Mercurial > wow > buffalo2
view Templates.lua @ 112:7c77fde36287
- WorldPlan pins are checked for completion state when available AP is tallied.
author | Nick@Zahhak |
---|---|
date | Thu, 23 Mar 2017 05:29:03 -0400 |
parents | 26938ae258b7 |
children | 8c94bee4fdfc |
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-- Veneer -- Templates.lua -- Created: 10/24/2016 9:16 AM -- %file-revision% -- -- Mover Widget base local ADDON, Veneer = ... local print = DEVIAN_WORKSPACE and function(...) _G.print('VnTemplate', ...) end or nop local PlaySoundKitID = DEVIAN_WORKSPACE and PlaySoundKitID or nop local ipairs, pairs = ipairs, pairs local pack, unpack = pack, unpack local Handler, ConfigLayer, Animation = {}, {}, {} VeneerConfigLayerMixin = ConfigLayer VeneerAnimationMixin = Animation VeneerHandlerMixin = Handler Handler.anchorPoint = 'CENTER' Handler.anchorPriority = 4 Handler.data = {} Veneer.HandlerBase = Handler Veneer.ConfigLayerBase = ConfigLayer Veneer.AnimationBase = Animation function ConfigLayer:OnLoad() local handler = self:GetParent() print(handler:GetName(), 'configLayers') handler.ConfigLayers = handler.ConfigLayers or {} for i, region in ipairs(handler.ConfigLayers) do region:SetShown(Veneer.ConfigMode) end end function ConfigLayer:OnUpdate() local handler = self:GetParent() handler.ConfigLayers = handler.ConfigLayers or {} self.ConfigName:SetText(handler:GetName()) self.ConfigID:SetText(handler:GetID()) end -- Sets a state flag for use in OnUpdate conditionals function Animation:OnPlay() PlaySoundKitID(229) self.animating = true print('|cFF00FF00Anim:OnPlay|r @', unpack(self.sourcePoint)) end function Animation:OnStop() PlaySoundKitID(229) self.animating = nil print('|cFF00FF00Anim:OnFinish|r @', unpack(self.destPoint)) end function Animation:OnFinished() PlaySoundKitID(229) self.animating = nil print('|cFF00FF00Anim:OnFinish|r @', unpack(self.destPoint)) end -- Replace if module requires anything besides fixing frame anchors function Handler:OnShow() self:Reanchor() Veneer:StaticReanchor(self) end function Handler:OnHide() Veneer:DynamicReanchor() end function Handler:Reanchor (anchorAll) Veneer:DynamicReanchor() end -- Replace if module needs to do more than reconcile SavedVariables pointers function Handler:Setup() local configName = self:GetName():gsub('^Veneer', '') VeneerData[configName] = VeneerData[configName] or self.defaultSettings or {} for k,v in pairs(self.data) do if not VeneerData[configName][k] then print('reconciling pre-data:', k, v) VeneerData[configName][k] = v end end local guid = UnitGUID('player') self.data = VeneerData[configName] self.data[guid] = self.data[guid] or {} self.profile = self.data[guid] print('data table loaded:', configName) self.initialized = true end -- Replace to stop collated outputs. function Handler:Print(...) local txt = '|cFFFFFF00'..self:GetName()..'|r:' for i = 1, select('#', ...) do txt = txt .. ' '.. tostring(select(i, ...)) end DEFAULT_CHAT_FRAME:AddMessage(txt) end -- Replace if not using the ConfigLayer template function Handler:UpdateConfigLayers (configMode) -- Override to manage config visual elements when a config update is fired from /vn or login if not self:IsShown() then self:SetShown(configMode) self:Reanchor() end self.configMode = configMode end