reason, ...)
+end
+
+T.Quest.numButtons = 0
+local usedButtons = T.Quest.itemButtons
+local freeButtons = T.Quest.freeButtons
+
+Quest.UpdateObjectives = function(self, block)
+  local print = lprint
+  print('|cFF'..self.internalColor..'UpdateObjectives()')
+  local info = block.info
+
+  print((info.isAccount and 'isAccount' or ''), (info.isFaction and 'isFaction' or ''), (info.isDaily and 'isDaily' or ''), (info.isWeekly and 'isWeekly' or ''), info.tagID, info.tagName)
+
+  local displayObjectives = true
+  local block_schema = 'default'
+  if info.isAccount then
+    if info.isFaction then
+      print('     faction', info.tagID)
+      block_schema = 'faction_'..info.tagID
+    else
+      print('     account', info.isAccount, info.isFaction)
+      block_schema = 'account'
+    end
+  elseif info.isDaily then
+    print('     daily', info.frequency)
+    block_schema = 'daily'
+  elseif info.isWeekly then
+    print('     weekly', info.frequency)
+    block_schema = 'weekly'
+  end
+  local completionText
+  if info.isComplete then
+    if info.isAutoComplete then
+      local questID, popupType = GetAutoQuestPopUp(info.logIndex)
+      if popupType == 'COMPLETE' then
+        print('    :: auto-complete quest :: set the message')
+        self:AddLine(block, T.strings.CLICK_TO_COMPLETE, nil, 'complete')
+      end
+    else
+      if not completionText or info.completionText then
+        info.completionText = GetQuestLogCompletionText(info.logIndex)
+      end
+    end
+    self:AddLine(block, info.completionText, nil, 'complete')
+    displayObjectives = false
+    print('|cFF'..self.internalColor..'    :: complete quest :: show instruction: "'.. tostring(info.completionText) .. '"')
+  end
+
+  Default.UpdateObjectives(self, block, block_schema, displayObjectives)
+  return 0, block_schema
+end
+
+Quest.UpdateLine = function(handler, block, data)
+  local objectiveType = data.type
+  return data.text, nil, objectiveType
+end
+
+-----------------------------
+--- QUEST
+local tremove, tinsert = tremove, tinsert
+local GetQuestLogIndexByID, IsQuestWatched = GetQuestLogIndexByID, IsQuestWatched
+Quest.QuestBlock = {}
+Quest.LogBlock = {}
+Quest.LogInfo = {}
+
+Quest.OnRemoved = function(block)
+
+end
+
+Quest.GetBlock = function(self, index)
+  local block = Default.GetBlock(self, index)
+  block:SetScript('OnEvent', Quest.OnRemoved)
+  block:RegisterEvent('QUEST_REMOVED')
+  return block
+end
+
+local GetQuestWatchIndex = GetQuestWatchIndex
+local numAnimating = 0
+local blocksChecked = {}
+
+--- Get a total of things to show, and straighten out the index while we're at it
+--- Return the number shown, total in log, and the info table to parse
+Quest.GetNumWatched = function (self, id, added)
+  local print = self.print
+  B.print('Block')('########')
+  B.print('Block')('########')
+  superTrackQuestID = GetSuperTrackedQuestID()
+  playerMoney = GetMoney();
+  inScenario = C_Scenario.IsInScenario();
+  showPOIs = GetCVarBool("questPOI");
+  local numAll = GetNumQuestLogEntries()
+  local numWatched = GetNumQuestWatches()
+  local bottomIndex = 1
+  print('GetNumWatched', self.name, numWatched, 'of', numAll)
+  local start, limit = 1, numAll
+
+  if id and not added then
+    -- if a particular id is supplied, add to checklist
+    if self.InfoBlock[id] then
+      blocksChecked[self.InfoBlock[id]] = self.InfoBlock[id]
+    end
+  end
+
+  numAnimating = 0
+  for logIndex = start, limit do
+    local reason1, reason2 = '', ''
+    local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
+    local watchIndex = GetQuestWatchIndex(logIndex)
+
+    --- Start of crazy audit flagging
+    if watchIndex and watchIndex >= bottomIndex then
+      -- do watch data pointers match?
+      local watchInfo = self.WatchInfo[watchIndex]
+      local watchBlock = self.WatchBlock[watchIndex]
+      if watchInfo and watchInfo.questID ~= questID then
+        print('GetNumWatched', 'trimming WatchInfo ['..watchIndex..'] =/=', questID)
+        self.WatchInfo[watchIndex] = nil
+      end
+      if watchBlock and watchBlock.info.questID ~= questID then
+        print('GetNumWatched', 'trimming WatchBlock ['..watchIndex..'] =/=', watchBlock:GetName())
+        self.WatchBlock[watchIndex] = nil
+        blocksChecked[watchBlock] = watchBlock
+      end
+    end
+
+    -- check log-block pointer
+    local logBlock = self.LogBlock[logIndex]
+    if logBlock then
+      -- check later that the block isn't for a dropped quest
+      if logBlock.info.questID ~= questID then
+        print('GetQuests', 'replace info', logBlock.info.questID, '->', questID)
+        self.LogBlock[logIndex] = nil
+        blocksChecked[logBlock] = logBlock
+      end
+    end
+    --- end of crazy audit flagging
+
+    -- add to watch index if: the questID is non-zero
+    if questID ~= 0 then
+      self.Info[questID] = self:GetInfo(logIndex, watchIndex)
+      print('GetQuests', format('request info |cFF00FF00%2d|r |cFFFFFF00%6d|r |cFFFF4400%3s|r', logIndex, questID, tostring(watchIndex or '')))
+    end
+  end
+
+  --- After GetInfo pass, look for any non-conformant blocks and deal with them
+  for _, block in pairs(blocksChecked) do
+    local logIndex = GetQuestLogIndexByID(block.info.questID, 'player')
+    -- animating blocks have been evaluated
+    if not block.isAnimating then
+      if not logIndex then
+        self:ClearBlock(block)
+      elseif not IsQuestWatched(block.info.logIndex) then
+        self:ClearBlock(block)
+      end
+    end
+    blocksChecked[block] = nil
+  end
+
+  self.numWatched = numWatched
+  self.numAll = numAll
+
+  return numWatched, numAll, self.WatchList
+end
+
+
+--- Returns an iterable table from which tracker blocks can be filled out. Data includes:
+-- All entry-layer GetXInfo return values
+-- Manifest of line data to be displayed in relation to the tracked object
+Quest.GetInfo = function (self, logIndex, watchIndex)
+  local print = iprint
+  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
+  if ( not questID ) then
+    tprint('GetNumWatched', logIndex, watchIndex, '|cFFFF2299no data|r')
+    return
+  end
+
+  Quest.Info[questID] = Quest.Info[questID] or {}
+  local q = Quest.Info[questID]
+  q.questID = questID
+  q.id = questID
+  q.logIndex = logIndex
+  q.watchIndex = watchIndex
+
+  local numObjectives, requiredMoney, isAutoComplete, failureTime, timeElapsed, questType
+   = 0, 0, nil, false, false, 0
+  if watchIndex then
+    local _
+    _,_,_, numObjectives, requiredMoney, _, _, isAutoComplete,
+    failureTime, timeElapsed, questType = GetQuestWatchInfo(watchIndex)
+
+    -- ensure that the entry being populated isn't animating
+    if self.WatchBlock[watchIndex] then
+      local checkIndex = watchIndex
+      while self.WatchBlock[checkIndex + numAnimating] and self.WatchBlock[checkIndex + numAnimating].isAnimating do
+        print(self.WatchBlock[checkIndex + numAnimating]:GetName(), 'is in an animation sequence')
+        numAnimating = numAnimating + 1
+      end
+    end
+
+    self.WatchList[watchIndex + numAnimating] = q
+    --tprint('      |cFF88FF00GetInfo:|r set watch entry', watchIndex)
+    print('GetInfo:', logIndex, watchIndex, '|cFFFF2299'..title..'|r')
+  end
+  self.LogInfo[logIndex] = q
+
+  q.numObjectives = numObjectives
+  q.requiredMoney = requiredMoney
+  q.failureTime = failureTime
+  q.timeElapsed = timeElapsed
+
+
+
+  q.type = 'Quest'
+  q.title = title
+  q.level = level
+  q.displayQuestID = displayQuestID
+  q.suggestedGroup = suggestedGroup
+
+  -- re-use Blizzard logic for consistency
+  local showQuest = true
+  if isTask then showQuest = false end
+  local watchMoney = false;
+  local tagID, typeTag, frequencyTag, completionTag, completionText
+  local isAccount, isFaction, isWeekly, isDaily = false, false, false, false
+  local isBreadcrumb = false
+  local questFailed = false
+  local watchMoney = false
+  local timerInfo, moneyInfo = false, false
+  local objectives = q.objectives or {}
+
+
+  -- Case 1: completed quest or "go to thing" breadcrumb
+  -- * 1 line containing the completion text
+  if ( isComplete and isComplete < 0 ) then
+    isComplete = false
+    questFailed = true
+  elseif ( numObjectives == 0 and playerMoney >= requiredMoney and not startEvent ) then
+    isComplete = true;
+    questFailed = false
+    if ( requiredMoney == 0 ) then
+      isBreadcrumb = true;
+    end
+  end
+  print('QuestFlags', (isComplete and 'isComplete' or ''), (questFailed and 'questFailed' or ''), (isBreadcrumb and 'isBreadcrumb' or ''))
+
+  -- completion message?
