view ObjectiveUI.lua @ 6:589de8ea05b9

- validate tracked objects' existence by use of those handler.Info tables we made - apply collision checking to action buttons when their corresponding entry has scrolled out
author Nenue
date Fri, 01 Apr 2016 01:30:42 -0400
parents e9b61fd5f607
children 5301c68f28d8
line wrap: on
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--- ${PACKAGE_NAME}
-- @file-author@
-- @project-revision@ @project-hash@
-- @file-revision@ @file-hash@
-- Created: 3/29/2016 7:07 PM
local B = select(2,...).frame
local mod = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
local print = B.print('Objectives')
local Tracker, AutoQuest, Quest, Cheevs = mod.Tracker, mod.AutoQuest, mod.Quest, mod.Cheevs
local itemButtonSize, itemButtonSpacing =  36, 1

--------------------------------------------------------------------
--- Tracker-specific widgets and their handlers
--------------------------------------------------------------------

Tracker.Select = function(self) end
Tracker.Open = function(self) end
Tracker.Remove = function(self) end
Tracker.Report = function(self)
  print('Stats:', self.numWatched,'items tracked,', self.numBlocks,'blocks assigned.')
end

Tracker.OnMouseUp = function(self, button)

  if self.initialButton == 'LeftButton' then
    self:Select()
    mod.UpdateWrapper()
    if self.modShift then
      self:Remove()
    end
  elseif button == 'RightButton' then
    self:Open()
  end
  self.initialButton = nil
  self.modShift = nil
  print('|cFFFF8800'..tostring(self:GetName())..':MouseUp()|r ->',self.info.trackingID)
end

Tracker.OnMouseDown = function(self, button)
  self.initialButton = button
  self.modShift = IsShiftKeyDown()
  if button == 'LeftButton' then
    self:SetStyle('Active')
  end
  print(self.info.title)
end

-----------------------------
--- AUTO_QUEST
AutoQuest.name = "Remote Quests"
AutoQuest.GetNumWatched = GetNumAutoQuestPopUps

-----------------------------
--- QUEST
Quest.name = "Quests"
Quest.Select = function(self)
  SetSuperTrackedQuestID(self.info.questID)
end
Quest.Open = function(self)
  QuestMapFrame_OpenToQuestDetails(self.info.questID)
end

Quest.Remove = function(self)
  print('removing', self.info.questLogIndex, 'from watcher')
  RemoveQuestWatch(self.info.questLogIndex)

  mod.Quest.LogBlock[self.info.questLogIndex] = nil
  mod.Quest.QuestBlock[self.info.questID] = nil
  QuestPOIUpdateIcons()
  mod.UpdateWrapper()
end


-----------------------------
--- CHEEVS
Cheevs.Select = function(self)
end

Cheevs.Open = function(self)
  if ( not AchievementFrame ) then
    AchievementFrame_LoadUI();
  end
  if ( not AchievementFrame:IsShown() ) then
    AchievementFrame_ToggleAchievementFrame();
  end
  AchievementFrame_SelectAchievement(self.info.cheevID);
end

----------------------------------------------------------------------------------------
--- frame template and scripts lifted from "QuestKing 2" by Barjack
--- url: http://mods.curse.com/addons/wow/questking
----------------------------------------------------------------------------------------
local usedButtons = mod.Quest.itemButtons
local freeButtons = mod.Quest.freeButtons
mod.SetItemButton = function(block, info)
  local itemInfo = info.specialItem
  if not itemInfo then
    return
  end
  --- .specialItem :: {link = link, charges = charges, icon = icon, start = start, duration = duration, enable = enable}


  local itemButton
  if not info.itemButton then
    if #freeButtons >= 1 then
      print('    |cFF00FFFFfound a free button')
      itemButton = freeButtons[#freeButtons]
      freeButtons[#freeButtons] = nil
      if itemButton.block then
        itemButton.block.itemButton = nil
        itemButton.block = nil
      end
    else
      local buttonIndex = mod.Quest.numButtons + #freeButtons + 1
      itemButton = CreateFrame('Button', 'VeneerQuestItemButton' .. buttonIndex, UIParent, 'VeneerItemButtonTemplate')
      itemButton.buttonIndex = buttonIndex
      itemButton:SetSize(itemButtonSize, itemButtonSize)
      itemButton:GetNormalTexture():SetSize(itemButtonSize * (5/3), itemButtonSize * (5/3))
      print('    |cFFFF4400starting new button', itemButton:GetName())
    end
    mod.Quest.numButtons = mod.Quest.numButtons + 1
  else
    itemButton = info.itemButton
    print('    |cFF00FF00found assigned button', itemButton:GetName())

