Nenue@59: -- Veneer Nenue@59: -- BuffFrame.lua Nenue@59: -- Created: 7/27/2016 8:08 PM Nenue@59: -- %file-revision% Nenue@62: --[[ Nenue@62: Adds progress bars and cooldown swirls to buffbutton frames Nenue@60: Nenue@62: Known Limitations: Nenue@62: - Individual BuffButton frames are created upon use, making it difficult to do any sort of securestate priming Nenue@62: - TempEnchant info returns relative values only, and they don't synchronize with aura events Nenue@62: - BuffButtons can only be hidden/shown by blizzcode, so functions doing that have to be accounted for Nenue@62: --]] Nenue@62: Nenue@75: local BUFFS_PER_ROW = 12 Nenue@64: local BUFF_BUTTON_SIZE = 48 Nenue@71: local BUFF_BUTTON_SPACING_H = 4 Nenue@71: local BUFF_BUTTON_SPACING_V = 14 Nenue@64: local BUFF_PROGRESS_SIZE = 4 Nenue@64: local BUFF_PROGRESS_INSET = 1 Nenue@68: local BUFF_BUTTON_ZOOM = .15 Nenue@71: local BORDER_SIZE_L = 0 Nenue@71: local BORDER_SIZE_R = 0 Nenue@70: local BORDER_SIZE_U = 4 Nenue@71: local BORDER_SIZE_D = 0 Nenue@75: local BUFF_FRAMES_X = -230 Nenue@75: local BUFF_FRAMES_Y = -4 Nenue@64: Nenue@62: Nenue@62: local plugin = CreateFrame('Frame', 'VeneerBuffFrame', UIParent) Nenue@75: local vn, print = LibStub("LibKraken").register(Veneer, plugin) Nenue@68: local tprint = DEVIAN_WORKSPACE and function(...) _G.print('Timer', ...) end or function() end Nenue@59: Nenue@68: local _G, UIParent = _G, UIParent Nenue@68: local tinsert, tremove, unpack, select, tconcat = table.insert, table.remove, unpack, select, table.concat Nenue@68: local floor, tonumber, format = math.floor, tonumber, string.format Nenue@68: local UnitAura, GetTime, CreateFrame = UnitAura, GetTime, CreateFrame Nenue@68: local hooksecurefunc = hooksecurefunc Nenue@59: Nenue@75: local aurasCache = {} Nenue@75: local skinnedFrames = {} Nenue@75: local pendingFrames = {} Nenue@75: local veneers = {} Nenue@75: local expirationCache = {} Nenue@75: local visibility = {} Nenue@75: local isHooked = {} Nenue@75: Nenue@75: plugin.options = { Nenue@75: nameString = 'Buff Frames', Nenue@59: { Nenue@75: name = 'BuffButtonZoom', Nenue@75: type = 'slider', Nenue@75: min = 0, Nenue@75: max = 100, Nenue@75: fullwidth = true, Nenue@59: }, Nenue@59: { Nenue@75: name = 'BuffBorderLeft', Nenue@75: type = 'slider', Nenue@75: min = 0, Nenue@75: max = 16, Nenue@59: }, Nenue@59: { Nenue@75: name = 'BuffBorderLeft', Nenue@75: type = 'slider', Nenue@75: min = 0, Nenue@75: max = 16, Nenue@59: } Nenue@59: } Nenue@59: Nenue@59: Nenue@59: local GetVeneer = function(frame) Nenue@75: Nenue@75: if not (veneers[frame]) then Nenue@75: local name = frame:GetName() Nenue@68: print('|cFF88FF00Creating', name,'Veneer') Nenue@73: local veneer = vn.GetVeneer(frame, 'VeneerBuffTemplate') Nenue@60: local id = frame:GetID() Nenue@59: Nenue@59: Nenue@71: veneer.progress:SetPoint('BOTTOMLEFT', veneer, 'BOTTOMLEFT', 0, -6) Nenue@71: veneer.progress:SetPoint('TOPRIGHT', veneer, 'BOTTOMRIGHT', 0, -1) Nenue@68: veneer.progress:SetHeight(BUFF_PROGRESS_SIZE + (BUFF_PROGRESS_INSET * 2)) Nenue@59: Nenue@75: veneer.progress.bg:SetColorTexture(0,0,0,1) Nenue@75: Nenue@75: veneer.progress.fg:SetColorTexture(1,1,1,1) Nenue@75: veneer.progress.fg:ClearAllPoints() Nenue@68: veneer.progress.fg:SetPoint('BOTTOMLEFT', BUFF_PROGRESS_INSET,BUFF_PROGRESS_INSET) Nenue@68: veneer.progress.fg:SetPoint('TOP', 0, -BUFF_PROGRESS_INSET) Nenue@59: Nenue@73: veneer.duration:SetFontObject(VeneerNumberFont) Nenue@74: veneer.duration:ClearAllPoints() Nenue@74: veneer.duration:SetPoint('BOTTOM', veneer, 'BOTTOM', 0, 2) Nenue@59: Nenue@69: veneer.count:SetFontObject(VeneerNumberFont) Nenue@74: veneer.count:ClearAllPoints() Nenue@74: veneer.count:SetPoint('TOPRIGHT', veneer, 'TOPRIGHT', -3, -3) Nenue@68: Nenue@73: veneer.underlay:SetParent(UIParent) Nenue@73: veneer.underlay:SetFrameStrata('BACKGROUND') Nenue@74: veneer.border:SetColorTexture(0,0,0,0) Nenue@68: veneer.border:SetPoint('TOPLEFT', veneer, 'TOPLEFT', -BORDER_SIZE_L, BORDER_SIZE_U) Nenue@68: veneer.border:SetPoint('BOTTOMRIGHT', veneer, 'BOTTOMRIGHT', BORDER_SIZE_R, -BORDER_SIZE_D) Nenue@68: veneer.border:Show() Nenue@68: Nenue@69: Nenue@75: veneers[frame] = veneer Nenue@59: end Nenue@59: Nenue@59: Nenue@75: return veneers[frame] Nenue@59: end Nenue@59: Nenue@68: Nenue@68: -- Associates skinning elements with said button Nenue@68: local SkinFrame = function(name) Nenue@68: local frame = _G[name ] Nenue@68: if skinnedFrames[frame] then Nenue@68: print('|cFFFF4400Attempting to skin a frame that already went through.|r') Nenue@68: return Nenue@68: end Nenue@68: print('|cFFFFFF00Adopting', name) Nenue@68: Nenue@68: local icon = _G[name .. 'Icon'] Nenue@68: local border = _G[name .. 'Border'] Nenue@68: local count = _G[name .. 'Count'] Nenue@68: local duration = _G[name .. 'Duration'] Nenue@69: local veneer = GetVeneer(frame) Nenue@68: Nenue@68: skinnedFrames[frame] = frame Nenue@68: frame:SetSize(BUFF_BUTTON_SIZE,BUFF_BUTTON_SIZE) Nenue@68: Nenue@78: Nenue@68: local offset = BUFF_BUTTON_ZOOM/2 Nenue@68: icon:SetTexCoord(offset, 1 - offset, offset, 1 - offset) Nenue@68: if border then Nenue@68: border:Hide() Nenue@68: hooksecurefunc(border, 'SetVertexColor', function(frame, r, g, b, a) Nenue@68: frame:Hide() Nenue@68: print('|cFF0088FFborder:SetVertexColor|r', r,g,b,a) Nenue@71: veneer.progress.fg:SetColorTexture(r,g,b,a) Nenue@68: end) Nenue@68: Nenue@68: local color = DebuffTypeColor["none"] Nenue@68: if aurasCache[frame] and aurasCache[frame][5] then Nenue@68: color = DebuffTypeColor[aurasCache[frame][5]] Nenue@68: end Nenue@68: Nenue@71: veneer.progress.fg:SetColorTexture(color.r,color.g,color.b) Nenue@75: veneer.border:SetColorTexture(0,0,0,1) Nenue@68: end Nenue@68: if duration then Nenue@68: duration:ClearAllPoints() Nenue@69: --duration:SetPoint('TOP', frame, 'BOTTOM', 0, -8) Nenue@69: --duration:SetFontObject(VeneerNumberFont) Nenue@69: --duration:SetDrawLayer('OVERLAY') Nenue@68: Nenue@69: hooksecurefunc(duration, 'Hide', function(self, text) Nenue@69: veneer.duration:Hide() Nenue@69: end) Nenue@69: hooksecurefunc(duration, 'Show', function(self, text) Nenue@69: veneer.duration:Show() Nenue@69: end) Nenue@69: end Nenue@69: if count then Nenue@69: count:ClearAllPoints() Nenue@69: hooksecurefunc(count, 'SetText', function(self, text) Nenue@74: print(self:GetName(), 'SetText', text) Nenue@74: local n = veneer.count:GetNumPoints() Nenue@74: for i = 1, n do Nenue@74: print(i, veneer.count:GetPoint(n)) Nenue@74: end Nenue@74: veneer.count.isUpdating = true Nenue@69: self:Hide() Nenue@74: veneer.count:Show() Nenue@69: veneer.count:SetText(text) Nenue@74: veneer.count.isUpdating = false Nenue@69: end) Nenue@74: hooksecurefunc(count, 'Hide', function(self) Nenue@74: if veneer.count.isUpdating then Nenue@74: print('|cFFFF4400blocked