Nenue@59: -- Veneer Nenue@59: -- BuffFrame.lua Nenue@59: -- Created: 7/27/2016 8:08 PM Nenue@59: -- %file-revision% Nenue@59: -- Nenue@60: Nenue@59: local PLUGIN_NAME = 'BuffFrame' Nenue@59: local plugin = {} Nenue@59: local vn, print = LibStub("LibKraken").register(VeneerController, plugin) Nenue@59: Nenue@59: Nenue@59: local buttons = {} Nenue@59: local buffTypes = { Nenue@59: { Nenue@59: name = 'buff', Nenue@59: pattern = 'BuffButton(%d)', Nenue@59: filters = 'HELPFUL', Nenue@59: }, Nenue@59: { Nenue@59: name = 'debuff', Nenue@59: pattern = 'DebuffButton(%d)', Nenue@59: filters = 'HARMFUL', Nenue@59: }, Nenue@59: { Nenue@59: name = 'tempenchant', Nenue@59: pattern = 'TempEnchant(%d)', Nenue@59: filters = 'TEMPENCHANT' Nenue@59: } Nenue@59: } Nenue@59: Nenue@59: local textureMapping = { Nenue@59: [1] = 16, --Main hand Nenue@59: [2] = 17, --Off-hand Nenue@59: [3] = 18, --Ranged Nenue@59: } Nenue@59: Nenue@59: local tickCounter = {} Nenue@59: local aurasCache = {} Nenue@59: local skinnedFrames = {} Nenue@59: local pendingFrames = {} Nenue@59: local anchors = {} Nenue@59: local expirationCache = {} Nenue@59: Nenue@59: local VeneerButton_OnHide = function(self) Nenue@59: self:SetScript('OnDragStart', self.StartMoving) Nenue@59: self:SetScript('OnDragStop', self.StopMovingOrSizing) Nenue@60: self:SetMovable(false) Nenue@60: self:EnableMouse(false) Nenue@59: self:RegisterForDrag('LeftButton') Nenue@59: end Nenue@59: local VeneerButton_OnShow = function(self) Nenue@59: self:SetScript('OnDragStart', self.StartMoving) Nenue@59: self:SetScript('OnDragStop', self.StopMovingOrSizing) Nenue@60: self:SetMovable(false) Nenue@60: self:EnableMouse(false) Nenue@59: self:RegisterForDrag('LeftButton') Nenue@59: end Nenue@59: Nenue@59: Nenue@59: local GetVeneer = function(frame) Nenue@59: local name = frame:GetName() Nenue@59: if not _G[name..'Veneer'] then Nenue@59: Nenue@59: local veneer = CreateFrame('Frame', name..'Veneer', UIParent) Nenue@60: local id = frame:GetID() Nenue@59: veneer:SetAllPoints(frame) Nenue@60: veneer:SetParent(frame) Nenue@59: veneer.bg = veneer:CreateTexture() Nenue@60: veneer.bg:SetColorTexture((id / 16),0,1-(id/16),0.5) Nenue@60: print(id, id/16) Nenue@59: veneer.bg:SetAllPoints(veneer) Nenue@60: veneer.bg:Show() Nenue@59: veneer:Hide() Nenue@60: veneer:EnableMouse(false) Nenue@59: Nenue@59: veneer:SetScript('OnShow', VeneerButton_OnShow) Nenue@59: veneer:SetScript('OnHide', VeneerButton_OnHide) Nenue@59: Nenue@59: local position = tonumber(name:match("%d")) Nenue@59: if position == 1 then Nenue@59: veneer:Show() Nenue@59: end Nenue@59: Nenue@59: veneer.progress = CreateFrame('Frame', name .. 'VeneerProgress', veneer) Nenue@59: veneer.progress:Hide() Nenue@59: veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 3, -6) Nenue@59: veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', -3, -1) Nenue@59: Nenue@59: veneer.progress.bg = veneer.progress:CreateTexture(nil, 'BACKGROUND') Nenue@59: veneer.progress.bg:SetColorTexture(0,0,0,0.5) Nenue@59: veneer.progress.bg:SetAllPoints(veneer.progress) Nenue@59: Nenue@59: veneer.progress.fg = veneer.progress:CreateTexture(nil, 'ARTWORK') Nenue@59: veneer.progress.fg:SetColorTexture(0,1,0,1) Nenue@59: veneer.progress.fg:SetPoint('BOTTOMLEFT', 1,1) Nenue@59: veneer.progress.fg:SetPoint('TOP', 0, -1) Nenue@59: Nenue@59: veneer.progress.status = veneer.progress:CreateFontString() Nenue@59: veneer.progress.status:SetFontObject(VeneerNumberFont) Nenue@59: veneer.progress.status:SetPoint('TOP') Nenue@59: Nenue@59: end Nenue@59: Nenue@59: Nenue@59: return _G[name..'Veneer'] Nenue@59: end Nenue@59: Nenue@59: local UpdateVeneer = function (frame, duration, expires) Nenue@59: local veneer = GetVeneer(frame) Nenue@59: Nenue@60: if expires and (duration ~= 0) then Nenue@59: veneer.progress:Show() Nenue@59: Nenue@59: local startTime = (expires - duration) Nenue@59: local endTime = expires or 0 Nenue@59: print('|cFF0088FF'..frame:GetName()..'