Mercurial > wow > buffalo2
view ObjectiveWidgets.lua @ 13:9455693fc290
Init
- recall XML display state on reload
ObjectiveFrame
- quest coloring by relative level
- quest coloring by daily/weekly/complete status
- remember starting scroll value between reload
- limit anchor points to edges for regions affected by style attributes
ObjectiveInfo
- AutoQuest outline definitions
- Pull Quest title and tag data in addition to WatchInfo
ObjectiveStyle
- ensure consistent style table
- hardcode certain attributes for sanity
XML
- ensure consistent naming conventions for heading and content elements
- ensure hardcore anchors are based on edges
- expansion of file structure to deal with complexities of dynamic widgets and style caching
ObjectiveUI
- determine primary style by block handler when restoring original style
- moved framescript to 'ObjectiveWidgets' lua
author | Nenue |
---|---|
date | Sat, 02 Apr 2016 17:46:52 -0400 |
parents | |
children | ed642234f017 |
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line source
local B = select(2,...).frame local mod = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame') local print = B.print('WidgetFactory') local UIParent = UIParent local GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown = GetQuestLogSpecialItemInfo, IsQuestLogSpecialItemInRange, GetQuestLogSpecialItemCooldown local CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll = CooldownFrame_SetTimer, SetItemButtonTextureVertexColor, CreateFrame, VeneerObjectiveScroll local tremove, tinsert, tContains, pairs, setmetatable = tremove, tinsert, tContains, pairs, setmetatable ---------------------------------------------------------------------------------------- --- XML and script code lifted from "QuestKing 2" by Barjack, --- found at http://mods.curse.com/addons/wow/questking ---------------------------------------------------------------------------------------- local usedButtons = mod.Quest.itemButtons local freeButtons = mod.Quest.freeButtons mod.SetItemButton = function(block, info) local itemInfo = info.specialItem if not itemInfo then return end --- Quest.GetInfo().specialItem :: {link = link, charges = charges, icon = icon, start = start, duration = duration, enable = enable} local itemButton if not info.itemButton then if #freeButtons >= 1 then print(' |cFF00FFFFfound a free button') itemButton = freeButtons[#freeButtons] freeButtons[#freeButtons] = nil if itemButton.block then itemButton.block.itemButton = nil itemButton.block = nil end else local buttonIndex = mod.Quest.numButtons + #freeButtons + 1 itemButton = CreateFrame('Button', 'VeneerQuestItemButton' .. buttonIndex, UIParent, 'VeneerItemButtonTemplate') itemButton.buttonIndex = buttonIndex itemButton:SetSize(36, 36) itemButton:GetNormalTexture():SetSize(36 * (5/3), 36 * (5/3)) print(' |cFFFF4400starting new button', itemButton:GetName()) end mod.Quest.numButtons = mod.Quest.numButtons + 1 else itemButton = info.itemButton print(' |cFF00FF00found assigned button', itemButton:GetName()) end -- set values info.itemButton = itemButton usedButtons[info.questID] = itemButton print(' |cFF8800FFassigning|r', itemButton:GetName(), 'to quest|cFF00FF00', info.questID, '|rat|cFFFFFF00', block:GetName(),'|r') for k,v in pairs(usedButtons) do print('|cFFFF44DD'..k..'|r', v:GetName()) end itemButton:SetAttribute("type", "item") itemButton:SetAttribute("item", itemInfo.link) itemButton.questID = info.questID itemButton.questLogIndex = info.questLogIndex itemButton.charges = itemInfo.charges itemButton.rangeTimer = -1 itemButton.block = block SetItemButtonTexture(itemButton, itemInfo.icon) SetItemButtonCount(itemButton, itemInfo.charges) Veneer_QuestObjectiveItem_UpdateCooldown(itemButton); return itemButton end --- Clear an itemButton from the given block mod.FreeItemButtons = function(block) if block.itemButton then local itemButton = block.itemButton if itemButton.questID ~= block.info.questID then block.itemButton = nil itemButton.block = mod.Quest.InfoBlock[itemButton.questID] else itemButton.block = nil itemButton:Hide() usedButtons[itemButton.questID] = nil freeButtons[#freeButtons + 1] = itemButton mod.Quest.numButtons = mod.Quest.numButtons - 1 print('|cFFFF0088released', itemButton:GetName(),'and', block:GetName()) end end end function Veneer_QuestObjectiveItem_OnUpdate (self, elapsed) -- Handle range indicator local rangeTimer = self.rangeTimer if (rangeTimer) then rangeTimer = rangeTimer - elapsed if (rangeTimer <= 0) then local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(self.questLogIndex) if ((not charges) or (charges ~= self.charges)) then mod.UpdateWrapper() return end local count = self.HotKey local valid = IsQuestLogSpecialItemInRange(self.questLogIndex) if (valid == 0) then count:Show() count:SetVertexColor(1.0, 0.1, 0.1) elseif (valid == 1) then count:Show() count:SetVertexColor(0.6, 0.6, 0.6) else count:Hide() end rangeTimer = TOOLTIP_UPDATE_TIME end self.rangeTimer = rangeTimer end end function