Mercurial > wow > buffalo2
view ObjectiveInfo.lua @ 22:9b3fa734abff
ObjectiveFrame
- polish quest rewards display
- implement money objectives
- set line metrics in UpdateLine
- set block metrics in UpdateBlock (sum of line metrics)
author | Nenue |
---|---|
date | Sat, 09 Apr 2016 07:32:45 -0400 |
parents | d5ee940de273 |
children |
line wrap: on
line source
local B = select(2,...).frame local wipe, pairs, ipairs, min, max, unpack, format, mod = table.wipe, pairs, ipairs, min, max, unpack, format, mod local tinsert, tostring = tinsert, tostring local GetQuestTagInfo, GetQuestLogTitle = GetQuestTagInfo, GetQuestLogTitle local GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown = GetNumQuestLogEntries, GetNumQuestWatches, GetQuestLogCompletionText, IsQuestWatched, IsQuestHardWatched, GetQuestLogSpecialItemInfo, GetQuestLogSpecialItemCooldown local GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo = GetNumAutoQuestPopUps, GetAutoQuestPopUp, GetTasksTable, GetNumQuestLogTasks, GetTaskInfo, GetQuestObjectiveInfo local GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString = GetNumQuestLogRewardCurrencies, GetQuestLogRewardCurrencyInfo, GetNumQuestLogRewards, GetQuestLogRewardInfo, GetQuestLogRewardMoney, GetMoneyString local GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo = GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo local GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo = GetQuestWatchIndex, GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo local QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup = QuestHasPOIInfo, GetDistanceSqToQuest, GetQuestFactionGroup local GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo = GetTrackedAchievements, GetNumTrackedAchievements, GetAchievementInfo local GetMoney, floor = GetMoney, floor local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame') local print = B.print('Info') local QUEST_TAG_DUNGEON = QUEST_TAG_DUNGEON local QUEST_TAG_GROUP = QUEST_TAG_GROUP local QUEST_TAG_ACCOUNT = QUEST_TAG_ACCOUNT local QUEST_TAG_TCOORDS = QUEST_TAG_TCOORDS local LE_QUEST_FREQUENCY_DAILY = LE_QUEST_FREQUENCY_DAILY local LE_QUEST_FREQUENCY_WEEKLY = LE_QUEST_FREQUENCY_WEEKLY local FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE = FACTION_ALLIANCE, LE_QUEST_FACTION_HORDE, FACTION_HORDE, LE_QUEST_FACTION_HORDE local Tracker, Bonus, AutoQuest, Quest, Cheevs = T.DefaultTracker, T.Bonus, T.AutoQuest, T.Quest, T.Cheevs -------------------------------------------------------------------- --- Tracker-specific data retrieval functions -------------------------------------------------------------------- local DoQuestRewards= function(t, questID) local rewards = {} t.numCurrencies = GetNumQuestLogRewardCurrencies(questID) for i = 1, t.numCurrencies do local name, texture, count = GetQuestLogRewardCurrencyInfo(i, questID) tinsert(rewards,{ type = 'currency', index = i, name = name, texture = texture, count = count }); end -- items t.numItems = GetNumQuestLogRewards(questID) for i = 1, t.numItems do local name, texture, count, quality, isUsable = GetQuestLogRewardInfo(i, questID) tinsert(rewards, { type = 'item', index = i , name = name, texture = texture, count = count, quality = quality, isUsable = isUsable }); end -- money local money = GetQuestLogRewardMoney(questID) if ( money > 0 ) then tinsert(rewards, { type = 'money', name = GetMoneyString(money), texture = "Interface\\Icons\\inv_misc_coin_01", count = 0, }); end if #rewards >= 1 then t.rewardInfo = rewards end end ----------------------------- --- AUTO_QUEST AutoQuest.LogInfo = {} AutoQuest.LogBlock = {} AutoQuest.QuestBlock = {} AutoQuest.WatchBlock = {} function AutoQuest:GetNumWatched () print(self.name, self) Quest:GetNumWatched() self.numWatched = GetNumAutoQuestPopUps() return self.numWatched end AutoQuest.GetInfo = function(self, popupIndex) local questID, type = GetAutoQuestPopUp(popupIndex) local questIndex = GetQuestLogIndexByID(questID) local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questIndex) self.Info[questID] = self.Info[questID] or {} local popup = self.Info[questID] popup.title = title popup.description = type popup.popupType = type popup.questID = questID popup.questIndex = questIndex popup.popupIndex = popupIndex