changeset 40:03ed70f846de

- move block accessors into a new file - define a tMove function for reconciling the free/used tables as needed - when retrieving an old block frame, confirm ID still matches; resolves multiple watch items on one block - stop any animations when a block is freed; resolves stuck flare graphics
author Nenue
date Sun, 24 Apr 2016 14:15:25 -0400
parents 92534dc793f2
children 7a65ed86e4dd
files ObjectiveTracker/Achievements.lua ObjectiveTracker/BonusObjectives.lua ObjectiveTracker/DefaultTracker.lua ObjectiveTracker/Events.lua ObjectiveTracker/Frame.lua ObjectiveTracker/ObjectiveTracker.lua ObjectiveTracker/ObjectiveTracker.xml ObjectiveTracker/Quests.lua ObjectiveTracker/RewardFrame.lua ObjectiveTracker/TrackerBlock.lua ObjectiveTracker/TrackerFrame.lua ObjectiveTracker/Widgets.xml
diffstat 12 files changed, 1194 insertions(+), 1014 deletions(-) [+]
line wrap: on
line diff
--- a/ObjectiveTracker/Achievements.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/Achievements.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -14,7 +14,78 @@
 local wipe = table.wipe
 local print, bprint, lprint, iprint = B.print('Tracker'), B.print('Block'), B.print('Line'), B.print('iprint')
 
---- Data retrieval
+--- Frame data
+Cheevs.UpdateObjectives = function(handler, block, block_schema)
+  -- if completed on another character, only show the heading for CHATLINK
+  if block.info.completed then
+    return 0, block_schema
+  end
+
+  if block.info.description then
+    handler:AddLine(block, block.info.description, nil, 'defalut')
+  end
+  local attachments = Default.UpdateObjectives(handler, block, block_schema)
+
+  return attachments, block_schema
+end
+
+Cheevs.UpdateLine = function(handler, block, data)
+  local print = lprint
+  local attachment
+  local text
+  local lineSchema = 'default'
+  print('  ', data.objectiveIndex,'|cFF'..handler.internalColor..'-|r', data.objectiveType, data.text)
+  if data.type == CRITERIA_TYPE_ACHIEVEMENT then
+    if data.value == 1 then
+      return nil, nil
+    end
+
+    text = data.text
+    lineSchema = (data.quantity == 1) and 'achievement_complete' or 'achievement'
+  elseif band(data.flags, 0x00000001) > 0 then
+    attachment = T.GetWidget(data, 'StatusBar', data.criteriaID)
+    attachment.format = "%d/%d"
+    attachment.value = data.value
+    attachment.maxValue = data.maxValue
+    attachment:SetParent(block)
+
+    print(attachment:GetNumPoints())
+    for i = 1, attachment:GetNumPoints() do
+      print('  ',attachment:GetPoint(i))
+    end
+    attachment.status:SetFormattedText("%d/%d", data.value, data.maxValue)
+    attachment:SetPoint('TOP', line, 'TOP')
+    lineSchema = 'progressbar'
+  else
+
+    text = format("%d/%d %s", data.value, data.maxValue, data.text)
+    lineSchema = 'default'
+  end
+  print('  |cFF'..handler.internalColor..'UpdateLine:|r', data.type, data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
+  return text, attachment, lineSchema
+end
+
+Cheevs.Select = function(self, block)
+  Cheevs.Link(self, block)
+  T:Update(self.updateReasonModule, block.info.cheevID)
+end
+
+Cheevs.Remove = function(self, block)
+
+  RemoveTrackedAchievement(block.info.cheevID)
+end
+Cheevs.OnMouseUp = function(self, button)
+
+  Default.OnMouseUp(self, button)
+end
+Cheevs.Link = function(self, block)
+  local achievementLink = GetAchievementLink(block.info.cheevID);
+  if ( achievementLink ) then
+    _G.ChatEdit_InsertLink(achievementLink);
+  end
+end
+
+--- Data accessors
 Cheevs.GetNumWatched = function(self, targetID, isNew)
   local trackedList = {GetTrackedAchievements() }
   local numWatched, numAll = #trackedList, #self.WatchList
@@ -122,66 +193,6 @@
   end
 end
 
-Cheevs.UpdateObjectives = function(handler, block, block_schema)
-  Default.UpdateObjectives(handler, block, block_schema)
-  return block_schema
-end
-
---- assemble line info
-Cheevs.UpdateLine = function(handler, block, data)
-  local print = lprint
-  local attachment
-  local text
-  local lineSchema = 'default'
-  print('  ', data.objectiveIndex,'|cFF'..handler.internalColor..'-|r', data.objectiveType, data.text)
-  if data.type == CRITERIA_TYPE_ACHIEVEMENT then
-    if data.value == 1 then
-      return nil, nil
-    end
-
-    text = data.text
-    lineSchema = (data.quantity == 1) and 'achievement_complete' or 'achievement'
-  elseif band(data.flags, 0x00000001) > 0 then
-    attachment = T.GetWidget(data, 'StatusBar', data.criteriaID)
-    attachment.format = "%d/%d"
-    attachment.value = data.value
-    attachment.maxValue = data.maxValue
-    attachment:SetParent(block)
-
-    print(attachment:GetNumPoints())
-    for i = 1, attachment:GetNumPoints() do
-      print('  ',attachment:GetPoint(i))
-    end
-    attachment.status:SetFormattedText("%d/%d", data.value, data.maxValue)
-    attachment:SetPoint('TOP', line, 'TOP')
-    lineSchema = 'progressbar'
-  else
-    text = data.quantityString .. ' ' .. data.text
-    lineSchema = 'default'
-  end
-  print('  |cFF'..handler.internalColor..'UpdateLine:|r', data.type, data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
-  return text, attachment, lineSchema
-end
-
-Cheevs.Select = function(self, block)
-  Cheevs.Link(self, block)
-  T:Update(self.updateReasonModule, block.info.cheevID)
-end
-
-Cheevs.Remove = function(self, block)
-
-  RemoveTrackedAchievement(block.info.cheevID)
-end
-Cheevs.OnMouseUp = function(self, button)
-
-  Default.OnMouseUp(self, button)
-end
-Cheevs.Link = function(self, block)
-  local achievementLink = GetAchievementLink(block.info.cheevID);
-  if ( achievementLink ) then
-    _G.ChatEdit_InsertLink(achievementLink);
-  end
-end
 
 Cheevs.Open = function(self, block)
 
--- a/ObjectiveTracker/BonusObjectives.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/BonusObjectives.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -17,10 +17,12 @@
 local GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime = GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime
 local TASK_DISPLAY_TEST = 1 -- 1: normal (is nearby or on the map) 2: strict (is nearby) 3: data exists
 
+--- Holds data for recently completed tasks
+local completedTasks = {}
+
 --- Returns a tasks table modified to include recently completed objectives
 local InternalGetTasksTable = function()
   local print = Bonus.print
-  local savedTasks = T.Conf.TasksLog
   local char = UnitName("player")
   local realm = GetRealmName()
   local tasks = GetTasksTable()
@@ -32,7 +34,7 @@
     end
   end
 
-  for questID, data in pairs(savedTasks) do
+  for questID, data in pairs(completedTasks) do
     if questID > 0  then
       local found = false
       for i = 1, #tasks do
@@ -55,9 +57,10 @@
 end
 
 --- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
+
 local InternalGetTaskInfo = function(questID)
-  local completedTasks = T.Conf.TasksLog
   if completedTasks[questID] then
+    -- if it's a recently completed task, use the information stored for it
     return true, true, #completedTasks[questID].objectives
   else
     return GetTaskInfo(questID)
@@ -66,7 +69,6 @@
 
 --- Same as above but for the objective entries
 local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
-  local completedTasks = T.Conf.TasksLog
   if ( completedTasks[questID] ) then
     print('using internal data')
     return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
@@ -111,7 +113,8 @@
     local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
     local existingTask = self.InfoBlock[questID]
     local displayObjectiveHeader = false;
-    if CanShowTask(isInArea, isOnMap, existingTask) then
+    local displayTask = CanShowTask(isInArea, isOnMap, existingTask)
+    if displayTask then
       print('TaskInfo', '|cFF00FF00showable objective list', questID)
       self.Info[questID] = self.Info[questID] or {}
 
@@ -126,7 +129,7 @@
       local taskTitle
       t.id = questID
       t.objectives = {}
-      local taskFinished = true;
+      local isComplete = true;
       for objectiveIndex = 1, numObjectives do
         local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
         displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
@@ -147,6 +150,7 @@
         o.type = objectiveType
         o.finished = finished
         o.displayAsObjective = displayAsObjective
+        isComplete = (isComplete and finished)
       end
 
       T.SetRewards(t, questID)
@@ -165,13 +169,15 @@
       t.id = questID
       t.taskIndex = i
       t.title = taskTitle
+      t.isComplete = isComplete
       self.WatchList[i] = t
     elseif existingTask then
       print('TaskInfo', '|cFFFF4400hideable task', questID)
       existingTask:Hide()
     end
 
-    print ('TaskInfo', i, 'questID', questID, 'inArea', isInArea, 'onMap', isOnMap, 'existing', (existingTask and 'Y' or 'N'), (test and '|cFF00FF00show|r' or '|cFFFF0088hide|r'))
+
+    print ('TaskInfo', i, '|cFFFFFF00'.. questID..'|r', '('..(isInArea and '|cFF88FF88' or '|cFF666666') .. 'isInArea|r', 'AND', (isOnMap and '|cFF88FF88' or '|cFF666666') .. 'isOnMap|r)', 'OR', (existingTask and '|cFF88FF88' or '|cFF666666') .. 'existingTask|r', (displayTask and '|cFF00FF00show|r' or '|cFFFF4400hide|r'))
   end
 
 
@@ -180,6 +186,24 @@
   return self.numWatched, self.numWatched, self.WatchList
 end
 
+Bonus.OnEvent = function(block, event, ...)
+  if event == 'QUEST_LOG_UPDATE' then
+    local info = block.info
+
+    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(info.questID)
+    if not CanShowTask(isInArea, isOnMap, block, numObjectives) then
+      block:Hide()
+    end
+  end
+end
+
+Bonus.GetBlock = function(self, index)
+  local block = Default.GetBlock(self, index)
+  block:SetScript('OnEvent', self.OnEvent)
+  block:RegisterEvent('QUEST_LOG_UPDATE')
+  return block
+end
+
 --- info cleanup done when  turn-ins are detected
 Bonus.OnTurnIn = function(self, block, questID, xp, money)
   --[=[
@@ -254,21 +278,19 @@
   if data.type == 'progressbar' then
     print('    |cFFFF44DDpercent='..tostring(GetQuestProgressBarPercent(info.questID)))
     local percent = 100
-    attachment = T.GetWidget(data, 'StatusBar', info.questID..'-'..data.index)
-    attachment:SetParent(block)
-
     if not data.finished then
       percent = GetQuestProgressBarPercent(info.questID)
     end
     data.value = percent
     data.maxValue = 100
 
+    attachment = T.GetWidget(data, 'StatusBar', info.questID..'-'..data.index)
+    attachment:SetParent(block)
     print(attachment:GetNumPoints())
     for i = 1, attachment:GetNumPoints() do
       print('  ',attachment:GetPoint(i))
     end
 
-
     attachment.value = percent
     attachment.maxValue = 100
     attachment.status:SetFormattedText(PERCENTAGE_STRING, percent)
--- a/ObjectiveTracker/DefaultTracker.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/DefaultTracker.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -70,12 +70,12 @@
       hasStuff = true
       currentPosition = currentPosition + 1
       Default.AddTracker(handler, frame, currentPosition)
-
+      frame.wasEmpty = nil
     else
-      frame:ClearAllPoints()
-      frame:SetPoint('BOTTOM', Scroll, 'BOTTOM', 0, 0)
       frame.destinationOffset = 0
-      frame:Hide()
+      if not frame.wasEmpty and  not frame.fadeOut:IsPlaying() then
+        frame.fadeOut:Play()
+      end
       frame.wasEmpty = true
     end
   end
@@ -92,7 +92,7 @@
   local print = handler.print
   local frame = handler.frame
   local blockIndex = 0
-  print('UpdateTracker', handler.name, reason)
+  print('MODULE:'..handler.name, 'message:', reason, 'id:', id, (isNew and '|cFF88FF88' or '|cFF555555')..'isNew|r')
   handler.updateReason = reason
   local numWatched, numAll, watchTable = handler:GetNumWatched(id, isNew)
 
