Mercurial > wow > buffalo2
view Modules/WorldState.lua @ 87:27db212af783
- polished position management code; goes something like:
- core:Reanchor() to soft fix all anchors
- module:Reanchor() or core:InternalReanchor(module) to position a specific set of neighboring frames
author | Nenue |
---|---|
date | Wed, 19 Oct 2016 16:51:17 -0400 |
parents | 1196b8175674 |
children | b107b4df7eb6 |
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-- Veneer -- WorldState.lua -- Created: 10/7/2016 10:55 PM -- %file-revision% -- local WorldStateBlockMixin = {} VeneerOrderHallMixin = { anchorPoint = 'TOP', } VeneerWorldStateCurrencyMixin = { } VeneerWorldStateProgressMixin = { keepOpen = true } VeneerWorldStateMixin = { maxHeight = 0, detectedFrames = {}, anchorPoint = 'TOP', } local print = DEVIAN_WORKSPACE and function(...) print('VnWorldState', ...) end or nop function VeneerWorldStateMixin:Reset() for i, frame in ipairs(self.modules) do if frame.Reset then frame:Reset() end end self:Update() end function VeneerWorldStateMixin:Setup() --DEFAULT_CHAT_FRAME:AddMessage('Loaded') print('|cFFFFFF00'..self:GetName()..'|r:Setup()') self.modules = self.modules or {self:GetChildren()} for i, frame in ipairs(self.modules) do print('--'.. frame:GetName()..' exists') if frame.Setup then print('--'.. frame:GetName()..':Setup()') frame:Setup() end for k,v in pairs(WorldStateBlockMixin) do if not frame[k] then frame[k] = v if k:match('^On') then frame:SetScript(k, v) end end end end self:UnregisterEvent('PLAYER_LOGIN') end function VeneerWorldStateMixin:SetOrderHallUIMods() print('|cFFFF4400remove me', debugstack()) end function VeneerWorldStateMixin:OnLoad () self.modules = {self:GetChildren()} print('|cFFFFFF00'..self:GetName()..'|r!') self:RegisterEvent('ARTIFACT_UPDATE') self:RegisterEvent('ARTIFACT_XP_UPDATE') self:RegisterEvent('PLAYER_ENTERING_WORLD') self:RegisterEvent('PLAYER_REGEN_ENABLED') self:RegisterEvent('PLAYER_REGEN_DISABLED') self:RegisterEvent('ZONE_CHANGED_NEW_AREA') self:RegisterEvent('ADDON_LOADED') Veneer:AddHandler(self, self.anchorPoint, true) SLASH_VENEERWORLDSTATE1 = "/vws" SLASH_VENEERWORLDSTATE2 = "/worldstate" SlashCmdList.VENEERWORLDSTATE = function() self:Reset() end end function VeneerWorldStateMixin:OnEvent(event, arg) print(event, arg) if event == 'PLAYER_LOGIN' then if IsLoggedIn() and not self.initialized then self.initialized = true self:Setup() end elseif event == 'ZONE_CHANGED_NEW_AREA' or event == 'ADDON_LOADED' then if OrderHallCommandBar then self:UnregisterEvent('ZONE_CHANGED_NEW_AREA') self:UnregisterEvent('ADDON_LOADED') Veneer:AddHandler(VeneerOrderHallHandler, 'TOP', true) end elseif event == 'PLAYER_ENTERING_WORLD' then self:Update() elseif event == 'PLAYER_REGEN_ENABLED' then self:SetShown(true) elseif event == 'PLAYER_REGEN_DISABLED' then self:SetShown(false) end end function VeneerWorldStateMixin:Update() print('|cFFFFFF00All:Update()|r') for i, frame in ipairs(self.modules) do if frame.Update then print(' |cFFFF00FF'.. frame:GetName() .. ':Update()') frame:Update() end end end function VeneerWorldStateMixin:Reanchor(isUpdate) print('|cFFFFFF00'..self:GetName()..':Reanchor()|r', #self.modules, 'blocks') self.maxHeight = 0 for i, frame in ipairs(self.modules) do print(' '..frame:GetName()..':',frame:IsShown(), frame:IsVisible(), frame:GetHeight()) if frame:IsShown() then self.maxHeight = max(self.maxHeight, frame:GetHeight()) end end if self.maxHeight == 0 then print (' hiding because there are no blocks') self:Hide() else self:Show() print (' height update:', self.maxHeight) self:SetHeight(self.maxHeight) end if not isUpdate then Veneer:InternalReanchor(self, print) end end function VeneerWorldStateMixin:OnMouseDown() end function VeneerOrderHallMixin:Setup() print('|cFFFFFF00'..self:GetName()..':Setup()') hooksecurefunc(OrderHallCommandBar,'Show', function() self:Update() end) hooksecurefunc(OrderHallCommandBar,'Hide', function() self:Update() end) end function VeneerOrderHallMixin:Update() if not OrderHallCommandBar then print('|cFFFF4400'..self:GetName()..' updater called without target') return end print('|cFF0044FF'..self:GetName()..' update') OrderHallCommandBar:ClearAllPoints() OrderHallCommandBar:SetPoint('TOP', self, 