# HG changeset patch
# User Nick@Zahhak
# Date 1490261343 14400
# Node ID 7c77fde3628749bd4edbfa3802d0b64b120d9710
# Parent 1196c2bad31c2e9570c44daf7d5d58aec909fed1
- WorldPlan pins are checked for completion state when available AP is tallied.
diff -r 1196c2bad31c -r 7c77fde36287 Modules/ArtifactPower.lua
--- a/Modules/ArtifactPower.lua Tue Mar 21 16:33:51 2017 -0400
+++ b/Modules/ArtifactPower.lua Thu Mar 23 05:29:03 2017 -0400
@@ -433,7 +433,7 @@
print('world plan is loaded')
local worldQuests = WorldPlan:GetQuestPins()
for index, pin in ipairs(worldQuests) do
- if pin.dataLoaded and (pin.rewardType == WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER) then
+ if pin.dataLoaded and (pin.rewardType == WORLD_QUEST_REWARD_TYPE_FLAG_ARTIFACT_POWER) and (pin.isActive) then
showWQ = true
print(pin.itemNumber)
self.worldQuestAP = self.worldQuestAP + pin.itemNumber
diff -r 1196c2bad31c -r 7c77fde36287 Modules/BuffFrame.xml
--- a/Modules/BuffFrame.xml Tue Mar 21 16:33:51 2017 -0400
+++ b/Modules/BuffFrame.xml Thu Mar 23 05:29:03 2017 -0400
@@ -62,29 +62,29 @@
-
-
-
-
-
-
+
-
+
-
+
+
+
+
+
+
diff -r 1196c2bad31c -r 7c77fde36287 Modules/WorldState.lua
--- a/Modules/WorldState.lua Tue Mar 21 16:33:51 2017 -0400
+++ b/Modules/WorldState.lua Thu Mar 23 05:29:03 2017 -0400
@@ -197,11 +197,12 @@
OrderHallCommandBar:ClearAllPoints()
OrderHallCommandBar:SetAllPoints(self)
- OrderHallCommandBar:SetWidth(600)
+
OrderHallCommandBar.Background:SetColorTexture(0,0,0,0.5)
OrderHallCommandBar.WorldMapButton:Hide()
OrderHallCommandBar:EnableMouse(false)
- self:SetSize(OrderHallCommandBar:GetSize())
+ self:SetSize(700, 24)
+
print('|cFF00AAFF'..self:GetName()..'|r:Update()', OrderHallCommandBar:IsVisible(), self:IsShown())
print(debugstack(6))
diff -r 1196c2bad31c -r 7c77fde36287 Veneer.lua
--- a/Veneer.lua Tue Mar 21 16:33:51 2017 -0400
+++ b/Veneer.lua Thu Mar 23 05:29:03 2017 -0400
@@ -349,16 +349,18 @@
if frame.anchorFrame then
print(frame.anchorPoint)
frame:SetPoint(frame.anchorPoint, frame.anchorFrame, frame.anchorFrom, frame.anchorX, frame.anchorY)
- print(frame:GetTop(), frame:GetRight())
+ print('anchored to', frame.anchorFrame,frame:GetTop(), frame:GetRight())
else
anchorPoint = frame.anchorPoint or anchorPoint
frame:ClearAllPoints()
if lastFrame then
frame:SetPoint(anchorPoint, lastFrame, ANCHOR_OFFSET_POINT[anchorPoint], 0, 0)
+
+ print('moved after', lastFrame,frame:GetTop(), frame:GetRight())
else
frame:SetPoint(anchorPoint, UIParent, anchorPoint, frame.anchorX, frame.anchorY)
+ print('stub', anchorPoint, frame.anchorX, frame.anchorY)
end
- print(frame:GetTop(), frame:GetRight())
lastFrame = frame
end