@@ -120,7 +120,6 @@
     end
   end
 
-
   local numBlocks = handler.numBlocks
   local used = handler.usedBlocks
   local free = handler.freeBlocks
@@ -146,23 +145,25 @@
   block.info = info
 
   info.blockIndex = index
+  local keyInfo
   if info.id then
-    print('  storing id', info.id, 'for', block:GetName())
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'InfoBlock[' .. info.id .. '] = *' .. block:GetName():gsub('%D', '')
     handler.InfoBlock[info.id] = block
   end
   if info.logIndex then
-    print('  storing logIndex', info.logIndex, 'for', block:GetName())
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'LogBlock[' .. info.logIndex .. '] = ' .. block:GetName():gsub('%D', '')
     handler.LogBlock[info.logIndex] = block
   end
   if info.watchIndex then
-    print('  storing watchIndex', info.watchIndex, 'for', block:GetName())
+    keyInfo = (keyInfo and (keyInfo..', ') or '') .. 'WatchBlock[' .. info.watchIndex .. '] = ' .. block:GetName():gsub('%D', '')
     handler.WatchBlock[info.watchIndex] = block
   end
+  if keyInfo then print('    assigned', keyInfo) end
   handler.BlockInfo[index] = info
   block.endPoint = block.titlebg
   block.attachmentHeight = 0
   block.currentLine = 0
-  handler:UpdateObjectives(block, block.schema)
+  local attachments, override_schema = handler:UpdateObjectives(block, block.schema)
 
   block.title:SetText(info.title)
 
@@ -175,28 +176,6 @@
 
   local tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
 
-  local numCurrency = 0
-  for i, rewardTile in ipairs(block.rewardTile) do
-    if info.rewardInfo and info.rewardInfo[i] then
-      local reward = info.rewardInfo[i]
-      --rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, -2, -2)
-      rewardTile:SetTexture(reward.texture)
-      rewardTile:Show()
-
-      print('updating reward tile #'.. i, reward.type, reward.count, reward.text, reward.texture)
-      if reward.count and reward.count > 1 then
-        block.rewardLabel[i]:SetText(reward.count)
-        block.rewardLabel[i]:Show()
-      end
-
-      rewardTile:ClearAllPoints()
-      rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, x, y)
-      tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', rewardTile, 'TOPLEFT', -2, 0
-    else
-      rewardTile:Hide()
-      block.rewardLabel[i]:Hide()
-    end
-  end
 
   if info.selected then
     block.SelectionOverlay:Show()
@@ -224,7 +203,7 @@
   print('  |cFF00FF00default.objectives', block:GetName())
   -- reset the starting positions
   local text, attachment, template
-
+  local numAttachments = 0
 
   if info.objectives and displayObjectives then
     for i, data in ipairs(info.objectives) do
@@ -235,6 +214,9 @@
         print('  |cFF88FF00#', i, data.type, text, attachment)
         handler:AddLine(block, text, attachment, template)
       end
+      if attachment then
+        numAttachments = numAttachments + 1
+      end
     end
   end
 
@@ -251,7 +233,7 @@
     block.attachmentHeight = block.attachmentHeight
     print('   |cFF00FF00attachment:', block.attachmentHeight)
   end
-  return block_schema
+  return numAttachments, block_schema
 end
 
