Mercurial > wow > buffalo2
view Templates.xml @ 105:3992b41c637e
- Fixed a number of relic data retrieval issues
author | Nenue |
---|---|
date | Sun, 29 Jan 2017 09:54:14 -0500 |
parents | 5476337198ec |
children | 1f68c46bc4de |
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<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> <Script file="Templates.lua" /> <Font name="VeneerFont" /> <Font name="VeneerFont_Small" font="Fonts\FRIZQT__.TTF" outline="NORMAL" height="16" /> <Font name="VeneerFont_Large" font="Fonts\FRIZQT__.TTF" outline="NORMAL" height="24" /> <Font name="VeneerNumberFontSmall" font="Fonts\ARIALN.ttf" outline="NORMAL" height="12" /> <Font name="VeneerNumberFont" font="Fonts\ARIALN.ttf" outline="NORMAL" height="14" /> <Font name="VeneerNumberFontLarge" font="Fonts\ARIALN.ttf" outline="NORMAL" height="24" /> <Font name="VeneerHeaderFont" font="Fonts\FRIZQT__.TTF" outline="THICK" height="14" /> <Font name="VeneerHeader2Font" font="Fonts\FRIZQT__.TTF" outline="THICK" height="14"> <Color a="1" r="1" g="0.4" b="0" /> </Font> <Font name="VeneerTimeFont" font="Fonts\ARIALN.ttf" outline="THICK" height="14" /> <!-- generic animations --> <Frame name="VeneerAnimations" virtual="true"> <Animations> <AnimationGroup parentKey="BlockFade" looping="NONE" setToFinalAlpha="false"> <Alpha parentKey="alpha" order="1" duration="1" fromAlpha="0.5" toAlpha="1" /> <Scripts> <OnPlay> VeneerAnimationMixin.OnPlay(self) </OnPlay> </Scripts> </AnimationGroup> </Animations> </Frame> <!-- mixin map --> <Frame name="VeneerMixinScripts" virtual="true"> <Scripts> <OnLoad method="OnLoad" /> <OnEvent method="OnEvent" /> <OnUpdate method="OnUpdate" /> <OnShow method="OnShow" /> <OnHide method="OnHide" /> <OnMouseDown method="OnMouseDown" /> <OnSizeChanged method="OnSizeChanged" /> </Scripts> </Frame> <!-- colored-border object with minimal frame scripts --> <Frame name="VeneerStatusButtonTemplate" virtual="true"> <Layers> <Layer level="BORDER"> <Texture parentKey="bg" setAllPoints="true" parentArray="ConfigLayers" hidden="true" /> </Layer> <Layer level="OVERLAY"> <FontString parentKey="label" inherits="VeneerNumberFontLarge" parentArray="ConfigLayers" hidden="true"> <Anchors> <Anchor point="TOPLEFT" /> </Anchors> </FontString> </Layer> </Layers> <Frames> <Button parentKey="resize" parentArray="ConfigLayers" hidden="true"> <Size x="48" y="16" /> <Anchors> <Anchor point="BOTTOMRIGHT" /> </Anchors> <NormalTexture setAllPoints="true"> <Color a="1" r="1" g="1" b="1" /> </NormalTexture> <PushedTexture> <Color a="1" r="1" g="0.5" b="1" /> </PushedTexture> </Button> </Frames> </Frame> <!-- same as above, but with a progress bar --> <Frame name="VeneerStatusBarTemplate" virtual="true" hidden="true" inherits="VeneerMixinScripts"> <Scripts> <OnShow> if self.OnShow then self:OnShow() end if self.Header:IsVisible() then self.ProgressBG:ClearAllPoints() self.ProgressBG:SetPoint('TOP', self.GlowLine, 'BOTTOM', 0, -1) self.ProgressBG:SetPoint('LEFT') self.ProgressBG:SetPoint('RIGHT') self.ProgressBG:SetPoint('BOTTOM') else self.ProgressBG:ClearAllPoints() self.ProgressBG:SetAllPoints(self) end </OnShow> <OnSizeChanged> </OnSizeChanged> </Scripts> <Layers> <Layer level="BACKGROUND"> <Texture parentKey="UnderLay"> </Texture> </Layer> <Layer level="BORDER"> <Texture parentKey="ProgressBG" setAllPoints="true"> <Color a=".7" r="0" g="0" b="0" /> </Texture> <Texture parentKey="GlowLine" atlas="AftLevelup-GlowLine" useAtlasSize="false"> <Size y="3" /> <Anchors> <Anchor point="TOPLEFT" x="-27" y="-11" /> <Anchor point="RIGHT" x="27" y="0" /> </Anchors> </Texture> </Layer> <Layer level="ARTWORK"> <Texture parentKey="ProgressBar"> <Anchors> <Anchor point="BOTTOMLEFT" /> </Anchors> <Color a="1" r=".7" g=".7" b=".7" /> </Texture> </Layer> <Layer level="OVERLAY" > <FontString parentKey="Header" inherits="VeneerNumberFontSmall"> <Anchors> <Anchor point="TOP" /> </Anchors> </FontString> <FontString parentKey="Level" inherits="GameFontNormal"> <Anchors> <Anchor point="TOP" x="0" y="14" /> </Anchors> </FontString> <FontString parentKey="ProgressText" inherits="VeneerNumberFont"> <Anchors> <Anchor point="CENTER" relativeKey="$parent.ProgressBG" /> </Anchors> </FontString> </Layer> </Layers> </Frame> <Frame name="VeneerHandlerTemplate" inherits="VeneerAnimations" hidden="true" parent="UIParent" virtual="true"> <Layers> <Layer level="BACKGROUND"> <Texture parentKey="Background" setAllPoints="true" parentArray="ConfigLayer"> <Color a="0.5" r="0" g="0" b="0" /> </Texture> </Layer> </Layers> <Scripts> <OnLoad method="OnLoad" />> <OnEvent method="OnEvent" /> <OnShow method="OnShow" /> <OnHide method="OnHide" /> </Scripts> <Frames> <Frame name="$parentConfigHandler" setAllPoints="true" mixin="VeneerConfigLayerMixin" enableMouse="true" parentArray="ConfigLayer"> <Scripts> <OnLoad method="OnLoad" /> <OnShow method="OnShow" /> <OnDragStart method="OnDragStart" /> <OnDragStop method="OnDragStop" /> <OnUpdate method="OnUpdate" /> </Scripts> <Layers> <Layer level="OVERLAY"> <FontString parentKey="ConfigName" parentArray="ConfigLayer" inherits="VeneerNumberFont"> <Anchors> <Anchor point="TOPLEFT" /> </Anchors> </FontString> <FontString parentKey="ConfigID" parentArray="ConfigLayer" inherits="VeneerNumberFont"> <Anchors> <Anchor point="BOTTOMLEFT" /> </Anchors> </FontString> <Texture setAllPoints="true" hidden="true"> <Color a="0.25" r="0" g="1" b="0" /> </Texture> </Layer> </Layers> </Frame> </Frames> </Frame> </Ui>