self.Info[questID] = popup self.WatchInfo[popupIndex] = popup return self.Info[questID] end ----------------------------- --- BONUS OBJECTIVE -- The default UI pops them up as you enter their relevant areas, but the data is actually available at all times. -- The only requirement is that you've been to said area and progressed any of the objectives. -- Blizzard deal with this fact by caching any task data collected during session and masking out whatever gets completed. -- For the addon's module structure to work, GetNumWatched method also invokes a tasks table scan. -- That composes the table searched by GetInfo(). ------------------------------------------------------------------------------------------ --- These functions are copied from Blizzard_BonusObjectiveTracker.lua; -- It's kind of dumb, but this avoids the risk of code taint. --- Returns a tasks table modified to include recently completed objectives local UnitName, GetRealmName = UnitName, GetRealmName local InternalGetTasksTable = function() local completedTasks = T.Conf.TasksLog local char = UnitName("player") local realm = GetRealmName() local tasks = GetTasksTable() for questID, data in pairs(Bonus.Info) do print(' -- questID:', questID, #data.objectives) for i, o in ipairs(data.objectives) do print(' --', i, o.text) end end for questID, data in pairs(completedTasks) do if questID > 0 then local found = false for i = 1, #tasks do if tasks[i] == questID then found = true break end end -- if it's not part of the current table, then try to insert it where it was last found if not found then if data.watchIndex < #tasks then tinsert(tasks, data.watchIndex, data) else tinsert(tasks, data) end end end end return tasks end --- Returns an entry from the composed tasks table if possible, otherwise makes an API pull local InternalGetTaskInfo = function(questID) local completedTasks = T.Conf.TasksLog if completedTasks[questID] then return true, true, #completedTasks[questID].objectives else return GetTaskInfo(questID) end end --- Same as above but for the objective entries local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex) local completedTasks = T.Conf.TasksLog if ( completedTasks[questID] ) then print('using internal data') return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true; else return GetQuestObjectiveInfo(questID, objectiveIndex, false); end end --- end redundant copy of silliness ------------------------------------------------------------------------------------------ Bonus.Completed = {} Bonus.POI = {} Bonus.Scenario = {} Bonus.QuestBlock = {} Bonus.WatchInfo = {} function Bonus:GetNumWatched () print(self.name, self) local tasks = InternalGetTasksTable() local numWatched = 0 local numAll = 0 self.WatchInfo = {} print('|cFFFFFF00Bonus.GetNumWatched()|r', #tasks) print(' TasksTable pull:') for i, questID in ipairs(tasks) do local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID) local existingTask = self.QuestBlock[questID] local displayObjectiveHeader = false; local test = (isInArea or (isOnMap and existingTask)) --local test = true if test then self.Info[questID] = self.Info[questID] or {} local t = self.Info[questID] self.WatchInfo[i] = t t.isInArea = isInArea t.isOnMap = isOnMap t.existingTask = existingTask t.questID = questID t.objectives = {} t.taskIndex = i DoQuestRewards(t, questID) local taskTitle local taskFinished = true; for objectiveIndex = 1, numObjectives do local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false); displayObjectiveHeader = displayObjectiveHeader or displayAsObjective; if not taskTitle then if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then taskTitle = text text = '' end end print(' --', text, objectiveType, finished, displayAsObjective) t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or {} local o = t.objectives[objectiveIndex] o.objectiveIndex = objectiveIndex o.text = text o.objectiveType = objectiveType o.finished = finished o.displayAsObjective = displayAsObjective print(' |cFF00FF88*', objectiveIndex, text) end -- didn't get a name from progress bar? what about area name if not taskTitle then if isInArea then taskTitle = GetMapNameByID(GetCurrentMapAreaID()) end end t.title = taskTitle end print (' |cFF00FF88#', i, 'questID', questID, 