 Default.UpdateLine = function(handler, block, data)
--- a/ObjectiveTracker/Events.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/Events.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -70,7 +70,7 @@
 local tprint = B.print('Tracker')
 T.SelectQuestLogEntry = function(logIndex)
   if previousSelection and previousSelection ~= logIndex then
-    tprint('swapping selection from', previousSelection, 'to', logIndex)
+    print('swapping selection from', previousSelection, 'to', logIndex)
   end
   previousSelection = logIndex
 end
\ No newline at end of file
--- a/ObjectiveTracker/Frame.lua	Thu Apr 21 16:43:37 2016 -0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,825 +0,0 @@
---- ${PACKAGE_NAME}
--- @file-author@
--- @project-revision@ @project-hash@
--- @file-revision@ @file-hash@
--- Created: 3/30/2016 12:49 AM
---- Everything that involves directly placing elements on the screen goes here. Sizing, spacing, tiling, etc.
-local B = select(2,...).frame
-local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
-local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
-local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
-local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
-local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
-local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
-local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
-local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
-local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
-local band, bor = bit.band, bit.bor
-local print = B.print('Layout')
-local oprint = B.print('Objectives')
-local bprint = B.print('Block')
-local tprint = B.print('Tracker')
-local lprint = B.print('Layout')
-local unitLevel = 1
-
-local ANIM_STATE = 'Animation: %04X'
-local INIT_STATE = 'Init: %04X'
-
---- Bitfields of import
---- control value for everything
-local OBJECTIVE_TRACKER_UPDATE_REASON = _G.OBJECTIVE_TRACKER_UPDATE_REASON
---- flags reason categories where frame layout requires initializing (starts high)
-local initReason = 0xFFFF
---- flags reason categories where frame anchor updates must be delayed because of an ongoing animation (starts low)
-local animateReason = 0x0000
-
---- FRAMES
-local Wrapper = _G.VeneerObjectiveWrapper
-local Scroller = Wrapper.scrollArea
-local Scroll = _G.VeneerObjectiveScroll
-local orderedHandlers = T.orderedHandlers
-local orderedNames = T.orderedNames
-
---- FRAME TEMP VARIABLES
-local wrapperWidth, wrapperHeight = 0, 0
-local scrollWidth, scrollHeight
-
---- SCHEMA VARIABLES
-local schemaName, lastSchema = {
-  tracker = '',
-  block = '',
-  line = ''
-}, {}
-local trackerSchema, blockSchema, lineSchema
-
-local itemButtonSize, itemButtonSpacing =  36, 1
-local wrapperMaxWidth, wrapperMaxHeight = 270, 490 -- these are the hard bounds, actual *Height variables are changed
-local wrapperHeadFont, wrapperHeadSize, wrapperHeadOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'NONE'
-local wrapperPosition = {'RIGHT', UIParent, 'RIGHT', -84, 0 }
-local rewardSize = 24
-
-local headerHeight, headerColor, headerSpacing = 16, {1,.75,0,1}, 2
-local headerbg = {'VERTICAL', 1, 1, 0.5, 0.5, 1, 1, 0.5, 0}
-local headerFont, headerSize, headerOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 14, 'OUTLINE'
-
-local titlebg = {'HORIZONTAL', 1, 0, .7, 0, 1, 0, .7, .2}
-local titleFont, titleSize, titleOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'OUTLINE'
-local titleColor = {0,.7,1,1}
-
-local textbg =  {'HORIZONTAL', 0, 0, 0, 0.4, 0, 0, 0, 0 }
-local textFont, textSize, textOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Regular.ttf]], 16, 'OUTLINE'
-local textColor = {1,1,1,1 }
-
-local widgetTextFont, widgetTextSize, widgetTextOutline = [[Interface\Addons\SharedMedia_MyMedia\font\XOIREQE.TTF]], 11, 'OUTLINE'
-local widgetTextColor = {1,1,1,1 }
-local widgetHeight, widgetBorder = 17, 1
-
-
-local selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225}
-local titleSpacing, textSpacing, blockSpacing = 3, 3, 1
-local titleIndent, textIndent,selectionIndent = 2, 5, 50
---- END SCHEMA
-local blockPosition
-
-
-local SetAnimate = function(reason, animate)
-  print('comparing', animateReason, reason)
-  if animate then
-    if band(animateReason, reason) == 0 then
-      animateReason = animateReason + reason
-    end
-  else
-    if band(animateReason, reason) > 0 then
-      animateReason = animateReason - reason
-    end
-  end
-  Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
-end
-
-
---- schema swapper
-T.UpdateSchema = function(layer, newSchema)
-  if not (T.Conf.Schema[layer] and T.Conf.Schema[layer][newSchema]) then
-    return
-  elseif schemaName[layer] == newSchema then
-    return
-  end
-  lastSchema[layer] = schemaName[layer]
-  schemaName[layer] = newSchema
-  local c = T.Conf.Schema[layer][newSchema]
-
-  if layer == 'tracker' then
-    headerHeight, headerSpacing = c.headerHeight, c.headerSpacing
-    headerColor = c.headerColor
-    headerbg = c.headerbg
-    headerFont, headerSize, headerOutline = unpack(c.headerFont)
-    trackerSchema = newSchema
-  elseif layer == 'block' then
-    titlebg = c.titlebg
-    titleFont, titleSize, titleOutline = unpack(c.titleFont)
-    selectionbg = c.selectionbg
-    titleSpacing, textSpacing, blockSpacing = c.titleSpacing, c.textSpacing, c.blockSpacing
-    titleIndent, textIndent,selectionIndent = c.titleIndex, c.textIndex, c.selectionIndent
-    titleColor = c.titleColor
-    print(unpack(c.titleColor))
-    rewardSize = 24
-    textFont, textSize, textOutline = unpack(c.textFont)
-    textbg =  c.textbg
-    textIndent = c.textIndent
-    rewardSize = c.rewardSize
-    blockSchema = newSchema
-  elseif layer == 'line' then
-    textColor = c.textColor
-    lineSchema = newSchema
-  elseif layer == 'widget' then
-    widgetTextColor = c.textSpacing
-    widgetTextFont, widgetTextSize, widgetTextOutline = unpack(c.textFont)
-  end
-  tprint('|cFFFF0088       Schema:|r', layer, lastSchema[layer], '->', newSchema)
-end
--- todo: figure out why objectives go invisible
-local anchorPoint, anchorFrame
-local abs, GetTime = math.abs, GetTime
-Default.AddTracker = function(handler, frame, index)
-  local isInitialized = true
-  if initReason and (band(initReason, handler.updateReason) > 0 ) then
-    isInitialized = false
-    initReason = initReason - handler.updateReason
-    print('|cFF00FF00%%% initialization status update:', format('%04X', initReason))
-
-    frame.SlideIn:SetScript('OnPlay', function()
-      SetAnimate(handler.updateReasonModule, true)
-    end)
-
-    frame.SlideIn:SetScript('OnFinished',  function()
-      SetAnimate(handler.updateReasonModule, false)
-    end)
-
-    if initReason == 0 then
-      initReason = nil
-    end
-  end
-
-  if index == 1 then
-    print('|cFF00FF00### beginning wrapper layout -----------------')
-    anchorPoint, anchorFrame = 'TOP', Scroll
-    wrapperHeight = 0
-  end
-
-  frame.destinationOffset = -wrapperHeight
-  print(frame.destinationOffset, frame.previousOffset)
-  if isInitialized and (abs(frame.previousOffset - frame.destinationOffset) > 0.9) and frame:IsVisible() then
-    if frame.wasEmpty then
-      frame.previousOffset = -Wrapper:GetHeight()
-    end
-
-    local postFrame, postPoint = anchorFrame, anchorPoint
-    local delta = frame.destinationOffset - frame.previousOffset
-    local _, _, _, _, offset = frame:GetPoint(1)
-    print('  |cFF00FFBBpushing', frame:GetName(), delta, 'pixels, from', frame.previousOffset, '(', offset, ')')
-    frame.SlideIn.translation:SetTarget(frame)
-    frame.SlideIn.translation:SetOffset(0, delta)
-    frame.SlideIn:Play()
-    --for i, b in ipairs(handler.usedBlocks) do
-      --b.SlideIn.translation:SetOffset(0, delta)
-     -- b.SlideIn:Play()
-    --end
-    local start = GetTime()
-    frame.SlideIn:SetScript('OnFinished', function()
-      print('  |cFF00BBFF'..frame:GetName(), 'moved', delta, 'over duration of ', GetTime()-start)
-      frame:SetParent(Scroll)
-      frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
-      frame.previousOffset = frame.destinationOffset
-      frame.SlideIn:SetScript('OnFinished', nil)
-      if Wrapper.destinationHeight then
-        Wrapper:SetHeight(Wrapper.destinationHeight)
-        Scroller:SetHeight(Wrapper.destinationHeight)
-        Scroll:SetHeight(Wrapper.destinationHeight)
-        Wrapper.previousHeight = Wrapper.destinationHeight
-        Wrapper.destinationHeight = nil
-      end
-
-    end)
-  else
-    print('  |cFF00BBFFpinning '..handler.name..' to', anchorFrame:GetName(), anchorPoint, '|rcurrent frame height:', frame.height)
-    print('  |cFFFF0088total height:', wrapperHeight)
-    frame:ClearAllPoints()
-    frame:SetParent(Scroll)
-    frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
-    frame:SetPoint('LEFT', Scroll, 'LEFT')
-    frame:SetPoint('RIGHT', Scroll, 'RIGHT')
-    frame.previousOffset = frame.destinationOffset
-    handler.initialized = true
-  end
-
-  frame.title:SetFont(headerFont, headerSize, headerOutline)
-  frame.titlebg:SetHeight(headerHeight)
-  frame.title:SetTextColor(unpack(headerColor))
-
-  if frame.height ~= frame.previousHeight then
-    frame:SetHeight(frame.height)
-  end
-
-  frame:Show()
-  if frame.wasEmpty then
-    frame.headerFade:Play()
-    frame.wasEmpty = nil
-  end
-
-  wrapperHeight = wrapperHeight + frame.height
-  anchorFrame = handler.frame
-  anchorPoint = 'BOTTOM'
-
-end
-
-Default.AddBlock = function(self, block, blockIndex)
-  local blockIndex = blockIndex or (self.currentBlock + 1)
-  local print = bprint
-  local tracker = self.frame
-  local info = block.info
-
-  block.index = blockIndex
-
-  print('blockschema', blockSchema, block.schema)
-  if blockSchema ~= block.schema then
-    T.UpdateSchema('block', block.schema)
-    print('  ### activating block schema:|cFF0088FF', block.schema)
-  end
-
-  block:SetWidth(T.Conf.Wrapper.Width)
-  block.title:SetSpacing(titleSpacing)
-  block.title:SetPoint('TOP', block, 'TOP', 0, -titleSpacing)
-  block.title:SetPoint('LEFT', block, 'LEFT', titleIndent, 0)
-  block.title:SetTextColor(unpack(titleColor))
-  block.titlebg:SetTexture(1,1,1,1)
-  block.titlebg:SetGradientAlpha(unpack(titlebg))
-  block.titlebg:SetPoint('TOP', block, 'TOP', 0, 0)
-  block.titlebg:SetPoint('BOTTOM', block.title, 'BOTTOM', 0, -titleSpacing)
-  block.status:SetSpacing(textSpacing)
-  block.status:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, -textSpacing)
-  block.status:SetPoint('LEFT', block.titlebg, 'LEFT', textIndent, 0)
-  block.statusbg:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, 0)
-  block.statusbg:SetPoint('BOTTOM', block, 'BOTTOM', 0, 0)
-  block.statusbg:SetTexture(1,1,1,1)
-  block.statusbg:SetGradientAlpha(unpack(textbg))
-  block.SelectionOverlay:SetGradientAlpha(unpack(selectionbg))
-  block.SelectionOverlay:SetPoint('TOPLEFT', selectionIndent, 0)
-  block.SelectionOverlay:SetPoint('BOTTOMRIGHT')
-
-  local anchor, target, point, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
-  for i, tile in ipairs(block.rewardTile)  do
-    --print(rewardSize)
-    tile:SetSize(rewardSize, rewardSize)
-    tile:ClearAllPoints()
-    tile:SetPoint(anchor, target, point, x, y)
-    block.rewardLabel[i]:SetPoint('TOP', tile, 'TOP', 0, 0)
-    anchor, target, point, x, y = 'TOPRIGHT', tile, 'TOPLEFT', -2, 0
-  end
-
-
-  local titleHeight = floor(block.title:GetHeight()+.5)
-  local titlebgHeight = titleHeight + titleSpacing*2
-  block.titlebg:SetHeight(titlebgHeight)
-
-  local statusHeight = floor(block.status:GetHeight()+.5)
-  local statusbgHeight = statusHeight + textSpacing*2
-  local attachmentHeight =floor(block.attachmentHeight + .5)
-
-  print('    |cFF0088FFanchor to', self.currentAnchor:GetName())
-  print('    |cFF00FF00attachment:|r', attachmentHeight, '|cFF00FF00title:|r', titlebgHeight, '('.. titleHeight..')')
-  if attachmentHeight > 0 then
-    attachmentHeight = attachmentHeight + textSpacing
-  end
-
-  block.height = titlebgHeight + attachmentHeight
-  block:SetHeight(block.height)
-
-  if block.debug then
-    local func = (B.Conf.GuidesMode == true) and 'Show' or 'Hide'
-    for _, region in ipairs(block.debug) do
-      region[func]()
-    end
-  end
-
-  --- Handler vars
-  if blockIndex == 1 then
-    tracker.previousHeight = tracker.height
-    tracker.height = headerHeight
-    blockPosition = -headerHeight
-    tprint('    |cFF88FF00AddBlock:|r new layout: headerHeight =', headerHeight, 'previousHeight =', tracker.previousHeight)
-  else
-    blockPosition = blockPosition
-    tprint('    |cFF8888FFAddBlock:|r advancing: height =', tracker.height)
-  end
-  self.currentBlock = blockIndex
-  self.currentAnchor = block
-
-  block:SetPoint('TOPLEFT', self.frame, 'TOPLEFT', 0, blockPosition)
-  block:SetPoint('RIGHT', tracker,'RIGHT', 0, 0)
-  block:Show()
-  self.numBlocks = self.numBlocks + 1
-  print('    |cFFFFFF00'..tracker.height..'|r', '|cFF00FF00'..block:GetName()..'|r', block.height, tracker.height)
-  tracker.height = tracker.height + block.height
-  blockPosition = blockPosition - block.height
-
-
-
-  if Devian and Devian.InWorkspace() then
-    block.DebugTab:SetParent(UIParent)
-    block.DebugTab:SetPoint('TOPRIGHT', block, 'TOPLEFT', 0, 0)
-    block.DebugTab.status:SetText(tostring(block.schema) .. ' @|cFF00FF00' .. tostring(block.posIndex) .. '|r #|cFFFFFF00'.. tostring(info.logIndex or info.id) .. '|r'..
-        ' H|cFFFFFF00' .. tostring(block.height) .. ' L|cFF00FFFF' .. tostring(block.numLines) ..'|r')
-    block.DebugTab:Show()
-  end
-end
-
---- Used as an iterator of sorts for cascaded tag icon placements (the daily/faction/account icons)
-Default.AddTag = function (handler, block, tagInfo, tagPoint, tagAnchor, tagRelative)
-  local print = bprint
-
-  for order, tagName in ipairs(block.info.tagInfo) do
-    local tag = block[tagName]
-    if block.tagCoords[tagName] and tag then
-      tag:SetTexCoord(unpack(block.tagCoords[tagName]))
-      tag:Show()
-      tag:SetPoint(tagPoint, tagAnchor, tagRelative, 0, 0)
-      tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', tag, 'TOPLEFT'
-    else
-      block[tagName]:Hide()
-    end
-  end
-
-  return tagPoint, tagAnchor, tagRelative
-end
-
-Default.AddReward = function(handler, block, rewardInfo, tagPoint, tagAnchor, tagRelative)
-  local print = bprint
-
-  for order, reward in ipairs(rewardInfo) do
-
-  end
-end
-
---- Adds the given line to the current content and advances the anchor pointer to that new line for the following call.
-Default.AddLine = function(handler, block, text, attachment, template)
-  local print = lprint
-  local lineIndex = block.currentLine + 1
-  local line = handler:GetLine(block, lineIndex)
-
-  line.index = lineIndex
-  template = template or 'default'
-  if template and lineSchema ~= template then
-      print('      |cFF00FF00change schema', template)
-      T.UpdateSchema('line', template)
-  end
-  line.status:SetSpacing(textSpacing)
-  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-  line.status:SetPoint('RIGHT', line, 'RIGHT',0, 0)
-  line.status:SetTextColor(unpack(textColor))
-  line:SetPoint('TOP', block.endPoint, 'BOTTOM', 0, -textSpacing)