|r', 'has expiration', startTime, 'to', endTime, 'over', duration, 'frame', veneer.progress:GetWidth()) Nenue@59: veneer.progress:SetScript('OnUpdate', function(self) Nenue@59: local w = floor(veneer.progress:GetWidth()+.5) Nenue@59: local t = GetTime() Nenue@59: local progress = (t - startTime) / duration Nenue@60: Nenue@60: local nw = w - ceil(w * progress) Nenue@60: print(progress, nw, w) Nenue@60: if (progress >= 1) or not frame:IsVisible() then Nenue@59: veneer.startTime = nil Nenue@60: self:Hide() Nenue@59: self:SetScript('OnUpdate', nil) Nenue@59: else Nenue@60: self.fg:SetWidth(nw) Nenue@59: end Nenue@59: end) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: Nenue@59: veneer:Show() Nenue@59: end Nenue@59: Nenue@59: Nenue@59: -- Associates skinning elements with said button Nenue@59: local SkinFrame = function(name) Nenue@59: local frame = _G[name ] Nenue@59: if skinnedFrames[frame] then Nenue@59: print('|cFFFF4400Attempting to skin a frame that already went through.|r') Nenue@59: return Nenue@59: end Nenue@59: Nenue@59: local icon = _G[name .. 'Icon'] Nenue@59: local border = _G[name .. 'Border'] Nenue@59: local duration = _G[name .. 'Duration'] Nenue@59: local slot = frame:GetID() or 0 Nenue@59: Nenue@59: tickCounter[frame] = (tickCounter[frame] or 0) + 1 Nenue@59: Nenue@59: Nenue@59: print(tickCounter[frame], frame:GetName(), '|cFFFFFF00'..slot..'|r') Nenue@59: skinnedFrames[frame] = frame Nenue@59: frame:SetSize(48,48) Nenue@59: icon:SetTexCoord(0,1,0,1) Nenue@59: if border then Nenue@59: border:SetSize(50,50) Nenue@59: end Nenue@59: if duration then Nenue@59: duration:ClearAllPoints() Nenue@59: duration:SetPoint('BOTTOM') Nenue@59: duration:SetFontObject(VeneerNumberFont) Nenue@59: duration:SetDrawLayer('OVERLAY') Nenue@59: Nenue@59: end Nenue@59: Nenue@59: GetVeneer(frame) Nenue@59: Nenue@59: anchors[frame] = veneer Nenue@59: print('Initializing', name) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: --- Provides the number of changed indices for use in deciding between partial and full veneer updates Nenue@59: local CacheCheck = function(frame, ...) Nenue@59: aurasCache[frame] = aurasCache[frame] or {} Nenue@59: local hasChange = 0 Nenue@59: local numVals = select('#',...) Nenue@59: for i = 1, numVals do Nenue@59: local arg = select(i, ...) Nenue@59: if aurasCache[frame][i] ~= arg then Nenue@59: hasChange = hasChange + 1 Nenue@59: end Nenue@59: aurasCache[frame][i] = arg Nenue@59: end Nenue@59: return hasChange Nenue@59: end Nenue@59: Nenue@59: local AuraButton_Update = function(name, index, filter) Nenue@59: local bName = name..index Nenue@59: local frame = _G[bName] Nenue@59: if frame and frame:IsVisible() then Nenue@59: tickCounter[frame] = (tickCounter[frame] or 0) + 1 Nenue@59: local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter)) Nenue@59: -- did something change? Nenue@59: if (cacheDiff >= 1) or not skinnedFrames[frame] then Nenue@59: print(frame:GetName(), 'diff:', cacheDiff) Nenue@59: tinsert(pendingFrames, frame) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: if frame.expirationTime ~= expirationCache[name] then Nenue@59: print('|cFFBBFF00expirationTime|r', name, frame.expirationTime) Nenue@59: expirationCache[name] = frame.expirationTime Nenue@59: print(unpack(aurasCache[frame])) Nenue@59: UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7]) Nenue@59: end Nenue@59: Nenue@59: -- is it a new button? Nenue@59: if not skinnedFrames[frame] then