+  local isSequenced = IsQuestSequenced(questID)
+  local temp_status = ''
+  if ( isComplete ) then
+    temp_status = 'COMPLETED_OBJECTIVES'
+    objectives = Quest.GetObjectives(questLogIndex, numObjectives, true, isSequenced, isStory)
+    if ( isAutoComplete ) then
+      temp_status = 'AUTOCOMPLETE_OBJECTIVES'
+      completionText = _G.QUEST_WATCH_CLICK_TO_COMPLETE
+    else
+      if ( isBreadcrumb ) then
+        temp_status = 'COMPLETE_BREADCRUMB'
+        completionText = GetQuestLogCompletionText(questLogIndex)
+      else
+        temp_status = 'COMPLETE_READY_FOR_TURN_IN'
+        completionText = _G.QUEST_WATCH_QUEST_READY
+      end
+    end
+  elseif ( questFailed ) then
+    temp_status = 'FAILED'
+    -- Case 2: failed quest
+    -- * 1 status line; hide other info
+    completionText = _G.FAILED
+  else
+
+    temp_status = 'PROGRESS_OBJECTIVES'
+    -- Case 3: quest in progress
+    -- * Multiple objective lines
+    -- * Possible extra lines for money and timer data respectively
+    self.print('    QuestInfo', title, questType, isAutoComplete)
+    objectives = Quest.GetObjectives(logIndex, numObjectives, false, isSequenced, isStory)
+    q.objectives = objectives
+
+    --- anything past here gets appended to existing objectives
+
+    -- money
+    if ( requiredMoney > playerMoney ) then
+
+      temp_status = temp_status .. '_MONEY'
+      local text = GetMoneyString(playerMoney).." / "..GetMoneyString(requiredMoney);
+      moneyInfo = {
+        type = 'money',
+        text = text,
+        finished = false,
+        requiredMoney = requiredMoney,
+        playerMoney = playerMoney,
+      }
+      tinsert(objectives, moneyInfo)
+    end
+
+    -- time limit
+    if ( failureTime ) then
+      temp_status = temp_status .. '_TIMED'
+      if ( timeElapsed and timeElapsed <= failureTime ) then
+        timerInfo = {
+          type = 'timer',
+          finished = false,
+          timeElapsed = timeElapsed,
+          failureTime = failureTime,
+        }
+        tinsert(objectives, timerInfo)
+      end
+    end
+  end
+  q.objectives = objectives
+  q.moneyInfo = moneyInfo
+  q.timerInfo = timerInfo
+  q.completionText = completionText
+
+  -- POI data
+  local POI = false
+  if ( showPOIs ) then
+    POI = {
+      questID = questID,
+      logIndex = logIndex,
+      watchIndex = watchIndex
+    }
+    local poiButton;
+    if ( hasLocalPOI ) then
+
+      if ( isComplete ) then
+        POI.type = 'normal'
+      else
+        POI.type = 'numeric'
+      end
+    elseif ( isComplete ) then
+      POI.type = 'remote'
+    end
+
+    local distance, onContinent = GetDistanceSqToQuest(logIndex)
+    if distance ~= nil and distance > 0 then
+      POI.distance = distance
+      POI.onContinent = onContinent
+    end
+  end
+  q.POI = POI
+
+  --- Block Tags
+  -- completionTag  - in progres, complete, failed, autocomplete
+  -- typeTag        - account, faction, pvp, dungeon, group
+  -- frequencyTag   - daily/weekly
+  local schema = 'default'
+  local questTagID, tagName = GetQuestTagInfo(questID)
+  local tagInfo = {}
+  local tagCoords = {}
+  local factionGroup = GetQuestFactionGroup(questID);
+  if( questTagID and questTagID == QUEST_TAG_ACCOUNT ) then
+    if( factionGroup ) then
+      tagID = "ALLIANCE"
+      schema = 'alliance'
+      if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
+        tagID = "HORDE"
+        schema = 'horde'
+      end
+      isFaction = true
+    else
+      tagID = QUEST_TAG_ACCOUNT
+      isAccount = true
+    end
+    tagInfo['typeTag'] = tagID
+    tagCoords['typeTag'] = QUEST_TAG_TCOORDS[tagID]
+  elseif ( factionGroup) then
+    tagID = "ALLIANCE"
+    if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
+      tagID = "HORDE"
+    end
+    isFaction = true
+    tagInfo['typeTag'] = tagID
+    tagCoords['typeTag'] = QUEST_TAG_TCOORDS[tagID]
+  end
+
+  if( frequency == LE_QUEST_FREQUENCY_DAILY and (not isComplete or isComplete == 0) ) then
+    tagID = 'DAILY'
+    tagInfo['frequencyTag'] = tagID
+    tagCoords['frequencyTag'] = QUEST_TAG_TCOORDS[tagID]
+    isDaily = true
+    schema = 'daily'
+  elseif( frequency == LE_QUEST_FREQUENCY_WEEKLY and (not isComplete or isComplete == 0) )then
+    tagID = 'WEEKLY'
+    tagInfo['frequencyTag'] = tagID
+    tagCoords['frequencyTag'] = QUEST_TAG_TCOORDS[tagID]
+    isWeekly = true
+    schema = 'weekly'
+  elseif( questTagID ) then
+    tagID = questTagID
+  end
+
+  if( isComplete ) then
+    tagInfo['completionTag'] = 'COMPLETED'
+  elseif ( questFailed ) then
+    tagInfo['completionTag'] = 'FAILED'
+  end
+  tagCoords['completionTag'] = QUEST_TAG_TCOORDS[tagInfo['completionTag']]
+
+  q.tagInfo = tagInfo
+  q.tagCoords = tagCoords
+  -- establishes the primary block tag for view compacting
+  q.tagID = tagID
+  q.tagName = tagName
+
+  -- action button information
+  local link, icon, charges = GetQuestLogSpecialItemInfo(logIndex)
+  local start, duration, enable = GetQuestLogSpecialItemCooldown(logIndex)
+  if link or icon or charges then
+    q.specialItem = {
+      questID = questID,
+      logIndex = questLogIndex,
+      link = link,
+      charges = charges,
+      icon = icon,
+      start = start,
+      duration = duration,
+      enable = enable,
+    }
+  end
+
+  if moneyInfo or timerInfo then
+    numObjectives = #objectives
+  end
+
+  -- raw data
+  q.isComplete = isComplete
+  q.startEvent = startEvent
+  q.isAutoComplete = isAutoComplete
+  q.questType = questType
+  q.isTask = isTask
+  q.isStory = isStory
+  q.isOnMap = isOnMap
+  q.hasLocalPOI = hasLocalPOI
+  q.frequency = frequency
+  q.isComplete = isComplete
+  q.isStory = isStory
+  q.isTask = isTask
+  q.statusKey = temp_status
+  q.selected =  (questID == superTrackQuestID)
+
+  T.SetRewards(q, questID)
+
+  q.questID = questID
+  q.logIndex = logIndex
+  q.watchIndex = watchIndex
+  q.id = questID
+  q.schema = schema
+
+  if Devian and Devian.InWorkspace() then
+    print('QuestStatus', temp_status, '|cFF00FF00questLogIndex|r:', logIndex, title)
+    local temp  ={}
+    local data_txt = '|cFF'..self.internalColor..'values:|r'
+    for k,v in pairs(q) do
+      if type(v) =='number' then
+        data_txt = data_txt .. ' |cFFFFFF00'..k..'|r: ' .. tostring(v)
+      elseif type(v) == 'table' then
+        tinsert(temp, k)
+      end
+    end
+    print('DataStatus',data_txt)
+    sort(temp, function(a,b) return a < b end)
+    for i, k in ipairs(temp) do
+      iprint('GetInfo', questID, ''..k..'|r')
+      for kk,v in pairs(q[k]) do
+        iprint('GetInfo', questID, kk, '=', v)
+      end
+    end
+  end
+
+  return q
+end
+
+Quest.GetObjectives = function(logIndex, numObjectives, isComplete, isSequenced, isStory)
+  local print = Quest.print
+  local objectives = {}
+  if not logIndex then
+    return
+  end
+
+  for i = 1, numObjectives do
+    local text, type, finished = GetQuestLogLeaderBoard(i, logIndex)
+
+    local progress = 0
+    if finished then
+      progress = 1
+    elseif text then
+      local quantity, maxQuantity = text:match('^(%d+)/(%d+)')
+      if quantity and maxQuantity then
+        progress = quantity / maxQuantity
+        --print('GetObjectives', 'calculated objective progress:', quantity, '/', maxQuantity, '=', progress)
+      end
+    end
+
+    print('GetObjectives', format('|cFF88FF88#%d %s %s %s', i, tostring(type), tostring(text), tostring(finished)), '('.. tostring(progress)..')')
+
+
+    objectives[i] = {
+      index = i,
+      type = type,
+      text = text,
+      finished = finished,
+      progress = progress
+    }
+  end
+  return objectives
+end
+
+local huge, sqrt = math.huge, math.sqrt
+Quest.GetClosest = function()
+  local minID, minTitle
+  local minDist = huge
+  local numQuests = GetNumQuestLogEntries()
+  for questIndex =  1, numQuests do
+    local distance, onContinent = GetDistanceSqToQuest(questIndex)
+    local title, level, _, _, _, _, _, _, questID = GetQuestLogTitle(questIndex)
+    if onContinent and distance < minDist then
+      minDist = distance
+      minTitle = title
+      minID = questID
+    end
+  end
+
+  print('nearest quest is', minTitle, 'by', sqrt(minDist))
+  return minID, minTitle, minDist
+end
+
+Quest.OnTurnIn = function(self, questID, xp, money)
+end
+
+Quest.Select = function (handler, block)
+  if block.info.isAutoComplete and block.info.isComplete then
+    ShowQuestComplete(block.info.logIndex)
+  else
+    SetSuperTrackedQuestID(block.info.questID)
+  end
+end
+
+Quest.Link = function(handler, block)
+  local questLink = GetQuestLink(block.info.logIndex);
+  if ( questLink ) then
+    ChatEdit_InsertLink(questLink);
+  end
+end
+
+Quest.Open = function(handler, block)
+  QuestMapFrame_OpenToQuestDetails(block.info.questID)
+end
+
+Quest.Remove = function(handler, block)
+  print('removing', block.info.logIndex, 'from watcher')
+  RemoveQuestWatch(block.info.logIndex)
+end
--- a/ObjectiveTracker/Quests.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,564 +0,0 @@
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
-local GetQuestWatchInfo, GetQuestLogCompletionText = GetQuestWatchInfo, GetQuestLogCompletionText
-local GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle = GetQuestLogLeaderBoard, GetNumQuestLogEntries, GetQuestLogTitle
-local GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown
-local GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches = GetSuperTrackedQuestID, GetMoney, C_Scenario, GetCVarBool, GetNumQuestWatches
-local GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup = GetQuestTagInfo, GetMoneyString, GetDistanceSqToQuest, GetQuestFactionGroup
-local QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY = QUEST_TAG_ACCOUNT, LE_QUEST_FACTION_HORDE, LE_QUEST_FREQUENCY_DAILY, LE_QUEST_FREQUENCY_WEEKLY
-local QUEST_TAG_TCOORDS, IsQuestSequenced = QUEST_TAG_TCOORDS, IsQuestSequenced
-local Default, Quest = T.DefaultHandler, T.Quest
-local format, wipe, select = format, table.wipe, select
-local wipeall = B.wipeall
-local lprint, iprint, tprint = B.print('Line'), B.print('Info'), B.print('Tracker')
-local print = tprint
-local fprint = B.print('Frame')
-
-
-local superTrackQuestID, playerMoney, inScenario, showPOIs
-Quest.Update = function(self, reason, ...)
-  local print = self.print
-  print('QuestTracker:Update() received')
-  T.UpdateActionButtons()
-  Default.Update(self, reason, ...)
