Mercurial > wow > buffalo2
view ObjectiveSecure.xml @ 13:9455693fc290
Init
- recall XML display state on reload
ObjectiveFrame
- quest coloring by relative level
- quest coloring by daily/weekly/complete status
- remember starting scroll value between reload
- limit anchor points to edges for regions affected by style attributes
ObjectiveInfo
- AutoQuest outline definitions
- Pull Quest title and tag data in addition to WatchInfo
ObjectiveStyle
- ensure consistent style table
- hardcode certain attributes for sanity
XML
- ensure consistent naming conventions for heading and content elements
- ensure hardcore anchors are based on edges
- expansion of file structure to deal with complexities of dynamic widgets and style caching
ObjectiveUI
- determine primary style by block handler when restoring original style
- moved framescript to 'ObjectiveWidgets' lua
author | Nenue |
---|---|
date | Sat, 02 Apr 2016 17:46:52 -0400 |
parents | b0447b382f36 |
children |
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<Ui> <!-- The following was lifted from QuestKing, mainly to spare the horrors of writing a global space frame script --> <Button name="VeneerItemButtonTemplate" inherits="SecureActionButtonTemplate" virtual="true"> <Attributes> <Attribute name="type" value="item" /> </Attributes> <Layers> <Layer level="ARTWORK"> <FontString parentKey="HotKey" inherits="NumberFontNormalSmallGray" justifyH="LEFT" text="RANGE_INDICATOR"> <Size x="29" y="10"/> <Anchors> <Anchor point="TOPRIGHT" x="16" y="-2"/> </Anchors> </FontString> </Layer> <Layer level="BORDER"> <Texture parentKey="icon"/> <FontString parentKey="Count" inherits="NumberFontNormal" justifyH="RIGHT" hidden="true"> <Anchors> <Anchor point="BOTTOMRIGHT" x="-3" y="2"/> </Anchors> </FontString> </Layer> </Layers> <Frames> <Cooldown parentKey="Cooldown" inherits="CooldownFrameTemplate"/> </Frames> <Scripts> <OnLoad> self:RegisterForClicks("AnyUp"); </OnLoad> <OnEvent> if (event == "PLAYER_TARGET_CHANGED") then self.rangeTimer = -1; elseif (event == "BAG_UPDATE_COOLDOWN") then Veneer_QuestObjectiveItem_UpdateCooldown(self) end </OnEvent> <OnUpdate function="Veneer_QuestObjectiveItem_OnUpdate" /> <OnShow> self:RegisterEvent("PLAYER_TARGET_CHANGED"); self:RegisterEvent("BAG_UPDATE_COOLDOWN"); </OnShow> <OnHide> self:UnregisterEvent("PLAYER_TARGET_CHANGED"); self:UnregisterEvent("BAG_UPDATE_COOLDOWN"); </OnHide> <OnEnter> GameTooltip:SetOwner(self, "ANCHOR_RIGHT"); GameTooltip:SetQuestLogSpecialItem(self.questLogIndex); </OnEnter> <OnLeave> GameTooltip:Hide(); </OnLeave> </Scripts> <NormalTexture parentKey="NormalTexture" file="Interface\Buttons\UI-Quickslot2"> <Anchors> <Anchor point="CENTER"/> </Anchors> </NormalTexture> <PushedTexture file="Interface\Buttons\UI-Quickslot-Depress"/> <HighlightTexture file="Interface\Buttons\ButtonHilight-Square" alphaMode="ADD"/> </Button> </Ui>