'inArea', isInArea, 'onMap', isOnMap, 'existing', (existingTask and 'Y' or 'N'), (test and '|cFF00FF00show|r' or '|cFFFF0088hide|r')) end self.numAll = #tasks self.numWatched = #self.WatchInfo print(' stats:', self.numAll, 'active tasks,', self.numWatched, 'nearby or animating') --return #tasks return #self.WatchInfo end --- info cleanup done when turn-ins are detected Bonus.OnTurnIn = function(self, questID, xp, money) print('|cFFFF8800'..self.name..':OnTurnIn call', questID, xp, money) end Bonus.GetInfo = function(self, taskIndex) print(self.name, self) return self.WatchInfo[taskIndex] end Bonus.Store = function(questID) if not questID then print('|cFFFF4400invalid quest ID', questID) return end Bonus.Info[questID] = Bonus.Info[questID] or {} local t = Bonus.Info[questID] local isInArea, isOnMap, numObjectives = GetTaskInfo(questID) t.questID = questID t.numObjectives = numObjectives t.isInArea = isInArea t.isOnMap = isOnMap print(' isInArea', isInArea, 'isOnMap', isOnMap, 'numObj', numObjectives) local displayObjectives = false local isComplete = true if numObjectives >= 1 then print(' ', numObjectives,'objective rows') t.objectives = {} for i = 1, t.numObjectives do t.objectives[i] = {} local o = t.objectives[i] o.index = i --local text, objectiveType, finished, displayAsObjective = o.text, o.objectiveType, o.finished, o.displayAsObjective = GetQuestObjectiveInfo(questID, i, false) print(i, '==>', o.text, o.objectiveType, o.finished, o.displayAsObjective) t.displayObjectives = t.displayObjectives or o.displayAsObjective t.isComplete = t.isComplete and o.finished end end t.displayObjectives = displayObjectives DoQuestRewards(t, questID) Bonus.TasksTable[questID] = t return t end ----------------------------- --- QUEST Quest.itemButtons = {} Quest.freeButtons = {} Quest.POI = {} Quest.QuestBlock = {} Quest.LogBlock = {} Quest.LogInfo = {} function Quest:GetNumWatched () print(self.name, self) self.numAll = GetNumQuestLogEntries() self.numWatched = GetNumQuestWatches() return self.numWatched, self.numAll end Quest.GetInfo = function (self, watchIndex) print('|cFF00DDFFQuest|r.|cFF0088FFGetInfo(|r'.. tostring(watchIndex)..'|r)') local questID, title, questIndex, numObjectives, requiredMoney, isComplete, startEvent, isAutoComplete, failureTime, timeElapsed, questType, isTask, isStory, isOnMap, hasLocalPOI = GetQuestWatchInfo(watchIndex) if not questIndex then return end local _, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, _, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questIndex) if not questID then return end Quest.Info[questID] = Quest.Info[questID] or {} local q = Quest.Info[questID] q.watchIndex = watchIndex q.type = 'Quest' q.questID = questID q.title = title q.level = level q.displayQuestID = displayQuestID q.suggestedGroup = suggestedGroup q.questLogIndex = questIndex q.numObjectives = numObjectives q.requiredMoney = requiredMoney q.isComplete = isComplete q.startEvent = startEvent q.isAutoComplete = isAutoComplete q.failureTime = failureTime q.timeElapsed = timeElapsed q.questType = questType q.isTask = isTask q.isStory = isStory q.isOnMap = isOnMap q.hasLocalPOI = hasLocalPOI q.frequency = frequency q.isComplete = isComplete q.isStory = isStory q.isTask = isTask --- resolve icon type and template local tagID, tagName = GetQuestTagInfo(questID) if ( tagName ) then local factionGroup = GetQuestFactionGroup(questID); -- Faction-specific account quests have additional info in the tooltip if ( tagID == QUEST_TAG_ACCOUNT and factionGroup ) then local factionString = FACTION_ALLIANCE; if ( factionGroup == LE_QUEST_FACTION_HORDE ) then factionString = FACTION_HORDE; end tagName = format("%s (%s)", tagName, factionString); end if ( QUEST_TAG_TCOORDS[tagID] ) then local questTypeIcon; if ( tagID == QUEST_TAG_ACCOUNT and factionGroup ) then q.typeTag = QUEST_TAG_TCOORDS["ALLIANCE"]; if ( factionGroup == LE_QUEST_FACTION_HORDE ) then q.typeTag= QUEST_TAG_TCOORDS["HORDE"]; end else q.typeTag = QUEST_TAG_TCOORDS[tagID]; end end end if ( frequency == LE_QUEST_FREQUENCY_DAILY ) then q.frequencyTag = QUEST_TAG_TCOORDS["DAILY"] q.mainStyle = 'Daily' elseif ( frequency == LE_QUEST_FREQUENCY_WEEKLY ) then q.frequencyTag = QUEST_TAG_TCOORDS["WEEKLY"] q.mainStyle = 'Daily' end