-  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-  line:SetPoint('LEFT', block, 'LEFT')
-  line:SetPoint('RIGHT', block, 'RIGHT')
-  line:Show()
-  line:SetScript('OnMouseUp', function(self, button)
-    handler.OnMouseUp(block, button)
-  end)
-
-
-  tprint('      |cFF0088FFAddLine|r (|cFF00FFFF'..tostring(line.schema)..'|r):', line:GetName())
-  --[[
-  for i = 1, line:GetNumPoints() do
-    tprint('      - ', line:GetPoint(i))
-  end
-  tprint('      - ', line:GetSize())
-  tprint('      - ', line:GetParent(), line:GetParent():IsVisible())
-  tprint('      - ', line:IsVisible())
-  --]]
-
-
-
-
-  -- fill in the text, then derive pixel-rounded height
-  line.status:SetText(text)
-  line.height = floor(line.status:GetStringHeight()+.5)
-
-  -- For progressbar and timer lines, status text may be used as the title heading
-  if attachment then
-    attachment:SetPoint('TOP', line, 'TOP')
-    attachment:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
-    attachment:SetPoint('RIGHT', line, 'RIGHT')
-    print('      |cFFFF0088doing things with a widget', attachment:GetSize())
-    line.height = attachment:GetHeight()
-    if text then
-      line.height = max(line.height, line.status:GetStringHeight())
-    end
-    if attachment.status:GetText() then
-      line.height = max(line.height, attachment.status:GetStringHeight())
-    end
-    attachment:Show()
-  end
-
-  line:SetHeight(line.height)
-  block.attachmentHeight = block.attachmentHeight + line.height + textSpacing
-
-  local debug_points = ''
-  for i = 1, line:GetNumPoints() do
-    local point, parent, anchor = line:GetPoint(i)
-    debug_points = debug_points .. tostring(parent:GetName()) .. ', ' .. anchor ..  ' '
-  end
-
-  print('      |cFF0088FFsetting line #'..lineIndex..' for|r', block.info.title, "\n     |cFF0088FFsize:|r", line.height,
-    "|cFF0088FFpoint:|r", debug_points, "|cFF0088FFwidget:|r", (line.widget and 'Y' or 'N'))
-  block.currentLine = lineIndex
-  block.endPoint = line -- edge used for the next block
-
-  return lineIndex
-end
-
---- Creates or retrieves a complete line data object
-Default.GetLine = function(handler, block, lineIndex)
-  local print = lprint
-  local blockIndex = block.index
-  local lines = block.lines
-  if not lineIndex then
-    lineIndex = block.currentLine + 1
-    print('        |cFFFFFF00generating a frame')
-  end
-
-  block.numLines = max(block.numLines, lineIndex)
-
-  if not lines[lineIndex] then
-    print('     |cFF00FF88created line #'..lineIndex..' from for '..handler.name..' block #'..blockIndex)
-    lines[lineIndex] = CreateFrame('Frame', 'Vn'..handler.name .. blockIndex..'ObjectiveLine'..lineIndex, block, 'VeneerTrackerObjective')
-    local line = lines[lineIndex]
-    line.index = lineIndex
-    line.height = 0
-    line.schema = ''
-    B.SetConfigLayers(line)
-
-    if debug then
-      for _, region in ipairs(lines[lineIndex].debug) do
-        region:Show()
-      end
-    end
-
-  end
-  return lines[lineIndex]
-end
-
-
-
---- Creates or retrieves a complete block frame object
---- todo: make it use data index to avoid re-coloring every block
-Default.GetBlock = function(handler, index)
-  local print = bprint
-  print('|cFF0088FFgetting a block for index', index ..',', #handler.usedBlocks,'used', #handler.freeBlocks, 'free')
-  local block = handler.InfoBlock[index]
-  local used = handler.usedBlocks
-
-  if not block then
-    if #handler.freeBlocks >= 1 then
-      block = tremove(handler.freeBlocks)
-      tinsert(handler.usedBlocks, block)
-      block.posIndex = #handler.usedBlocks
-      print(' |cFF00FF00 assigning from free heap', block:GetName())
-    else
-
-      local blockIndex = (#handler.usedBlocks + #handler.freeBlocks) + 1
-      block = CreateFrame('Frame', 'Veneer'..tostring(handler)..'Block'..blockIndex, handler.frame, 'VeneerTrackerBlock')
-      --block:SetParent()
-      block.schema = ''
-      block.lines = {}
-      block.numLines = 0
-      block.currentLine = 0
-      block.attachmentHeight = 0
-      block.offset = 0
-      B.SetConfigLayers(block)
-      --- methods for event handlers
-
-      block.Select = handler.Select
-      block.Open = handler.Open
-      block.Remove = handler.Remove
-      block.Link = handler.Link
-      block.clickZone:SetScript('OnMouseUp', function(self, ...) handler.OnMouseUp(block, ...) end)
-      block.clickZone:SetScript('OnMouseDown', function(self, ...) handler.OnMouseDown(block, ...) end)
-      block:ClearAllPoints()
-      block.index = blockIndex
-      print('  |cFF00FFBBcreating new|r', block:GetName())
-    end
-    handler.InfoBlock[index] = block
-    tinsert(handler.usedBlocks, block)
-    block.posIndex = #handler.usedBlocks
-  else
-    print('  |cFFFFFF00use existing block|r', block:GetName())
-    local found = false
-    for i, entry in ipairs(used) do
-      if entry == block then
-        found = true
-        break
-      end
-    end
-    if not found then
-      tinsert(used, block)
-      block.posIndex = #used
-    end
-  end
-  return block
-end
-
-
-
-----------
---- Top level methods
-
-
-T.UpdateBlockAction = function (block, itemButton)
-  local print = bprint
-  print('**|cFF0088FF'..itemButton:GetName(), '|r:Update()')
-  if itemButton.questID ~= block.info.questID then
-    print('** |cFFFF0088mismatched block assignment', itemButton.questID,'<~>', block.info.questID)
-    -- something happened between this and last frame, go back and set new probes
-    return T.UpdateActionButtons()
-  end
-
-  local previousItem = itemButton.previousItem
-  local upper_bound = Scroller:GetTop() + Scroller.snap_upper
-  local lower_bound = Scroller:GetBottom() + Scroller.snap_lower + itemButtonSize
-  local point, anchor, relative
-
-  if block:GetBottom() < lower_bound then
-    print('** ',block:GetName() ,'|cFFFFFF00bottom =', floor(block:GetBottom()+.5), 'threschold =', floor(lower_bound+.5))
-    if previousItem then
-      print('adjusting', previousItem:GetName())
-      previousItem:ClearAllPoints()
-      previousItem:SetPoint('BOTTOM', itemButton, 'TOP', 0, itemButtonSpacing)
-    end
-    itemButton:ClearAllPoints()
-    itemButton.x = Wrapper:GetLeft() -4
-    itemButton.y = Wrapper:GetBottom()
-    point, anchor, relative = 'BOTTOMRIGHT', UIParent, 'BOTTOMLEFT'
-    Scroller.snap_lower = Scroller.snap_lower + itemButtonSize + itemButtonSpacing
-
-  elseif block:GetTop() > upper_bound then
-    print('** ',block:GetName() ,'|cFFFFFF00top =', floor(block:GetTop()+.5), 'threschold =', floor(upper_bound+.5))
-    itemButton:ClearAllPoints()
-    if previousItem then
-      print('latch onto another piece')
-      point, anchor, relative ='TOP', previousItem, 'BOTTOM'
-      itemButton.x = 0
-      itemButton.y = -itemButtonSpacing
-    else
-      print('latch at corner', Scroller:GetLeft() -itemButtonSpacing, Scroller:GetTop())
-      point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
-      itemButton.x = Scroller:GetLeft() -4
-      itemButton.y = Scroller:GetTop()
-    end
-    itemButton:Show()
-    Scroller.snap_upper = Scroller.snap_upper - (itemButtonSize + itemButtonSpacing)
-  else
-    print('** ',block:GetName() ,'|cFF00FF00span =', floor(block:GetBottom()+.5), floor(block:GetTop()+.5), 'threschold =', floor(lower_bound+.5))
-    itemButton:ClearAllPoints()
-    itemButton.x = block:GetLeft() - itemButtonSpacing
-    itemButton.y = block:GetTop()
-    point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
-  end
-
-  itemButton:SetPoint(point, anchor, relative, itemButton.x, itemButton.y)
-  itemButton:Show()
-end
-
-T.UpdateItemButtonCooldown = function(button)
-
-end
-
-function T:FinishWrapper ()
-  if wrapperHeight > Wrapper.previousHeight then
-    Wrapper:SetHeight(wrapperHeight)
-    Scroller:SetHeight(wrapperHeight*3)
-    Scroll:SetHeight(wrapperHeight)
-    Wrapper.previousHeight = wrapperHeight
-    Wrapper.destinationHeight = wrapperHeight
-  end
-  Scroller:SetVerticalScroll(B.Conf.ObjectiveScroll or 0)
-  print('|cFF00FF00### end of wrapper layout', Wrapper:GetSize())
-  print('  |cFF00FF00Scroller:', Scroller:GetSize())
-  print('  |cFF00FF00Scroll:', Scroll:GetSize())
-  for i = 1, Wrapper:GetNumPoints() do
-    print('|cFF00FF00 ', Wrapper:GetPoint(i))
-  end
-  for i = 1, Scroller:GetNumPoints() do
-    print('|cFF00FF00 ', Scroller:GetPoint(i))
-  end
-  for i = 1, Scroll:GetNumPoints() do
-    print('|cFF00FF00 ', Scroll:GetPoint(i))
-  end
-
-  if Devian and Devian.InWorkspace() then
-    Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
-  end
-
-  Wrapper:Show()
-  Scroller:Show()
-  Scroll:Show()
-end
-
-
------------------------------------------
--- Criteria frames
-
---[[
-      text = description,
-      type = type,
-      finished = completed,
-      quantity = quantity,
-      requiredQuantity = requiredQuantity,
-      characterName = characterName,
-      flags = flags,
-      assetID = assetID,
-      quantityString = quantityString,
-      criteriaID = criteriaID,
-]]
-local newWidgetID = 0
-T.WidgetRegistry = {}
-local wr = T.WidgetRegistry
-
---- Get a usable widget for the given achievement criteria set.
--- Returns a frame object with dimensioning parameters needed to size the receiving tracker block
-T.GetWidget = function(data, objectiveType, objectiveKey)
-  local print = B.print('ObjectiveWidgets')
-  local widgetType = objectiveType
-  local widget
-  local isNew
-  if wr[widgetType] and wr[widgetType].used[objectiveKey] then
-    widget = wr[widgetType].used[objectiveKey]
-    print('|cFF00FF00Updating ('..objectiveKey..')', widget)
-  elseif not wr[widgetType] or #wr[widgetType].free == 0 then
-    -- creating a new frame
-    isNew = true
-    widget = CreateFrame(widgetType, 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType)
-    print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn)
-    T.UpdateSchema(widgetType, data.schema or 'default')
-  else
-    -- recycling for a different criteria set
-    isNew = true
-    widget = tremove(wr[widgetType].free)
-    print('|cFFFFFF00Acquiring released widget', widget:GetName())
-  end
-
-
-  wr[widgetType].used[objectiveKey] = widget
-  widget.objective = data
-  widget.key = objectiveKey
-  T.InitializeWidget(widget, isNew)
-  return widget
-end
-
---- WidgetTemplate 'OnLoad'
-T.RegisterWidget = function(frame)
-  local print = B.print('ObjectiveWidgets')
-  local widgetType = frame.widgetType
-  if not wr[frame.widgetType] then
-    print('|cFFFF4400[[WidgetTemplate]]|r', widgetType)
-    wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} }
-  else
-    print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn)
-    wr[widgetType].lastn = wr[widgetType].lastn + 1
-  end
-end
---- WidgetTemplate 'OnShow'
-local wrapperWidth, textIndent
-T.InitializeWidget = setmetatable({}, {
-  __call = function(t, frame, isNew, ...)
-    -- todo: config pull
-    if not wrapperWidth then
-      wrapperWidth = T.Conf.Wrapper.Width
-      textIndent = T.Conf.Wrapper.TextIndent
-    end
-
-    tprint('Initialize', frame:GetName(), isNew, ...)
-    frame:SetWidth(wrapperWidth - textIndent * 2)
-    frame:SetScript('OnEvent', T.UpdateWidget[frame.widgetType])
-    frame:RegisterEvent('QUEST_LOG_UPDATE')
-    frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE')
-    frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED')
-    frame:RegisterEvent('CRITERIA_UPDATE')
-    frame:RegisterEvent('CRITERIA_COMPLETE')
-    frame:RegisterEvent('CRITERIA_EARNED')
-    t[frame.widgetType](frame, isNew)
-    T.UpdateWidget[frame.widgetType](frame, isNew)
-  end,
-})
-
---- WidgetTemplate 'OnEvent'
-T.UpdateWidget = setmetatable({}, {
-  __call = function(t, frame, isNew, ...)
-    tprint('Update', frame:GetName(), isNew, ...)
-    if not frame.widgetType then
-      return
-    end
-
-    return t[frame.widgetType](frame, isNew)
-  end
-})
-
-
-local progressHeight = 17
-local progressBorder = 1
-local progressFont = _G.VeneerCriteriaFontNormal
-
-local lprint = B.print('Line')
-T.InitializeWidget.StatusBar = function(self, isNew)
-  local print = lprint
-  local c = T.Conf.Wrapper
-
-  tprint(self:GetName(), isNew)
-  if isNew then
-    self.maxValue = self.maxValue or 1
-    self:SetMinMaxValues(0, self.maxValue)
-
-    self:SetHeight(widgetHeight)
-    self.height = widgetHeight
-
-    self.status:SetFont(widgetTextFont, widgetTextSize, widgetTextOutline)
-    self.status:SetTextColor(unpack(widgetTextColor))
-  end
-  self.value = self.value or 1
-  self:SetValue(self.value)
-
-  self.status:SetText(self.objective.quantityString)
-end
-
-T.UpdateWidget.StatusBar = function (self)
-  local value, maxValue = self.value, self.maxValue
-  print('update vals:')
-  for k,v in pairs(self) do
-    print(k, v)
-  end
-  self.width = self.width or self:GetWidth()
-  self:SetValue(self.value)
-  local format = self.format or '%d/%d'
-  self.status:SetFormattedText(format, value, maxValue)
-  local progress = (value / maxValue)
-  if progress > 0 then
-    print('color:', 1-progress*2 , progress*2 - 1,0,1)
-    print('width:', (self.width  -progressBorder * 2) * progress)
-    self:SetStatusBarColor(1-progress*2 , progress*2,0,1)
-  end
-end
-
-
-T.InitializeWidget.Hidden = function (self)
-  self.height = 0
-end
-T.UpdateWidget.Hidden = function (self)
-  self.height=  0
-end
-
-
---- Queue any active item buttons for update for that frame
-local iprint = B.print('ItemButton')
-local Quest = T.Quest
-local IsQuestWatched, InCombatLockdown = IsQuestWatched, InCombatLockdown
-T.UpdateActionButtons = function(updateReason)
-  local print = iprint
-  Scroller.snap_upper = 0
-  Scroller.snap_lower = 0
-  local print = B.print('ItemButton')
-  if updateReason then
-    print = B.print('IB_'..updateReason)
-  end
-
-  local previousItem
-  for questID, itemButton in pairs(Quest.itemButtons) do
-    local info= T.Quest.Info[questID]
-
-    print('|cFF00FFFF'.. questID .. '|r', itemButton:GetName())
-    local block = T.Quest.QuestBlock[questID]
-    if block then
-      -- Dispatch the probe
-      if IsQuestWatched(info.logIndex) then
-        itemButton.previousItem = previousItem
-        print('  |cFFFFFF00probing', block:GetName())
-        block:SetScript('OnUpdate', function()
-          if block:GetBottom() and not InCombatLockdown() then
-            print('  '..block:GetName()..' |cFF00FF00probe hit!')
-            T.UpdateBlockAction(block, itemButton, itemButton.previousItem) -- needs to be previousItem from this scope
-            block:SetScript('OnUpdate', nil)
-
-          end
-        end)
-        previousItem = itemButton
-      else
-        print('hidden block or unwatched quest')
-        itemButton.previousItem = nil
-        itemButton:Hide()
-      end
-    elseif itemButton:IsVisible() then
-      print('  |cFFFF0088hiding unwatched quest button', itemButton:GetName())
-      itemButton.previousItem = nil
-      itemButton:Hide()
-    else
-      print('  |cFFBBBBBBignoring hidden log quest button', itemButton:GetName())
-    end
-  end
-end
\ No newline at end of file
--- a/ObjectiveTracker/ObjectiveTracker.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/ObjectiveTracker.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -461,7 +461,7 @@
 