-end
-
-T.Quest.numButtons = 0
-local usedButtons = T.Quest.itemButtons
-local freeButtons = T.Quest.freeButtons
-
-Quest.UpdateObjectives = function(self, block)
-  local print = lprint
-  print('|cFF'..self.internalColor..'UpdateObjectives()')
-  local info = block.info
-
-  print((info.isAccount and 'isAccount' or ''), (info.isFaction and 'isFaction' or ''), (info.isDaily and 'isDaily' or ''), (info.isWeekly and 'isWeekly' or ''), info.tagID, info.tagName)
-
-  local displayObjectives = true
-  local block_schema = 'default'
-  if info.isAccount then
-    if info.isFaction then
-      print('     faction', info.tagID)
-      block_schema = 'faction_'..info.tagID
-    else
-      print('     account', info.isAccount, info.isFaction)
-      block_schema = 'account'
-    end
-  elseif info.isDaily then
-    print('     daily', info.frequency)
-    block_schema = 'daily'
-  elseif info.isWeekly then
-    print('     weekly', info.frequency)
-    block_schema = 'weekly'
-  end
-  local completionText
-  if info.isComplete then
-    if info.isAutoComplete then
-      local questID, popupType = GetAutoQuestPopUp(info.logIndex)
-      if popupType == 'COMPLETE' then
-        print('    :: auto-complete quest :: set the message')
-        self:AddLine(block, T.strings.CLICK_TO_COMPLETE, nil, 'complete')
-      end
-    else
-      if not completionText or info.completionText then
-        info.completionText = GetQuestLogCompletionText(info.logIndex)
-      end
-    end
-    self:AddLine(block, info.completionText, nil, 'complete')
-    displayObjectives = false
-    print('|cFF'..self.internalColor..'    :: complete quest :: show instruction: "'.. tostring(info.completionText) .. '"')
-  end
-
-  Default.UpdateObjectives(self, block, block_schema, displayObjectives)
-  return 0, block_schema
-end
-
-Quest.UpdateLine = function(handler, block, data)
-  local objectiveType = data.type
-  return data.text, nil, objectiveType
-end
-
------------------------------
---- QUEST
-local tremove, tinsert = tremove, tinsert
-local GetQuestLogIndexByID, IsQuestWatched = GetQuestLogIndexByID, IsQuestWatched
-Quest.QuestBlock = {}
-Quest.LogBlock = {}
-Quest.LogInfo = {}
-
-Quest.OnRemoved = function(block)
-
-end
-
-Quest.GetBlock = function(self, index)
-  local block = Default.GetBlock(self, index)
-  block:SetScript('OnEvent', Quest.OnRemoved)
-  block:RegisterEvent('QUEST_REMOVED')
-  return block
-end
-
-local watchesChecked = {}
-local infosChecked = {}
-local GetQuestWatchIndex = GetQuestWatchIndex
---- Get a total of things to show, and straighten out the index while we're at it
---- Return the number shown, total in log, and the info table to parse
-local blocksChecked = {}
-Quest.GetNumWatched = function (self, id, added)
-  local print = self.print
-  B.print('Block')('########')
-  B.print('Block')('########')
-  superTrackQuestID = GetSuperTrackedQuestID()
-  playerMoney = GetMoney();
-  inScenario = C_Scenario.IsInScenario();
-  showPOIs = GetCVarBool("questPOI");
-  local numAll = GetNumQuestLogEntries()
-  local numWatched = GetNumQuestWatches()
-  local bottomIndex = 1
-  print('GetNumWatched', self.name, numWatched, 'of', numAll)
-  local start, limit = 1, numAll
-
-  if id and not added then
-    -- if a particular id is supplied, add to checklist
-    if self.InfoBlock[id] then
-      blocksChecked[self.InfoBlock[id]] = self.InfoBlock[id]
-    end
-  end
-
-  --- Start complicated frame-recycling bullshit
-  for logIndex = start, limit do
-    local reason1, reason2 = '', ''
-    local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
-    local watchIndex = GetQuestWatchIndex(logIndex)
-
-    -- check if: the watch data pointers don't match
-    if watchIndex and watchIndex >= bottomIndex then
-      local watchInfo = self.WatchInfo[watchIndex]
-      local watchBlock = self.WatchBlock[watchIndex]
-      if watchInfo and watchInfo.questID ~= questID then
-        print('GetNumWatched', 'trimming WatchInfo ['..watchIndex..'] =/=', questID)
-        self.WatchInfo[watchIndex] = nil
-      end
-      if watchBlock and watchBlock.info.questID ~= questID then
-        print('GetNumWatched', 'trimming WatchBlock ['..watchIndex..'] =/=', watchBlock:GetName())
-        self.WatchBlock[watchIndex] = nil
-        blocksChecked[watchBlock] = watchBlock
-      end
-    end
-
-    -- check if: the logIndex pointer doesn't match
-    local logBlock = self.LogBlock[logIndex]
-    if logBlock and logBlock.info.questID ~= questID then
-      print('GetQuests', 'replace info', logBlock.info.questID, '->', questID)
-      self.LogBlock[logIndex] = nil
-      blocksChecked[logBlock] = logBlock
-    end
-
-    -- add to watch index if: the questID is non-zero
-    if questID ~= 0 then
-      self.Info[questID] = self:GetInfo(logIndex, watchIndex)
-      print('GetQuests', format('request info |cFF00FF00%2d|r |cFFFFFF00%6d|r |cFFFF4400%3s|r', logIndex, questID, tostring(watchIndex or '')))
-    end
-  end
-
-  --- After GetInfo pass, look for any non-conformant blocks and deal with them
-  for _, block in pairs(blocksChecked) do
-    local logIndex = GetQuestLogIndexByID(block.info.questID, 'player')
-    -- free if: logIndex doesn't resolve
-    if not logIndex then
-      B.print('Block')('GetNumWatched', '|cFFBBFF00block has no index '.. block:GetName()..'|r')
-      self:ClearBlock(block)
-    -- hide if: logIndex isn't being watched
-    elseif not IsQuestWatched(block.info.logIndex) then
-      B.print('Block')('GetNumWatched', '|cFFBBFF00fade from list '.. block:GetName()..'|r')
-      -- todo: figure out why animation gets clobbered
-      self:ClearBlock(block)
-    end
-    blocksChecked[block] = nil
-  end
-
-  self.numWatched = numWatched
-  self.numAll = numAll
-
-  return numWatched, numAll, self.WatchList
-end
-
-
---- Returns an iterable table from which tracker blocks can be filled out. Data includes:
--- All entry-layer GetXInfo return values
--- Manifest of line data to be displayed in relation to the tracked object
-Quest.GetInfo = function (self, logIndex, watchIndex)
-  local print = iprint
-  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
-  if ( not questID ) then
-    tprint('GetNumWatched', logIndex, watchIndex, '|cFFFF2299no data|r')
-    return
-  end
-
-  Quest.Info[questID] = Quest.Info[questID] or {}
-  local q = Quest.Info[questID]
-  q.questID = questID
-  q.id = questID
-  q.logIndex = logIndex
-  q.watchIndex = watchIndex
-
-  local numObjectives, requiredMoney, isAutoComplete, failureTime, timeElapsed, questType
-   = 0, 0, nil, false, false, 0
-  if watchIndex then
-    local _
-    _,_,_, numObjectives, requiredMoney, _, _, isAutoComplete,
-    failureTime, timeElapsed, questType = GetQuestWatchInfo(watchIndex)
-    self.WatchList[watchIndex] = q
-    --tprint('      |cFF88FF00GetInfo:|r set watch entry', watchIndex)
-    print('GetInfo:', logIndex, watchIndex, '|cFFFF2299'..title..'|r')
-  end
-  self.LogInfo[logIndex] = q
-
-  q.numObjectives = numObjectives
-  q.requiredMoney = requiredMoney
-  q.failureTime = failureTime
-  q.timeElapsed = timeElapsed
-
-
-
-  q.type = 'Quest'
-  q.title = title
-  q.level = level
-  q.displayQuestID = displayQuestID
-  q.suggestedGroup = suggestedGroup
-
-  -- re-use Blizzard logic for consistency
-  local showQuest = true
-  if isTask then showQuest = false end
-  local watchMoney = false;
-  local tagID, typeTag, frequencyTag, completionTag, completionText
-  local isAccount, isFaction, isWeekly, isDaily = false, false, false, false
-  local isBreadcrumb = false
-  local questFailed = false
-  local watchMoney = false
-  local timerInfo, moneyInfo = false, false
-  local objectives = q.objectives or {}
-
-
-  -- Case 1: completed quest or "go to thing" breadcrumb
-  -- * 1 line containing the completion text
-  if ( isComplete and isComplete < 0 ) then
-    isComplete = false
-    questFailed = true
-  elseif ( numObjectives == 0 and playerMoney >= requiredMoney and not startEvent ) then
-    isComplete = true;
-    questFailed = false
-    if ( requiredMoney == 0 ) then
-      isBreadcrumb = true;
-    end
-  end
-  print('QuestFlags', (isComplete and 'isComplete' or ''), (questFailed and 'questFailed' or ''), (isBreadcrumb and 'isBreadcrumb' or ''))
-
-  -- completion message?
-  local isSequenced = IsQuestSequenced(questID)
-  local temp_status = ''
-  if ( isComplete ) then
-    temp_status = 'COMPLETED_OBJECTIVES'
-    objectives = Quest.GetObjectives(questLogIndex, numObjectives, true, isSequenced, isStory)
-    if ( isAutoComplete ) then
-      temp_status = 'AUTOCOMPLETE_OBJECTIVES'
-      completionText = _G.QUEST_WATCH_CLICK_TO_COMPLETE
-    else
-      if ( isBreadcrumb ) then
-        temp_status = 'COMPLETE_BREADCRUMB'
-        completionText = GetQuestLogCompletionText(questLogIndex)
-      else
-        temp_status = 'COMPLETE_READY_FOR_TURN_IN'
-        completionText = _G.QUEST_WATCH_QUEST_READY
-      end
-    end
-  elseif ( questFailed ) then
-    temp_status = 'FAILED'
-    -- Case 2: failed quest
-    -- * 1 status line; hide other info
-    completionText = _G.FAILED
-  else
-
-    temp_status = 'PROGRESS_OBJECTIVES'
-    -- Case 3: quest in progress
-    -- * Multiple objective lines
-    -- * Possible extra lines for money and timer data respectively
-    self.print('    QuestInfo', title, questType, isAutoComplete)
-    objectives = Quest.GetObjectives(logIndex, numObjectives, false, isSequenced, isStory)
-    q.objectives = objectives
-
-    --- anything past here gets appended to existing objectives
-
-    -- money
-    if ( requiredMoney > playerMoney ) then
-
-      temp_status = temp_status .. '_MONEY'
-      local text = GetMoneyString(playerMoney).." / "..GetMoneyString(requiredMoney);
-      moneyInfo = {
-        type = 'money',
-        text = text,
-        finished = false,
-        requiredMoney = requiredMoney,
-        playerMoney = playerMoney,
-      }
-      tinsert(objectives, moneyInfo)
-    end
-
-    -- time limit
-    if ( failureTime ) then
-      temp_status = temp_status .. '_TIMED'
-      if ( timeElapsed and timeElapsed <= failureTime ) then
-        timerInfo = {
-          type = 'timer',
-          finished = false,
-          timeElapsed = timeElapsed,
-          failureTime = failureTime,
-        }
-        tinsert(objectives, timerInfo)
-      end
-    end
-  end
-  q.objectives = objectives
-  q.moneyInfo = moneyInfo
-  q.timerInfo = timerInfo
-  q.completionText = completionText
-
-  -- POI data
-  local POI = false
-  if ( showPOIs ) then
-    POI = {
-      questID = questID,
-      logIndex = logIndex,
-      watchIndex = watchIndex
-    }
-    local poiButton;
