view ObjectiveTracker/ObjectiveInfo.lua @ 32:a3afe6c3771e

- organize and display reward icons as a background hint - centralize reward data function
author Nenue
date Fri, 15 Apr 2016 07:01:40 -0400
parents 4b3da1b221de
children
line wrap: on
line source
local B = select(2,...).frame
local wipe, pairs, ipairs, min, max, unpack = table.wipe, pairs, ipairs, min, max, unpack
local tinsert, tostring, format, mod = tinsert, tostring, format, mod
local GetQuestTagInfo, GetQuestLogTitle = GetQuestTagInfo, GetQuestLogTitle
local GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown
local GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo = GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo
local GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString = GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString
local GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo = GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo
local GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo = GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo
local QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup = QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup
local GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo = GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo
local GetMoney, floor = GetMoney, floor
local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
local print = B.print('Info')
local QUEST_TAG_DUNGEON = QUEST_TAG_DUNGEON
local QUEST_TAG_GROUP = QUEST_TAG_GROUP
local QUEST_TAG_ACCOUNT = QUEST_TAG_ACCOUNT
local QUEST_TAG_TCOORDS = QUEST_TAG_TCOORDS
local LE_QUEST_FREQUENCY_DAILY = LE_QUEST_FREQUENCY_DAILY
local LE_QUEST_FREQUENCY_WEEKLY = LE_QUEST_FREQUENCY_WEEKLY
local FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE = FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE

local Tracker, Bonus, AutoQuest, Quest, Cheevs = T.DefaultTracker, T.Bonus, T.AutoQuest, T.Quest, T.Cheevs
--------------------------------------------------------------------
--- Tracker-specific data retrieval functions
--------------------------------------------------------------------


local DoQuestRewards= function(t, questID)
  local rewards = {}
  t.numCurrencies = GetNumQuestLogRewardCurrencies(questID)
  for i = 1, t.numCurrencies do
    local name, texture, count = GetQuestLogRewardCurrencyInfo(i, questID)
    tinsert(rewards,{
      type = 'currency',
      index = i,
      name = name,
      texture = texture,
      count = count
    });
  end
  -- items
  t.numItems = GetNumQuestLogRewards(questID)
  for i = 1, t.numItems do
    local name, texture, count, quality, isUsable = GetQuestLogRewardInfo(i, questID)
    tinsert(rewards, {
      type = 'item',
      index = i ,
      name = name,
      texture = texture,
      count = count,
      quality = quality,
      isUsable = isUsable
    });
  end
  -- money

  local money = GetQuestLogRewardMoney(questID)
  if ( money > 0 ) then
    tinsert(rewards, {
      type = 'money',
      name = GetMoneyString(money),
      texture = "Interface\\Icons\\inv_misc_coin_01",
      count = 0,
    });
  end

  if #rewards >= 1 then
    t.rewardInfo = rewards
  end
end


-----------------------------
--- AUTO_QUEST
AutoQuest.LogInfo = {}
AutoQuest.LogBlock = {}
AutoQuest.QuestBlock = {}
AutoQuest.WatchBlock = {}
function AutoQuest:GetNumWatched ()
  print(self.name, self)
  Quest:GetNumWatched()
  self.numWatched = GetNumAutoQuestPopUps()

  return self.numWatched
end
AutoQuest.GetInfo = function(self, popupIndex)


  local questID, type = GetAutoQuestPopUp(popupIndex)
  local questLogIndex = GetQuestLogIndexByID(questID)
  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex)

  self.Info[questID] = self.Info[questID] or {}
  local popup = self.Info[questID]
  popup.title = title
  popup.description = type
  popup.popupType = type
  popup.questID = questID
  popup.questLogIndex = questLogIndex
  popup.popupIndex = popupIndex

  self.Info[questID] = popup
  self.WatchInfo[popupIndex] = popup


  return self.Info[questID]
end

-----------------------------
--- BONUS OBJECTIVE
-- The default UI pops them up as you enter their relevant areas, but the data is actually available at all times.
-- The only requirement is that you've been to said area and progressed any of the objectives.
-- Blizzard deal with this fact by caching any task data collected during session and masking out whatever gets completed.
-- For the addon's module structure to work, GetNumWatched method also invokes a tasks table scan.
-- That composes the table searched by GetInfo().

------------------------------------------------------------------------------------------
--- These functions are copied from Blizzard_BonusObjectiveTracker.lua;
-- It's kind of dumb, but this avoids the risk of code taint.

--- Returns a tasks table modified to include recently completed objectives
local UnitName, GetRealmName = UnitName, GetRealmName
local InternalGetTasksTable = function()
  local savedTasks = T.Conf.TasksLog
  local char = UnitName("player")
  local realm = GetRealmName()
  local tasks = GetTasksTable()

  for questID, data in pairs(Bonus.Info) do

    print('  -- questID:', questID, #data.objectives)
      for i, o in ipairs(data.objectives) do
        print('    --', i, o.text)
      end

  end


  for questID, data in pairs(savedTasks) do
    if questID > 0  then
      local found = false
      for i = 1, #tasks do
        if tasks[i] == questID then
          found = true
          break
        end
      end
      -- if it's not part of the current table, then try to insert it where it was last found
      if not found then
        if data.watchIndex < #tasks then
          tinsert(tasks, data.watchIndex, data)
        else
          tinsert(tasks, data)
        end
      end
    end
  end
  return tasks
end

--- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
local InternalGetTaskInfo = function(questID)
  local completedTasks = T.Conf.TasksLog
  if completedTasks[questID] then
    return true, true, #completedTasks[questID].objectives
  else
    return GetTaskInfo(questID)
  end
end

--- Same as above but for the objective entries
local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
  local completedTasks = T.Conf.TasksLog
  if ( completedTasks[questID] ) then
    print('using internal data')
    return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
  else
    return GetQuestObjectiveInfo(questID, objectiveIndex, false);
  end
end

--- end redundant copy of silliness
------------------------------------------------------------------------------------------

Bonus.Completed = {}
Bonus.POI = {}
Bonus.Scenario = {}
Bonus.QuestBlock = {}
Bonus.WatchInfo = {}
function Bonus:GetNumWatched ()
  print(self.name, self)

  local tasks = InternalGetTasksTable()
  local numWatched = 0
  local numAll = 0
  self.WatchInfo = {}
  print('|cFFFFFF00Bonus.GetNumWatched()|r', #tasks)
  print('  TasksTable pull:')
  for i, questID in ipairs(tasks) do
    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
    local existingTask = self.QuestBlock[questID]
    local displayObjectiveHeader = false;
    local test = (isInArea or (isOnMap and existingTask))
    --local test = true
    if test then
      self.Info[questID] = self.Info[questID] or {}

      local t = self.Info[questID]
      self.WatchInfo[i] = t
      t.isInArea = isInArea
      t.isOnMap = isOnMap
      t.existingTask = existingTask
      t.questID = questID
      t.objectives = {}
      t.taskIndex = i


      DoQuestRewards(t, questID)

      local taskTitle
      local taskFinished = true;
      for objectiveIndex = 1, numObjectives do
        local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
        displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
        if not taskTitle then
          if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then
            taskTitle = text
            text = ''
          end
        end


        print('  --', text, objectiveType, finished, displayAsObjective)
        t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or  {}
        local  o = t.objectives[objectiveIndex]

        o.objectiveIndex = objectiveIndex
        o.text = text
        o.objectiveType = objectiveType
        o.finished = finished
        o.displayAsObjective = displayAsObjective
        print('     |cFF00FF88*', objectiveIndex, text)
      end

      -- didn't get a name from progress bar? what about area name
      if not taskTitle then
        if isInArea then
          taskTitle = GetMapNameByID(GetCurrentMapAreaID())
        end
      end
      t.title = taskTitle
    end

    print ('    |cFF00FF88#', i, 'questID', questID, 'inArea', isInArea, 'onMap', isOnMap, 'existing', (existingTask and 'Y' or 'N'), (test and '|cFF00FF00show|r' or '|cFFFF0088hide|r'))
  end


  self.numAll = #tasks
  self.numWatched = #self.WatchInfo
  print('  stats:', self.numAll, 'active tasks,', self.numWatched, 'nearby or animating')
  --return #tasks
  return #self.WatchInfo
end

--- info cleanup done when  turn-ins are detected
Bonus.OnTurnIn = function(self, questID, xp, money)

  if #self.info.rewardInfo >= 1 then
    for i, reward in ipairs(self.info.rewardInfo) do
      --[[
        type = 'item',
        index = i ,
        name = name,
        texture = texture,
        count = count,
        quality = quality,
        isUsable = isUsable
       ]]
      print(' reward ', i, ' ', reward.type, reward.name, reward.count)

    end
  end

  print('|cFFFF8800'..self.name..':OnTurnIn call', questID, xp, money)
  local savedTasks = B.Conf.TasksLog

  self.Info[questID].completedTime = GetTime()
  self.Info[questID].animate = true
  T.SetAnimate(self.watchReasonModule)
  savedTasks[questID] = self.Info[questID]
end

Bonus.GetInfo = function(self, taskIndex)
  print(self.name, self)
  return self.WatchInfo[taskIndex]
end



Cheevs.GetNumWatched = function(self)
  print('|cFF00FF00' .. GetTime())
  Cheevs.trackedCheevs = {GetTrackedAchievements()}
  return GetNumTrackedAchievements()
end
Cheevs.GetInfo = function(self, index)
  local cheevID = Cheevs.trackedCheevs[index]
  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)

  self.Info[cheevID] = {}
  local c = self.Info[cheevID]
  c.type = 'Cheevs'
  c.watchIndex = index
  c.cheevID = cheevID
  c.title = name
  c.points, c.completed, c.month, c.day, c.year, c.description, c.flags, c.icon, c.rewardText, c.isGuildAch, c.wasEarnedByMe, c.earnedBy =
  points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy
  c.numObjectives = GetAchievementNumCriteria(cheevID)
  c.objectives = {}
  for i = 1, c.numObjectives do
    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
    c.objectives[i] = {
      objectiveIndex = i,
      cheevID = cheevID,
      text = description,
      type = type,
      finished = completed,
      value = quantity,
      maxValue = requiredQuantity,
      characterName = characterName,
      flags = flags,
      assetID = assetID,
      quantityString = quantityString,
      criteriaID = criteriaID,
    }
  end
  print('Cheevs.|cFF0088FFGetInfo|r('..index..')', 'obj:', GetAchievementNumCriteria(cheevID), name, description)

  self.WatchInfo[index] = c
  return self.Info[cheevID]
end