view ObjectiveTracker/BonusObjectives.lua @ 34:9856ebc63fa4

- half solution to Update being fired multiple times during load - change securefunc handlers to dispense a reason code; catch that reason code in the enclosure passed to hooksecurefunc, and decide whether to update or not from there.
author Nenue
date Sun, 17 Apr 2016 00:21:45 -0400
parents 64f2a9bbea79
children a487841050be
line wrap: on
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--- ${PACKAGE_NAME}
-- @file-author@
-- @project-revision@ @project-hash@
-- @file-revision@ @file-hash@
-- Created: 4/13/2016 7:48 PM
local B = select(2,...).frame
local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
local Default, Quest = T.DefaultHandler, T.Quest
local print = B.print('Tracker')
local lprint = B.print('Line')
local iprint = B.print('Info')
local Bonus = T.Bonus

local UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo = UnitName, GetRealmName, GetQuestObjectiveInfo, GetTasksTable, GetTaskInfo
local GetMapNameByID, GetCurrentMapAreaID = GetMapNameByID, GetCurrentMapAreaID
local tinsert, ipairs, pairs, tostring = tinsert, ipairs, pairs, tostring
local GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime = GetQuestProgressBarPercent, PERCENTAGE_STRING, GetTime
local STICKY_TASKS = true

--- Returns a tasks table modified to include recently completed objectives
local InternalGetTasksTable = function()
  local savedTasks = T.Conf.TasksLog
  local char = UnitName("player")
  local realm = GetRealmName()
  local tasks = GetTasksTable()

  for questID, data in pairs(Bonus.Info) do

    print('  -- questID:', questID, #data.objectives)
    for i, o in ipairs(data.objectives) do
      print('    --', i, o.text)
    end

  end


  for questID, data in pairs(savedTasks) do
    if questID > 0  then
      local found = false
      for i = 1, #tasks do
        if tasks[i] == questID then
          found = true
          break
        end
      end
      -- if it's not part of the current table, then try to insert it where it was last found
      if not found then
        if data.watchIndex < #tasks then
          tinsert(tasks, data.watchIndex, data)
        else
          tinsert(tasks, data)
        end
      end
    end
  end
  return tasks
end

--- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
local InternalGetTaskInfo = function(questID)
  local completedTasks = T.Conf.TasksLog
  if completedTasks[questID] then
    return true, true, #completedTasks[questID].objectives
  else
    return GetTaskInfo(questID)
  end
end

--- Same as above but for the objective entries
local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
  local completedTasks = T.Conf.TasksLog
  if ( completedTasks[questID] ) then
    print('using internal data')
    return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
  else
    return GetQuestObjectiveInfo(questID, objectiveIndex, false);
  end
end

--- end redundant copy of silliness
------------------------------------------------------------------------------------------

Bonus.Completed = {}
Bonus.POI = {}
Bonus.Scenario = {}
Bonus.QuestBlock = {}
Bonus.WatchInfo = {}
function Bonus:GetNumWatched ()
  local print = iprint
  print(self.name, self)

  local tasks = InternalGetTasksTable()
  local numWatched = 0
  local numAll = 0
  local existingTasks = {}
  self.WatchInfo = {}
  print('|cFFFFFF00Bonus.GetNumWatched()|r', #tasks)
  print(' |cFF00FFFFInternalGetTaskInfo|r:')
  for i, questID in ipairs(tasks) do
    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
    local existingTask = self.QuestBlock[questID]
    local displayObjectiveHeader = false;
    local test = (isInArea or (isOnMap and existingTask))
    --local test = true
    if test then
      self.Info[questID] = self.Info[questID] or {}

      local t = self.Info[questID]
      if (isOnMap or isInArea) and existingTask then
        t.areaID = GetCurrentMapAreaID()
        local _
        t.mapName, _, _, t.isMicroDungeon, t.microDungeonMapName = GetMapInfo()
        print('|cFF00FF00scooping map info (questID '..questID..'):|r', t.areaID, t.mapName)
      end

      local taskTitle
      t.objectives = {}
      local taskFinished = true;
      for objectiveIndex = 1, numObjectives do
        local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
        displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
        if not taskTitle then
          if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then
            taskTitle = text
            text = ''
          end
        end


        print('  --', text, objectiveType, finished, displayAsObjective)
        t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or  {}
        local  o = t.objectives[objectiveIndex]

        o.index = objectiveIndex
        o.text = text
        o.type = objectiveType
        o.finished = finished
        o.displayAsObjective = displayAsObjective
      end