-    if ( hasLocalPOI ) then
-
-      if ( isComplete ) then
-        POI.type = 'normal'
-      else
-        POI.type = 'numeric'
-      end
-    elseif ( isComplete ) then
-      POI.type = 'remote'
-    end
-
-    local distance, onContinent = GetDistanceSqToQuest(logIndex)
-    if distance ~= nil and distance > 0 then
-      POI.distance = distance
-      POI.onContinent = onContinent
-    end
-  end
-  q.POI = POI
-
-  --- Block Tags
-  -- completionTag  - in progres, complete, failed, autocomplete
-  -- typeTag        - account, faction, pvp, dungeon, group
-  -- frequencyTag   - daily/weekly
-  local schema = 'default'
-  local questTagID, tagName = GetQuestTagInfo(questID)
-  local tagInfo = {}
-  local tagCoords = {}
-  local factionGroup = GetQuestFactionGroup(questID);
-  if( questTagID and questTagID == QUEST_TAG_ACCOUNT ) then
-    if( factionGroup ) then
-      tagID = "ALLIANCE"
-      schema = 'alliance'
-      if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
-        tagID = "HORDE"
-        schema = 'horde'
-      end
-      isFaction = true
-    else
-      tagID = QUEST_TAG_ACCOUNT
-      isAccount = true
-    end
-    tagInfo['typeTag'] = tagID
-    tagCoords['typeTag'] = QUEST_TAG_TCOORDS[tagID]
-  elseif ( factionGroup) then
-    tagID = "ALLIANCE"
-    if ( factionGroup == LE_QUEST_FACTION_HORDE ) then
-      tagID = "HORDE"
-    end
-    isFaction = true
-    tagInfo['typeTag'] = tagID
-    tagCoords['typeTag'] = QUEST_TAG_TCOORDS[tagID]
-  end
-
-  if( frequency == LE_QUEST_FREQUENCY_DAILY and (not isComplete or isComplete == 0) ) then
-    tagID = 'DAILY'
-    tagInfo['frequencyTag'] = tagID
-    tagCoords['frequencyTag'] = QUEST_TAG_TCOORDS[tagID]
-    isDaily = true
-    schema = 'daily'
-  elseif( frequency == LE_QUEST_FREQUENCY_WEEKLY and (not isComplete or isComplete == 0) )then
-    tagID = 'WEEKLY'
-    tagInfo['frequencyTag'] = tagID
-    tagCoords['frequencyTag'] = QUEST_TAG_TCOORDS[tagID]
-    isWeekly = true
-    schema = 'weekly'
-  elseif( questTagID ) then
-    tagID = questTagID
-  end
-
-  if( isComplete ) then
-    tagInfo['completionTag'] = 'COMPLETED'
-  elseif ( questFailed ) then
-    tagInfo['completionTag'] = 'FAILED'
-  end
-  tagCoords['completionTag'] = QUEST_TAG_TCOORDS[tagInfo['completionTag']]
-
-  q.tagInfo = tagInfo
-  q.tagCoords = tagCoords
-  -- establishes the primary block tag for view compacting
-  q.tagID = tagID
-  q.tagName = tagName
-
-  -- action button information
-  local link, icon, charges = GetQuestLogSpecialItemInfo(logIndex)
-  local start, duration, enable = GetQuestLogSpecialItemCooldown(logIndex)
-  if link or icon or charges then
-    q.specialItem = {
-      questID = questID,
-      logIndex = questLogIndex,
-      link = link,
-      charges = charges,
-      icon = icon,
-      start = start,
-      duration = duration,
-      enable = enable,
-    }
-  end
-
-  if moneyInfo or timerInfo then
-    numObjectives = #objectives
-  end
-
-  -- raw data
-  q.isComplete = isComplete
-  q.startEvent = startEvent
-  q.isAutoComplete = isAutoComplete
-  q.questType = questType
-  q.isTask = isTask
-  q.isStory = isStory
-  q.isOnMap = isOnMap
-  q.hasLocalPOI = hasLocalPOI
-  q.frequency = frequency
-  q.isComplete = isComplete
-  q.isStory = isStory
-  q.isTask = isTask
-  q.statusKey = temp_status
-  q.selected =  (questID == superTrackQuestID)
-
-  T.SetRewards(q, questID)
-
-  q.questID = questID
-  q.logIndex = logIndex
-  q.watchIndex = watchIndex
-  q.id = questID
-  q.schema = schema
-
-  if Devian and Devian.InWorkspace() then
-    print('QuestStatus', temp_status, '|cFF00FF00questLogIndex|r:', logIndex, title)
-    local temp  ={}
-    local data_txt = '|cFF'..self.internalColor..'values:|r'
-    for k,v in pairs(q) do
-      if type(v) =='number' then
-        data_txt = data_txt .. ' |cFFFFFF00'..k..'|r: ' .. tostring(v)
-      elseif type(v) == 'table' then
-        tinsert(temp, k)
-      end
-    end
-    print('DataStatus',data_txt)
-    sort(temp, function(a,b) return a < b end)
-    for i, k in ipairs(temp) do
-      iprint('GetInfo', questID, ''..k..'|r')
-      for kk,v in pairs(q[k]) do
-        iprint('GetInfo', questID, kk, '=', v)
-      end
-    end
-  end
-
-  return q
-end
-
-Quest.GetObjectives = function(logIndex, numObjectives, isComplete, isSequenced, isStory)
-  local print = Quest.print
-  local objectives = {}
-  if not logIndex then
-    return
-  end
-
-  for i = 1, numObjectives do
-    local text, type, finished = GetQuestLogLeaderBoard(i, logIndex)
-
-    local progress = 0
-    if finished then
-      progress = 1
-    elseif text then
-      local quantity, maxQuantity = text:match('^(%d+)/(%d+)')
-      if quantity and maxQuantity then
-        progress = quantity / maxQuantity
-        --print('GetObjectives', 'calculated objective progress:', quantity, '/', maxQuantity, '=', progress)
-      end
-    end
-
-    print('GetObjectives', format('|cFF88FF88#%d %s %s %s', i, tostring(type), tostring(text), tostring(finished)), '('.. tostring(progress)..')')
-
-
-    objectives[i] = {
-      index = i,
-      type = type,
-      text = text,
-      finished = finished,
-      progress = progress
-    }
-  end
-  return objectives
-end
-
-local huge, sqrt = math.huge, math.sqrt
-Quest.GetClosest = function()
-  local minID, minTitle
-  local minDist = huge
-  local numQuests = GetNumQuestLogEntries()
-  for questIndex =  1, numQuests do
-    local distance, onContinent = GetDistanceSqToQuest(questIndex)
-    local title, level, _, _, _, _, _, _, questID = GetQuestLogTitle(questIndex)
-    if onContinent and distance < minDist then
-      minDist = distance
-      minTitle = title
-      minID = questID
-    end
-  end
-
-  print('nearest quest is', minTitle, 'by', sqrt(minDist))
-  return minID, minTitle, minDist
-end
-
-Quest.OnTurnIn = function(self, questID, xp, money)
-end
-
-Quest.Select = function (handler, block)
-  if block.info.isAutoComplete and block.info.isComplete then
-    ShowQuestComplete(block.info.logIndex)
-  else
-    SetSuperTrackedQuestID(block.info.questID)
-  end
-end
-
-Quest.Link = function(handler, block)
-  local questLink = GetQuestLink(block.info.logIndex);
-  if ( questLink ) then
-    ChatEdit_InsertLink(questLink);
-  end
-end
-
-Quest.Open = function(handler, block)
-  QuestMapFrame_OpenToQuestDetails(block.info.questID)
-end
-
-Quest.Remove = function(handler, block)
-  print('removing', block.info.logIndex, 'from watcher')
-  RemoveQuestWatch(block.info.logIndex)
-end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/ScenarioData.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,14 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/13/2016 8:17 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+
+local Scenario = T.Scenario
+
+Scenario.GetNumWatched = function()
+  if true then return 0, 0, nil end
+end
+
--- a/ObjectiveTracker/Scenarios.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,14 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/13/2016 8:17 PM
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-
-local Scenario = T.Scenario
-
-Scenario.GetNumWatched = function()
-  if true then return 0, 0, nil end
-end
-
--- a/ObjectiveTracker/TrackerBlock.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,231 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 4/24/2016 11:30 AM
---- These functions deal with propagating and managing block/line templates
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local _G, ipairs, max, tostring = _G, ipairs, max, tostring
-local tinsert, tremove, tContains = table.insert, table.remove, tContains
-local Default = T.DefaultHandler
-local CreateFrame = CreateFrame
-local print = B.print('Layout')
-local bprint = B.print('Block')
-local lprint = B.print('Layout')
-local fprint = B.print('Frame')
-local used, free
-
-local blockFadeOut_OnPlay = function(self)
-  fprint(self:GetName(), '|cFF00FF00PLAY|r', debugstack(1,3,1))
-end
-local blockFadeOut_OnFinished = function(self)
-  fprint(self:GetName(), '|cFF00FF00FINISHED|r', debugstack(1,3, 1))
-end
-
-local tMove = function(source, dest, frame)
-  -- if it's already in the stack, sanity check source stack
-  local removed
-  if tContains(dest, frame) then
-    for i, entry in ipairs(source) do
-      if entry == frame then
-        removed = i
-        tremove(source, i)
-        break
-      end
-    end
-    -- still need to resolve position
-    for i, entry in ipairs(dest) do
-      if entry == frame then
-          bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. i..']')
-          return i
-      end
-    end
-  else
-  -- if it's not, then pull from source stack
-    for i, entry in ipairs(source) do
-      if entry == frame then
-        removed = i
-        tremove(source, i)
-        break
-      end
-    end
-    tinsert(dest, frame)
-    bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. #dest..']')
-    return #dest
-  end
-end
-
-
---- Creates or retrieves a complete line data object
-Default.GetLine = function(handler, block, lineIndex)
-  local print = lprint
-  local blockIndex = block.index
-  local lines = block.lines
-  if not lineIndex then
-    lineIndex = block.currentLine + 1
-    print('        |cFFFFFF00generating a frame')
-  end
-
-  block.numLines = max(block.numLines, lineIndex)
-
-  if not lines[lineIndex] then
-    print('     |cFF00FF88created line #'..lineIndex..' from for '..handler.name..' block #'..blockIndex)
-    lines[lineIndex] = CreateFrame('Frame', 'Vn'..handler.name .. blockIndex..'ObjectiveLine'..lineIndex, block, 'VeneerTrackerObjective')
-    local line = lines[lineIndex]
-    line.index = lineIndex
-    line.height = 0
-    line.schema = ''
-    B.SetConfigLayers(line)
-
-    if debug then
-      for _, region in ipairs(lines[lineIndex].debug) do
-        region:Show()
-      end
-    end
-
-  end
-  return lines[lineIndex]
-end
-
-
-
---- Creates or retrieves a complete block frame object
---- todo: make it use data index to avoid re-coloring every block
-Default.GetBlock = function(handler, index)
-  local print = bprint
-  print('|cFF0088FF'..handler.name..':GetBlock', index)
-  local block = handler.InfoBlock[index]
-  local used = handler.usedBlocks
-  local free = handler.freeBlocks
-
-  if block then
-    print(block.info.id, index)
-  end
-
-  -- if the frame entry is still good, sort heaps
-  if block and block.info.id == index then
-    block.posIndex = tMove(free, used, block)
-    print('  |cFFFFFF00using '..handler.name..'|r.|cFF00FFBBusedBlocks['..tostring(block.posIndex)..'] ('.. block:GetName()..', "'..tostring(block.info.title)..'")')
