Nenue@59: -- Veneer Nenue@59: -- BuffFrame.lua Nenue@59: -- Created: 7/27/2016 8:08 PM Nenue@59: -- %file-revision% Nenue@62: --[[ Nenue@62: Adds progress bars and cooldown swirls to buffbutton frames Nenue@60: Nenue@62: Known Limitations: Nenue@62: - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming Nenue@62: - TempEnchant info returns relative values only, and they don't synchronize with aura events Nenue@62: - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for Nenue@62: --]] Nenue@62: Nenue@64: local BUFF_BUTTON_SIZE = 48 Nenue@64: local BUFF_PROGRESS_SIZE = 4 Nenue@64: local BUFF_PROGRESS_INSET = 1 Nenue@68: local BUFF_BUTTON_ZOOM = .15 Nenue@68: local BORDER_SIZE_L = 0 Nenue@68: local BORDER_SIZE_R = 0 Nenue@68: local BORDER_SIZE_U = 1 Nenue@68: local BORDER_SIZE_D = 7 Nenue@64: Nenue@62: Nenue@62: local plugin = CreateFrame('Frame', 'VeneerBuffFrame', UIParent) Nenue@59: local vn, print = LibStub("LibKraken").register(VeneerController, plugin) Nenue@68: local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end Nenue@59: Nenue@68: local _G, UIParent = _G, UIParent Nenue@68: local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat Nenue@68: local floor, tonumber, format = math.floor, tonumber, string.format Nenue@68: local UnitAura, GetTime, CreateFrame = UnitAura, GetTime, CreateFrame Nenue@68: local hooksecurefunc = hooksecurefunc Nenue@59: Nenue@59: local buttons = {} Nenue@59: local buffTypes = { Nenue@59: { Nenue@59: name = 'buff', Nenue@59: pattern = 'BuffButton(%d)', Nenue@59: filters = 'HELPFUL', Nenue@59: }, Nenue@59: { Nenue@59: name = 'debuff', Nenue@59: pattern = 'DebuffButton(%d)', Nenue@59: filters = 'HARMFUL', Nenue@59: }, Nenue@59: { Nenue@59: name = 'tempenchant', Nenue@59: pattern = 'TempEnchant(%d)', Nenue@59: filters = 'TEMPENCHANT' Nenue@59: } Nenue@59: } Nenue@59: Nenue@59: local textureMapping = { Nenue@59: [1] = 16, --Main hand Nenue@59: [2] = 17, --Off-hand Nenue@59: [3] = 18, --Ranged Nenue@59: } Nenue@59: Nenue@59: local tickCounter = {} Nenue@59: local aurasCache = {} Nenue@59: local skinnedFrames = {} Nenue@59: local pendingFrames = {} Nenue@59: local anchors = {} Nenue@59: local expirationCache = {} Nenue@68: local visibility = {} Nenue@59: Nenue@59: local VeneerButton_OnHide = function(self) Nenue@59: self:SetScript('OnDragStart', self.StartMoving) Nenue@59: self:SetScript('OnDragStop', self.StopMovingOrSizing) Nenue@60: self:SetMovable(false) Nenue@60: self:EnableMouse(false) Nenue@59: self:RegisterForDrag('LeftButton') Nenue@59: end Nenue@59: local VeneerButton_OnShow = function(self) Nenue@59: self:SetScript('OnDragStart', self.StartMoving) Nenue@59: self:SetScript('OnDragStop', self.StopMovingOrSizing) Nenue@60: self:SetMovable(false) Nenue@60: self:EnableMouse(false) Nenue@59: self:RegisterForDrag('LeftButton') Nenue@59: end Nenue@59: Nenue@59: Nenue@59: local GetVeneer = function(frame) Nenue@59: local name = frame:GetName() Nenue@68: if not (_G[name..'Veneer'] and _G[name..'Underlay']) then Nenue@68: print('|cFF88FF00Creating', name,'Veneer') Nenue@59: local veneer = CreateFrame('Frame', name..'Veneer', UIParent) Nenue@60: local id = frame:GetID() Nenue@59: veneer:SetAllPoints(frame) Nenue@60: veneer:SetParent(frame) Nenue@59: veneer.bg = veneer:CreateTexture() Nenue@61: veneer.bg:SetColorTexture(1,1,1,0) Nenue@59: veneer.bg:SetAllPoints(veneer) Nenue@60: veneer.bg:Show() Nenue@59: veneer:Hide() Nenue@60: veneer:EnableMouse(false) Nenue@59: Nenue@59: veneer:SetScript('OnShow', VeneerButton_OnShow) Nenue@59: veneer:SetScript('OnHide', VeneerButton_OnHide) Nenue@59: Nenue@59: local position = tonumber(name:match("%d")) Nenue@59: if position == 1 then Nenue@59: veneer:Show() Nenue@59: end Nenue@59: Nenue@59: veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer) Nenue@59: veneer.progress:Hide() Nenue@59: veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6) Nenue@59: veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1) Nenue@68: veneer.progress:SetHeight(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2)) Nenue@59: Nenue@59: veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND') Nenue@61: veneer.progress.bg:SetColorTexture(0,0,0,1) Nenue@59: veneer.progress.bg:SetAllPoints(veneer.progress) Nenue@59: Nenue@59: veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK') Nenue@59: veneer.progress.fg:SetColorTexture(0,1,0,1) Nenue@68: veneer.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET) Nenue@68: veneer.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET) Nenue@59: Nenue@59: veneer.progress.status = veneer.progress:CreateFontString() Nenue@59: veneer.progress.status:SetFontObject(VeneerNumberFont) Nenue@59: veneer.progress.status:SetPoint('TOP') Nenue@59: Nenue@61: Nenue@61: veneer.cooldown = CreateFrame('Cooldown', name ..'VeneerCooldown', veneer, 'CooldownFrameTemplate') Nenue@61: veneer.cooldown:SetAllPoints(frame) Nenue@61: veneer.cooldown:SetReverse(true) Nenue@61: Nenue@68: Nenue@68: Nenue@68: Nenue@68: local underlay = CreateFrame('Frame', name..'Underlay', UIParent) Nenue@68: underlay:Show() Nenue@68: underlay:SetFrameStrata('BACKGROUND') Nenue@68: local n = frame:GetNumPoints() Nenue@68: for i = 1, n do Nenue@68: underlay:SetPoint(frame:GetPoint(n)) Nenue@68: end Nenue@68: Nenue@68: Nenue@68: Nenue@68: Nenue@68: veneer.border = underlay:CreateTexture(name..'VeneerBorder', 'BACKGROUND') Nenue@68: veneer.border:SetPoint('TOPLEFT', veneer, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U) Nenue@68: veneer.border:SetPoint('BOTTOMRIGHT', veneer, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D) Nenue@68: --veneer.border:SetColorTexture(0,1,0,1) Nenue@68: veneer.border:Show() Nenue@68: Nenue@59: end Nenue@59: Nenue@59: Nenue@68: return _G[name..'Veneer'], _G[name..'Underlay'] Nenue@59: end Nenue@59: Nenue@68: Nenue@68: -- Associates skinning elements with said button Nenue@68: local SkinFrame = function(name) Nenue@68: local frame = _G[name ] Nenue@68: if skinnedFrames[frame] then Nenue@68: print('|cFFFF4400Attempting to skin a frame that already went through.|r') Nenue@68: return Nenue@68: end Nenue@68: print('|cFFFFFF00Adopting', name) Nenue@68: Nenue@68: local icon = _G[name .. 'Icon'] Nenue@68: local border = _G[name .. 'Border'] Nenue@68: local count = _G[name .. 'Count'] Nenue@68: local duration = _G[name .. 'Duration'] Nenue@68: local slot = frame:GetID() or 0 Nenue@68: local veneer, underlay = GetVeneer(frame) Nenue@68: Nenue@68: skinnedFrames[frame] = frame Nenue@68: frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE) Nenue@68: Nenue@68: local offset = BUFF_BUTTON_ZOOM/2 Nenue@68: icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset) Nenue@68: if border then Nenue@68: border:Hide() Nenue@68: hooksecurefunc(border, 'SetVertexColor', function(frame, r, g, b, a) Nenue@68: frame:Hide() Nenue@68: print('|cFF0088FFborder:SetVertexColor|r', r,g,b,a) Nenue@68: veneer.border:SetColorTexture(r,g,b,a) Nenue@68: end) Nenue@68: Nenue@68: local color = DebuffTypeColor["none"] Nenue@68: if aurasCache[frame] and aurasCache[frame][5] then Nenue@68: color = DebuffTypeColor[aurasCache[frame][5]] Nenue@68: end Nenue@68: Nenue@68: veneer.border:SetColorTexture(color.r,color.g,color.b) Nenue@68: end Nenue@68: if duration then Nenue@68: duration:ClearAllPoints() Nenue@68: duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8) Nenue@68: duration:SetFontObject(VeneerNumberFont) Nenue@68: duration:SetDrawLayer('OVERLAY') Nenue@68: Nenue@68: end Nenue@68: Nenue@68: Nenue@68: hooksecurefunc(frame, "Hide", function(self) Nenue@68: local isVisible = self:IsVisible() Nenue@68: if isVisible ~= visibility[self] then Nenue@68: visibility[self] = isVisible Nenue@68: end Nenue@68: veneer:Hide() Nenue@68: underlay:Hide() Nenue@68: end) Nenue@68: Nenue@68: hooksecurefunc(frame, 'Show', function(self) Nenue@68: veneer:Show() Nenue@68: veneer.border:Show() Nenue@68: underlay:Show() Nenue@68: local isVisible = self:IsVisible() Nenue@68: if isVisible ~= visibility[self] then Nenue@68: print('|cFFFFFF00SHOW|r', self:GetName()) Nenue@68: visibility[self] = isVisible Nenue@68: end Nenue@68: end) Nenue@68: Nenue@68: anchors[frame] = veneer Nenue@68: end Nenue@68: Nenue@68: local Aura_SetBorderColor = function(self, r,g,b,a) end Nenue@68: local Aura_OnShow = function(self) end Nenue@68: local Aura_OnHide = function(self) end Nenue@68: Nenue@61: --- Set widgets to reflect the passed parameters Nenue@59: local UpdateVeneer = function (frame, duration, expires) Nenue@59: local veneer = GetVeneer(frame) Nenue@68: -- is it a new button? Nenue@68: if not skinnedFrames[frame] then Nenue@68: SkinFrame(frame:GetName()) Nenue@68: end Nenue@68: Nenue@68: if frame.filter == 'HARMFUL' then Nenue@68: Nenue@68: veneer.border:Show() Nenue@68: end Nenue@68: Nenue@59: Nenue@61: if expires and duration then Nenue@61: if duration ~= 0 then Nenue@61: local startTime = (expires - duration) Nenue@61: local endTime = expires or 0 Nenue@61: print('|cFF0088FF'..frame:GetName()..'|r', duration, expires) Nenue@61: veneer.progress:Show() Nenue@61: veneer.elapsed = 0 Nenue@61: veneer.progress:SetScript('OnUpdate', function(self, elapsed) Nenue@61: veneer.elapsed = veneer.elapsed + elapsed Nenue@60: Nenue@67: local w = floor(veneer.progress:GetWidth()+.5) - (BUFF_PROGRESS_INSET*2) Nenue@61: local t = GetTime() Nenue@61: local progress = (t - startTime) / duration Nenue@61: Nenue@67: local nw = (w - (w * progress)) Nenue@61: if veneer.elapsed >= 0.25 then Nenue@61: Nenue@68: tprint(t, startTime, floor(progress*100), w * progress, nw, w) Nenue@61: veneer.elapsed = 0.25 - veneer.elapsed Nenue@61: end Nenue@61: if (progress >= 1) or not frame:IsVisible() then Nenue@61: veneer.startTime = nil Nenue@61: self:Hide() Nenue@61: self:SetScript('OnUpdate', nil) Nenue@61: else Nenue@61: self.fg:SetWidth(nw) Nenue@61: end Nenue@61: end) Nenue@61: Nenue@61: veneer.cooldown:Show() Nenue@61: veneer.cooldown:SetCooldown(startTime, duration) Nenue@61: else Nenue@61: print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero') Nenue@61: veneer.progress:SetScript('OnUpdate', nil) Nenue@61: veneer.progress:Hide() Nenue@61: veneer.cooldown:Hide() Nenue@61: end Nenue@61: else Nenue@61: veneer.progress:Hide() Nenue@61: veneer.cooldown:SetCooldown(0,0) Nenue@61: veneer.cooldown:Hide() Nenue@61: print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration') Nenue@59: end Nenue@59: veneer:Show() Nenue@59: end Nenue@59: Nenue@59: Nenue@59: --- Provides the number of changed indices for use in deciding between partial and full veneer updates Nenue@59: local CacheCheck = function(frame, ...) Nenue@59: aurasCache[frame] = aurasCache[frame] or {} Nenue@59: local hasChange = 0 Nenue@59: local numVals = select('#',...) Nenue@59: for i = 1, numVals do Nenue@59: local arg = select(i, ...) Nenue@59: if aurasCache[frame][i] ~= arg then Nenue@59: hasChange = hasChange + 1 Nenue@59: end Nenue@59: aurasCache[frame][i] = arg Nenue@59: end Nenue@59: return hasChange Nenue@59: end Nenue@59: Nenue@59: local AuraButton_Update = function(name, index, filter) Nenue@59: local bName = name..index Nenue@59: local frame = _G[bName] Nenue@59: if frame and frame:IsVisible() then Nenue@59: tickCounter[frame] = (tickCounter[frame] or 0) + 1 Nenue@68: Nenue@68: Nenue@68: Nenue@59: local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter)) Nenue@68: Nenue@61: -- if the name or expirationTime changed Nenue@61: if (cacheDiff >= 1) then Nenue@68: print('|cFFFF4400', frame:GetName(), 'diff:', cacheDiff) Nenue@61: if not skinnedFrames[frame] then Nenue@61: tinsert(pendingFrames, frame) Nenue@61: end Nenue@59: expirationCache[name] = frame.expirationTime Nenue@59: print(unpack(aurasCache[frame])) Nenue@68: Nenue@68: Nenue@68: Nenue@59: UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7]) Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_UpdateAllBuffAnchors = function() Nenue@59: local todo = {} Nenue@59: if #pendingFrames >= 1 then Nenue@59: Nenue@59: print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames) Nenue@59: while pendingFrames[1] do Nenue@59: local frame = tremove(pendingFrames) Nenue@59: tinsert(todo, frame:GetName()) Nenue@59: Nenue@61: -- re-apply custom anchors Nenue@59: end Nenue@68: print(tconcat(todo, ', ')) Nenue@59: end Nenue@59: --BuffButton1 Nenue@59: --DebuffButton1 Nenue@61: --todo: separate frame groups and iterate over them at appropriate times Nenue@60: if BuffButton1 then Nenue@68: TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0) Nenue@60: end Nenue@60: Nenue@59: end Nenue@59: Nenue@59: local AuraButton_UpdateDuration = function(frame, timeLeft) Nenue@60: local hours = floor(timeLeft/3600) Nenue@60: local minutes = floor(mod(timeLeft, 3600)/60) Nenue@60: local seconds = floor(mod(timeLeft, 60)) Nenue@60: local timeString = '%ds' Nenue@59: if timeLeft > 3600 then Nenue@60: timeString = format('%d:%02d', hours, minutes) Nenue@60: elseif timeLeft > 60 then Nenue@60: timeString = format('%d:%02d', minutes, seconds) Nenue@61: else Nenue@60: timeString = format('%d', seconds) Nenue@59: end Nenue@59: Nenue@60: Nenue@60: frame.duration:SetText(timeString) Nenue@59: frame.duration:SetVertexColor(1,1,1) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: -- Obtains the first instance of Tenchant use Nenue@59: Nenue@59: local TemporaryEnchantFrame_Update = function(...) Nenue@59: local numVals = select('#', ...) Nenue@59: local numItems = numVals / 4 Nenue@59: if numItems >= 1 then Nenue@59: for itemIndex = numItems, 1, -1 do Nenue@59: local frame = _G['TempEnchant'..itemIndex] Nenue@59: local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...) Nenue@59: Nenue@59: Nenue@59: if hasEnchant then Nenue@59: local endTime = floor(GetTime()*1000) + timeRemaining Nenue@59: Nenue@59: Nenue@59: --print(endTime) Nenue@59: if endTime ~= expirationCache[frame] then Nenue@59: if expirationCache[frame] then Nenue@59: print(endTime, expirationCache[frame], endTime - expirationCache[frame]) Nenue@59: end Nenue@59: expirationCache[frame] = endTime Nenue@59: print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000)) Nenue@59: UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000)) Nenue@59: end Nenue@59: else Nenue@59: GetVeneer(frame):Hide() Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_Update = function(...) Nenue@61: Nenue@59: end Nenue@59: Nenue@59: Nenue@59: hooksecurefunc("BuffFrame_Update", BuffFrame_Update) Nenue@59: hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration) Nenue@59: hooksecurefunc("AuraButton_Update", AuraButton_Update) Nenue@59: hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors) Nenue@59: hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update) Nenue@59: Nenue@59: -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now Nenue@59: for i = 1, 3 do Nenue@59: Nenue@59: SkinFrame('TempEnchant'..i) Nenue@68: _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1) Nenue@59: Nenue@59: end Nenue@59: Nenue@59: plugin.init = function () Nenue@61: Nenue@61: Nenue@61: Nenue@59: plugin.db = vn.db[PLUGIN_NAME] Nenue@59: end