      T.SetRewards(t, questID)

      -- didn't get a name from progress bar? what about area name
      if not taskTitle then
        if isInArea then
          taskTitle = GetMapNameByID(GetCurrentMapAreaID())
        end
      end
      t.numObjectives = numObjectives
      t.isInArea = isInArea
      t.isOnMap = isOnMap
      t.existingTask = existingTask
      t.questID = questID
      t.id = questID
      t.taskIndex = i
      t.title = taskTitle
      self.WatchInfo[i] = t
    end

    print ('    |cFF00FF88#', i, 'questID', questID, 'inArea', isInArea, 'onMap', isOnMap, 'existing', (existingTask and 'Y' or 'N'), (test and '|cFF00FF00show|r' or '|cFFFF0088hide|r'))
  end


  self.numAll = #tasks
  self.numWatched = #self.WatchInfo
  print('  stats:', self.numAll, 'active tasks,', self.numWatched, 'nearby or animating')
  --return #tasks
  return #self.WatchInfo
end

--- info cleanup done when  turn-ins are detected
Bonus.OnTurnIn = function(self, block, questID, xp, money)
  local info = self.Info[questID]
  if info.rewardInfo and #info.rewardInfo >= 1 then
    for i, reward in ipairs(info.rewardInfo) do
      --[[
        type = 'item',
        index = i ,
        name = name,
        texture = texture,
        count = count,
        quality = quality,
        isUsable = isUsable
       ]]
      print(' reward ', i, ' ', reward.type, reward.name, reward.count)

    end
  end

  print('|cFFFF8800'..block:GetName()..':OnTurnIn call', questID, xp, money)
  local savedTasks = B.Conf.TasksLog or {}

  info.completedTime = GetTime()
  info.animate = true
  T.SetAnimate(self.updateReasonModule)
  savedTasks[questID] = {
    id = questID,
    title = info.title,
    finished = true,
    numObjectives = info.numObjectives,
    objectives = info.objectives,
    rewardInfo = info.rewardInfo,
  }
  B.Conf.TasksLog = savedTasks

  print(' ## CONF TASKLOG ##')
  for i, t in pairs(savedTasks[questID]) do
    print('    |cFFFFFF00'.. tostring(i)..'|r', t)

  end
  for o, j in ipairs(savedTasks[questID].objectives) do
    print('     |cFF00FFFF#'.. o ..'|r', j.type, j.finished)
  end

  print('adding', info.title, 'to cache')
end

Bonus.GetInfo = function(self, taskIndex)
  print(self.name, self)
  return self.WatchInfo[taskIndex]
end



--- Update hooks
Bonus.UpdateObjectives = function(handler, block)
  Default.UpdateObjectives(handler, block)
  return 'default'
end

Bonus.UpdateLine = function(handler, block, line, data)
  local info = block.info
  local print = lprint
  local text, attachment = '', nil
  line.displayColor = 'FFFFFF'
  if data.type == 'progressbar' then
    print('    |cFFFF44DDpercent='..tostring(GetQuestProgressBarPercent(info.questID)))
    local percent = 100
    attachment = T.SetWidget(line, data, 'ProgressBar', info.questID..'-'..data.index)
    if not data.finished then
      percent = GetQuestProgressBarPercent(info.questID)
    end
    data.value = percent
    data.maxValue = 100

    print(attachment:GetNumPoints())
    for i = 1, attachment:GetNumPoints() do
      print('  ',attachment:GetPoint(i))
    end


    attachment.value = percent
    attachment.maxValue = 100
    attachment:SetPoint('TOP', line, 'TOP', 0, 0)
    attachment.status:SetFormattedText(PERCENTAGE_STRING, percent)
    print(attachment.status:GetText())
    print('    |cFFFF0022** text:|r', data.text, '|cFFFF0022value:|r', data.value, '|cFFFF0022max:|r', data.maxValue)
  end
  text = data.text
  return text, attachment
end

Bonus.Select = function(handler, block)
  print(handler, block)
  handler:OnTurnIn(block, block.info.questID)
end
Bonus.Remove = function(self)

end