  end
  -- set values

  info.itemButton = itemButton
  usedButtons[info.questID] = itemButton
  print('      |cFF8800FFassigning|r', itemButton:GetName(), 'to quest|cFF00FF00', info.questID, '|rat|cFFFFFF00', block:GetName(),'|r')

  for k,v in pairs(usedButtons) do
    print('|cFFFF44DD'..k..'|r', v:GetName())
    end

  itemButton:SetAttribute("type", "item")
  itemButton:SetAttribute("item", itemInfo.link)

  itemButton.questID = info.questID
  itemButton.questLogIndex = info.questLogIndex
  itemButton.charges = itemInfo.charges
  itemButton.rangeTimer = -1
  itemButton.block = block

  SetItemButtonTexture(itemButton, itemInfo.icon)
  SetItemButtonCount(itemButton, itemInfo.charges)
  Veneer_QuestObjectiveItem_UpdateCooldown(itemButton);

  return itemButton
end
--- Clear an itemButton from the given block
mod.FreeItemButtons = function(block)

  if block.itemButton then
    local itemButton = block.itemButton
    if itemButton.questID ~= block.info.questID then
      block.itemButton = nil
      itemButton.block = mod.Quest.InfoBlock[itemButton.questID]
    else
      itemButton.block = nil
      itemButton:Hide()

      usedButtons[itemButton.questID] = nil
      freeButtons[#freeButtons + 1] = itemButton
      mod.Quest.numButtons = mod.Quest.numButtons - 1
      print('|cFFFF0088released', itemButton:GetName(),'and', block:GetName())
    end
  end
end

function Veneer_QuestObjectiveItem_OnUpdate (self, elapsed)
  -- Handle range indicator
  local rangeTimer = self.rangeTimer
  if (rangeTimer) then
    rangeTimer = rangeTimer - elapsed
    if (rangeTimer <= 0) then
      local link, item, charges, showItemWhenComplete = GetQuestLogSpecialItemInfo(self.questLogIndex)
      if ((not charges) or (charges ~= self.charges)) then
        mod.UpdateWrapper()
        return
      end

      local count = self.HotKey
      local valid = IsQuestLogSpecialItemInRange(self.questLogIndex)
      if (valid == 0) then
        count:Show()
        count:SetVertexColor(1.0, 0.1, 0.1)
      elseif (valid == 1) then
        count:Show()
        count:SetVertexColor(0.6, 0.6, 0.6)
      else
        count:Hide()
      end
      rangeTimer = TOOLTIP_UPDATE_TIME
    end

    self.rangeTimer = rangeTimer
  end
end

function Veneer_QuestObjectiveItem_UpdateCooldown (itemButton)
  local start, duration, enable = GetQuestLogSpecialItemCooldown(itemButton.questLogIndex)
  if (start) then
    CooldownFrame_SetTimer(itemButton.Cooldown, start, duration, enable)
    if (duration > 0 and enable == 0) then
      SetItemButtonTextureVertexColor(itemButton, 0.4, 0.4, 0.4)
    else
      SetItemButtonTextureVertexColor(itemButton, 1, 1, 1)
    end
  end
end

-----------------------------------------
-- Progress slider for achievements, and area objecitves
-- Stored by criteria ID to account for multiple bars in one cheev
Tracker.SetProgress = function(criteria, info)
end

mod.WidgetRegistry = {}
local wr = mod.WidgetRegistry
mod.SetWidget = function(criteria, info)
  local widget
  if not wr[criteria.type] then
    print('|cFFFF4400[[WidgetTemplate]]|r', criteria.type)
    wr[criteria.type] = { free = {}, used = {}, }
  end
  if #wr[criteria.type].free == 0 then

    local frameID = #wr[criteria.type].free + #wr[criteria.type].used
    widget = CreateFrame('Frame', 'VeneerCriteria' .. criteria.type .. frameID, VeneerObjectiveWrapper, 'VeneerObjectiveCriteria' .. criteria.type)
  end
end
mod.RegisterWidget = function(frame)
  tinsert(wr[frame.widgetType].free, frame)
end
mod.InitializeWidget = function(frame)

end
mod.ReleaseWidget = function(frame)

  if tContains(wr[frame.widgetType], frame) then
  end
end