Hide hook|r') Nenue@74: return Nenue@74: end Nenue@74: Nenue@74: print(self:GetName(), 'Hide') Nenue@69: veneer.count:Hide() Nenue@69: end) Nenue@74: hooksecurefunc(count, 'Show', function(self) Nenue@74: print(self:GetName(), 'Show') Nenue@69: veneer.count:Show() Nenue@69: end) Nenue@68: end Nenue@68: Nenue@68: Nenue@68: hooksecurefunc(frame, "Hide", function(self) Nenue@68: local isVisible = self:IsVisible() Nenue@68: if isVisible ~= visibility[self] then Nenue@68: visibility[self] = isVisible Nenue@68: end Nenue@68: veneer:Hide() Nenue@73: veneer.underlay:Hide() Nenue@68: end) Nenue@68: Nenue@68: hooksecurefunc(frame, 'Show', function(self) Nenue@68: veneer:Show() Nenue@68: local isVisible = self:IsVisible() Nenue@68: if isVisible ~= visibility[self] then Nenue@68: print('|cFFFFFF00SHOW|r', self:GetName()) Nenue@68: visibility[self] = isVisible Nenue@68: end Nenue@74: veneer.underlay:Show() Nenue@68: end) Nenue@68: Nenue@68: end Nenue@68: Nenue@68: Nenue@61: --- Set widgets to reflect the passed parameters Nenue@59: local UpdateVeneer = function (frame, duration, expires) Nenue@59: local veneer = GetVeneer(frame) Nenue@68: -- is it a new button? Nenue@68: if not skinnedFrames[frame] then Nenue@68: SkinFrame(frame:GetName()) Nenue@68: end Nenue@68: Nenue@68: if frame.filter == 'HARMFUL' then Nenue@68: Nenue@68: veneer.border:Show() Nenue@74: else Nenue@74: veneer.border:Hide() Nenue@68: end Nenue@68: Nenue@59: Nenue@61: if expires and duration then Nenue@61: if duration ~= 0 then Nenue@61: local startTime = (expires - duration) Nenue@61: local endTime = expires or 0 Nenue@61: print('|cFF0088FF'..frame:GetName()..'|r', duration, expires) Nenue@61: veneer.progress:Show() Nenue@61: veneer.elapsed = 0 Nenue@61: veneer.progress:SetScript('OnUpdate', function(self, elapsed) Nenue@61: veneer.elapsed = veneer.elapsed + elapsed Nenue@60: Nenue@67: local w = floor(veneer.progress:GetWidth()+.5) - (BUFF_PROGRESS_INSET*2) Nenue@61: local t = GetTime() Nenue@61: local progress = (t - startTime) / duration Nenue@61: Nenue@67: local nw = (w - (w * progress)) Nenue@61: if veneer.elapsed >= 0.25 then Nenue@61: Nenue@68: tprint(t, startTime, floor(progress*100), w * progress, nw, w) Nenue@61: veneer.elapsed = 0.25 - veneer.elapsed Nenue@61: end Nenue@61: if (progress >= 1) or not frame:IsVisible() then Nenue@61: veneer.startTime = nil Nenue@61: self:Hide() Nenue@61: self:SetScript('OnUpdate', nil) Nenue@61: else Nenue@61: self.fg:SetWidth(nw) Nenue@61: end Nenue@61: end) Nenue@61: Nenue@61: veneer.cooldown:Show() Nenue@61: veneer.cooldown:SetCooldown(startTime, duration) Nenue@61: else Nenue@61: print('|cFF00FF88'..frame:GetName()..'|r', 'duration zero') Nenue@61: veneer.progress:SetScript('OnUpdate', nil) Nenue@61: veneer.progress:Hide() Nenue@61: veneer.cooldown:Hide() Nenue@61: end Nenue@61: else Nenue@61: veneer.progress:Hide() Nenue@61: veneer.cooldown:SetCooldown(0,0) Nenue@61: veneer.cooldown:Hide() Nenue@61: print('|cFF88FF00'..frame:GetName()..'