view BuffFrame.xml @ 20:6bd2102d340b

ObjectiveCore - sorting out oddball events
author Nenue
date Wed, 06 Apr 2016 07:54:19 -0400
parents ed642234f017
children
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<Ui>
  <!--
  Veneer
  BuffFrame module
  -->


  <!-- Buff-button underlay  -->
  <Frame name="VeneerDecorTemplate" virtual="true" enableMouse="true" movable="true" frameStrata="BACKGROUND" hidden="true">
    <Size x="30" y="30" />
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentButtonArea" setAllPoints="true" parentKey="background" alphaMode="BLEND">
          <Color r="1" g="1" b="1" a="1" />
        </Texture>
        <Texture name="$parentButtonBackdrop" parentKey="backgroundFill" alphaMode="BLEND">
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="1" y="1" relativeKey="$parent.background" />
            <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-1" y="-1" relativeKey="$parent.background" />
          </Anchors>
          <Color r="0" g="0" b="0" a="1" />
        </Texture>
      </Layer>
    </Layers>
  </Frame>

  <!-- Buff button overlay, and positioning anchor -->
  <Frame name="VeneerGuideTemplate" virtual="true" movable="true" frameStrata="LOW">
    <Scripts>
      <OnShow>
        self.mouseover = self:IsMouseOver()
      </OnShow>
      <OnUpdate>
        if self:IsMouseOver() and not self.contains then
          self.caster:Show()
        else
          self.caster:Hide()
        end
      </OnUpdate>
    </Scripts>
    <Layers>
      <Layer level="ARTWORK">
        <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true">
          <Color a="0.5" r="0" g="1" b="0" />
        </Texture>
        <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true">
          <Color a="0.75" r="1" g=".5" b="0" />
        </Texture>


        <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD">
          <Color r="0" g="0" b="0" a="0" />
        </Texture>
        <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND">
          <Color a="0.25" r="1" g="1" b="1" />
        </Texture>
      </Layer>
      <Layer level="OVERLAY">
        <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true" outline="NORMAL">
          <Anchors>
            <Anchor point="CENTER" />
          </Anchors>
        </FontString>
        <FontString inherits="VeneerFontNormal" parentKey="caster" outline="NORMAL">
          <Anchors>
            <Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeKey="$parent.icon" />
          </Anchors>
        </FontString>
      </Layer>
      <Layer level="HIGHLIGHT">

      </Layer>
    </Layers>
  </Frame>


  <!-- Anchor frame orientation-setting widget; click handler copies frame anchors over to buff buttons -->
  <Button name="VeneerAnchorButton" virtual="true" parentArray="anchorButton" hidden="true">
    <Scripts>
      <OnClick>
        self:GetParent():SetChildAnchors(self)
      </OnClick>
    </Scripts>
    <Size x="15" y="15" />
    <Layers>
      <Layer level="BACKGROUND">
        <Texture setAllPoints="true">
          <Color r="0" g="0" b="0" a="1" />
        </Texture>
      </Layer>
      <Layer level="OVERLAY">
        <Texture>
          <Color r="0" g="1" b="0.5" a="1" />
          <Anchors>
            <Anchor point="BOTTOMLEFT" x="1" y="1" />
            <Anchor point="TOPRIGHT" x="-1" y="-1" />
          </Anchors>
        </Texture>
      </Layer>
    </Layers>
  </Button>

  <Frame name="VeneerAnchorTemplate" virtual="true" enableMouse="false" movable="true" sizable="true" clampedToScreen="true">
    <Layers>
      <Layer level="BACKGROUND">
        <Texture name="$parentBackground" setAllPoints="true" parentArray="config" hidden="true">
          <Color r="0" g="0.2" b="1" a="0.2" />
        </Texture>
        <FontString name="$parentHeading" inherits="VeneerFontHighlight" parentArray="config" parentKey="heading" hidden="true">
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" />
          </Anchors>
        </FontString>
        <FontString name="$parentDebug" inherits="VeneerFontNormal" parentArray="debug" parentKey="debug">
          <Anchors>
            <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" />
          </Anchors>
        </FontString>
      </Layer>
      <Layer level="OVERLAY">