Veneer_QuestObjectiveItem_UpdateCooldown (itemButton) local start, duration, enable = GetQuestLogSpecialItemCooldown(itemButton.questLogIndex) if (start) then CooldownFrame_SetTimer(itemButton.Cooldown, start, duration, enable) if (duration > 0 and enable == 0) then SetItemButtonTextureVertexColor(itemButton, 0.4, 0.4, 0.4) else SetItemButtonTextureVertexColor(itemButton, 1, 1, 1) end end end ----------------------------------------- -- Criteria frames --[[ text = description, type = type, finished = completed, quantity = quantity, requiredQuantity = requiredQuantity, characterName = characterName, flags = flags, assetID = assetID, quantityString = quantityString, criteriaID = criteriaID, ]] local newWidgetID = 0 mod.WidgetRegistry = {} local wr = mod.WidgetRegistry --- Get a usable widget for the given achievement criteria set. -- Returns a frame object with dimensioning parameters needed to size the receiving tracker block mod.SetWidget = function(obj, info) local print = B.print('ObjectiveWidgets') local widgetType = obj.type local widget if wr[widgetType] and wr[widgetType].used[obj.criteriaID] then widget = wr[widgetType].used[obj.criteriaID] print('|cFF00FF00Updating ('..obj.criteriaID..')', widget) elseif not wr[widgetType] or #wr[widgetType].free == 0 then widget = CreateFrame('Frame', 'VeneerObjective' .. widgetType .. (wr[widgetType] and (wr[widgetType].lastn+1) or (1)), VeneerObjectiveScroll, 'VeneerObjectiveCriteria' .. widgetType) print('|cFFFF0088Creating `'..widget:GetName()..'` id', wr[widgetType].lastn) else widget = tremove(wr[widgetType].free) print('|cFFFFFF00Acquiring released widget', widget:GetName()) end wr[widgetType].used[obj.criteriaID] = widget widget.info = obj widget.parentInfo = info mod.InitializeWidget(widget) return widget end --- WidgetTemplate 'OnLoad' mod.RegisterWidget = function(frame) local print = B.print('ObjectiveWidgets') local widgetType = frame.widgetType if not wr[frame.widgetType] then print('|cFFFF4400[[WidgetTemplate]]|r', widgetType) wr[widgetType] = { lastn = 1, free = {}, used = {}, usedIndex = {}, freeIndex = {} } else print('|cFF0088FF+ [[WidgetTemplate]]r', widgetType, wr[widgetType].lastn) wr[widgetType].lastn = wr[widgetType].lastn + 1 end end --- WidgetTemplate 'OnShow' mod.InitializeWidget = setmetatable({}, { __call = function(t, frame) -- todo: config pull local maxWidth = 250 frame:SetWidth(maxWidth) mod.UpdateWidget[frame.widgetType](frame) frame:SetScript('OnEvent', mod.UpdateWidget[frame.widgetType]) if frame.info.isCurrency then frame:RegisterEvent('CHAT_MSG_CURRENCY') frame:RegisterEvent('CURRENCY_LIST_UPDATE') end frame:RegisterEvent('TRACKED_ACHIEVEMENT_UPDATE') frame:RegisterEvent('TRACKED_ACHIEVEMENT_LIST_CHANGED') frame:RegisterEvent('CRITERIA_UPDATE') frame:RegisterEvent('CRITERIA_COMPLETE') frame:RegisterEvent('CRITERIA_EARNED') return t[frame.widgetType](frame) end, }) --- WidgetTemplate 'OnEvent' mod.UpdateWidget = setmetatable({}, { __call = function(t, frame) if not frame.widgetType then error('Invalid widget template, needs .widgetType') return end return t[frame.widgetType](frame) end }) --- WidgetTemplate 'OnHide' mod.ReleaseWidget = function(frame) local print = B.print('ObjectiveWidgets') local reg = wr[frame.widgetType] if reg and reg.used[frame.info.criteriaID] then reg.used[frame.info.criteriaID] = nil frame.info = nil frame.parentInfo = nil frame:UnregisterAllEvents() tinsert(reg.free, frame) print('|cFFBBBBBBreleased from service', frame:GetName()) end end --- RemoveTrackedAchievement post-hook mod.CleanWidgets = function() local print = B.print('ObjectiveWidgets') local tracked = {GetTrackedAchievements() } for type, reg in pairs(mod.WidgetRegistry) do print('collecting', type) for criteriaID, frame in pairs(reg.used) do local id = frame.info.cheevID if id and not tContains(tracked, id) then print(' untracked achievement', id, 'associated with', criteriaID, frame:GetName()) frame:Hide() end end end end mod.defaults.WidgetVars = { ProgressBar = { bg = { Height = 20, }, fg = { Height = 16, }, status = { FontObject = _G.VeneerFontNormal } } } mod.InitializeWidget.ProgressBar = function(self) local c = mod.defaults.WidgetVars.ProgressBar local params = mod.WidgetParams[self.widgetType] self.height = params.height self:SetHeight(c.bg.Height) self.bg:SetHeight(c.bg.Height) self.fg:ClearAllPoints() self.fg:SetPoint('BOTTOMLEFT', self, 'BOTTOMLEFT', 2, 2) self.fg:SetHeight(c.fg.Height) self.status:SetFontObject(c.status.FontObject) self.status:SetText(self.info.quantityString) end mod.UpdateWidget.ProgressBar = function (self) local quantity, requiredQuantity = self.info.quantity, self.info.requiredQuantity if self.info.finished then self.fg:SetWidth(self.bg:GetWidth() - 4) elseif quantity == 0 then self.fg:Hide() else self.fg:Show() self.fg:SetWidth((self.bg:GetWidth()-4) * (quantity / requiredQuantity)) end end mod.InitializeWidget.Hidden = function (self) self.height = 0 end mod.UpdateWidget.Hidden = function (self) self.height= 0 end