'TOP') OrderHallCommandBar:SetWidth(600) OrderHallCommandBar.Background:SetColorTexture(0,0,0,0.5) OrderHallCommandBar.WorldMapButton:Hide() OrderHallCommandBar:EnableMouse(false) self:SetSize(OrderHallCommandBar:GetSize()) end function VeneerWorldStateCurrencyMixin:OnLoad () self:RegisterEvent("PLAYER_ENTERING_WORLD"); self:RegisterEvent("ZONE_CHANGED"); self:RegisterEvent("ZONE_CHANGED_INDOORS"); self:RegisterEvent("ZONE_CHANGED_NEW_AREA"); self:RegisterEvent('CURRENCY_DISPLAY_UPDATE') self:RegisterEvent('CHAT_MSG_CURRENCY') end function VeneerWorldStateCurrencyMixin:OnEvent (event, arg) self:Update() end function VeneerWorldStateCurrencyMixin:Update() print(' Zone:', GetZoneText()) if GetZoneText() == 'Suramar' then local name, earned, texture, earnedThisWeek, weeklyMax, totalMax = GetCurrencyInfo(1155) self.Icon:SetTexture(texture) self.Label:SetFormattedText("%d / %d", earned, totalMax) self:Show() self:SetWidth(self.Icon:GetWidth() + self.Label:GetStringWidth() + 6) self:SetSize(200,16) else self:Hide() end end function VeneerWorldStateProgressMixin:OnUpdate(sinceLast) self.timeLived = (self.timeLived or 0) + sinceLast if self.keepOpen then return end if self.timeLived >= 3 and not self.TransitionFadeOut:IsPlaying() then if not self.timeOut then self.timeOut = true self.TimedFadeOut:Play() end end end function VeneerWorldStateProgressMixin:OnLoad() self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED') self:RegisterEvent("PLAYER_XP_UPDATE"); self:RegisterEvent("UPDATE_EXHAUSTION"); self:RegisterEvent("PLAYER_LEVEL_UP"); self:RegisterEvent("PLAYER_UPDATE_RESTING"); self:RegisterEvent("ARTIFACT_UPDATE"); self:RegisterEvent("ARTIFACT_XP_UPDATE"); self:RegisterEvent("ARTIFACT_CLOSE"); self:RegisterEvent("ARTIFACT_MAX_RANKS_UPDATE"); self.progressPercent = 0 self.progressAmount = 0 self.progressMax = 1 self.progressOverflow = 0 end function VeneerWorldStateProgressMixin:Setup() self:UpdateXPGain() if self.canGainXP then self.mode = 'xp' else self.mode = 'artifact' end print('setup mode:', self.mode) end function VeneerWorldStateProgressMixin:OnEvent(event, ...) local lastMode = self.mode if event == 'PLAYER_LEVEL_UP' or event == 'ENABLE_XP_GAIN' or event == 'DISABLE_XP_GAIN' then self:UpdateXPGain() elseif event == 'ARTIFACT_XP_UPDATE' or event == 'ARTIFACT_UPDATE' then self.mode = 'artifact' elseif event == 'PLAYER_EQUIPMENT_CHANGED' then local slot, hasEquip = ... if slot == 16 then self.mode = 'artifact' lastMode = nil end elseif event == 'PLAYER_XP_UPDATE' or event == 'PLAYER_LEVEL_UP' then print('forcing to XP mode') self.mode = 'xp' end self.modeChanged = (lastMode ~= self.mode) if self.modeChanged and self:IsVisible() then print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()', event, ...) self:AnimateMode() else print('|cFFFFFF00'..self:GetName()..':Update()', event, ...) self:Update() end end function VeneerWorldStateProgressMixin:UpdateXPGain() self.canGainXP = (UnitLevel('player') < GetMaxPlayerLevel()) and (not IsXPUserDisabled()) if not self.canGainXP then self.ProgressBar:SetColorTexture(0.75,0.75,0.75) end end local GetEquippedArtifactInfo = _G.C_ArtifactUI.GetEquippedArtifactInfo local GetCostForPointAtRank = _G.C_ArtifactUI.GetCostForPointAtRank function VeneerWorldStateProgressMixin:AnimateProgress(progressChange) local progressWidth = self:GetWidth() * progressChange print(' Render change:', progressChange, progressWidth) self.ProgressAdded:Show() self.ProgressAdded:ClearAllPoints() self.ProgressAdded:SetPoint('TOPRIGHT', self.ProgressBar, 'TOPRIGHT', 0, 0) self.ProgressAdded:SetPoint('BOTTOMLEFT', self.ProgressBar, 'BOTTOMRIGHT', - (progressWidth), 0) self.ProgressFlash.translation:SetOffset(progressWidth, 0) self.ProgressFlash:Play() end function VeneerWorldStateProgressMixin:Update() local hasNewInfo = false local progressChange = false print(' current mode:', self.mode) if self.mode == 'xp' then local xp = UnitXP('player') local xpMax = UnitXPMax('player') local bonusXP = GetXPExhaustion() if xp then self.progressPercent = xp / xpMax end self.progressText = '|cFFFFCC00' .. UnitLevel('player') .. '|r ' .. xp .. '/' .. xpMax if