-  else
-    local source = 'cache'
-    if #handler.freeBlocks >= 1 then
-      block = tremove(handler.freeBlocks)
-      print(' |cFF00FF00 assigning from free heap', block:GetName())
-    else
-
-      local blockIndex = (#handler.usedBlocks + #handler.freeBlocks) + 1
-      block = CreateFrame('Frame', 'Veneer'..tostring(handler)..'Block'..blockIndex, handler.frame, 'VeneerTrackerBlock')
-      --block:SetParent()
-      block.schema = ''
-      block.lines = {}
-      block.numLines = 0
-      block.currentLine = 0
-      block.attachmentHeight = 0
-      block.offset = 0
-      B.SetConfigLayers(block)
-      --- methods for event handlers
-
-      block.Select = handler.Select
-      block.Open = handler.Open
-      block.Remove = handler.Remove
-      block.Link = handler.Link
-      block.clickZone:SetScript('OnMouseUp', function(self, ...) handler.OnMouseUp(block, ...) end)
-      block.clickZone:SetScript('OnMouseDown', function(self, ...) handler.OnMouseDown(block, ...) end)
-      block:ClearAllPoints()
-      block.index = blockIndex
-
-      block.blockFadeOut:SetScript('OnPlay', blockFadeOut_OnPlay)
-
-      source = 'new'
-    end
-    handler.InfoBlock[index] = block
-    block.posIndex = tMove(free, used, block)
-    print('  |cFF00FF00('..source..')|r |cFF0088FF'..handler.name..'|r.|cFF00FFBBusedBlocks['..block.posIndex..'] =|r', block:GetName())
-  end
-  block.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
-  block:SetScript('OnHide', function(self)
-    fprint(self:GetName(), '|cFF00FF00HIDE|r', debugstack(1,3,1))
-    if(self.DebugTab:IsShown()) then
-      self.DebugTab:Hide()
-    end
-    self.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
-    self.isAnimating = nil
-  end)
-  print('  used/free: |cFFFFFF00' .. #handler.usedBlocks .. '|r/|cFF00FFFF'..#handler.freeBlocks ..'|r')
-  return block
-end
-
---- begins a blockFadeOut animation and fires FreeBlock when that's done
-Default.ClearBlock = function(handler, block)
-  if block.isAnimating then
-    return
-  end
-
-  block.isAnimating = true
-  block.blockFadeOut:SetScript('OnFinished', nil)
-  block.blockFadeOut:SetScript('OnFinished', function(self)
-    fprint(self:GetName(), '|cFFFFFF00FINISHED|r', debugstack())
-    handler:FreeBlock(block)
-    self:SetScript('OnFinished', blockFadeOut_OnFinished)
-    block.isAnimating = nil
-  end)
-  block.blockFadeOut:Play()
-end
-
---- remove a block from visible existence; not called directly
-Default.FreeBlock = function(handler, block)
-  bprint('|cFFFF4400FreeBlock|r', block:GetName())
-  local used = handler.usedBlocks
-  local free = handler.freeBlocks
-  tMove(used, free, block)
-
-  bprint('  |cFFFF4444used/free:|r |cFFFFFF00' .. #used .. '|r/|cFF00FFFF'..#free ..'|r')
-
-  block:Hide()
-  local animations = {block:GetAnimationGroups() }
-  for i, animGroup in ipairs(animations) do
-    bprint('  animGroup', i,  animGroup:GetName())
-    animGroup:Stop()
-  end
-end
-
-
-
---- Get a usable widget for the given achievement criteria set.
--- Returns a frame object with dimensioning parameters needed to size the receiving tracker block
-local wr = T.WidgetRegistry
-T.GetWidget = function(data, objectiveType, objectiveKey)
-  local print = B.print('ObjectiveWidgets')
-  local widgetType = objectiveType
-  local widget
-  local isNew
-  if wr[widgetType] and wr[widgetType].used[objectiveKey] then
-    widget = wr[widgetType].used[objectiveKey]
-    print('|cFF00FF00Updating ('..objectiveKey..')', widget)
-  elseif not wr[widgetType] or #wr[widgetType].free == 0 then
-    -- creating a new frame
-    isNew = true
-    widget = CreateFrame(widgetType, 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType)
-    print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn)
-    T.UpdateSchema(widgetType, data.schema or 'default')
-  else
-    -- recycling for a different criteria set
-    isNew = true
-    widget = tremove(wr[widgetType].free)
-    print('|cFFFFFF00Acquiring released widget', widget:GetName())
-  end
-
-  for k,v in pairs(data) do
-    if not widget[k] then
-      widget[k] = v
-      tprint('widget', widget:GetName(), k, v)
-    end
-  end
-
-  wr[widgetType].used[objectiveKey] = widget
-  widget.objective = data
-  widget.key = objectiveKey
-  T.InitializeWidget(widget, isNew)
-  return widget
-end
\ No newline at end of file
--- a/ObjectiveTracker/TrackerFrame.lua	Mon Apr 25 03:32:34 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,698 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 3/30/2016 12:49 AM
---- Everything that involves directly placing elements on the screen goes here. Sizing, spacing, tiling, etc.
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
-local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
-local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
-local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
-local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
-local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
-local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
-local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
-local band, bor = bit.band, bit.bor
-local print = B.print('Layout')
-local oprint = B.print('Objectives')
-local bprint = B.print('Block')
-local tprint = B.print('Tracker')
-local lprint = B.print('Layout')
-local unitLevel = 1
-
-local REWARD_POPUP = _G.VeneerRewardsPopOut
-local ANIM_STATE = 'Animation: %04X'
-local INIT_STATE = 'Init: %04X'
-
---- Bitfields of import
---- control value for everything
-local OBJECTIVE_TRACKER_UPDATE_REASON = _G.OBJECTIVE_TRACKER_UPDATE_REASON
---- flags reason categories where frame layout requires initializing (starts high)
-local initReason = 0xFFFF
---- flags reason categories where frame anchor updates must be delayed because of an ongoing animation (starts low)
-local animateReason = 0x0000
-
---- FRAMES
-local Wrapper = _G.VeneerObjectiveWrapper
-local Scroller = Wrapper.scrollArea
-local Scroll = _G.VeneerObjectiveScroll
-local orderedHandlers = T.orderedHandlers
-local orderedNames = T.orderedNames
-
---- FRAME TEMP VARIABLES
-local wrapperWidth, wrapperHeight = 0, 0
-local scrollWidth, scrollHeight
-
---- SCHEMA VARIABLES
-local schemaName, lastSchema = {
-  tracker = '',
-  block = '',
-  line = ''
-}, {}
-local trackerSchema, blockSchema, lineSchema
-
-local itemButtonSize, itemButtonSpacing =  36, 1
-local wrapperMaxWidth, wrapperMaxHeight = 270, 490 -- these are the hard bounds, actual *Height variables are changed
-local wrapperHeadFont, wrapperHeadSize, wrapperHeadOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'NONE'
-local wrapperPosition = {'RIGHT', UIParent, 'RIGHT', -84, 0 }
-local rewardSize = 24
-
-local headerHeight, headerColor, headerSpacing = 16, {1,.75,0,1}, 2
-local headerbg = {'VERTICAL', 1, 1, 0.5, 0.5, 1, 1, 0.5, 0}
-local headerFont, headerSize, headerOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 14, 'OUTLINE'
-
-local titlebg = {'HORIZONTAL', 1, 0, .7, 0, 1, 0, .7, .2}
-local titleFont, titleSize, titleOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'OUTLINE'
-local titleColor = {0,.7,1,1}
-
-local textbg =  {'HORIZONTAL', 0, 0, 0, 0.4, 0, 0, 0, 0 }
-local textFont, textSize, textOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Regular.ttf]], 16, 'OUTLINE'
-local textColor = {1,1,1,1 }
-
-local widgetTextFont, widgetTextSize, widgetTextOutline = [[Interface\Addons\SharedMedia_MyMedia\font\XOIREQE.TTF]], 11, 'OUTLINE'
-local widgetTextColor = {1,1,1,1 }
-local widgetHeight, widgetBorder = 17, 1
-
-
-local selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225}
-local titleSpacing, textSpacing, blockSpacing = 3, 3, 1
-local titleIndent, textIndent,selectionIndent = 2, 5, 50
---- END SCHEMA
-local blockPosition
-
-
-local SetAnimate = function(reason, animate)
-  print('comparing', animateReason, reason)
-  if animate then
-    if band(animateReason, reason) == 0 then
-      animateReason = animateReason + reason
-    end
-  else
-    if band(animateReason, reason) > 0 then
-      animateReason = animateReason - reason
-    end
-  end
-  Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
-end
-
-
---- schema swapper
-T.UpdateSchema = function(layer, newSchema)
-  if not (T.Conf.Schema[layer] and T.Conf.Schema[layer][newSchema]) then
-    return
-  elseif schemaName[layer] == newSchema then
-    return
-  end
-  lastSchema[layer] = schemaName[layer]
-  schemaName[layer] = newSchema
-  local c = T.Conf.Schema[layer][newSchema]
-
-  if layer == 'tracker' then
-    headerHeight, headerSpacing = c.headerHeight, c.headerSpacing
-    headerColor = c.headerColor
-    headerbg = c.headerbg
-    headerFont, headerSize, headerOutline = unpack(c.headerFont)
-    trackerSchema = newSchema
-  elseif layer == 'block' then
-    titlebg = c.titlebg
-    titleFont, titleSize, titleOutline = unpack(c.titleFont)
-    selectionbg = c.selectionbg
-    titleSpacing, textSpacing, blockSpacing = c.titleSpacing, c.textSpacing, c.blockSpacing
-    titleIndent, textIndent,selectionIndent = c.titleIndex, c.textIndex, c.selectionIndent
-    titleColor = c.titleColor
-    print(unpack(c.titleColor))
-    rewardSize = 24
-    textFont, textSize, textOutline = unpack(c.textFont)
-    textbg =  c.textbg
-    textIndent = c.textIndent
-    rewardSize = c.rewardSize
-    blockSchema = newSchema
-  elseif layer == 'line' then
-    textColor = c.textColor
-    lineSchema = newSchema
-  elseif layer == 'widget' then
-    widgetTextColor = c.textSpacing
-    widgetTextFont, widgetTextSize, widgetTextOutline = unpack(c.textFont)
-  end
-  tprint('|cFFFF0088       Schema:|r', layer, lastSchema[layer], '->', newSchema)
-end
--- todo: figure out why objectives go invisible
-local anchorPoint, anchorFrame
-local abs, GetTime = math.abs, GetTime
-Default.AddTracker = function(handler, frame, index)
-  local isInitialized = true
-  if initReason and (band(initReason, handler.updateReason) > 0 ) then
-    isInitialized = false
-    initReason = initReason - handler.updateReason
-    print('|cFF00FF00%%% initialization status update:', format('%04X', initReason))
-
-    frame.SlideIn:SetScript('OnPlay', function()
-      SetAnimate(handler.updateReasonModule, true)
-    end)
-
-    frame.SlideIn:SetScript('OnFinished',  function()
-      SetAnimate(handler.updateReasonModule, false)
-    end)
-
-    if initReason == 0 then
-      initReason = nil
-    end
-  end
-
-  if index == 1 then
-    print('|cFF00FF00### beginning wrapper layout -----------------')
-    anchorPoint, anchorFrame = 'TOP', Scroll
