view ObjectiveTracker/AchievementData.lua @ 48:9837069e366a

move BuffFrame-specific things out of Veneer.lua straighten out table hierarchy for BuffFrame module
author Nenue
date Thu, 28 Apr 2016 06:58:13 -0400
parents 9480bd904f4c
children
line wrap: on
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--- ${PACKAGE_NAME}
-- @file-author@
-- @project-revision@ @project-hash@
-- @file-revision@ @file-hash@
-- Created: 4/13/2016 7:48 PM
local B = select(2,...).frame
local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
local band = bit.band
local RemoveTrackedAchievement, GetAchievementLink = RemoveTrackedAchievement, GetAchievementLink
local AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement = AchievementFrame_ToggleAchievementFrame, AchievementFrame_SelectAchievement
local GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo = GetTime, GetAchievementNumCriteria, GetAchievementCriteriaInfo
local GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo = GetNumTrackedAchievements, GetTrackedAchievements, GetAchievementInfo
local Default, Cheevs = T.DefaultHandler, T.Cheevs
local wipe = table.wipe
local print, bprint, lprint, iprint = B.print('Tracker'), B.print('Block'), B.print('Line'), B.print('iprint')

--- Frame data
Cheevs.UpdateObjectives = function(handler, block, block_schema)
  -- if completed on another character, only show the heading for CHATLINK
  if block.info.completed then
    return 0, block_schema
  end

  if block.info.description then
    handler:AddLine(block, block.info.description, nil, 'defalut')
  end
  local attachments = Default.UpdateObjectives(handler, block, block_schema)

  return attachments, block_schema
end

Cheevs.UpdateLine = function(handler, block, data)
  local print = lprint
  local attachment
  local text
  local lineSchema = 'default'
  print('  ', data.objectiveIndex,'|cFF'..handler.internalColor..'-|r', data.objectiveType, data.text)
  if data.type == CRITERIA_TYPE_ACHIEVEMENT then
    if data.value == 1 then
      return nil, nil
    end

    text = data.text
    lineSchema = (data.quantity == 1) and 'achievement_complete' or 'achievement'
  elseif band(data.flags, 0x00000001) > 0 then
    attachment = T.GetWidget(data, 'StatusBar', data.criteriaID)
    attachment.format = "%d/%d"
    attachment.value = data.value
    attachment.maxValue = data.maxValue
    attachment:SetParent(block)

    print(attachment:GetNumPoints())
    for i = 1, attachment:GetNumPoints() do
      print('  ',attachment:GetPoint(i))
    end
    attachment.status:SetFormattedText("%d/%d", data.value, data.maxValue)
    attachment:SetPoint('TOP', line, 'TOP')
    lineSchema = 'progressbar'
  else

    text = format("%d/%d %s", data.value, data.maxValue, data.text)
    lineSchema = 'default'
  end
  print('  |cFF'..handler.internalColor..'UpdateLine:|r', data.type, data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
  return text, attachment, lineSchema
end

Cheevs.Select = function(self, block)
  Cheevs.Link(self, block)
  T:Update(self.updateReasonModule, block.info.cheevID)
end

Cheevs.Remove = function(self, block)

  RemoveTrackedAchievement(block.info.cheevID)
end
Cheevs.OnMouseUp = function(self, button)

  Default.OnMouseUp(self, button)
end
Cheevs.Link = function(self, block)
  local achievementLink = GetAchievementLink(block.info.cheevID);
  if ( achievementLink ) then
    _G.ChatEdit_InsertLink(achievementLink);
  end
end

--- Data accessors
Cheevs.GetNumWatched = function(self, targetID, isNew)
  local trackedList = {GetTrackedAchievements() }
  local numWatched, numAll = #trackedList, #self.WatchList
  print('    |cFF'..self.internalColor..'GetNumWatched:|r',self.name, numWatched, ' ('..numAll..' recorded)')
  local start = 1
  local limit = max(numAll, #trackedList)
  if targetID then
    if not isNew and self.Info[targetID] then
      -- if it's only an update, we can limit the scope
      start = self.Info[targetID].watchIndex
      print('    |cFF'..self.internalColor..'GetNumWatched: limit selection to['..start..'-'..limit..']')
      if self.InfoBlock[targetID] then
        self.InfoBlock[targetID]:Hide()
      end

    end
  end

  for index = start, limit do
    if index > numWatched then
      self.WatchList[index] = nil
      print('      % dropping watch entry #'..index)
    else
      local cheevID = trackedList[index]
      if not self.Info[cheevID] then
        self.Info[cheevID] = self:GetInfo(cheevID, index)
      else
        print('    |cFF'..self.internalColor..'GetInfo:', cheevID, 'already pulled')
      end
      self:GetObjectives(cheevID)

      local info = self.Info[cheevID]
      local watchBlock = self.WatchBlock[cheevID]

      self.Info[cheevID].watchIndex = index
      self.WatchList[index] = info
    end
  end

  numAll = #self.WatchList
  return numWatched, numAll, self.WatchList
end
Cheevs.GetInfo = function(self, cheevID, watchIndex)
  --- step 1: confirm primary data and begin an entry if needed
  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)
  if not id then return nil end

  print('      |cFF'..self.internalColor..'GetInfo: pulling', id..',', name, earnedBy)


  self.Info[cheevID] = self.Info[cheevID] or {}
  local c = self.Info[cheevID]
  local rewards = {}

  c.schema = 'achievement'
  c.rewardInfo = rewards
  c.type = 'Cheevs'
  c.title = name
  c.points = points
  c.completed = completed
  c.month = month
  c.day = day
  c.year = year
  c.description = description
  c.flags = flags
  c.icon = icon
  c.rewardText = rewardText
  c.isGuildAch = isGuildAch
  c.wasEarnedByMe = wasEarnedByMe
  c.earnedBy = earnedBy

  local tagInfo = {}
  c.tagInfo = tagInfo
  c.watchIndex = watchIndex
  c.id = cheevID
  c.cheevID = cheevID

  self.Info[cheevID] = c
  self.WatchInfo[watchIndex] = c
  return c
end

Cheevs.GetObjectives = function(self, cheevID)
  local c = self.Info[cheevID]
  c.numObjectives = GetAchievementNumCriteria(cheevID)
  c.objectives = c.objectives or {}
  for i = 1, c.numObjectives do
    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
    local line = c.objectives[i] or {}
    line.objectiveIndex = i
    line.cheevID = cheevID
    line.text = description
    line.type = type
    line.finished = completed
    line.value = quantity
    line.maxValue = requiredQuantity
    line.characterName = characterName
    line.flags = flags
    line.assetID = assetID
    line.quantityString = quantityString
    line.criteriaID = criteriaID
    c.objectives[i] = line

    print('        |cFF'..self.internalColor..'GetObjectives:|r', i, format('|cFF0088FF%02X|r(%d)', type, type), format('|cFF88FF00%01X|r', flags or 0), '|cFF00FF00'..tostring(quantity)..'|r/|cFF00FF00'.. tostring(requiredQuantity)..'|r', '"|cFF88FF00'..tostring(description)..'|r"')
  end
end


Cheevs.Open = function(self, block)

  if ( not _G.AchievementFrame ) then
    _G.AchievementFrame_LoadUI();
  end
  if ( not _G.AchievementFrame:IsShown() ) then
    _G.AchievementFrame_ToggleAchievementFrame();
  end
  _G.AchievementFrame_SelectAchievement(block.info.cheevID);
end