|r', 'nil duration') Nenue@59: end Nenue@59: veneer:Show() Nenue@59: end Nenue@59: Nenue@59: Nenue@59: --- Provides the number of changed indices for use in deciding between partial and full veneer updates Nenue@59: local CacheCheck = function(frame, ...) Nenue@59: aurasCache[frame] = aurasCache[frame] or {} Nenue@59: local hasChange = 0 Nenue@59: local numVals = select('#',...) Nenue@59: for i = 1, numVals do Nenue@59: local arg = select(i, ...) Nenue@59: if aurasCache[frame][i] ~= arg then Nenue@59: hasChange = hasChange + 1 Nenue@59: end Nenue@59: aurasCache[frame][i] = arg Nenue@59: end Nenue@59: return hasChange Nenue@59: end Nenue@59: Nenue@59: local AuraButton_Update = function(name, index, filter) Nenue@59: local bName = name..index Nenue@59: local frame = _G[bName] Nenue@59: if frame and frame:IsVisible() then Nenue@59: local cacheDiff = CacheCheck(frame, UnitAura(frame.unit, frame:GetID(), frame.filter)) Nenue@61: -- if the name or expirationTime changed Nenue@61: if (cacheDiff >= 1) then Nenue@68: print('|cFFFF4400', frame:GetName(), 'diff:', cacheDiff) Nenue@61: if not skinnedFrames[frame] then Nenue@61: tinsert(pendingFrames, frame) Nenue@61: end Nenue@59: expirationCache[name] = frame.expirationTime Nenue@59: print(unpack(aurasCache[frame])) Nenue@68: Nenue@59: UpdateVeneer(frame, aurasCache[frame][6], aurasCache[frame][7]) Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_UpdateAllBuffAnchors = function() Nenue@59: local todo = {} Nenue@59: if #pendingFrames >= 1 then Nenue@59: Nenue@59: print('|cFFBBFF00AllBuffAnchors|r', #pendingFrames) Nenue@59: while pendingFrames[1] do Nenue@59: local frame = tremove(pendingFrames) Nenue@59: tinsert(todo, frame:GetName()) Nenue@59: Nenue@61: -- re-apply custom anchors Nenue@59: end Nenue@68: print(tconcat(todo, ', ')) Nenue@59: end Nenue@59: --BuffButton1 Nenue@59: --DebuffButton1 Nenue@61: --todo: separate frame groups and iterate over them at appropriate times Nenue@60: if BuffButton1 then Nenue@78: Nenue@68: TempEnchant1:SetPoint('TOPRIGHT', BuffButton1, 'TOPRIGHT', BuffButton1:GetWidth()+4, 0) Nenue@60: end Nenue@60: Nenue@70: local lastBuff, topBuff Nenue@74: local numBuffs = 0 Nenue@70: for i = 1, BUFF_ACTUAL_DISPLAY do Nenue@70: local buff = _G['BuffButton'..i] Nenue@70: if buff then Nenue@74: numBuffs = numBuffs + 1 Nenue@74: buff:ClearAllPoints() Nenue@75: if mod(numBuffs,BUFFS_PER_ROW) == 1 then Nenue@74: if numBuffs == 1 then Nenue@78: if OrderHallCommandBar and OrderHallCommandBar:IsVisible() then Nenue@78: buff:SetPoint('TOPRIGHT', OrderHallCommandBar, 'BOTTOMRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y) Nenue@78: else Nenue@78: buff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', BUFF_FRAMES_X, BUFF_FRAMES_Y) Nenue@78: end Nenue@74: plugin.currentTop = buff:GetTop() Nenue@71: else Nenue@71: buff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V) Nenue@71: end Nenue@70: topBuff = buff Nenue@70: else Nenue@71: buff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0) Nenue@70: end Nenue@70: lastBuff = buff Nenue@70: end Nenue@70: end Nenue@70: Nenue@74: numBuffs = 0 Nenue@70: for i = 1, DEBUFF_ACTUAL_DISPLAY do Nenue@70: local debuff = _G['DebuffButton'..i] Nenue@70: if debuff then Nenue@74: numBuffs = numBuffs + 1 Nenue@74: if numBuffs == 1 then Nenue@70: if topBuff then Nenue@71: debuff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V) Nenue@70: else Nenue@70: debuff:SetPoint('TOPRIGHT', UIParent, 'TOPRIGHT', -120, -6) Nenue@70: end Nenue@70: topBuff = debuff Nenue@75: elseif mod(numBuffs, BUFFS_PER_ROW) == 1 then Nenue@71: debuff:SetPoint('TOPRIGHT', topBuff, 'BOTTOMRIGHT', 0, -BUFF_BUTTON_SPACING_V) Nenue@70: topBuff = debuff Nenue@70: else Nenue@71: debuff:SetPoint('TOPRIGHT', lastBuff, 'TOPLEFT', -BUFF_BUTTON_SPACING_H, 