 local tprint = B.print('Tracker')
 T.OnHookedFunc = function(name, ...)
-  tprint('|cFFFF8800securehook:|r', name, '|cFF00FFFFargs:|r', ...)
+  print('|cFFFF8800securehook:|r', name, '|cFF00FFFFargs:|r', ...)
   local updateReason, arg1, arg2, arg3 = T[name](...)
   if updateReason then
     print('|cFF00FFFFupdate reason:|r', updateReason, arg1, arg2, arg3)
@@ -488,9 +488,9 @@
     tprint('OnEvent(|cFF00FF00'.. event ..'|r):', ...)
     T:Update(reason, arg1, arg2, arg3)
   else
-    tprint('OnEvent(|cFFFF4400'.. event ..'|r):', ...)
-    tprint('no detected reason')
-    Play([[Interface\Addons\SharedMedia_MyMedia\sound\Quack.ogg]])
+    print('OnEvent(|cFFFF4400'.. event ..'|r):', ...)
+    print('no detected reason')
+    --Play([[Interface\Addons\SharedMedia_MyMedia\sound\Quack.ogg]])
   end
   local args = (reason or '0')
   if arg1 then args = args .. ', ' .. tostring(arg1) end
@@ -519,7 +519,7 @@
     end
   end
 
-  T.Conf.TasksLog = T.Conf.TasksLog or {}
+
 
   ObjectiveTrackerFrame:UnregisterAllEvents()
   ObjectiveTrackerFrame:Hide()
--- a/ObjectiveTracker/ObjectiveTracker.xml	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/ObjectiveTracker.xml	Sun Apr 24 14:15:25 2016 -0400
@@ -4,6 +4,7 @@
 
 
 
+  <FontString name="VeneerRewardText" virtual="true" inherits="VeneerNumberFontSmall" parentArray="rewardLabel" />
   <Texture file="Interface\ICONS\INV_Misc_QuestionMark"  name="VeneerRewardTile" parentArray="rewardTile" alpha="0.5" hidden="true" virtual="true">
     <Color r="1" g="1" b="1" a="1" />
     <Anchors>
@@ -12,6 +13,33 @@
     <TexCoords top="0.15" bottom="0.85" left="0.15" right="0.85" />
   </Texture>
 