Nenue@59: SkinFrame(bName) Nenue@59: end Nenue@59: end Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_UpdateAllBuffAnchors = function() Nenue@59: local todo = {} Nenue@59: if #pendingFrames >= 1 then Nenue@59: Nenue@59: print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames) Nenue@59: while pendingFrames[1] do Nenue@59: local frame = tremove(pendingFrames) Nenue@59: tinsert(todo, frame:GetName()) Nenue@59: Nenue@59: UpdateVeneer(frame) Nenue@59: Nenue@59: Nenue@59: end Nenue@59: print(table.concat(todo, ', ')) Nenue@59: end Nenue@59: --BuffButton1 Nenue@59: --DebuffButton1 Nenue@60: if BuffButton1 then Nenue@60: TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0) Nenue@60: end Nenue@60: Nenue@59: end Nenue@59: Nenue@59: local AuraButton_UpdateDuration = function(frame, timeLeft) Nenue@60: local hours = floor(timeLeft/3600) Nenue@60: local minutes = floor(mod(timeLeft, 3600)/60) Nenue@60: local seconds = floor(mod(timeLeft, 60)) Nenue@60: local timeString = '%ds' Nenue@59: if timeLeft > 3600 then Nenue@60: timeString = format('%d:%02d', hours, minutes) Nenue@60: elseif timeLeft > 60 then Nenue@60: timeString = format('%d:%02d', minutes, seconds) Nenue@60: elseif timeLeft > 10 then Nenue@60: timeString = format('%d', seconds) Nenue@60: else Nenue@60: timeString = format('%0.1f', mod(timeLeft, 60)) Nenue@59: end Nenue@59: Nenue@60: Nenue@60: frame.duration:SetText(timeString) Nenue@59: frame.duration:SetVertexColor(1,1,1) Nenue@59: Nenue@59: end Nenue@59: Nenue@59: local visibility = {} Nenue@59: local TempEnchantButton_OnHide = function(self) Nenue@59: local isVisible = self:IsVisible() Nenue@59: if isVisible ~= visibility[self] then Nenue@59: print('|cFFFFFF00HIDE|r', self:GetName()) Nenue@59: visibility[self] = isVisible Nenue@59: end Nenue@59: end Nenue@59: Nenue@59: -- Obtains the first instance of Tenchant use Nenue@59: Nenue@59: local TemporaryEnchantFrame_Update = function(...) Nenue@59: local numVals = select('#', ...) Nenue@59: local numItems = numVals / 4 Nenue@59: if numItems >= 1 then Nenue@59: for itemIndex = numItems, 1, -1 do Nenue@59: local frame = _G['TempEnchant'..itemIndex] Nenue@59: local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...) Nenue@59: Nenue@59: Nenue@59: if hasEnchant then Nenue@59: local endTime = floor(GetTime()*1000) + timeRemaining Nenue@59: Nenue@59: Nenue@59: --print(endTime) Nenue@59: if endTime ~= expirationCache[frame] then Nenue@59: if expirationCache[frame] then Nenue@59: print(endTime, expirationCache[frame], endTime - expirationCache[frame]) Nenue@59: end Nenue@59: expirationCache[frame] = endTime Nenue@59: print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000)) Nenue@59: UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000)) Nenue@59: end Nenue@59: else Nenue@59: GetVeneer(frame):Hide() Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_Update = function(...) Nenue@59: --print('Time for udpate!', ...) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: hooksecurefunc("BuffFrame_Update", BuffFrame_Update) Nenue@59: hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration) Nenue@59: hooksecurefunc("AuraButton_Update", AuraButton_Update) Nenue@59: hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors) Nenue@59: hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update) Nenue@59: Nenue@59: -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now Nenue@59: for i = 1, 3 do Nenue@59: Nenue@59: SkinFrame('TempEnchant'..i) Nenue@59: hooksecurefunc(_G['TempEnchant'..i], "Hide", TempEnchantButton_OnHide) Nenue@59: Nenue@59: Nenue@59: end Nenue@59: Nenue@59: plugin.init = function () Nenue@59: plugin.db = vn.db[PLUGIN_NAME] Nenue@59: end