if ( isComplete and isComplete < 0 ) then q.completionTag = QUEST_TAG_TCOORDS["FAILED"] q.subStyle = 'Failed' elseif isComplete then q.completionTag = QUEST_TAG_TCOORDS["COMPLETED"] q.subStyle = 'Complete' end q.tagID = tagID q.tagName = tagName --q.isBreadCrumb = isBreadCrumb q.completionText= GetQuestLogCompletionText(questIndex) q.numObjectives = GetNumQuestLeaderBoards(questIndex) q.objectives = {} for i = 1, q.numObjectives do local text, type, finished = GetQuestLogLeaderBoard(i, questIndex) print(format(' #%d %s %s %s', i, tostring(type), tostring(text), tostring(finished))) q.objectives[i] = { index = i, type = type, text = text, finished = finished } if type == 'event' then elseif type == 'monster' then elseif type == 'object' then elseif type == 'reputation' then elseif type == 'item' then end end if requiredMoney >= 1 then local money = GetMoney() local moneyText = money local requiredSilver, requiredCopper local requiredGold = (requiredMoney > 10000) and (floor(requiredMoney/10000)) or nil if mod(requiredMoney, 10000) ~= 0 then requiredSilver = (requiredMoney > 100) and (mod(requiredMoney, 10000) / 100) or nil if mod(requiredMoney, 100) ~= 0 then requiredCopper = mod(requiredMoney, 100) end end -- round the money value down if requiredMoney > 9999 and not (requiredSilver or requiredCopper) then moneyText = floor(money/10000) elseif requiredMoney < 10000 and mod(requiredMoney,100) == 0 then moneyText = floor(money/100) end local text = moneyText local index = #q.objectives + 1 local finished = (GetMoney() >= requiredMoney) if not finished then text = text .. ' / ' .. GetCoinTextureString(requiredMoney, 15) else text = '' .. GetCoinTextureString(requiredMoney, 15) end q.objectives[index] = { index = index, type = 'progressbar', quantity = money, requiredQuantity = requiredMoney, text = text, finished = finished } print(format(' #%d %s %s %s', index, 'money', text, tostring(finished))) end local link, icon, charges = GetQuestLogSpecialItemInfo(questIndex) local start, duration, enable = GetQuestLogSpecialItemCooldown(questIndex) if link or icon or charges then q.specialItem = { questID = questID, questIndex = questIndex, link = link, charges = charges, icon = icon, start = start, duration = duration, enable = enable, } end if QuestHasPOIInfo(questID) then local distance, onContinent = GetDistanceSqToQuest(questIndex) if distance ~= nil and distance > 0 then self.POI[questIndex] = { questIndex = questIndex, questID = questID, distance = distance, onContinent = onContinent } end end q.selected = (questID == GetSuperTrackedQuestID()) -- call directly so artifact data doesn't become an issue self.WatchInfo[watchIndex] = q self.LogInfo[questIndex] = q print('- logIndex =', questIndex, 'title =', title) return q end Quest.GetClosest = function() local minID local minDist = math.huge for i = 1, Quest.GetNumWatched() do local info = Quest.GetInfo(i) if info.hasLocalPOI then local distance, onContinent = GetDistanceSqToQuest(info.questIndex) end end end Cheevs.GetNumWatched = function(self) print('|cFF00FF00' .. GetTime()) Cheevs.trackedCheevs = {GetTrackedAchievements()} return GetNumTrackedAchievements() end Cheevs.GetInfo = function(self, index) local cheevID = Cheevs.trackedCheevs[index] local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID) self.Info[cheevID] = {} local c = self.Info[cheevID] c.type = 'Cheevs' c.watchIndex = index c.cheevID = cheevID c.title = name c.points, c.completed, c.month, c.day, c.year, c.description, c.flags, c.icon, c.rewardText, c.isGuildAch, c.wasEarnedByMe, c.earnedBy = points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy c.numObjectives = GetAchievementNumCriteria(cheevID) c.objectives = {} for i = 1, c.numObjectives do local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i) c.objectives[i] = { objectiveIndex = i, cheevID = cheevID, text = description, type = type, finished = completed, value = quantity, maxValue = requiredQuantity, characterName = characterName, flags = flags, assetID = assetID, quantityString = quantityString, criteriaID = criteriaID, } end print('Cheevs.|cFF0088FFGetInfo|r('..index..')', 'obj:', GetAchievementNumCriteria(cheevID), name, description) self.WatchInfo[index] = c return self.Info[cheevID] end