+  <Frame name="VeneerRewardsPopOut" parent="UIParent" frameStrata="LOW">
+    <Size x="200" y="350" />
+    <Anchors>
+      <Anchor point="TOPRIGHT" relativePoint="TOPLEFT" x="-4" />
+    </Anchors>
+    <Layers>
+      <Layer level="BACKGROUND">
+
+      </Layer>
+      <Layer level="ARTWORK">
+        <Texture inherits="VeneerRewardTile" />
+        <Texture inherits="VeneerRewardTile" />
+        <Texture inherits="VeneerRewardTile" />
+      </Layer>
+      <Layer level="OVERLAY">
+        <FontString inherits="VeneerRewardText" />
+        <FontString inherits="VeneerRewardText" />
+        <FontString inherits="VeneerRewardText" />
+      </Layer>
+    </Layers>
+    <Animations>
+      <AnimationGroup parentKey="rewardFadeIn">
+        <Translation offsetX="-200" offsetY="0" smoothing="OUT" duration="0.15" order="1" />
+        <Alpha change="1" duration=".15" order="1" />
+      </AnimationGroup>
+    </Animations>
+  </Frame>
 
   <Frame name="VeneerObjectiveWrapper"  parent="UIParent" movable="true" enableMouse="true" frameStrata="LOW">
     <TitleRegion>
@@ -257,6 +285,22 @@
         <Alpha childKey="LineSheen" startDelay="0.15" duration="0.5" order="1" fromAlpha="0" toAlpha="0.75"/>
         <Alpha childKey="LineSheen" startDelay="0.75" duration="0.5" order="1" fromAlpha="0.75" toAlpha="0"/>
         <Translation childKey="LineSheen" startDelay="0.15" duration="1.5" order="1" offsetX="280" offsetY="0"/>
+        <Scripts>
+          <OnPlay>
+            self:GetParent().fadeOut:Stop()
+          </OnPlay>
+        </Scripts>
+      </AnimationGroup>
+      <AnimationGroup parentKey="fadeOut" ignoreFramerateThrottle="true">
+        <Alpha duration="0.25" fromAlpha="1" toAlpha="0" order="1" />
+        <Scripts>
+          <OnPlay>
+            self:GetParent().headerFade:Stop()
+          </OnPlay>
+          <OnFinished>
+            self:GetParent():Hide()
+          </OnFinished>
+        </Scripts>
       </AnimationGroup>
     </Animations>
     <Layers>
@@ -321,21 +365,27 @@
   <Frame name="VeneerTrackerBlock" virtual="true">
     <Scripts>
       <OnShow>
+        Veneer.print('Frame')(self:GetName(), '|cFF00FF00SHOW|r', debugstack(1,3,1))
         if(self.DebugTab:IsShown()) then
-        self.DebugTab:Show()
+          self.DebugTab:Show()
         end
+        self.blockFadeOut:Stop()
       </OnShow>
       <OnHide>
+        Veneer.print('Frame')(self:GetName(), '|cFF00FF00HIDE|r', debugstack(1,3,1))
         if(self.DebugTab:IsShown()) then
-        self.DebugTab:Hide()
+          self.DebugTab:Hide()
         end
+        -- make sure neither of these execute their onFinished upon re-show
+        self.blockFadeOut:Stop()
+        self.questFadeIn:Stop()
       </OnHide>
     </Scripts>
     <Animations>
-      <AnimationGroup name="$parentSlideIn" parentKey="SlideIn" ignoreFramerateThrottle="true">
+      <AnimationGroup name="$parent_BlockSlide" parentKey="blockShift" ignoreFramerateThrottle="true">
         <Translation parentKey="translation" offsetX="0" offsetY="0" smoothing="OUT" order="1" duration=".25" />
       </AnimationGroup>
-      <AnimationGroup parentKey="questFadeIn" setToFinalAlpha="true" ignoreFramerateThrottle="true">
+      <AnimationGroup name="$parent_BlockFadeIn" setToFinalAlpha="true" parentKey="questFadeIn" ignoreFramerateThrottle="true">
         <Alpha duration="0.25" order="1" fromAlpha="0" toAlpha="1"/>
         <Scale duration="0.25" order="1" fromScaleX="0.1" fromScaleY="0.1" toScaleX="1" toScaleY="1">
           <Origin point="CENTER">
@@ -352,14 +402,10 @@
         <Alpha childKey="LineSheen" startDelay="0.15" duration="0.5" order="1" fromAlpha="0" toAlpha="0.75"/>
         <Alpha childKey="LineSheen" startDelay="0.75" duration="0.5" order="1" fromAlpha="0.75" toAlpha="0"/>
         <Translation childKey="LineSheen" startDelay="0.15" duration="1.5" order="1" offsetX="280" offsetY="0"/>
-        <Scripts>
-          <OnPlay>
-            self.animating = true
-          </OnPlay>
-          <OnFinished>
-            self.animating = nil
-          </OnFinished>
-        </Scripts>
+      </AnimationGroup>
+      <AnimationGroup name="$parent_BlockFade" parentKey="blockFadeOut" ignoreFramerateThrottle="true" looping="NONE">
+        <Alpha duration="0.25" order="1" fromAlpha="1" toAlpha="0" />
+        <Translation duration="0.25" order="1" offsetX="260" offsetY="0" smoothing="OUT" />
       </AnimationGroup>
     </Animations>
     <Layers>
@@ -469,9 +515,9 @@
             <Anchor point="RIGHT" relativeKey="$parent" />
           </Anchors>
         </FontString>
-        <FontString parentArray="rewardLabel" inherits="VeneerNumberFontSmall" />
-        <FontString parentArray="rewardLabel" inherits="VeneerNumberFontSmall" />
-        <FontString parentArray="rewardLabel" inherits="VeneerNumberFontSmall" />
+        <FontString inherits="VeneerRewardText" />
+        <FontString inherits="VeneerRewardText" />
+        <FontString inherits="VeneerRewardText" />
 
 
         <Texture alphaMode="BLEND" parentArray="config" hidden="true">
@@ -674,7 +720,9 @@
   <Script file="BonusObjectives.lua" />
   <Script file="ScenarioObjectives.lua" />
   <Script file="ExerienceBar.lua" />
-  <Script file="Frame.lua" />
+  <Script file="TrackerFrame.lua" />
+  <Script file="TrackerBlock.lua" />
+  <Script file="RewardFrame.lua" />
   <Script file="DefaultTracker.lua" />
   <Script file="Events.lua" />
   <Script file="Widgets.lua" />
--- a/ObjectiveTracker/Quests.lua	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/Quests.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -13,7 +13,7 @@
 local wipeall = B.wipeall
 local lprint, iprint, tprint = B.print('Line'), B.print('Info'), B.print('Tracker')
 local print = tprint
-
+local fprint = B.print('Frame')
 
 
 local superTrackQuestID, playerMoney, inScenario, showPOIs
@@ -71,7 +71,7 @@
   end
 
   Default.UpdateObjectives(self, block, block_schema, displayObjectives)
-  return block_schema
+  return 0, block_schema
 end
 
 Quest.UpdateLine = function(handler, block, data)
@@ -86,45 +86,6 @@
 Quest.QuestBlock = {}
 Quest.LogBlock = {}
 Quest.LogInfo = {}
-function Quest:FreeBlock (block)
-  local used = Quest.usedBlocks
-  local free = Quest.freeBlocks
-  local reason = ''
-  local doRelease = false
-  local info = block.info
-  local questID = info.questID
-  local logIndex = info.logIndex
-
-  if info.posIndex then
-    if used[info.posIndex] == block then
-      doRelease = true
-      reason = 'posIndex mismatch'
-    end
-  elseif logIndex then
-    if not IsQuestWatched(logIndex) then
-      reason = 'not being watched'
-    elseif not self.LogBlock[logIndex] then
-      doRelease = true
-      reason = 'missing logBlock entry'
-    elseif (self.LogBlock[logIndex] ~= block) then
-      doRelease = true
-      reason = 'different block using index'
-    end
-  elseif info.questID then
-    if not GetQuestLogIndexByID(info.questID) then
-      doRelease = true
-      reason = 'no identifiable quest log entry'
-    end
-  end
-
-
-  if doRelease then
-    print('  |cFF00FF00FreeBlock (' .. block:GetName() .. '):', reason)
-    block:Hide()
-    tremove(used, info.posIndex)
-    tinsert(free, block)
-  end
-end
 
 Quest.OnRemoved = function(block)
 
@@ -139,12 +100,14 @@
 
 local watchesChecked = {}
 local infosChecked = {}
-local blocksChecked = {}
 local GetQuestWatchIndex = GetQuestWatchIndex
 --- Get a total of things to show, and straighten out the index while we're at it
 --- Return the number shown, total in log, and the info table to parse
+local blocksChecked = {}
 Quest.GetNumWatched = function (self, id, added)
   local print = self.print
+  B.print('Block')('########')
+  B.print('Block')('########')
   superTrackQuestID = GetSuperTrackedQuestID()
   playerMoney = GetMoney();
   inScenario = C_Scenario.IsInScenario();
@@ -155,19 +118,20 @@
   print('GetNumWatched', self.name, numWatched, 'of', numAll)
   local start, limit = 1, numAll
 
-  --- start a list of blocks affected by this function
-  wipe(blocksChecked)
   if id and not added then
+    -- if a particular id is supplied, add to checklist
     if self.InfoBlock[id] then
-      tinsert(blocksChecked, self.InfoBlock[id])
+      blocksChecked[self.InfoBlock[id]] = self.InfoBlock[id]
     end
   end
 
+  --- Start complicated frame-recycling bullshit
   for logIndex = start, limit do
     local reason1, reason2 = '', ''
     local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(logIndex)
     local watchIndex = GetQuestWatchIndex(logIndex)
 
+    -- check if: the watch data pointers don't match
     if watchIndex and watchIndex >= bottomIndex then
       local watchInfo = self.WatchInfo[watchIndex]
       local watchBlock = self.WatchBlock[watchIndex]
@@ -178,34 +142,39 @@
       if watchBlock and watchBlock.info.questID ~= questID then
         print('GetNumWatched', 'trimming WatchBlock ['..watchIndex..'] =/=', watchBlock:GetName())
         self.WatchBlock[watchIndex] = nil
-        tinsert(blocksChecked, watchBlock)
+        blocksChecked[watchBlock] = watchBlock
       end
     end
 
+    -- check if: the logIndex pointer doesn't match
     local logBlock = self.LogBlock[logIndex]
     if logBlock and logBlock.info.questID ~= questID then
-      --print('    |cFFBBFF00GetNumWatched: trimming LogBlock ['..logIndex..'] =/=', logBlock:GetName())
+      print('GetQuests', 'replace info', logBlock.info.questID, '->', questID)
       self.LogBlock[logIndex] = nil
-      tinsert(blocksChecked, logBlock)
+      blocksChecked[logBlock] = logBlock
     end
 
+    -- add to watch index if: the questID is non-zero
     if questID ~= 0 then
       self.Info[questID] = self:GetInfo(logIndex, watchIndex)
-      --print('    |cFF44BBFFGetNumWatched:|r map', questID, 'to', logIndex, (watchIndex and ('('..watchIndex..')') or ''))
+      print('GetQuests', format('request info |cFF00FF00%2d|r |cFFFFFF00%6d|r |cFFFF4400%3s|r', logIndex, questID, tostring(watchIndex or '')))
     end
   end
 
-  --- remove any orphaned blocks from view and, if possible, free it for re-use
-  for i, block in ipairs(blocksChecked) do
-    if not GetQuestLogIndexByID(block.info.questID, 'player') then
-      print('GetNumWatched', 'iterating a block without an index |cFFBBFF00'.. block:GetName()..'|r')
-      block:Hide()
-      self:FreeBlock(block)
+  --- After GetInfo pass, look for any non-conformant blocks and deal with them
+  for _, block in pairs(blocksChecked) do
+    local logIndex = GetQuestLogIndexByID(block.info.questID, 'player')
+    -- free if: logIndex doesn't resolve
+    if not logIndex then
+      B.print('Block')('GetNumWatched', '|cFFBBFF00block has no index '.. block:GetName()..'|r')
+      self:ClearBlock(block)
+    -- hide if: logIndex isn't being watched
+    elseif not IsQuestWatched(block.info.logIndex) then
+      B.print('Block')('GetNumWatched', '|cFFBBFF00fade from list '.. block:GetName()..'|r')
+      -- todo: figure out why animation gets clobbered
+      self:ClearBlock(block)
     end
-    if not IsQuestWatched(block.info.logIndex) then
-      print('GetNumWatched', 'hiding untracked quest |cFFBBFF00'.. block:GetName()..'|r')
-      block:Hide()
-    end
+    blocksChecked[block] = nil
   end
 