bonusXP then self.ProgressBar:SetColorTexture(0, 0.5,1) self.OverflowBar:Show() self.OverflowBar:ClearAllPoints() self.OverflowBar:SetPoint('BOTTOMLEFT', self.ProgressBar, 'BOTTOMRIGHT', 0, 0) else self.ProgressBar:SetColorTexture(0.5,0,1) end hasNewInfo = (self.progressAmount ~= xp) progressChange = (hasNewInfo and not self.modeChanged) and ((xp - self.progressAmount) / xpMax) self.progressOverflow = bonusXP self.progressAmount = xp self.progressMax = xpMax elseif self.mode == 'artifact' then local itemID, altItemID, name, icon, totalXP, pointsSpent = GetEquippedArtifactInfo() if itemID then local nextRankCost = GetCostForPointAtRank(pointsSpent) or 0 print(' C_AUI:', itemID, name, 'XP:', totalXP, 'Points:', pointsSpent, 'Next:', nextRankCost) hasNewInfo = (self.progressAmount ~= totalXP) progressChange = (hasNewInfo and not self.modeChanged) and (((totalXP - self.progressAmount) / nextRankCost)) if totalXP > nextRankCost then self.progressPercent = 1 else self.progressPercent = totalXP / nextRankCost end self.progressText = name .. ' ('..pointsSpent .. '): '.. totalXP .. ' / ' .. nextRankCost self.ProgressBar:SetColorTexture(1,0.5,0,1) self.OverflowBar:Hide() self.progressOverflow = 0 self.progressAmount = totalXP self.progressMax = nextRankCost else self.progressAmount = 0 self.progressMax = 1 self.progressText = '' end end if self.mode then self:SetSize(600,16) if hasNewInfo then self.timeOut = nil self.timeLived = 0 if self.TransitionFadeOut:IsPlaying() then self.TransitionFadeOut:Stop() self:SetAlpha(1) end if not self:IsVisible() then self.TransitionFadeIn:Play() else self:ShowPanel() end end print(self:IsVisible()) print(self:GetWidth()) print(self.ProgressBG:GetWidth()) print(' Percent:', floor(self.progressPercent*100)/100, 'BarLength:', floor(self:GetWidth()* self.progressPercent), 'NewInfo:', hasNewInfo, 'IsShown:', self:IsShown()) if progressChange then self:AnimateProgress(progressChange) end if self.progressPercent > 0 then self.ProgressBar:Show() self.ProgressBar:SetPoint('TOPRIGHT', self.ProgressBG, 'TOPLEFT', self:GetWidth()* self.progressPercent , 0) self.Label:SetText(self.progressText) self.progressLeft = self.progressMax - self.progressAmount if self.progressOverflow >= self.progressLeft then self.OverflowBar:SetPoint('TOPRIGHT', self.ProgressBar, 'TOPRIGHT', (self.progressOverflow / self.progressMax) * self:GetWidth(), 0) else self.OverflowBar:SetPoint('TOPRIGHT', self.ProgressBG, 'TOPRIGHT', 0, 0) end else self.ProgressBar:Hide() end else self:HidePanel() end self.modeChanged = nil end function VeneerWorldStateProgressMixin:OnMouseDown(button) if button == 'RightButton' then if self.keepOpen then self.keepOpen = nil self.timeLived = 1000 else self.keepOpen = true end print('keepOpen =', self.keepOpen) else if self.mode == 'xp' then self.mode = 'artifact' else if not self.canGainXP then return end self.mode = 'xp' end self:AnimateMode() end end function VeneerWorldStateProgressMixin:AnimateMode() self.TransitionFadeIn:Stop() print('|cFF88FF00'..self:GetName()..'.TransitionFadeOut:Play()') self.modeChanged = true self.TransitionFadeOut:Play() end do function WorldStateBlockMixin:ShowPanel() print('|cFF0088FF'..self:GetName()..':ShowPanel()') self:SetShown(true) VeneerWorldState:Show() end function WorldStateBlockMixin:HidePanel() print('|cFF0088FF'..self:GetName()..':HidePanel()') self:SetShown(false) VeneerWorldState:Reanchor() end function WorldStateBlockMixin:OnSizeChanged () local h = self:GetHeight() if h > VeneerWorldState.maxHeight then VeneerWorldState.maxHeight = h VeneerWorldState:SetHeight(h) print('updating max height:', h) elseif h < VeneerWorldState.maxHeight then VeneerWorldState:Reanchor() end end function WorldStateBlockMixin:OnHide () print('|cFF0088FF'..self:GetName()..':OnHide()') VeneerWorldState:Reanchor() end function WorldStateBlockMixin:OnShow () self.timeLived = 0 print('|cFF0088FF'..self:GetName()..':OnShow()') VeneerWorldState:Reanchor() end function WorldStateBlockMixin:Setup() print('|cFF0088FF'..self:GetName()..':Setup()|r -- nop') end function WorldStateBlockMixin:Reset() print('|cFF0088FF'..self:GetName()..':Reset()') self.keepOpen = true self:Setup() end end