0) Nenue@70: end Nenue@70: lastBuff = debuff Nenue@70: end Nenue@70: end Nenue@70: Nenue@74: if lastBuff then Nenue@74: plugin.currentBottom = lastBuff:GetBottom() Nenue@74: end Nenue@59: end Nenue@59: Nenue@59: local AuraButton_UpdateDuration = function(frame, timeLeft) Nenue@69: local veneer = GetVeneer(frame) Nenue@60: local hours = floor(timeLeft/3600) Nenue@60: local minutes = floor(mod(timeLeft, 3600)/60) Nenue@60: local seconds = floor(mod(timeLeft, 60)) Nenue@60: local timeString = '%ds' Nenue@59: if timeLeft > 3600 then Nenue@60: timeString = format('%d:%02d', hours, minutes) Nenue@60: elseif timeLeft > 60 then Nenue@60: timeString = format('%d:%02d', minutes, seconds) Nenue@61: else Nenue@60: timeString = format('%d', seconds) Nenue@59: end Nenue@59: Nenue@74: if timeLeft < 10 then Nenue@74: if not veneer.duration.getHuge then Nenue@74: veneer.duration.getHuge = true Nenue@74: veneer.duration:SetFontObject(VeneerNumberFontLarge) Nenue@75: veneer.duration:SetTextColor(1,1,0,1) Nenue@74: end Nenue@74: else Nenue@74: if veneer.duration.getHuge then Nenue@74: veneer.duration.getHuge = nil Nenue@74: veneer.duration:SetFontObject(VeneerNumberFont) Nenue@74: veneer.duration:SetTextColor(1,1,1,1) Nenue@74: end Nenue@74: Nenue@74: end Nenue@74: Nenue@60: Nenue@69: veneer.duration:SetText(timeString) Nenue@59: end Nenue@59: Nenue@59: Nenue@59: -- Obtains the first instance of Tenchant use Nenue@59: Nenue@59: local TemporaryEnchantFrame_Update = function(...) Nenue@59: local numVals = select('#', ...) Nenue@59: local numItems = numVals / 4 Nenue@59: if numItems >= 1 then Nenue@59: for itemIndex = numItems, 1, -1 do Nenue@59: local frame = _G['TempEnchant'..itemIndex] Nenue@59: local hasEnchant, timeRemaining, enchantCharges = select((4 * (itemIndex -1)) + 1, ...) Nenue@59: Nenue@59: Nenue@59: if hasEnchant then Nenue@59: local endTime = floor(GetTime()*1000) + timeRemaining Nenue@59: Nenue@59: Nenue@59: --print(endTime) Nenue@59: if endTime ~= expirationCache[frame] then Nenue@59: if expirationCache[frame] then Nenue@59: print(endTime, expirationCache[frame], endTime - expirationCache[frame]) Nenue@59: end Nenue@59: expirationCache[frame] = endTime Nenue@59: print('push tempenchant timer update', timeRemaining / 1000, GetTime()+(timeRemaining/1000)) Nenue@59: UpdateVeneer(frame, timeRemaining/1000, GetTime()+(timeRemaining/1000)) Nenue@59: end Nenue@59: else Nenue@59: GetVeneer(frame):Hide() Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: end Nenue@59: Nenue@59: local BuffFrame_Update = function(...) Nenue@61: Nenue@59: end Nenue@59: Nenue@59: Nenue@59: hooksecurefunc("BuffFrame_Update", BuffFrame_Update) Nenue@59: hooksecurefunc("AuraButton_UpdateDuration", AuraButton_UpdateDuration) Nenue@59: hooksecurefunc("AuraButton_Update", AuraButton_Update) Nenue@59: hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", BuffFrame_UpdateAllBuffAnchors) Nenue@59: hooksecurefunc("TemporaryEnchantFrame_Update", TemporaryEnchantFrame_Update) Nenue@59: Nenue@59: -- The TempEnchant frames are hardcoded in the base FrameXML, so get them now Nenue@59: for i = 1, 3 do Nenue@59: Nenue@59: SkinFrame('TempEnchant'..i) Nenue@68: _G['TempEnchant'..i..'Border']:SetVertexColor(0.5,0,1,1) Nenue@59: Nenue@59: end Nenue@59: Nenue@59: plugin.init = function () Nenue@61: Nenue@61: Nenue@61: Nenue@59: plugin.db = vn.db[PLUGIN_NAME] Nenue@59: end