-    wrapperHeight = 18
-  end
-
-  frame.destinationOffset = -wrapperHeight
-  print(frame.destinationOffset, frame.previousOffset)
-  if isInitialized and (abs(frame.previousOffset - frame.destinationOffset) > 0.9) and frame:IsVisible() then
-    if frame.wasEmpty then
-      frame.previousOffset = -Wrapper:GetHeight()
-    end
-
-    local postFrame, postPoint = anchorFrame, anchorPoint
-    local delta = frame.destinationOffset - frame.previousOffset
-    local _, _, _, _, offset = frame:GetPoint(1)
-    print('  |cFF00FFBBpushing', frame:GetName(), delta, 'pixels, from', frame.previousOffset, '(', offset, ')')
-    frame.SlideIn.translation:SetTarget(frame)
-    frame.SlideIn.translation:SetOffset(0, delta)
-    frame.SlideIn:Play()
-    --for i, b in ipairs(handler.usedBlocks) do
-      --b.SlideIn.translation:SetOffset(0, delta)
-     -- b.SlideIn:Play()
-    --end
-    local start = GetTime()
-    frame.SlideIn:SetScript('OnFinished', function()
-      print('  |cFF00BBFF'..frame:GetName(), 'moved', delta, 'over duration of ', GetTime()-start)
-      frame:SetParent(Scroll)
-      frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
-      frame.previousOffset = frame.destinationOffset
-      frame.SlideIn:SetScript('OnFinished', nil)
-      if Wrapper.destinationHeight then
-        Wrapper:SetHeight(Wrapper.destinationHeight)
-        Scroller:SetHeight(Wrapper.destinationHeight)
-        Scroll:SetHeight(Wrapper.destinationHeight)
-        Wrapper.previousHeight = Wrapper.destinationHeight
-        Wrapper.destinationHeight = nil
-      end
-
-    end)
-  else
-    print('  |cFF00BBFFpinning '..handler.name..' to', anchorFrame:GetName(), anchorPoint, '|rcurrent frame height:', frame.height)
-    print('  |cFFFF0088total height:', wrapperHeight)
-    frame:ClearAllPoints()
-    frame:Show()
-    frame:SetParent(Scroll)
-    frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
-    frame:SetPoint('LEFT', Scroll, 'LEFT')
-    frame:SetPoint('RIGHT', Scroll, 'RIGHT')
-    frame.previousOffset = frame.destinationOffset
-    handler.initialized = true
-  end
-
-  frame.title:SetFont(headerFont, headerSize, headerOutline)
-  frame.titlebg:SetHeight(headerHeight)
-  frame.title:SetTextColor(unpack(headerColor))
-
-  if frame.height ~= frame.previousHeight then
-    frame:SetHeight(frame.height)
-  end
-
-  if frame.wasEmpty then
-    frame.headerFade:Play()
-    frame.wasEmpty = nil
-  end
-
-  wrapperHeight = wrapperHeight + frame.height
-  anchorFrame = handler.frame
-  anchorPoint = 'BOTTOM'
-
-end
-
-Default.AddBlock = function(self, block, blockIndex)
-  local blockIndex = blockIndex or (self.currentBlock + 1)
-  local print = bprint
-  local tracker = self.frame
-  local info = block.info
-
-  block.index = blockIndex
-
-  print('blockschema', blockSchema, block.schema)
-  if blockSchema ~= block.schema then
-    T.UpdateSchema('block', block.schema)
-    print('  ### activating block schema:|cFF0088FF', block.schema)
-  end
-
-  block:SetWidth(T.Conf.Wrapper.Width)
-  block.title:SetSpacing(titleSpacing)
-  block.title:SetPoint('TOP', block, 'TOP', 0, -titleSpacing)
-  block.title:SetPoint('LEFT', block, 'LEFT', titleIndent, 0)
-  block.title:SetTextColor(unpack(titleColor))
-  block.titlebg:SetTexture(1,1,1,1)
-  block.titlebg:SetGradientAlpha(unpack(titlebg))
-  block.titlebg:SetPoint('TOP', block, 'TOP', 0, 0)
-  block.titlebg:SetPoint('BOTTOM', block.title, 'BOTTOM', 0, -titleSpacing)
-  block.status:SetSpacing(textSpacing)
-  block.status:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, -textSpacing)
-  block.status:SetPoint('LEFT', block.titlebg, 'LEFT', textIndent, 0)
-  block.statusbg:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, 0)
-  block.statusbg:SetPoint('BOTTOM', block, 'BOTTOM', 0, 0)
-  block.statusbg:SetTexture(1,1,1,1)
-  block.statusbg:SetGradientAlpha(unpack(textbg))
-  block.SelectionOverlay:SetGradientAlpha(unpack(selectionbg))
-  block.SelectionOverlay:SetPoint('TOPLEFT', selectionIndent, 0)
-  block.SelectionOverlay:SetPoint('BOTTOMRIGHT')
-
-  local anchor, target, point, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
-  for i, tile in ipairs(block.rewardTile)  do
-    --print(rewardSize)
-    tile:SetSize(rewardSize, rewardSize)
-    tile:ClearAllPoints()
-    tile:SetPoint(anchor, target, point, x, y)
-    block.rewardLabel[i]:SetPoint('TOP', tile, 'TOP', 0, 0)
-    anchor, target, point, x, y = 'TOPRIGHT', tile, 'TOPLEFT', -2, 0
-  end
-
-
-  local titleHeight = floor(block.title:GetHeight()+.5)
-  local titlebgHeight = titleHeight + titleSpacing*2
-  block.titlebg:SetHeight(titlebgHeight)
-
-  local statusHeight = floor(block.status:GetHeight()+.5)
-  local statusbgHeight = statusHeight + textSpacing*2
-  local attachmentHeight =floor(block.attachmentHeight + .5)
-
-  self.print('AddBlock', 'anchor to|cFF0088FF', self.currentAnchor:GetName())
-  self.print('AddBlock', 'attachment:|cFF00FF00', attachmentHeight, '|rtitle:|cFF00FF00', titlebgHeight, '|r('.. titleHeight..')')
-  if attachmentHeight > 0 then
-    attachmentHeight = attachmentHeight + textSpacing
-  end
-
-  block.height = titlebgHeight + attachmentHeight
-  block:SetHeight(block.height)
-
-  if block.debug then
-    local func = (B.Conf.GuidesMode == true) and 'Show' or 'Hide'
-    for _, region in ipairs(block.debug) do
-      region[func]()
-    end
-  end
-
-  --- Handler vars
-  if blockIndex == 1 then
-    tracker.previousHeight = tracker.height
-    tracker.height = headerHeight
-    blockPosition = -headerHeight
-    self.print('AddBlock', 'new layout: headerHeight:|cFF00FF00', headerHeight, '|rpreviousHeight:|cFF00FF00', tracker.previousHeight)
-  else
-    blockPosition = blockPosition
-    self.print('AddBlock', 'advancing: height:|cFF8888FF', tracker.height)
-  end
-  self.currentBlock = blockIndex
-  self.currentAnchor = block
-
-  block:SetPoint('TOPLEFT', self.frame, 'TOPLEFT', 0, blockPosition)
-  block:SetPoint('RIGHT', tracker,'RIGHT', 0, 0)
-  self.numBlocks = self.numBlocks + 1
-  print('    |cFFFFFF00'..tracker.height..'|r', '|cFF00FF00'..block:GetName()..'|r', block.height, tracker.height)
-  tracker.height = tracker.height + block.height
-  blockPosition = blockPosition - block.height
-
-  block:Show()
-
-
-  if Devian and Devian.InWorkspace() then
-    block.DebugTab:SetParent(UIParent)
-    block.DebugTab:SetPoint('TOPRIGHT', block, 'TOPLEFT', 0, 0)
-    block.DebugTab.status:SetText(tostring(block.schema) .. ' @|cFF00FF00' .. tostring(block.posIndex) .. '|r #|cFFFFFF00'.. tostring(info.logIndex or info.id) .. '|r'..
-        ' H|cFFFFFF00' .. tostring(block.height) .. ' L|cFF00FFFF' .. tostring(block.numLines) ..'|r')
-    block.DebugTab:Show()
-  end
-end
-
---- Used as an iterator of sorts for cascaded tag icon placements (the daily/faction/account icons)
-Default.AddTag = function (handler, block, tagInfo, tagPoint, tagAnchor, tagRelative)
-  local print = bprint
-
-  for order, tagName in ipairs(block.info.tagInfo) do
-    local tag = block[tagName]
-    if block.tagCoords[tagName] and tag then
-      tag:SetTexCoord(unpack(block.tagCoords[tagName]))
-      tag:Show()
-      tag:SetPoint(tagPoint, tagAnchor, tagRelative, 0, 0)
-      tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', tag, 'TOPLEFT'
-    else
-      block[tagName]:Hide()
-    end
-  end
-
-  return tagPoint, tagAnchor, tagRelative
-end
-
-
---- Adds the given line to the current content and advances the anchor pointer to that new line for the following call.
-Default.AddLine = function(handler, block, text, attachment, template)
-  local print = lprint
-  local lineIndex = block.currentLine + 1
-  local line = handler:GetLine(block, lineIndex)
-
-  line.index = lineIndex
-  template = template or 'default'
-  if template and lineSchema ~= template then
-      print('      |cFF00FF00change schema', template)
-      T.UpdateSchema('line', template)
-  end
-  line.status:SetSpacing(textSpacing)
-  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-  line.status:SetPoint('RIGHT', line, 'RIGHT',0, 0)
-  line.status:SetTextColor(unpack(textColor))
-  line:SetPoint('TOP', block.endPoint, 'BOTTOM', 0, -textSpacing)
-  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-  line:SetPoint('LEFT', block, 'LEFT')
-  line:SetPoint('RIGHT', block, 'RIGHT')
-  line:Show()
-  line:SetScript('OnMouseUp', function(self, button)
-    handler.OnMouseUp(block, button)
-  end)
-
-
-  handler.print('AddLine', '|cFF00FFFF'..tostring(line.schema)..'|r', line:GetName())
-  --[[
-  for i = 1, line:GetNumPoints() do
-    tprint('      - ', line:GetPoint(i))
-  end
-  tprint('      - ', line:GetSize())
-  tprint('      - ', line:GetParent(), line:GetParent():IsVisible())
-  tprint('      - ', line:IsVisible())
-  --]]
-
-
-
-
-  -- fill in the text, then derive pixel-rounded height
-  line.status:SetText(text)
-  line.height = floor(line.status:GetStringHeight()+.5)
-
-  -- For progressbar and timer lines, status text may be used as the title heading
-  if attachment then
-    attachment:SetPoint('TOP', line, 'TOP')
-    attachment:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-    attachment:SetPoint('RIGHT', line, 'RIGHT')
-    print('      |cFFFF0088doing things with a widget', attachment:GetSize())
-    line.height = attachment:GetHeight()
-    if text then
-      line.height = max(line.height, line.status:GetStringHeight())
-    end
-    if attachment.status:GetText() then
-      line.height = max(line.height, attachment.status:GetStringHeight())
-    end
-    attachment:Show()
-  end
-
-  line:SetHeight(line.height)
-  block.attachmentHeight = block.attachmentHeight + line.height + textSpacing
-
-  local debug_points = ''
-  for i = 1, line:GetNumPoints() do
-    local point, parent, anchor = line:GetPoint(i)
-    debug_points = debug_points .. tostring(parent:GetName()) .. ', ' .. anchor ..  ' '
-  end
-
-  print('      |cFF0088FFsetting line #'..lineIndex..' for|r', block.info.title, "\n     |cFF0088FFsize:|r", line.height,
-    "|cFF0088FFpoint:|r", debug_points, "|cFF0088FFwidget:|r", (line.widget and 'Y' or 'N'))
-  block.currentLine = lineIndex
-  block.endPoint = line -- edge used for the next block
-
-  return lineIndex
-end
-
-
-
-----------
---- Top level methods
-
-
-T.UpdateItemButtonAnchor = function (block, itemButton)
-  local print = bprint
-  print('**|cFF0088FF'..itemButton:GetName(), '|r:Update()')
-  if itemButton.questID ~= block.info.questID then
-    print('** |cFFFF0088mismatched block assignment', itemButton.questID,'<~>', block.info.questID)
