Mercurial > wow > buffalo2
view ObjectiveWidgets.lua @ 17:c33497b116d6
ObjectiveStyle
- statusbg and titlebg will respect the spacing value
author | Nenue |
---|---|
date | Tue, 05 Apr 2016 00:44:25 -0400 |
parents | 880828018bf4 |
children | 605e8f0e46db |
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local B = select(2,...).frame local mod = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame') local print = B.print('WidgetFactory') local UIParent = UIParent local GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown local CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll = CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll local tremove, tinsert, tContains, pairs, setmetatable = tremove, tinsert, tContains, pairs, setmetatable --- frame refs local Wrapper = _G.VeneerObjectiveWrapper local Scroller = Wrapper.scrollArea local CloseButton = Wrapper.CloseButton local QuestMapButton = Wrapper.QuestMapButton local Scroll = _G.VeneerObjectiveScroll local panelButtons = { CloseButton = { closedSwatch = { [[Interface\Buttons\UI-Panel-QuestHideButton]], [[Interface\Buttons\UI-Panel-QuestHideButton]], 0, 0.5, 0.5, 1, 0.5, 1, 0.5, 1, }, openSwatch = { [[Interface\Buttons\UI-Panel-QuestHideButton]], [[Interface\Buttons\UI-Panel-QuestHideButton]], 0.5, 1, 0.5, 1, 0, 0.5, 0.5, 1, }, parent = 'VeneerObjectiveWrapper' }, QuestMapButton = { closedSwatch = { [[Interface\QUESTFRAME\UI-QUESTMAP_BUTTON]], [[Interface\QUESTFRAME\UI-QUESTMAP_BUTTON]], 0, 1, 0.5, 1, 0, 1, 0, 0.5, }, openSwatch = { [[Interface\QUESTFRAME\UI-QUESTMAP_BUTTON]], [[Interface\QUESTFRAME\UI-QUESTMAP_BUTTON]], 0, 1, 0, 0.5, 0, 1, 0.5, 1, } } } local Scroller_OnShow = function() Wrapper.watchMoneyReasons = 0; mod.UpdateWrapper() mod.SetEvents() for i, region in ipairs(Wrapper.headerComplex) do region:Show() end end local Scroller_OnHide = function() local self = Wrapper Wrapper:UnregisterAllEvents() Wrapper:SetScript('OnEvent', nil) for i, region in ipairs(Wrapper.headerComplex) do region:Hide() end end local Scroller_OnMouseWheel = function(self, delta) local r = Scroll:GetHeight() - Scroller:GetHeight() local s = B.Conf.ObjectiveScroll - delta * floor(r/5+.5) local from = self:GetVerticalScroll() if s >= r then s = r elseif s < 1 then s = 0 end self:SetVerticalScroll(s) B.Conf.ObjectiveScroll = s print('|cFF00FF00OnMouseWheel', 'from = ', from, 'scroll =', s, ' range =', r, 'current =', self:GetVerticalScroll()) mod.UpdateActionButtons('SCROLLING') end local UpdatePanelButton = function (self, state) state = state and B.Conf.FrameState[state] or 1 local swatch = (state == 1) and self.openSwatch or self.closedSwatch self:SetNormalTexture(swatch[1]) self:SetPushedTexture(swatch[2]) if #swatch >= 6 then self:GetNormalTexture():SetTexCoord(swatch[3], swatch[4], swatch[5], swatch[6]) end if #swatch == 10 then self:GetPushedTexture():SetTexCoord(swatch[7], swatch[8], swatch[9], swatch[10]) end end local OnClick = {} OnClick.CloseButton = function(self) Wrapper:Minimize() UpdatePanelButton(self, self.parent) end OnClick.QuestMapButton = function() ToggleWorldMap() end mod.InitializeWrapperWidgets = function() --- tracker scroll Scroller:SetScript('OnMouseWheel', Scroller_OnMouseWheel) Scroller:SetScript('OnShow', Scroller_OnShow) Scroller:SetScript('OnHide', Scroller_OnHide) for name, swatch in pairs(panelButtons) do local source = swatch and swatch or panelButtons.CloseButton local button = Wrapper[name] button.parent = swatch.parent button.openSwatch = source.openSwatch button.closedSwatch = source.closedSwatch if OnClick[name] then button:SetScript('OnClick', OnClick[name]) end UpdatePanelButton(button, button.parent) end end ---------------------------------------------------------------------------------------- --- XML and script code lifted from "QuestKing 2" by Barjack, --- found at http://mods.curse.com/addons/wow/questking ---------------------------------------------------------------------------------------- local usedButtons = mod.Quest.itemButtons local freeButtons = mod.Quest.freeButtons mod.SetItemButton = function(block, info) local itemInfo = info.specialItem if not itemInfo then return end --- Quest.GetInfo().specialItem :: {link = link, charges = charges, icon = icon, start = start, duration = duration, enable = enable} local itemButton if not info.itemButton then if #freeButtons >= 1 then print(' |cFF00FFFFfound a free button') itemButton = freeButtons[#freeButtons] freeButtons[#freeButtons] = nil if itemButton.block then itemButton.block.itemButton = nil itemButton.block = nil end else local buttonIndex = mod.Quest.numButtons + #freeButtons + 1 itemButton = CreateFrame('Button', 'VeneerQuestItemButton' .. buttonIndex, UIParent, 'VeneerItemButtonTemplate') itemButton.buttonIndex = buttonIndex itemButton:SetSize(36, 36) itemButton:GetNormalTexture():SetSize(36 * (5/3), 36 * (5/3)) print(' |cFFFF4400starting new button', itemButton:GetName()) end mod.Quest.numButtons = mod.Quest.numButtons + 1 else itemButton = info.itemButton print(' |cFF00FF00found assigned button', itemButton:GetName()) end -- set values info.itemButton = itemButton usedButtons[info.questID] = itemButton print(' |cFF8800FFassigning|r', itemButton:GetName(), 'to quest|cFF00FF00', info.questID, '|rat|cFFFFFF00', block:GetName(),'|r') for k,v in pairs(usedButtons) do print('|cFFFF44DD'..k..'|r', v:GetName()) end itemButton:SetAttribute("type", "item") itemButton:SetAttribute("item", itemInfo.link) itemButton.questID = info.questID itemButton.questLogIndex = info.questLogIndex itemButton.charges = itemInfo.charges itemButton.rangeTimer = -1 itemButton.block = block SetItemButtonTexture(itemButton, itemInfo.icon) SetItemButtonCount(itemButton, itemInfo.charges) Veneer_QuestObjectiveItem_UpdateCooldown(itemButton); return itemButton end --- Clear an itemButton from the given block mod.FreeItemButtons = function(block) if block.itemButton then local itemButton = block.itemButton if itemButton.questID ~= block.info.questID then block.itemButton = nil itemButton.block = mod.Quest.InfoBlock[itemButton.questID] else itemButton.block = nil itemButton:Hide() usedButtons[itemButton.questID] = nil freeButtons[#freeButtons + 1] = itemButton mod.Quest.numButtons = mod.Quest.numButtons - 1 print('|cFFFF0088released', itemButton:GetName(),'and', block:GetName()) end end end function Veneer_QuestObjectiveItem_OnUpdate (self, elapsed) -- Handle range indicator local rangeTimer = self.rangeTimer if (rangeTimer) then rangeTimer = rangeTimer - elapsed if (rangeTimer <= 0) then local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(self.questLogIndex) if ((not charges) or (charges ~= self.charges)) then mod.UpdateWrapper() return end local count = self.HotKey local valid = IsQuestLogSpecialItemInRange(self.questLogIndex) if (valid == 0) then count:Show() count:SetVertexColor(1.0, 0.1, 0.1) elseif (valid == 1) then count:Show() count:SetVertexColor(0.6, 0.6, 0.6) else count:Hide() end rangeTimer = TOOLTIP_UPDATE_TIME end self.rangeTimer = rangeTimer end end function Veneer_QuestObjectiveItem_UpdateCooldown (itemButton) local start, duration, enable = GetQuestLogSpecialItemCooldown(itemButton.questLogIndex) if (start) then CooldownFrame_SetTimer(itemButton.Cooldown, start, duration, enable) if (duration > 0 and enable == 0) then SetItemButtonTextureVertexColor(itemButton, 0.4, 0.4, 0.4) else SetItemButtonTextureVertexColor(itemButton, 1, 1, 1) end end end ----------------------------------------- -- Criteria frames --[[ text = description, type = type, finished = completed, quantity = quantity, requiredQuantity = requiredQuantity, characterName = characterName, flags = flags, assetID = assetID, quantityString = quantityString, criteriaID = criteriaID, ]] local newWidgetID = 0 mod.WidgetRegistry = {} local wr = mod.WidgetRegistry --- Get a usable widget for the given achievement criteria set. -- Returns a frame object with dimensioning parameters needed to size the receiving tracker block mod.SetWidget = function(line, info, objectiveType, objectiveKey) local print = B.print('ObjectiveWidgets') local widgetType = objectiveType local widget if wr[widgetType] and wr[widgetType].used[objectiveKey] then widget = wr[widgetType].used[objectiveKey] print('|cFF00FF00Updating ('..objectiveKey..')', widget) elseif not wr[widgetType] or #wr[widgetType].free == 0 then widget = CreateFrame('Frame', 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType) print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn) else widget = tremove(wr[widgetType].free) print('|cFFFFFF00Acquiring released widget', widget:GetName()) end wr[widgetType].used[objectiveKey] = widget widget.line = line widget.info = info widget.key = objectiveKey mod.InitializeWidget(widget) return widget end --- WidgetTemplate 'OnLoad' mod.RegisterWidget = function(frame) local print = B.print('ObjectiveWidgets') local widgetType = frame.widgetType if not wr[frame.widgetType] then print('|cFFFF4400[[WidgetTemplate]]|r', widgetType) wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} } else print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn) wr[widgetType].lastn = wr[widgetType].lastn + 1 end end --- WidgetTemplate 'OnShow' mod.InitializeWidget = setmetatable({}, { __call = function(t, frame) -- todo: config pull frame:SetWidth(mod.Conf.Wrapper.WrapperWidth - mod.Conf.Style.Format.status.Indent * 2) frame:SetScript('OnEvent', mod.UpdateWidget[frame.widgetType]) if frame.info.isCurrency then frame:RegisterEvent('CHAT_MSG_CURRENCY') frame:RegisterEvent('CURRENCY_LIST_UPDATE') end frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE') frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED') frame:RegisterEvent('CRITERIA_UPDATE') frame:RegisterEvent('CRITERIA_COMPLETE') frame:RegisterEvent('CRITERIA_EARNED') t[frame.widgetType](frame) mod.UpdateWidget[frame.widgetType](frame) end, }) --- WidgetTemplate 'OnEvent' mod.UpdateWidget = setmetatable({}, { __call = function(t, frame) if not frame.widgetType then error('Invalid widget template, needs .widgetType') return end return t[frame.widgetType](frame) end }) --- WidgetTemplate 'OnHide' mod.ReleaseWidget = function(frame) --[[ local print = B.print('ObjectiveWidgets') local reg = wr[frame.widgetType] if reg and reg.used[frame.key] then reg.used[frame.key] = nil frame.line = nil frame.info = nil frame:UnregisterAllEvents() tinsert(reg.free, frame) print('|cFFBBBBBBreleased from service', frame:GetName()) end ]] end --- RemoveTrackedAchievement post-hook mod.CleanWidgets = function() local print = B.print('ObjectiveWidgets') local tracked = {GetTrackedAchievements() } local tasks = GetTasksTable() for type, reg in pairs(mod.WidgetRegistry) do print('collecting', type) for key, frame in pairs(reg.used) do if frame.info.cheevID then local id = frame.info.cheevID if id and not tContains(tracked, id) then print(' untracked achievement', id, 'associated with', key, frame:GetName()) frame:Hide() end elseif frame.info.questID then -- do something for quest task end end end end mod.defaults.WidgetStyle = { ProgressBar = { Spacing = 4, bg = { Height = 20, }, fg = { Height = 16, }, status = { FontObject = _G.VeneerCriteriaFontNormal } } } mod.InitializeWidget.ProgressBar = function(self) local c = mod.defaults.WidgetStyle.ProgressBar self.height = c.bg.Height + c.Spacing self:SetHeight(c.bg.Height) self.bg:SetHeight(c.bg.Height) self.fg:ClearAllPoints() self.indent = (c.bg.Height - c.fg.Height) / 2 self.fg:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', self.indent, self.indent) self.fg:SetHeight(c.fg.Height) self.status:SetFontObject(c.status.FontObject) self.status:SetText(self.info.quantityString) end mod.UpdateWidget.ProgressBar = function (self) local quantity, requiredQuantity = self.line.value, self.line.maxValue print('update vals:') for k,v in pairs(self.line) do print(k, v) end if self.line.format then self.status:SetFormattedText(self.line.format, self.line.value, self.line.maxValue) end if quantity == 0 then self.fg:Hide() elseif quantity >= requiredQuantity then self.fg:SetWidth(self.bg:GetWidth() - self.indent) else self.fg:Show() self.fg:SetWidth((self.bg:GetWidth() -self.indent) * (quantity / requiredQuantity)) end end mod.InitializeWidget.Hidden = function (self) self.height = 0 end mod.UpdateWidget.Hidden = function (self) self.height= 0 end