view ObjectiveInfo.lua @ 1:b0447b382f36

sorting client events from maintenance logic implemented all that action buttons entail for quest items
author Nenue
date Wed, 30 Mar 2016 16:30:49 -0400
parents 3dbcad2b387d
children a2396b03ce63
line wrap: on
line source
local B = select(2,...).frame
local wipe, pairs, ipairs, min, max, unpack = table.wipe, pairs, ipairs, min, max, unpack
local GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo = GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo
local GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo = GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo
local mod = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
local print = B.print('Objectives')

local Tracker, AutoQuest, Quest, Cheevs = mod.Tracker, mod.AutoQuest, mod.Quest, mod.Cheevs
--------------------------------------------------------------------
--- Tracker-specific data retrieval functions
--------------------------------------------------------------------
Quest.itemButtons = {}
Quest.freeButtons = {}
Quest.POI = {}
Quest.GetNumWatched = function()
  return GetNumQuestWatches ()
end
Quest.GetInfo = function (self, watchIndex)
  print('|cFF00DDFFQuest|r.|cFF0088FFGetInfo(|r'.. tostring(watchIndex)..'|r)')
  local questID, title, questIndex, numObjectives, requiredMoney, isComplete,
  startEvent, isAutoComplete, failureTime, timeElapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(watchIndex)
print(GetQuestWatchInfo(watchIndex))
  if not questID then
    return
  end
  print(self.Info)
  self.Info[questID] = self.Info[questID] or {}

  local q = self.Info[questID]
  q.watchIndex = watchIndex
  q.type = 'Quest'
  q.questID = questID
  q.title = title
  q.questLogIndex = questIndex
  q.numObjectives = numObjectives
  q.requiredMoney = requiredMoney
  q.isComplete = isComplete
  q.startEvent = startEvent
  q.isAutoComplete = isAutoComplete
  q.failureTime = failureTime
  q.timeElapsed = timeElapsed
  q.questType = questType
  q.isTask = isTask
  q.isStory = isStory
  q.isOnMap = isOnMap
  q.hasLocalPOI = hasLocalPOI

  --- Start QuestLogEntry calls
  -----------------------------------------
  SelectQuestLogEntry(questIndex)
  q.greenRange = GetQuestGreenRange()
  q.isDaily = QuestIsDaily()
  q.isWeekly = QuestIsWeekly()
  -----------------------------------------

  --- End QuestLogEntry calls
  print('   |cFF0088FF', q.isDaily, q.isWeekly)

  q.isComplete = IsQuestComplete(questID)
  q.isBreadCrumb = IsBreadcrumbQuest(questID)
  q.isStoryQuest = IsStoryQuest(questID)
  q.completionText= GetQuestLogCompletionText(questIndex)
  q.trackingID = questID
  q.superTracked =  (questID == GetSuperTrackedQuestID()) -- call directly so artifact data doesn't become an issue
  q.numObjectives = GetNumQuestLeaderBoards(questIndex)
  q.isWatched = IsQuestWatched(questIndex)
  q.objectives = {}
  for i = 1, q.numObjectives do
    local text, type, finished = GetQuestLogLeaderBoard(i, questIndex)
    q.objectives[i] = {
      type = type,
      text = text,
      finished = finished
    }
    if type == 'event' then
    elseif type == 'monster' then
    elseif type == 'object' then
    elseif type == 'reputation' then
    elseif type == 'item' then
    end
  end

  local link, icon, charges = GetQuestLogSpecialItemInfo(questIndex)
  local start, duration, enable = GetQuestLogSpecialItemCooldown(questIndex)
  if link or icon or charges then
    q.specialItem = {
      questID = questID,
      questIndex = questIndex,
      link = link,
      charges = charges,
      icon = icon,
      start = start,
      duration = duration,
      enable = enable,
    }
  end


  if QuestHasPOIInfo(questID) then
    local distance, onContinent = GetDistanceSqToQuest(questIndex)
      if distance ~= nil and distance > 0 then
      self.POI[questIndex] = {
        questIndex = questIndex,
        questID = questID,
        distance = distance,
        onContinent = onContinent
      }
    end
  end

  self.LogInfo[questIndex] = q
  print('|cFF0088FFGetQuestInfo('..questID..')|r', questIndex, title)
  return q
end

Quest.GetClosest = function()
  local minID
  local minDist = math.huge
  for i =  1, Quest.GetNumWatched() do
      local info = Quest.GetInfo(i)
      if info.hasLocalPOI then
        local distance, onContinent = GetDistanceSqToQuest(info.questIndex)
      end
  end
end

Cheevs.GetNumWatched = function(self)
  Cheevs.trackedCheevs = {GetTrackedAchievements()}
  return GetNumTrackedAchievements()
end
Cheevs.GetInfo = function(self, index)
  local cheevID = Cheevs.trackedCheevs[index]
  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)

  print('|cFF00FF00', GetAchievementNumCriteria(cheevID))
  self.Info[cheevID] = {}
  local c = self.Info[cheevID]
  c.type = 'Cheevs'
  c.watchIndex = index
  c.cheevID = cheevID
  c.title = name
  c.points, c.completed, c.month, c.day, c.year, c.description, c.flags, c.icon, c.rewardText, c.isGuildAch, c.wasEarnedByMe, c.earnedBy =
  points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy
  c.numObjectives = GetAchievementNumCriteria(cheevID)
  c.objectives = {}
  for i = 1, c.numObjectives do
    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
    c.objectives[i] = {
      text = description,
      type = type,
      finished = completed,
      quantity = quantity,
      requiredQuantity = requiredQuantity,
      characterName = characterName,
      flags = flags,
      assetID = assetID,
      quantityString = quantityString,
      criteriaID = criteriaID,
    }
  end

  self.WatchInfo[index] = c
  return self.Info[cheevID]
end