-    -- something happened between this and last frame, go back and set new probes
-    return T.UpdateActionButtons()
-  end
-
-  local previousItem = itemButton.previousItem
-  local upper_bound = Scroller:GetTop() + Scroller.snap_upper
-  local lower_bound = Scroller:GetBottom() + Scroller.snap_lower + itemButtonSize
-  local point, anchor, relative
-
-  if block:GetBottom() < lower_bound then
-    print('** ',block:GetName() ,'|cFFFFFF00bottom =', floor(block:GetBottom()+.5), 'threschold =', floor(lower_bound+.5))
-    if previousItem then
-      print('adjusting', previousItem:GetName())
-      previousItem:ClearAllPoints()
-      previousItem:SetPoint('BOTTOM', itemButton, 'TOP', 0, itemButtonSpacing)
-    end
-    itemButton:ClearAllPoints()
-    itemButton.x = Wrapper:GetLeft() -4
-    itemButton.y = Wrapper:GetBottom()
-    point, anchor, relative = 'BOTTOMRIGHT', UIParent, 'BOTTOMLEFT'
-    Scroller.snap_lower = Scroller.snap_lower + itemButtonSize + itemButtonSpacing
-
-  elseif block:GetTop() > upper_bound then
-    print('** ',block:GetName() ,'|cFFFFFF00top =', floor(block:GetTop()+.5), 'threschold =', floor(upper_bound+.5))
-    itemButton:ClearAllPoints()
-    if previousItem then
-      print('latch onto another piece')
-      point, anchor, relative ='TOP', previousItem, 'BOTTOM'
-      itemButton.x = 0
-      itemButton.y = -itemButtonSpacing
-    else
-      print('latch at corner', Scroller:GetLeft() -itemButtonSpacing, Scroller:GetTop())
-      point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
-      itemButton.x = Scroller:GetLeft() -4
-      itemButton.y = Scroller:GetTop()
-    end
-    itemButton:Show()
-    Scroller.snap_upper = Scroller.snap_upper - (itemButtonSize + itemButtonSpacing)
-  else
-    print('** ',block:GetName() ,'|cFF00FF00span =', floor(block:GetBottom()+.5), floor(block:GetTop()+.5), 'threschold =', floor(lower_bound+.5))
-    itemButton:ClearAllPoints()
-    itemButton.x = block:GetLeft() - itemButtonSpacing
-    itemButton.y = block:GetTop()
-    point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
-  end
-
-  itemButton:SetPoint(point, anchor, relative, itemButton.x, itemButton.y)
-  itemButton:Show()
-end
-
-T.UpdateItemButtonCooldown = function(button)
-
-end
-
-function T:FinishWrapper ()
-  if wrapperHeight > Wrapper.previousHeight then
-    Wrapper:SetHeight(wrapperHeight)
-    Scroller:SetHeight(wrapperHeight*3)
-    Scroll:SetHeight(wrapperHeight)
-    Wrapper.previousHeight = wrapperHeight
-    Wrapper.destinationHeight = wrapperHeight
-  end
-  Scroller:SetVerticalScroll(B.Conf.ObjectiveScroll or 0)
-  print('|cFF00FF00### end of wrapper layout', Wrapper:GetSize())
-  print('  |cFF00FF00Scroller:', Scroller:GetSize())
-  print('  |cFF00FF00Scroll:', Scroll:GetSize())
-  for i = 1, Wrapper:GetNumPoints() do
-    print('|cFF00FF00 ', Wrapper:GetPoint(i))
-  end
-  for i = 1, Scroller:GetNumPoints() do
-    print('|cFF00FF00 ', Scroller:GetPoint(i))
-  end
-  for i = 1, Scroll:GetNumPoints() do
-    print('|cFF00FF00 ', Scroll:GetPoint(i))
-  end
-
-  if Devian and Devian.InWorkspace() then
-    Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
-  end
-
-  Wrapper:Show()
-  Scroller:Show()
-  Scroll:Show()
-end
-
-
------------------------------------------
--- Criteria frames
-
---[[
-      text = description,
-      type = type,
-      finished = completed,
-      quantity = quantity,
-      requiredQuantity = requiredQuantity,
-      characterName = characterName,
-      flags = flags,
-      assetID = assetID,
-      quantityString = quantityString,
-      criteriaID = criteriaID,
-]]
-T.WidgetRegistry = {}
-local wr = T.WidgetRegistry
-
---- WidgetTemplate 'OnLoad'
-T.RegisterWidget = function(frame)
-  local print = B.print('ObjectiveWidgets')
-  local widgetType = frame.widgetType
-  if not wr[frame.widgetType] then
-    print('|cFFFF4400[[WidgetTemplate]]|r', widgetType)
-    wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} }
-  else
-    print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn)
-    wr[widgetType].lastn = wr[widgetType].lastn + 1
-  end
-end
---- WidgetTemplate 'OnShow'
-local wrapperWidth, textIndent
-T.InitializeWidget = setmetatable({}, {
-  __call = function(t, frame, isNew, ...)
-    -- todo: config pull
-    if not wrapperWidth then
-      wrapperWidth = T.Conf.Wrapper.Width
-      textIndent = T.Conf.Wrapper.TextIndent
-    end
-
-    tprint('Initialize', frame:GetName(), isNew, ...)
-    frame:SetWidth(wrapperWidth - textIndent * 2)
-    frame:SetScript('OnEvent', T.UpdateWidget[frame.widgetType])
-    frame:RegisterEvent('QUEST_LOG_UPDATE')
-    frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE')
-    frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED')
-    frame:RegisterEvent('CRITERIA_UPDATE')
-    frame:RegisterEvent('CRITERIA_COMPLETE')
-    frame:RegisterEvent('CRITERIA_EARNED')
-    t[frame.widgetType](frame, isNew)
-    T.UpdateWidget[frame.widgetType](frame, isNew)
-  end,
-})
-
---- WidgetTemplate 'OnEvent'
-T.UpdateWidget = setmetatable({}, {
-  __call = function(t, frame, isNew, ...)
-    tprint('Update', frame:GetName(), isNew, ...)
-    if not frame.widgetType then
-      return
-    end
-
-    return t[frame.widgetType](frame, isNew)
-  end
-})
-
-
-local progressHeight = 17
-local progressBorder = 1
-local progressFont = _G.VeneerCriteriaFontNormal
-
-local lprint = B.print('Line')
-T.InitializeWidget.StatusBar = function(self, isNew)
-  local print = lprint
-  local c = T.Conf.Wrapper
-
-  tprint(self:GetName(), isNew)
-  if isNew then
-    self:SetMinMaxValues(0, self.maxValue)
-
-    self:SetHeight(widgetHeight)
-    self.height = widgetHeight
-
-    self.status:SetFont(widgetTextFont, widgetTextSize, widgetTextOutline)
-    self.status:SetTextColor(unpack(widgetTextColor))
-  end
-  self:SetValue(self.value)
-
-  self.status:SetText(self.objective.quantityString)
-end
-
-T.UpdateWidget.StatusBar = function (self)
-  local value, maxValue = self.value, self.maxValue
-  print('update vals:')
-  for k,v in pairs(self) do
-    print(k, v)
-  end
-  self.width = self.width or self:GetWidth()
-  self:SetValue(self.value)
-  local format = self.format or '%d/%d'
-  self.status:SetFormattedText(format, value, maxValue)
-  local progress = (value / maxValue)
-  if progress > 0 then
-    print('color:', 1-progress*2 , progress*2 - 1,0,1)
-    print('width:', (self.width  -progressBorder * 2) * progress)
-    self:SetStatusBarColor(1-progress*2 , progress*2,0,1)
-  end
-end
-
-
-T.InitializeWidget.Hidden = function (self)
-  self.height = 0
-end
-T.UpdateWidget.Hidden = function (self)
-  self.height=  0
-end
-
-
---- Queue any active item buttons for update for that frame
-local iprint = B.print('ItemButton')
-local Quest = T.Quest
-local IsQuestWatched, InCombatLockdown = IsQuestWatched, InCombatLockdown
-T.UpdateActionButtons = function(updateReason)
-  local print = iprint
-  Scroller.snap_upper = 0
-  Scroller.snap_lower = 0
-  local print = B.print('ItemButton')
-  if updateReason then
-    print = B.print('IB_'..updateReason)
-  end
-
-  local previousItem
-  for questID, itemButton in pairs(Quest.itemButtons) do
-    local info= T.Quest.Info[questID]
-
-    print('|cFF00FFFF'.. questID .. '|r', itemButton:GetName())
-    local block = T.Quest.QuestBlock[questID]
-    if block then
-      -- Dispatch the probe
-      if IsQuestWatched(info.logIndex) then
-        itemButton.previousItem = previousItem
-        print('  |cFFFFFF00probing', block:GetName())
-        block:SetScript('OnUpdate', function()
-          if block:GetBottom() and not InCombatLockdown() then
-            print('  '..block:GetName()..' |cFF00FF00probe hit!')
-            T.UpdateItemButtonAnchor(block, itemButton, itemButton.previousItem) -- needs to be previousItem from this scope
-            block:SetScript('OnUpdate', nil)
-
-          end
-        end)
-        previousItem = itemButton
-      else
-        print('hidden block or unwatched quest')
-        itemButton.previousItem = nil
-        itemButton:Hide()
-      end
-    elseif itemButton:IsVisible() then
-      print('  |cFFFF0088hiding unwatched quest button', itemButton:GetName())
-      itemButton.previousItem = nil
-      itemButton:Hide()
-    else
-      print('  |cFFBBBBBBignoring hidden log quest button', itemButton:GetName())
-    end
-  end
-end
-
-Default.FadeOutBlock = function (handler, blockIndex)
-
-end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/Update.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -0,0 +1,289 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/17/2016 7:33 AM
+--- Baseline update work
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local Devian = Devian
+local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
+local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
+local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
+local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
+local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
+local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
+local print = B.print('Tracker')
+local oprint = B.print('Objectives')
+local bprint = B.print('Block')
+local tprint = B.print('Tracker')
+local lprint = B.print('Line')
+local unitLevel = 1
+local OBJECTIVE_TRACKER_UPDATE_REASON = OBJECTIVE_TRACKER_UPDATE_REASON
+local debug = false
+
+--- FRAMES
+local Wrapper = _G.VeneerObjectiveWrapper
+local Scroller = Wrapper.scrollArea
+local Scroll = _G.VeneerObjectiveScroll
+local orderedHandlers = T.orderedHandlers
+local orderedNames = T.orderedNames
+
+
+--- Placing the Update functions here since they shouldn't be messing with schema stuff
+local currentPosition, anchorFrame, anchorPoint
+--- Positioning and stuff
+local tick = 0
+local initReason = OBJECTIVE_TRACKER_UPDATE_ALL
+local requiresInit
+function T:Update (reason, ...)
+  if not B.Conf.VeneerObjectiveWrapper.enabled then
+    return
+  end
+  tick = tick + 1
+  local print = tprint
+  local hasStuff = false
+  local insertingStuff = false
+
+  if initReason then
+    reason = initReason
+    initReason = nil
+  elseif not reason then
+    reason = OBJECTIVE_TRACKER_UPDATE_ALL
+  end
+  print(format('|cFFBB0066Update:|r |cFFFF%04X%d|r  ', tick, lshift(reason, 4)), reason, ...)
+  currentPosition = 0
+
+  for id, handler in pairs(T.orderedHandlers) do
+    local frame = handler.frame
+
+    print('')
+    if band(reason, handler.updateReasonModule + handler.updateReasonEvents) > 0 then
+      insertingStuff = handler:UpdateTracker(reason, ...)