   self.numWatched = numWatched
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/RewardFrame.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -0,0 +1,51 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/22/2016 5:38 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local ipairs = ipairs
+local bprint = B.print('Block')
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+--- displays a reward popout and starts its animation chain
+local tagPoint, tagAnchor, tagRelative, x, y
+local REWARD_POPUP_FRAME = _G.VeneerRewardsPopOut
+
+function REWARD_POPUP_FRAME:StartRewards()
+  tagPoint, tagAnchor, tagRelative, x, y = 'TOPLEFT', self, 'TOPLEFT', 0, 0
+
+end
+function REWARD_POPUP_FRAME:AddReward(handler, rewardInfo, id)
+  local totalHeight = 0
+  REWARD_POPUP_FRAME:SetID(id)
+  REWARD_POPUP_FRAME.handler = handler
+
+  for i, rewardTile in ipairs(REWARD_POPUP_FRAME.rewardTile) do
+    if rewardInfo[i] then
+      local reward = rewardInfo[i]
+      rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, -2, -2)
+      rewardTile:SetTexture(reward.texture)
+      rewardTile:Show()
+      if reward.count and reward.count > 1 then
+        self.rewardLabel[i]:SetText(reward.count)
+        self.rewardLabel[i]:Show()
+      end
+
+      rewardTile:ClearAllPoints()
+      rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, x, y)
+      tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', rewardTile, 'TOPLEFT', -2, 0
+
+      totalHeight = totalHeight + rewardTile:GetHeight()
+    else
+      rewardTile:Hide()
+      self.rewardLabel[i]:Hide()
+    end
+  end
+
+  REWARD_POPUP_FRAME.rewardsFadeIn:Play()
+end
+
+function REWARD_POPUP_FRAME:OnFinished ()
+end
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/TrackerBlock.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -0,0 +1,226 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/24/2016 11:30 AM
+--- These functions deal with propagating and managing block/line templates
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, tostring = _G, ipairs, max, tostring
+local tinsert, tremove, tContains = table.insert, table.remove, tContains
+local Default = T.DefaultHandler
+local CreateFrame = CreateFrame
+local print = B.print('Layout')
+local bprint = B.print('Block')
+local lprint = B.print('Layout')
+local fprint = B.print('Frame')
+local used, free
+
+local blockFadeOut_OnPlay = function(self)
+  fprint(self:GetName(), '|cFF00FF00PLAY|r', debugstack(1,3,1))
+end
+local blockFadeOut_OnFinished = function(self)
+  fprint(self:GetName(), '|cFF00FF00FINISHED|r', debugstack(1,3, 1))
+end
+
+local tMove = function(source, dest, frame)
+  -- if it's already in the stack, sanity check source stack
+  local removed
+  if tContains(dest, frame) then
+    for i, entry in ipairs(source) do
+      if entry == frame then
+        removed = i
+        tremove(source, i)
+        break
+      end
+    end
+    -- still need to resolve position
+    for i, entry in ipairs(dest) do
+      if entry == frame then
+          bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. i..']')
+          return i
+      end
+    end
+  else
+  -- if it's not, then pull from source stack
+    for i, entry in ipairs(source) do
+      if entry == frame then
+        removed = i
+        tremove(source, i)
+        break
+      end
+    end
+    tinsert(dest, frame)
+    bprint('tMove result:', (removed and ('|cFFFF4400a|r['..removed .. '] is now ') or '') .. '|cFF00FF00b|r[' .. #dest..']')
+    return #dest
+  end
+end
+
+
+--- Creates or retrieves a complete line data object
+Default.GetLine = function(handler, block, lineIndex)
+  local print = lprint
+  local blockIndex = block.index
+  local lines = block.lines
+  if not lineIndex then
+    lineIndex = block.currentLine + 1
+    print('        |cFFFFFF00generating a frame')
+  end
+
+  block.numLines = max(block.numLines, lineIndex)
+
+  if not lines[lineIndex] then
+    print('     |cFF00FF88created line #'..lineIndex..' from for '..handler.name..' block #'..blockIndex)
+    lines[lineIndex] = CreateFrame('Frame', 'Vn'..handler.name .. blockIndex..'ObjectiveLine'..lineIndex, block, 'VeneerTrackerObjective')
+    local line = lines[lineIndex]
+    line.index = lineIndex
+    line.height = 0
+    line.schema = ''
+    B.SetConfigLayers(line)
+
+    if debug then
+      for _, region in ipairs(lines[lineIndex].debug) do
+        region:Show()
+      end
+    end
+
+  end
+  return lines[lineIndex]
+end
+
+
+
+--- Creates or retrieves a complete block frame object
+--- todo: make it use data index to avoid re-coloring every block
+Default.GetBlock = function(handler, index)
+  local print = bprint
+  print('|cFF0088FF'..handler.name..':GetBlock', index)
+  local block = handler.InfoBlock[index]
+  local used = handler.usedBlocks
+  local free = handler.freeBlocks
+
+  if block then
+    print(block.info.id, index)
+  end
+
+  -- if the frame entry is still good, sort heaps
+  if block and block.info.id == index then
+    block.posIndex = tMove(free, used, block)
+    print('  |cFFFFFF00using '..handler.name..'|r.|cFF00FFBBusedBlocks['..tostring(block.posIndex)..'] ('.. block:GetName()..', "'..tostring(block.info.title)..'")')
+  else
+    local source = 'cache'
+    if #handler.freeBlocks >= 1 then
+      block = tremove(handler.freeBlocks)
+      print(' |cFF00FF00 assigning from free heap', block:GetName())
+    else
+
+      local blockIndex = (#handler.usedBlocks + #handler.freeBlocks) + 1
+      block = CreateFrame('Frame', 'Veneer'..tostring(handler)..'Block'..blockIndex, handler.frame, 'VeneerTrackerBlock')
+      --block:SetParent()
+      block.schema = ''
+      block.lines = {}
+      block.numLines = 0
+      block.currentLine = 0
+      block.attachmentHeight = 0
+      block.offset = 0
+      B.SetConfigLayers(block)
+      --- methods for event handlers
+
+      block.Select = handler.Select
+      block.Open = handler.Open
+      block.Remove = handler.Remove
+      block.Link = handler.Link
+      block.clickZone:SetScript('OnMouseUp', function(self, ...) handler.OnMouseUp(block, ...) end)
+      block.clickZone:SetScript('OnMouseDown', function(self, ...) handler.OnMouseDown(block, ...) end)
+      block:ClearAllPoints()
+      block.index = blockIndex
+
+      block.blockFadeOut:SetScript('OnPlay', blockFadeOut_OnPlay)
+
+      source = 'new'
+    end
+    handler.InfoBlock[index] = block
+    block.posIndex = tMove(free, used, block)
+    print('  |cFF00FF00('..source..')|r |cFF0088FF'..handler.name..'|r.|cFF00FFBBusedBlocks['..block.posIndex..'] =|r', block:GetName())
+  end
+  block.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
+  block:SetScript('OnHide', function(self)
+    self.blockFadeOut:SetScript('OnFinished', blockFadeOut_OnFinished)
+  end)
+  print('  used/free: |cFFFFFF00' .. #handler.usedBlocks .. '|r/|cFF00FFFF'..#handler.freeBlocks ..'|r')
+  return block
+end
+
+--- begins a blockFadeOut animation and fires FreeBlock when that's done
+Default.ClearBlock = function(handler, block)
+  if block.isAnimating then
+    return
+  end
+
+  block.isAnimating = true
+  block.blockFadeOut:SetScript('OnFinished', nil)
+  block.blockFadeOut:SetScript('OnFinished', function(self)
+    fprint(self:GetName(), '|cFFFFFF00FINISHED|r', debugstack())
+    handler:FreeBlock(block)
+    self:SetScript('OnFinished', blockFadeOut_OnFinished)
+    block.isAnimating = nil
+  end)
+  block.blockFadeOut:Play()
+end
+
+--- remove a block from visible existence; not called directly
+Default.FreeBlock = function(handler, block)
+  bprint('|cFFFF4400FreeBlock|r', block:GetName())
+  local used = handler.usedBlocks
+  local free = handler.freeBlocks
+  tMove(used, free, block)
+
+  bprint('  |cFFFF4444used/free:|r |cFFFFFF00' .. #used .. '|r/|cFF00FFFF'..#free ..'|r')
+
+  block:Hide()
+  local animations = {block:GetAnimationGroups() }
+  for i, animGroup in ipairs(animations) do
+    bprint('  animGroup', i,  animGroup:GetName())
+    animGroup:Stop()
+  end
+end
+
+
+
+--- Get a usable widget for the given achievement criteria set.
+-- Returns a frame object with dimensioning parameters needed to size the receiving tracker block
+local wr = T.WidgetRegistry
+T.GetWidget = function(data, objectiveType, objectiveKey)
+  local print = B.print('ObjectiveWidgets')
+  local widgetType = objectiveType
+  local widget
+  local isNew
+  if wr[widgetType] and wr[widgetType].used[objectiveKey] then
+    widget = wr[widgetType].used[objectiveKey]
+    print('|cFF00FF00Updating ('..objectiveKey..')', widget)
+  elseif not wr[widgetType] or #wr[widgetType].free == 0 then
+    -- creating a new frame
+    isNew = true
+    widget = CreateFrame(widgetType, 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType)
+    print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn)
+    T.UpdateSchema(widgetType, data.schema or 'default')
+  else
+    -- recycling for a different criteria set
+    isNew = true
+    widget = tremove(wr[widgetType].free)
+    print('|cFFFFFF00Acquiring released widget', widget:GetName())
+  end
+
+  for k,v in pairs(data) do
+    if not widget[k] then
+      widget[k] = v
+      tprint('widget', widget:GetName(), k, v)
+    end
+  end
+
+  wr[widgetType].used[objectiveKey] = widget
+  widget.objective = data
+  widget.key = objectiveKey
+  T.InitializeWidget(widget, isNew)
+  return widget
+end
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/TrackerFrame.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -0,0 +1,698 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 3/30/2016 12:49 AM
+--- Everything that involves directly placing elements on the screen goes here. Sizing, spacing, tiling, etc.
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
+local IsResting, UnitXP, UnitXPMax, GetXPExhaustion, tinsert, tremove = IsResting, UnitXP, UnitXPMax, GetXPExhaustion, table.insert, table.remove
+local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
+local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
+local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
+local IsModifiedClick, ChatEdit_GetActiveWindow = IsModifiedClick, ChatEdit_GetActiveWindow
+local band, bor = bit.band, bit.bor
+local print = B.print('Layout')
+local oprint = B.print('Objectives')
+local bprint = B.print('Block')
+local tprint = B.print('Tracker')
+local lprint = B.print('Layout')
+local unitLevel = 1
+
+local REWARD_POPUP = _G.VeneerRewardsPopOut
+local ANIM_STATE = 'Animation: %04X'
+local INIT_STATE = 'Init: %04X'
+
+--- Bitfields of import
+--- control value for everything
+local OBJECTIVE_TRACKER_UPDATE_REASON = _G.OBJECTIVE_TRACKER_UPDATE_REASON
+--- flags reason categories where frame layout requires initializing (starts high)
+local initReason = 0xFFFF
+--- flags reason categories where frame anchor updates must be delayed because of an ongoing animation (starts low)
+local animateReason = 0x0000
+
+--- FRAMES
+local Wrapper = _G.VeneerObjectiveWrapper
+local Scroller = Wrapper.scrollArea
+local Scroll = _G.VeneerObjectiveScroll
+local orderedHandlers = T.orderedHandlers
+local orderedNames = T.orderedNames
+
+--- FRAME TEMP VARIABLES
+local wrapperWidth, wrapperHeight = 0, 0
+local scrollWidth, scrollHeight
+
+--- SCHEMA VARIABLES
+local schemaName, lastSchema = {
+  tracker = '',
+  block = '',
+  line = ''
+}, {}
+local trackerSchema, blockSchema, lineSchema
+
+local itemButtonSize, itemButtonSpacing =  36, 1
+local wrapperMaxWidth, wrapperMaxHeight = 270, 490 -- these are the hard bounds, actual *Height variables are changed
+local wrapperHeadFont, wrapperHeadSize, wrapperHeadOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'NONE'
+local wrapperPosition = {'RIGHT', UIParent, 'RIGHT', -84, 0 }
+local rewardSize = 24
+
+local headerHeight, headerColor, headerSpacing = 16, {1,.75,0,1}, 2
+local headerbg = {'VERTICAL', 1, 1, 0.5, 0.5, 1, 1, 0.5, 0}
+local headerFont, headerSize, headerOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 14, 'OUTLINE'
+
+local titlebg = {'HORIZONTAL', 1, 0, .7, 0, 1, 0, .7, .2}
+local titleFont, titleSize, titleOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'OUTLINE'
+local titleColor = {0,.7,1,1}
+
+local textbg =  {'HORIZONTAL', 0, 0, 0, 0.4, 0, 0, 0, 0 }
+local textFont, textSize, textOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Regular.ttf]], 16, 'OUTLINE'
+local textColor = {1,1,1,1 }
+
+local widgetTextFont, widgetTextSize, widgetTextOutline = [[Interface\Addons\SharedMedia_MyMedia\font\XOIREQE.TTF]], 11, 'OUTLINE'
+local widgetTextColor = {1,1,1,1 }
+local widgetHeight, widgetBorder = 17, 1
+
+
+local selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225}
+local titleSpacing, textSpacing, blockSpacing = 3, 3, 1
+local titleIndent, textIndent,selectionIndent = 2, 5, 50
+--- END SCHEMA
+local blockPosition
+
+
+local SetAnimate = function(reason, animate)
+  print('comparing', animateReason, reason)
+  if animate then
+    if band(animateReason, reason) == 0 then
+      animateReason = animateReason + reason
+    end
+  else
+    if band(animateReason, reason) > 0 then
+      animateReason = animateReason - reason
+    end
+  end
+  Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
+end
+
+
+--- schema swapper
+T.UpdateSchema = function(layer, newSchema)
+  if not (T.Conf.Schema[layer] and T.Conf.Schema[layer][newSchema]) then
+    return
+  elseif schemaName[layer] == newSchema then
+    return
+  end
+  lastSchema[layer] = schemaName[layer]
+  schemaName[layer] = newSchema
+  local c = T.Conf.Schema[layer][newSchema]
+
+  if layer == 'tracker' then
+    headerHeight, headerSpacing = c.headerHeight, c.headerSpacing
+    headerColor = c.headerColor
+    headerbg = c.headerbg
+    headerFont, headerSize, headerOutline = unpack(c.headerFont)
+    trackerSchema = newSchema
+  elseif layer == 'block' then
+    titlebg = c.titlebg
+    titleFont, titleSize, titleOutline = unpack(c.titleFont)
+    selectionbg = c.selectionbg
+    titleSpacing, textSpacing, blockSpacing = c.titleSpacing, c.textSpacing, c.blockSpacing
+    titleIndent, textIndent,selectionIndent = c.titleIndex, c.textIndex, c.selectionIndent
+    titleColor = c.titleColor
+    print(unpack(c.titleColor))
+    rewardSize = 24
+    textFont, textSize, textOutline = unpack(c.textFont)
+    textbg =  c.textbg
+    textIndent = c.textIndent
+    rewardSize = c.rewardSize
+    blockSchema = newSchema
+  elseif layer == 'line' then
+    textColor = c.textColor
+    lineSchema = newSchema
+  elseif layer == 'widget' then
+    widgetTextColor = c.textSpacing
+    widgetTextFont, widgetTextSize, widgetTextOutline = unpack(c.textFont)
+  end
+  tprint('|cFFFF0088       Schema:|r', layer, lastSchema[layer], '->', newSchema)
+end
+-- todo: figure out why objectives go invisible
+local anchorPoint, anchorFrame
+local abs, GetTime = math.abs, GetTime
+Default.AddTracker = function(handler, frame, index)
+  local isInitialized = true
+  if initReason and (band(initReason, handler.updateReason) > 0 ) then
+    isInitialized = false
+    initReason = initReason - handler.updateReason
+    print('|cFF00FF00%%% initialization status update:', format('%04X', initReason))
+
+    frame.SlideIn:SetScript('OnPlay', function()
+      SetAnimate(handler.updateReasonModule, true)
+    end)
+
+    frame.SlideIn:SetScript('OnFinished',  function()
+      SetAnimate(handler.updateReasonModule, false)
+    end)
+
+    if initReason == 0 then
+      initReason = nil
+    end
+  end
+
+  if index == 1 then
+    print('|cFF00FF00### beginning wrapper layout -----------------')
+    anchorPoint, anchorFrame = 'TOP', Scroll
+    wrapperHeight = 18
+  end
+
+  frame.destinationOffset = -wrapperHeight
+  print(frame.destinationOffset, frame.previousOffset)
+  if isInitialized and (abs(frame.previousOffset - frame.destinationOffset) > 0.9) and frame:IsVisible() then
+    if frame.wasEmpty then
+      frame.previousOffset = -Wrapper:GetHeight()
+    end
+
+    local postFrame, postPoint = anchorFrame, anchorPoint
+    local delta = frame.destinationOffset - frame.previousOffset
+    local _, _, _, _, offset = frame:GetPoint(1)
+    print('  |cFF00FFBBpushing', frame:GetName(), delta, 'pixels, from', frame.previousOffset, '(', offset, ')')
+    frame.SlideIn.translation:SetTarget(frame)
+    frame.SlideIn.translation:SetOffset(0, delta)
+    frame.SlideIn:Play()
+    --for i, b in ipairs(handler.usedBlocks) do
+      --b.SlideIn.translation:SetOffset(0, delta)
+     -- b.SlideIn:Play()
+    --end
+    local start = GetTime()
+    frame.SlideIn:SetScript('OnFinished', function()
+      print('  |cFF00BBFF'..frame:GetName(), 'moved', delta, 'over duration of ', GetTime()-start)
+      frame:SetParent(Scroll)
+      frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
+      frame.previousOffset = frame.destinationOffset
+      frame.SlideIn:SetScript('OnFinished', nil)
+      if Wrapper.destinationHeight then
+        Wrapper:SetHeight(Wrapper.destinationHeight)
+        Scroller:SetHeight(Wrapper.destinationHeight)
+        Scroll:SetHeight(Wrapper.destinationHeight)
+        Wrapper.previousHeight = Wrapper.destinationHeight
+        Wrapper.destinationHeight = nil
+      end
+
+    end)
+  else
+    print('  |cFF00BBFFpinning '..handler.name..' to', anchorFrame:GetName(), anchorPoint, '|rcurrent frame height:', frame.height)
+    print('  |cFFFF0088total height:', wrapperHeight)
+    frame:ClearAllPoints()
+    frame:Show()
+    frame:SetParent(Scroll)
+    frame:SetPoint('TOP', Scroll, 'TOP', 0, frame.destinationOffset)
+    frame:SetPoint('LEFT', Scroll, 'LEFT')
+    frame:SetPoint('RIGHT', Scroll, 'RIGHT')
+    frame.previousOffset = frame.destinationOffset
+    handler.initialized = true
+  end
+
+  frame.title:SetFont(headerFont, headerSize, headerOutline)
