view TimeManager/TimeManager.lua @ 54:ed74c5cabe98

Core - updated comment notes Objectives - force hide blocks when their tracker is hidden Clock - convert clock into its own module - display zone coordinates alongside time
author Nenue
date Wed, 01 Jun 2016 20:48:14 -0400
parents 1a322b92dbfa
children dd9b5f59632c
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--------------------------------------------
-- Veneer
-- Clock/Coordinate multi-tool
-- mouseover reveals coordinates by map yards, right-click toggles display
-- Krakyn
-- @project-revision@ @project-hash@
-- @file-revision@ @file-hash@
-- Created: 4/27/2016 1:02 AM
--------------------------------------------

local B = select(2,...).frame
local _G = _G
local clock = B:RegisterModule("Clock", _G.VeneerClock)
local print = B.print('XML') -- debug hook
-- weekday abbreviations used in display
local weekDays = {'Su', 'M', 'T', 'W', 'R' ,'F', 'Sa' }

-- runs when visible
clock.OnUpdate = function(self)
  local weekday, month, day, year = _G.CalendarGetDate()
  local hour, min = _G.GetGameTime()
  if hour > 12 then
    hour = hour - 12
  end
  local posFunc, posF = _G.GetPlayerMapPosition, 100
  local posFormat = "|cFF00FFFF%0.1f %0.1f|r"
  if self:IsMouseOver() then
    posFunc = _G.UnitPosition
    posFormat = "|cFFFFFF00%d %d|r"
    posF = 1
  end
  local posX, posY = posFunc('player')
  self.time:SetFormattedText(posFormat.. " |cAAFFFFFF%s|r |cFF44FFFF%s|r|c88FFFFFF/|r|cFF44FFFF%s|r %d:%02d", posX * posF, posY * posF, weekDays[weekday], month, day, hour, min)
end

-- hide/show toggler
clock.OnMouseUp = function(self, button)
  if button == 'RightButton' then
    if self:IsVisible() then
      self:Hide()
    else
      self:Show()
    end
  end
end

-- runs once per login
function clock:OnInitialize()
  print('clock thing')
  self:Show()
end

-- runs once per ui load
clock.OnEnable = function(self)
  self:SetParent(_G.UIParent)
  self:SetPoint('TOPRIGHT', _G.UIParent, 'TOPRIGHT', -100, -2)
  self:SetScript('OnUpdate', clock.OnUpdate)
  self:Show()
  self.time:SetText('Clock stuff')
end