+    else
+      print('  |cFFFF4400Update:|r skipping',handler.name)
+    end
+
+    if handler.numWatched >= 1 then
+      hasStuff = true
+      currentPosition = currentPosition + 1
+      Default.AddTracker(handler, frame, currentPosition)
+      frame.wasEmpty = nil
+    else
+      frame.destinationOffset = 0
+      if not frame.wasEmpty and  not frame.fadeOut:IsPlaying() then
+        frame.fadeOut:Play()
+      end
+      frame.wasEmpty = true
+    end
+  end
+
+  -- do these whenever there is content or content is being added
+  if  hasStuff or insertingStuff then
+    T:FinishWrapper()
+  end
+  Quest.GetClosest()
+  T.UpdateActionButtons(reason)
+end
+
+Default.UpdateTracker = function (handler, reason, id, isNew)
+  local print = handler.print
+  local frame = handler.frame
+  local blockIndex = 0
+  print('MODULE:'..handler.name, 'message:', reason, 'id:', id, (isNew and '|cFF88FF88' or '|cFF555555')..'isNew|r')
+  handler.updateReason = reason
+  local numWatched, numAll, watchTable = handler:GetNumWatched(id, isNew)
+
+  if numWatched >= 1 then
+    if watchTable then
+      print('    WatchList', ' n     ID    Obj wID Log Blk')
+      for i, w in ipairs(watchTable) do
+        print('    WatchList', format('%2d => %6d %3d %3d %3s %s', i, w.id, w.numObjectives, w.watchIndex, (w.logIndex or ''), (handler.InfoBlock[w.id] and handler.InfoBlock[w.id]:GetName() or '')))
+      end
+    end
+  end
+
+  handler.numWatched = numWatched
+  handler.numAll = numAll
+  handler.numBlocks = 0
+  handler.currentBlock = 0
+  handler.currentAnchor = frame.titlebg
+  for blockIndex = 1, numWatched do
+    local currentBlock = handler:UpdateBlock(blockIndex, id, isNew)
+    if currentBlock then
+      handler:AddBlock(currentBlock)
+    else
+      print('    |cFF'..handler.internalColor..'finished|r @', blockIndex)
+      break -- done with quest stuff
+    end
+  end
+
+  local numBlocks = handler.numBlocks
+  local used = handler.usedBlocks
+  local free = handler.freeBlocks
+  print(format('#### %s ## |cFFFF8800%04X|r --- blocks |cFFFF8800%d|r, (used/free: |cFFFF8800%d|r/|cFFFF8800%d|r)', handler.name, band(reason, handler.updateReasonModule + handler.updateReasonEvents, reason), numBlocks, #used, #free))
+
+  return numWatched, numAll
+end
+
+Default.UpdateBlock = function (handler, index)
+  --@debug@
+  local print = bprint -- @end-debug@
+  if not index then
+    return
+  end
+  local info = handler.WatchList[index] -- should match up with whatever the internal watch list has
+  if not info then
+    return
+  end
+  --@debug@
+  print('  Updating |cFF00FF00'..handler.displayName..'|r|cFF00FFFF'..index..'|r|cFF0099FF', info.id ,'|r')--@end-debug@
+  local frame = handler.frame
+  local block = handler:GetBlock(info.id)
+
+  if  block.isAnimating then
+    -- Nothing to do, leave it as is
+    return block
+  end
+
+  block.handler = handler
+  block.info = info
+  info.blockIndex = index
+  --@debug@
+  local keyInfo--@end-debug@
+  if info.id then
+    handler.InfoBlock[info.id] = block
+    --@debug@
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'InfoBlock[' .. info.id .. '] = *' .. block:GetName():gsub('%D', '') --@end-debug@
+  end
+  if info.logIndex then
+    handler.LogBlock[info.logIndex] = block
+    --@debug@
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'LogBlock[' .. info.logIndex .. '] = ' .. block:GetName():gsub('%D', '')--@end-debug@
+  end
+  if info.watchIndex then
+    handler.WatchBlock[info.watchIndex] = block
+    --@debug@
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'WatchBlock[' .. info.watchIndex .. '] = ' .. block:GetName():gsub('%D', '')--@end-debug@
+  end
+  --@debug@
+  if keyInfo then print('    assigned', keyInfo) end--@end-debug@
+  handler.BlockInfo[index] = info
+  block.endPoint = block.titlebg
+  block.attachmentHeight = 0
+  block.currentLine = 0
+  local attachments, override_schema = handler:UpdateObjectives(block, block.schema)
+
+  block.title:SetText(info.title)
+
+  if info.specialItem and not info.itemButton then
+    --@debug@
+    print('    - |cFF00FFFFgenerating item button for info set')--@end-debug@
+    info.itemButton = T.SetItemButton(block, info)
+  else
+    --info.itemButton = nil
+  end
+
+  local tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
+
+
+  if info.selected then
+    block.SelectionOverlay:Show()
+  else
+    block.SelectionOverlay:Hide()
+  end
+
+  if info.tagInfo then
+    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'frequencyTag', tagPoint, tagAnchor, tagRelative)
+    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'typeTag', tagPoint, tagAnchor, tagRelative)
+    tagPoint, tagAnchor, tagRelative = handler:AddTag(block, 'completionTag', tagPoint, tagAnchor, tagRelative)
+  end
+
+  if info.schema then
+    block.schema = info.schema
+  end
+  return block
+end
+
+Default.UpdateObjectives = function(handler, block, block_schema, displayObjectives)
+  local print = lprint
+  displayObjectives = displayObjectives or true
+  block_schema = block_schema or block.schema
+  local info = block.info
+  print('  |cFF00FF00default.objectives', block:GetName())
+  -- reset the starting positions
+  local text, attachment, template
+  local numAttachments = 0
+
+  if info.objectives and displayObjectives then
+    for i, data in ipairs(info.objectives) do
+      text, attachment, template = handler:UpdateLine(block, data)
+      if text or attachment then
+        local line = handler:GetLine(block)
+        line.height = 0
+        print('  |cFF88FF00#', i, data.type, text, attachment)
+        handler:AddLine(block, text, attachment, template)
+      end
+      if attachment then
+        numAttachments = numAttachments + 1
+      end
+    end
+  end
+
+  if block.currentLine < block.numLines then
+    print('  - cull', block.currentLine, block.numLines)
+    for i = block.currentLine + 1, block.numLines do
+      print('  - hide |cFFFF0088'..i..'|r', block.lines[i])
+      block.lines[i]:ClearAllPoints()
+      block.lines[i]:Hide()
+    end
+  end
+
+  if block.currentLine > 0 then
+    block.attachmentHeight = block.attachmentHeight
+    print('   |cFF00FF00attachment:', block.attachmentHeight)
+  end
+  return numAttachments, block_schema
+end
+
+Default.UpdateLine = function(handler, block, data)
+  return block.info.description, nil, 'default'
+end
+
+Default.Select = function(handler, block)
+  T:Update()
+end
+Default.Open = function(handler, block)
+  T:Update(handler.updateReasonModule)
+end
+Default.Remove = function(handler, block)
+  T:Update(handler.updateReasonModule)
+end
+Default.Report = function(handler, block)
+  print('Stats:', handler.numWatched,'items tracked,', handler.numBlocks,'blocks assigned.')
+end
+
+function Default:OnMouseUp (button)
+  print(self.handler.name, self.mainStyle, self.subStyle)
+  if button == 'LeftButton' then
+    if IsModifiedClick("CHATLINK") and ChatEdit_GetActiveWindow() then
+      self.Link(self.handler, self)
+    elseif IsModifiedClick("QUESTWATCHTOGGLE") then
+      self.Remove(self.handler, self)
+    else
+      self.Select(self.handler, self)
+    end
+  elseif button == 'RightButton' then
+    self.Open(self.handler, self)
+  end
+  self.initialButton = nil
+  self.modChatLink = nil
+  self.modQuestWatch = nil
+  --T:Update(self.handler.updateReasonModule)
+  print('|cFFFF8800'..tostring(self:GetName())..':MouseUp()|r')
+end
+function Default:OnMouseDown (button)
+  print(self.info.title)
+end
--- a/ObjectiveTracker/Widgets.lua	Mon Apr 25 03:32:34 2016 -0400
+++ b/ObjectiveTracker/Widgets.lua	Mon Apr 25 13:51:58 2016 -0400
@@ -1,14 +1,16 @@
 local B = select(2,...).frame
 local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
 local print = B.print('WidgetFactory')
+local tprint = B.print('Tracker')
 local _G, UIParent = _G, UIParent
 local GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown
-local CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll = CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll
-local tremove, tContains, pairs, ipairs, setmetatable, floor = tremove, tContains, pairs, ipairs, setmetatable, floor
+local CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame = CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame
+local pairs, ipairs, floor = pairs, ipairs, floor
 local SetItemButtonTexture, SetItemButtonCount = SetItemButtonTexture, SetItemButtonCount
-local ToggleWorldMap, GetTrackedAchievements, GetTasksTable = ToggleWorldMap, GetTrackedAchievements, GetTasksTable
+local ToggleWorldMap = ToggleWorldMap
 -- GLOBALS: Veneer_QuestObjectiveItem_UpdateCooldown, Veneer_QuestObjectiveItem_OnUpdate
---- frame refs
+
+--- Functions for generating and recycling the miscellaneous interface widgets specified by quests
 local Wrapper = _G.VeneerObjectiveWrapper
 local Scroller = Wrapper.scrollArea
 local CloseButton = Wrapper.CloseButton
@@ -113,6 +115,57 @@
   ToggleWorldMap()
 end
 
+--- Get a usable widget for the given achievement criteria set.
+-- Returns a frame object with dimensioning parameters needed to size the receiving tracker block
+local wr = T.WidgetRegistry
+T.GetWidget = function(data, objectiveType, objectiveKey)
+  local print = B.print('ObjectiveWidgets')
+  local widgetType = objectiveType
+  local widget
+  local isNew
+  if wr[widgetType] and wr[widgetType].used[objectiveKey] then
+    widget = wr[widgetType].used[objectiveKey]
+    print('|cFF00FF00Updating ('..objectiveKey..')', widget)
+  elseif not wr[widgetType] or #wr[widgetType].free == 0 then
+    -- creating a new frame
+    isNew = true
+    widget = CreateFrame(widgetType, 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType)
+    print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn)
+    T.UpdateSchema(widgetType, data.schema or 'default')
+  else
+    -- recycling for a different criteria set
+    isNew = true
+    widget = tremove(wr[widgetType].free)
+    print('|cFFFFFF00Acquiring released widget', widget:GetName())
+  end
+
+  for k,v in pairs(data) do
+    if not widget[k] then
+      widget[k] = v
+      tprint('widget', widget:GetName(), k, v)
+    end
+  end
+
+  wr[widgetType].used[objectiveKey] = widget
+  widget.objective = data
+  widget.key = objectiveKey
+  T.InitializeWidget(widget, isNew)
+  return widget
+end
+
+local wr = T.WidgetRegistry
+--- WidgetTemplate 'OnLoad'
+T.RegisterWidget = function(frame)
+  local print = B.print('ObjectiveWidgets')
+  local widgetType = frame.widgetType
+  if not wr[frame.widgetType] then
+    print('|cFFFF4400[[WidgetTemplate]]|r', widgetType)
+    wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} }
+  else
+    print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn)
+    wr[widgetType].lastn = wr[widgetType].lastn + 1
+  end
+end
 
 T.InitializeWidgets = function()
   local panelButtons = T.buttons