+  frame.titlebg:SetHeight(headerHeight)
+  frame.title:SetTextColor(unpack(headerColor))
+
+  if frame.height ~= frame.previousHeight then
+    frame:SetHeight(frame.height)
+  end
+
+  if frame.wasEmpty then
+    frame.headerFade:Play()
+    frame.wasEmpty = nil
+  end
+
+  wrapperHeight = wrapperHeight + frame.height
+  anchorFrame = handler.frame
+  anchorPoint = 'BOTTOM'
+
+end
+
+Default.AddBlock = function(self, block, blockIndex)
+  local blockIndex = blockIndex or (self.currentBlock + 1)
+  local print = bprint
+  local tracker = self.frame
+  local info = block.info
+
+  block.index = blockIndex
+
+  print('blockschema', blockSchema, block.schema)
+  if blockSchema ~= block.schema then
+    T.UpdateSchema('block', block.schema)
+    print('  ### activating block schema:|cFF0088FF', block.schema)
+  end
+
+  block:SetWidth(T.Conf.Wrapper.Width)
+  block.title:SetSpacing(titleSpacing)
+  block.title:SetPoint('TOP', block, 'TOP', 0, -titleSpacing)
+  block.title:SetPoint('LEFT', block, 'LEFT', titleIndent, 0)
+  block.title:SetTextColor(unpack(titleColor))
+  block.titlebg:SetTexture(1,1,1,1)
+  block.titlebg:SetGradientAlpha(unpack(titlebg))
+  block.titlebg:SetPoint('TOP', block, 'TOP', 0, 0)
+  block.titlebg:SetPoint('BOTTOM', block.title, 'BOTTOM', 0, -titleSpacing)
+  block.status:SetSpacing(textSpacing)
+  block.status:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, -textSpacing)
+  block.status:SetPoint('LEFT', block.titlebg, 'LEFT', textIndent, 0)
+  block.statusbg:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, 0)
+  block.statusbg:SetPoint('BOTTOM', block, 'BOTTOM', 0, 0)
+  block.statusbg:SetTexture(1,1,1,1)
+  block.statusbg:SetGradientAlpha(unpack(textbg))
+  block.SelectionOverlay:SetGradientAlpha(unpack(selectionbg))
+  block.SelectionOverlay:SetPoint('TOPLEFT', selectionIndent, 0)
+  block.SelectionOverlay:SetPoint('BOTTOMRIGHT')
+
+  local anchor, target, point, x, y = 'TOPRIGHT', block, 'TOPRIGHT', -2, -2
+  for i, tile in ipairs(block.rewardTile)  do
+    --print(rewardSize)
+    tile:SetSize(rewardSize, rewardSize)
+    tile:ClearAllPoints()
+    tile:SetPoint(anchor, target, point, x, y)
+    block.rewardLabel[i]:SetPoint('TOP', tile, 'TOP', 0, 0)
+    anchor, target, point, x, y = 'TOPRIGHT', tile, 'TOPLEFT', -2, 0
+  end
+
+
+  local titleHeight = floor(block.title:GetHeight()+.5)
+  local titlebgHeight = titleHeight + titleSpacing*2
+  block.titlebg:SetHeight(titlebgHeight)
+
+  local statusHeight = floor(block.status:GetHeight()+.5)
+  local statusbgHeight = statusHeight + textSpacing*2
+  local attachmentHeight =floor(block.attachmentHeight + .5)
+
+  self.print('AddBlock', 'anchor to|cFF0088FF', self.currentAnchor:GetName())
+  self.print('AddBlock', 'attachment:|cFF00FF00', attachmentHeight, '|rtitle:|cFF00FF00', titlebgHeight, '|r('.. titleHeight..')')
+  if attachmentHeight > 0 then
+    attachmentHeight = attachmentHeight + textSpacing
+  end
+
+  block.height = titlebgHeight + attachmentHeight
+  block:SetHeight(block.height)
+
+  if block.debug then
+    local func = (B.Conf.GuidesMode == true) and 'Show' or 'Hide'
+    for _, region in ipairs(block.debug) do
+      region[func]()
+    end
+  end
+
+  --- Handler vars
+  if blockIndex == 1 then
+    tracker.previousHeight = tracker.height
+    tracker.height = headerHeight
+    blockPosition = -headerHeight
+    self.print('AddBlock', 'new layout: headerHeight:|cFF00FF00', headerHeight, '|rpreviousHeight:|cFF00FF00', tracker.previousHeight)
+  else
+    blockPosition = blockPosition
+    self.print('AddBlock', 'advancing: height:|cFF8888FF', tracker.height)
+  end
+  self.currentBlock = blockIndex
+  self.currentAnchor = block
+
+  block:SetPoint('TOPLEFT', self.frame, 'TOPLEFT', 0, blockPosition)
+  block:SetPoint('RIGHT', tracker,'RIGHT', 0, 0)
+  self.numBlocks = self.numBlocks + 1
+  print('    |cFFFFFF00'..tracker.height..'|r', '|cFF00FF00'..block:GetName()..'|r', block.height, tracker.height)
+  tracker.height = tracker.height + block.height
+  blockPosition = blockPosition - block.height
+
+  block:Show()
+
+
+  if Devian and Devian.InWorkspace() then
+    block.DebugTab:SetParent(UIParent)
+    block.DebugTab:SetPoint('TOPRIGHT', block, 'TOPLEFT', 0, 0)
+    block.DebugTab.status:SetText(tostring(block.schema) .. ' @|cFF00FF00' .. tostring(block.posIndex) .. '|r #|cFFFFFF00'.. tostring(info.logIndex or info.id) .. '|r'..
+        ' H|cFFFFFF00' .. tostring(block.height) .. ' L|cFF00FFFF' .. tostring(block.numLines) ..'|r')
+    block.DebugTab:Show()
+  end
+end
+
+--- Used as an iterator of sorts for cascaded tag icon placements (the daily/faction/account icons)
+Default.AddTag = function (handler, block, tagInfo, tagPoint, tagAnchor, tagRelative)
+  local print = bprint
+
+  for order, tagName in ipairs(block.info.tagInfo) do
+    local tag = block[tagName]
+    if block.tagCoords[tagName] and tag then
+      tag:SetTexCoord(unpack(block.tagCoords[tagName]))
+      tag:Show()
+      tag:SetPoint(tagPoint, tagAnchor, tagRelative, 0, 0)
+      tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', tag, 'TOPLEFT'
+    else
+      block[tagName]:Hide()
+    end
+  end
+
+  return tagPoint, tagAnchor, tagRelative
+end
+
+
+--- Adds the given line to the current content and advances the anchor pointer to that new line for the following call.
+Default.AddLine = function(handler, block, text, attachment, template)
+  local print = lprint
+  local lineIndex = block.currentLine + 1
+  local line = handler:GetLine(block, lineIndex)
+
+  line.index = lineIndex
+  template = template or 'default'
+  if template and lineSchema ~= template then
+      print('      |cFF00FF00change schema', template)
+      T.UpdateSchema('line', template)
+  end
+  line.status:SetSpacing(textSpacing)
+  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+  line.status:SetPoint('RIGHT', line, 'RIGHT',0, 0)
+  line.status:SetTextColor(unpack(textColor))
+  line:SetPoint('TOP', block.endPoint, 'BOTTOM', 0, -textSpacing)
+  line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+  line:SetPoint('LEFT', block, 'LEFT')
+  line:SetPoint('RIGHT', block, 'RIGHT')
+  line:Show()
+  line:SetScript('OnMouseUp', function(self, button)
+    handler.OnMouseUp(block, button)
+  end)
+
+
+  handler.print('AddLine', '|cFF00FFFF'..tostring(line.schema)..'|r', line:GetName())
+  --[[
+  for i = 1, line:GetNumPoints() do
+    tprint('      - ', line:GetPoint(i))
+  end
+  tprint('      - ', line:GetSize())
+  tprint('      - ', line:GetParent(), line:GetParent():IsVisible())
+  tprint('      - ', line:IsVisible())
+  --]]
+
+
+
+
+  -- fill in the text, then derive pixel-rounded height
+  line.status:SetText(text)
+  line.height = floor(line.status:GetStringHeight()+.5)
+
+  -- For progressbar and timer lines, status text may be used as the title heading
+  if attachment then
+    attachment:SetPoint('TOP', line, 'TOP')
+    attachment:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+    attachment:SetPoint('RIGHT', line, 'RIGHT')
+    print('      |cFFFF0088doing things with a widget', attachment:GetSize())
+    line.height = attachment:GetHeight()
+    if text then
+      line.height = max(line.height, line.status:GetStringHeight())
+    end
+    if attachment.status:GetText() then
+      line.height = max(line.height, attachment.status:GetStringHeight())
+    end
+    attachment:Show()
+  end
+
+  line:SetHeight(line.height)
+  block.attachmentHeight = block.attachmentHeight + line.height + textSpacing
+
+  local debug_points = ''
+  for i = 1, line:GetNumPoints() do
+    local point, parent, anchor = line:GetPoint(i)
+    debug_points = debug_points .. tostring(parent:GetName()) .. ', ' .. anchor ..  ' '
+  end
+
+  print('      |cFF0088FFsetting line #'..lineIndex..' for|r', block.info.title, "\n     |cFF0088FFsize:|r", line.height,
+    "|cFF0088FFpoint:|r", debug_points, "|cFF0088FFwidget:|r", (line.widget and 'Y' or 'N'))
+  block.currentLine = lineIndex
+  block.endPoint = line -- edge used for the next block
+
+  return lineIndex
+end
+
+
+
+----------
+--- Top level methods
+
+
+T.UpdateItemButtonAnchor = function (block, itemButton)
+  local print = bprint
+  print('**|cFF0088FF'..itemButton:GetName(), '|r:Update()')
+  if itemButton.questID ~= block.info.questID then
+    print('** |cFFFF0088mismatched block assignment', itemButton.questID,'<~>', block.info.questID)
+    -- something happened between this and last frame, go back and set new probes
+    return T.UpdateActionButtons()
+  end
+
+  local previousItem = itemButton.previousItem
+  local upper_bound = Scroller:GetTop() + Scroller.snap_upper
+  local lower_bound = Scroller:GetBottom() + Scroller.snap_lower + itemButtonSize
+  local point, anchor, relative
+
+  if block:GetBottom() < lower_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00bottom =', floor(block:GetBottom()+.5), 'threschold =', floor(lower_bound+.5))
+    if previousItem then
+      print('adjusting', previousItem:GetName())
+      previousItem:ClearAllPoints()
+      previousItem:SetPoint('BOTTOM', itemButton, 'TOP', 0, itemButtonSpacing)
+    end
+    itemButton:ClearAllPoints()
+    itemButton.x = Wrapper:GetLeft() -4
+    itemButton.y = Wrapper:GetBottom()
+    point, anchor, relative = 'BOTTOMRIGHT', UIParent, 'BOTTOMLEFT'
+    Scroller.snap_lower = Scroller.snap_lower + itemButtonSize + itemButtonSpacing
+
+  elseif block:GetTop() > upper_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00top =', floor(block:GetTop()+.5), 'threschold =', floor(upper_bound+.5))
+    itemButton:ClearAllPoints()
+    if previousItem then
+      print('latch onto another piece')
+      point, anchor, relative ='TOP', previousItem, 'BOTTOM'
+      itemButton.x = 0
+      itemButton.y = -itemButtonSpacing
+    else
+      print('latch at corner', Scroller:GetLeft() -itemButtonSpacing, Scroller:GetTop())
+      point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+      itemButton.x = Scroller:GetLeft() -4
+      itemButton.y = Scroller:GetTop()
+    end
+    itemButton:Show()
+    Scroller.snap_upper = Scroller.snap_upper - (itemButtonSize + itemButtonSpacing)
+  else
+    print('** ',block:GetName() ,'|cFF00FF00span =', floor(block:GetBottom()+.5), floor(block:GetTop()+.5), 'threschold =', floor(lower_bound+.5))
+    itemButton:ClearAllPoints()
+    itemButton.x = block:GetLeft() - itemButtonSpacing
+    itemButton.y = block:GetTop()
+    point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+  end
+
+  itemButton:SetPoint(point, anchor, relative, itemButton.x, itemButton.y)
+  itemButton:Show()
+end
+
+T.UpdateItemButtonCooldown = function(button)
+
+end
+
+function T:FinishWrapper ()
+  if wrapperHeight > Wrapper.previousHeight then
+    Wrapper:SetHeight(wrapperHeight)
+    Scroller:SetHeight(wrapperHeight*3)
+    Scroll:SetHeight(wrapperHeight)
+    Wrapper.previousHeight = wrapperHeight
+    Wrapper.destinationHeight = wrapperHeight
+  end
+  Scroller:SetVerticalScroll(B.Conf.ObjectiveScroll or 0)
+  print('|cFF00FF00### end of wrapper layout', Wrapper:GetSize())
+  print('  |cFF00FF00Scroller:', Scroller:GetSize())
+  print('  |cFF00FF00Scroll:', Scroll:GetSize())
+  for i = 1, Wrapper:GetNumPoints() do
+    print('|cFF00FF00 ', Wrapper:GetPoint(i))
+  end
+  for i = 1, Scroller:GetNumPoints() do
+    print('|cFF00FF00 ', Scroller:GetPoint(i))
+  end
+  for i = 1, Scroll:GetNumPoints() do
+    print('|cFF00FF00 ', Scroll:GetPoint(i))
+  end
+
+  if Devian and Devian.InWorkspace() then
+    Wrapper.AnimState:SetFormattedText(ANIM_STATE, animateReason)
+  end
+
+  Wrapper:Show()
+  Scroller:Show()
+  Scroll:Show()
+end
+
+
+-----------------------------------------
+-- Criteria frames
+
+--[[
+      text = description,
+      type = type,
+      finished = completed,
+      quantity = quantity,
+      requiredQuantity = requiredQuantity,
+      characterName = characterName,
+      flags = flags,
+      assetID = assetID,
+      quantityString = quantityString,
+      criteriaID = criteriaID,
+]]
+T.WidgetRegistry = {}
+local wr = T.WidgetRegistry
+
+--- WidgetTemplate 'OnLoad'
+T.RegisterWidget = function(frame)
+  local print = B.print('ObjectiveWidgets')
+  local widgetType = frame.widgetType
+  if not wr[frame.widgetType] then
+    print('|cFFFF4400[[WidgetTemplate]]|r', widgetType)
+    wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} }
+  else
+    print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn)
+    wr[widgetType].lastn = wr[widgetType].lastn + 1
+  end
+end
+--- WidgetTemplate 'OnShow'
+local wrapperWidth, textIndent
+T.InitializeWidget = setmetatable({}, {
+  __call = function(t, frame, isNew, ...)
+    -- todo: config pull
+    if not wrapperWidth then
+      wrapperWidth = T.Conf.Wrapper.Width
+      textIndent = T.Conf.Wrapper.TextIndent
+    end
+
+    tprint('Initialize', frame:GetName(), isNew, ...)
+    frame:SetWidth(wrapperWidth - textIndent * 2)
+    frame:SetScript('OnEvent', T.UpdateWidget[frame.widgetType])
+    frame:RegisterEvent('QUEST_LOG_UPDATE')
+    frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE')
+    frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED')
+    frame:RegisterEvent('CRITERIA_UPDATE')
+    frame:RegisterEvent('CRITERIA_COMPLETE')
+    frame:RegisterEvent('CRITERIA_EARNED')
+    t[frame.widgetType](frame, isNew)
+    T.UpdateWidget[frame.widgetType](frame, isNew)
+  end,
+})
+
+--- WidgetTemplate 'OnEvent'
+T.UpdateWidget = setmetatable({}, {
+  __call = function(t, frame, isNew, ...)
+    tprint('Update', frame:GetName(), isNew, ...)
+    if not frame.widgetType then
+      return
+    end
+
+    return t[frame.widgetType](frame, isNew)
+  end
+})
+
+
+local progressHeight = 17
+local progressBorder = 1
+local progressFont = _G.VeneerCriteriaFontNormal
+
+local lprint = B.print('Line')
+T.InitializeWidget.StatusBar = function(self, isNew)
+  local print = lprint
+  local c = T.Conf.Wrapper
+
+  tprint(self:GetName(), isNew)
+  if isNew then
+    self:SetMinMaxValues(0, self.maxValue)
+
+    self:SetHeight(widgetHeight)
+    self.height = widgetHeight
+
+    self.status:SetFont(widgetTextFont, widgetTextSize, widgetTextOutline)
+    self.status:SetTextColor(unpack(widgetTextColor))
+  end
+  self:SetValue(self.value)
+
+  self.status:SetText(self.objective.quantityString)
+end
+
+T.UpdateWidget.StatusBar = function (self)
+  local value, maxValue = self.value, self.maxValue
+  print('update vals:')
+  for k,v in pairs(self) do
+    print(k, v)
+  end
+  self.width = self.width or self:GetWidth()
+  self:SetValue(self.value)
+  local format = self.format or '%d/%d'
+  self.status:SetFormattedText(format, value, maxValue)
+  local progress = (value / maxValue)
+  if progress > 0 then
+    print('color:', 1-progress*2 , progress*2 - 1,0,1)
+    print('width:', (self.width  -progressBorder * 2) * progress)
+    self:SetStatusBarColor(1-progress*2 , progress*2,0,1)
+  end
+end
+
+
+T.InitializeWidget.Hidden = function (self)
+  self.height = 0
+end
+T.UpdateWidget.Hidden = function (self)
+  self.height=  0
+end
+
+
+--- Queue any active item buttons for update for that frame
+local iprint = B.print('ItemButton')
+local Quest = T.Quest
+local IsQuestWatched, InCombatLockdown = IsQuestWatched, InCombatLockdown
+T.UpdateActionButtons = function(updateReason)
+  local print = iprint
+  Scroller.snap_upper = 0
+  Scroller.snap_lower = 0
+  local print = B.print('ItemButton')
+  if updateReason then
+    print = B.print('IB_'..updateReason)
+  end
+
+  local previousItem
+  for questID, itemButton in pairs(Quest.itemButtons) do
+    local info= T.Quest.Info[questID]
+
+    print('|cFF00FFFF'.. questID .. '|r', itemButton:GetName())
+    local block = T.Quest.QuestBlock[questID]
+    if block then
+      -- Dispatch the probe
+      if IsQuestWatched(info.logIndex) then
+        itemButton.previousItem = previousItem
+        print('  |cFFFFFF00probing', block:GetName())
+        block:SetScript('OnUpdate', function()
+          if block:GetBottom() and not InCombatLockdown() then
+            print('  '..block:GetName()..' |cFF00FF00probe hit!')
+            T.UpdateItemButtonAnchor(block, itemButton, itemButton.previousItem) -- needs to be previousItem from this scope
+            block:SetScript('OnUpdate', nil)
+
+          end
+        end)
+        previousItem = itemButton
+      else
+        print('hidden block or unwatched quest')
+        itemButton.previousItem = nil
+        itemButton:Hide()
+      end
+    elseif itemButton:IsVisible() then
+      print('  |cFFFF0088hiding unwatched quest button', itemButton:GetName())
+      itemButton.previousItem = nil
+      itemButton:Hide()
+    else
+      print('  |cFFBBBBBBignoring hidden log quest button', itemButton:GetName())
+    end
+  end
+end
+
+Default.FadeOutBlock = function (handler, blockIndex)
+
+end
\ No newline at end of file
--- a/ObjectiveTracker/Widgets.xml	Thu Apr 21 16:43:37 2016 -0400
+++ b/ObjectiveTracker/Widgets.xml	Sun Apr 24 14:15:25 2016 -0400
@@ -11,9 +11,6 @@
       <OnShow>
         Veneer.ObjectiveTracker.InitializeWidget(self)
       </OnShow>
-      <OnHide>
-        Veneer.ObjectiveTracker.ReleaseWidget(self)
-      </OnHide>
       <OnEvent>
 
       </OnEvent>
@@ -66,9 +63,6 @@
       <OnShow>
         Veneer.ObjectiveTracker.InitializeWidget(self)
       </OnShow>
-      <OnHide>
-        Veneer.ObjectiveTracker.ReleaseWidget(self)
-      </OnHide>
     </Scripts>
     <Layers>
       <Layer level="OVERLAY">
@@ -90,9 +84,6 @@
       <OnShow>
         Veneer.ObjectiveTracker.InitializeWidget(self)
       </OnShow>
-      <OnHide>
-        Veneer.ObjectiveTracker.ReleaseWidget(self)
-      </OnHide>
     </Scripts>
     <Layers>
       <Layer level="OVERLAY">