# HG changeset patch # User Nenue # Date 1461522529 14400 # Node ID 7a65ed86e4dd7a44277e7921d5e65f3650c6197f # Parent 03ed70f846dec65544e06a8e36241ea9011e356c - prevent animation Play from firing more than once before block:Hide is called diff -r 03ed70f846de -r 7a65ed86e4dd ObjectiveTracker/ObjectiveTracker.xml --- a/ObjectiveTracker/ObjectiveTracker.xml Sun Apr 24 14:15:25 2016 -0400 +++ b/ObjectiveTracker/ObjectiveTracker.xml Sun Apr 24 14:28:49 2016 -0400 @@ -371,41 +371,21 @@ end self.blockFadeOut:Stop() - - Veneer.print('Frame')(self:GetName(), '|cFF00FF00HIDE|r', debugstack(1,3,1)) - if(self.DebugTab:IsShown()) then - self.DebugTab:Hide() - end - -- make sure neither of these execute their onFinished upon re-show - self.blockFadeOut:Stop() - self.questFadeIn:Stop() - - - - - - - - - - - - - - - - - + + + + + @@ -446,27 +426,7 @@ - - - - +