        <Texture name="$parentCutJoint" parentKey="alignedJoint" hidden="true">
          <Size x="4" y="4" />
          <Color r="1" g="0" b="0" a="1" />
        </Texture>
        <Texture name="$parentCutY" parentKey="cuttingJointX" hidden="true">
          <Size x="4" y="48" />
          <Color r="1" g="1" b="0" a="1" />
        </Texture>
        <Texture name="$parentCutX" parentKey="cuttingJointY" hidden="true">
          <Size x="48" y="4" />
          <Color r="1" g="1" b="0" a="1" />
        </Texture>
        <Texture name="$parentPoppedY" parentKey="poppingJointX" hidden="true">
          <Size x="4" y="48" />
          <Color r="0" g="1" b="1" a="1" />
        </Texture>
        <Texture name="$parentPoppedX" parentKey="poppingJointY" hidden="true">
          <Size x="48" y="4" />
          <Color r="0" g="1" b="1" a="1" />
        </Texture>
        <Texture name="$parentChildSpace" parentKey="childSpace" hidden="true">
          <Color r="0" g=".5" b="1" a="0.5" />
        </Texture>
      </Layer>
      <Layer level="HIGHLIGHT">
        <Texture name="$parentHighlight" setAllPoints="true" parentArray="config" hidden="true">
          <Color r="1" g="1" b="0" a="0.2" />
        </Texture>
      </Layer>
    </Layers>
    <Frames>
      <Button name="$parentAnchorUL" inherits="VeneerAnchorButton">
        <Anchors>
          <Anchor point="TOPLEFT" />
        </Anchors>
      </Button>
      <Button name="$parentAnchorUR" inherits="VeneerAnchorButton">
        <Anchors>
          <Anchor point="TOPRIGHT" />
        </Anchors>
      </Button>
      <Button name="$parentAnchorUR" inherits="VeneerAnchorButton">
        <Anchors>
          <Anchor point="BOTTOMRIGHT" />
        </Anchors>
      </Button>
      <Button name="$parentAnchorUR" inherits="VeneerAnchorButton">
        <Anchors>
          <Anchor point="BOTTOMLEFT" />
        </Anchors>
      </Button>
    </Frames>
  </Frame>

  <Frame name="VeneerConsolidatedBuffsAnchor" inherits="VeneerAnchorTemplate" virtual="true">
    <Layers>
      <Layer level="OVERLAY">
        <!-- need to make our own number label since the original is buried under secure layer -->
        <FontString inherits="VeneerFontNormal" name="$parentLabel" parentKey="label">
          <Anchors>
            <Anchor point="TOP" relativePoint="BOTTOM" x="0" y="-2" />
          </Anchors>
        </FontString>
        <!--
        <Texture name="$parentBackdrop" parentKey="background" setAllPoints="true" alphaMode="BLEND">
          <Color r="0" g="0" b="0" a="1" />
          <Anchors>
            <Anchor point="BOTTOMLEFT" x="1" y="1" />
            <Anchor point="TOPRIGHT" x="-1" y="-1" />
          </Anchors>
        </Texture>
        <Texture name="$parentIcon" parentKey="border" setAllPoints="true" alphaMode="BLEND">
          <Color r="1" g="1" b="1" a="1" />
        </Texture>
        -->
      </Layer>
    </Layers>
  </Frame>

  <Frame name="VeneerRaidBuffTemplate" virtual="true" enableMouse="false">
    <Layers>
      <Layer level="ARTWORK">
        <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true">
          <Color a="0.5" r="0" g="1" b="0" />
        </Texture>
        <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true">
          <Color a="0.75" r="1" g=".5" b="0" />
        </Texture>


        <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD">
          <Color r="0" g="0" b="0" a="0" />
        </Texture>
        <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND">
          <Color a="0.25" r="1" g="1" b="1" />
        </Texture>
      </Layer>
      <Layer level="OVERLAY">
        <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentSymbol" parentKey="symbol">
          <Anchors>
            <Anchor point="TOP" />
          </Anchors>
        </FontString>
        <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true">
          <Anchors>
            <Anchor point="BOTTOM" />
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
  </Frame>

  <Button name="VeneerMissingBuffTemplate" virtual="true">
    <Scripts>
      <OnClick>
        if self.spell and not InCombatLockdown() then
          CastSpellByID(self.spell)
        end
      </OnClick>
    </Scripts>
    <Layers>
      <Layer level="BORDER">
        <Texture setAllPoints="true">
          <Color r="1" g="1" b="1" a="0.25" />
        </Texture>
      </Layer>
      <Layer level="ARTWORK">
        <Texture name="$parentIcon" parentKey="icon">
          <Size x="20" y="20" />
          <Anchors>
            <Anchor point="LEFT" />
          </Anchors>
        </Texture>
      </Layer>
      <Layer level="OVERLAY">
        <FontString name="$parentLabel" parentKey="label" inherits="VeneerFontNormal" justifyH="LEFT">
          <Anchors>
            <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="icon" />
          </Anchors>
        </FontString>
      </Layer>
    </Layers>
  </Button>


  <Script file="BuffAnchors.lua" />
  <Script file="RaidBuffTray.lua" />
  <Script file="BuffButton.lua" />
</Ui>