Mercurial > wow > buffalo2
view BuffFrame/BuffFrame.xml @ 47:1a322b92dbfa
file cleanup
author | Nenue |
---|---|
date | Thu, 28 Apr 2016 05:54:21 -0400 |
parents | BuffFrame.xml@ed642234f017 |
children | 9837069e366a |
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<Ui> <!-- Veneer BuffFrame module --> <!-- Buff-button underlay --> <Frame name="VeneerDecorTemplate" virtual="true" enableMouse="true" movable="true" frameStrata="BACKGROUND" hidden="true"> <Size x="30" y="30" /> <Layers> <Layer level="BACKGROUND"> <Texture name="$parentButtonArea" setAllPoints="true" parentKey="background" alphaMode="BLEND"> <Color r="1" g="1" b="1" a="1" /> </Texture> <Texture name="$parentButtonBackdrop" parentKey="backgroundFill" alphaMode="BLEND"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="1" y="1" relativeKey="$parent.background" /> <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-1" y="-1" relativeKey="$parent.background" /> </Anchors> <Color r="0" g="0" b="0" a="1" /> </Texture> </Layer> </Layers> </Frame> <!-- Buff button overlay, and positioning anchor --> <Frame name="VeneerGuideTemplate" virtual="true" movable="true" frameStrata="LOW"> <Scripts> <OnShow> self.mouseover = self:IsMouseOver() </OnShow> <OnUpdate> if self:IsMouseOver() and not self.contains then self.caster:Show() else self.caster:Hide() end </OnUpdate> </Scripts> <Layers> <Layer level="ARTWORK"> <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true"> <Color a="0.5" r="0" g="1" b="0" /> </Texture> <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true"> <Color a="0.75" r="1" g=".5" b="0" /> </Texture> <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD"> <Color r="0" g="0" b="0" a="0" /> </Texture> <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND"> <Color a="0.25" r="1" g="1" b="1" /> </Texture> </Layer> <Layer level="OVERLAY"> <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true" outline="NORMAL"> <Anchors> <Anchor point="CENTER" /> </Anchors> </FontString> <FontString inherits="VeneerFontNormal" parentKey="caster" outline="NORMAL"> <Anchors> <Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeKey="$parent.icon" /> </Anchors> </FontString> </Layer> <Layer level="HIGHLIGHT"> </Layer> </Layers> </Frame> <!-- Anchor frame orientation-setting widget; click handler copies frame anchors over to buff buttons --> <Button name="VeneerAnchorButton" virtual="true" parentArray="anchorButton" hidden="true"> <Scripts> <OnClick> self:GetParent():SetChildAnchors(self) </OnClick> </Scripts> <Size x="15" y="15" /> <Layers> <Layer level="BACKGROUND"> <Texture setAllPoints="true"> <Color r="0" g="0" b="0" a="1" /> </Texture> </Layer> <Layer level="OVERLAY"> <Texture> <Color r="0" g="1" b="0.5" a="1" /> <Anchors> <Anchor point="BOTTOMLEFT" x="1" y="1" /> <Anchor point="TOPRIGHT" x="-1" y="-1" /> </Anchors> </Texture> </Layer> </Layers> </Button> <Frame name="VeneerAnchorTemplate" virtual="true" enableMouse="false" movable="true" sizable="true" clampedToScreen="true"> <Layers> <Layer level="BACKGROUND"> <Texture name="$parentBackground" setAllPoints="true" parentArray="config" hidden="true"> <Color r="0" g="0.2" b="1" a="0.2" /> </Texture> <FontString name="$parentHeading" inherits="VeneerFontHighlight" parentArray="config" parentKey="heading" hidden="true"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" /> </Anchors> </FontString> <FontString name="$parentDebug" inherits="VeneerFontNormal" parentArray="debug" parentKey="debug"> <Anchors> <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" /> </Anchors> </FontString> </Layer> <Layer level="OVERLAY"> <Texture name="$parentCutJoint" parentKey="alignedJoint" hidden="true"> <Size x="4" y="4" /> <Color r="1" g="0" b="0" a="1" /> </Texture> <Texture name="$parentCutY" parentKey="cuttingJointX" hidden="true"> <Size x="4" y="48" /> <Color r="1" g="1" b="0" a="1" /> </Texture> <Texture name="$parentCutX" parentKey="cuttingJointY" hidden="true"> <Size x="48" y="4" /> <Color r="1" g="1" b="0" a="1" /> </Texture> <Texture name="$parentPoppedY" parentKey="poppingJointX" hidden="true"> <Size x="4" y="48" /> <Color r="0" g="1" b="1" a="1" /> </Texture> <Texture name="$parentPoppedX" parentKey="poppingJointY" hidden="true"> <Size x="48" y="4" /> <Color r="0" g="1" b="1" a="1" /> </Texture> <Texture name="$parentChildSpace" parentKey="childSpace" hidden="true"> <Color r="0" g=".5" b="1" a="0.5" /> </Texture> </Layer> <Layer level="HIGHLIGHT"> <Texture name="$parentHighlight" setAllPoints="true" parentArray="config" hidden="true"> <Color r="1" g="1" b="0" a="0.2" /> </Texture> </Layer> </Layers> <Frames> <Button name="$parentAnchorUL" inherits="VeneerAnchorButton"> <Anchors> <Anchor point="TOPLEFT" /> </Anchors> </Button> <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> <Anchors> <Anchor point="TOPRIGHT" /> </Anchors> </Button> <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> <Anchors> <Anchor point="BOTTOMRIGHT" /> </Anchors> </Button> <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> <Anchors> <Anchor point="BOTTOMLEFT" /> </Anchors> </Button> </Frames> </Frame> <Frame name="VeneerConsolidatedBuffsAnchor" inherits="VeneerAnchorTemplate" virtual="true"> <Layers> <Layer level="OVERLAY"> <!-- need to make our own number label since the original is buried under secure layer --> <FontString inherits="VeneerFontNormal" name="$parentLabel" parentKey="label"> <Anchors> <Anchor point="TOP" relativePoint="BOTTOM" x="0" y="-2" /> </Anchors> </FontString> <!-- <Texture name="$parentBackdrop" parentKey="background" setAllPoints="true" alphaMode="BLEND"> <Color r="0" g="0" b="0" a="1" /> <Anchors> <Anchor point="BOTTOMLEFT" x="1" y="1" /> <Anchor point="TOPRIGHT" x="-1" y="-1" /> </Anchors> </Texture> <Texture name="$parentIcon" parentKey="border" setAllPoints="true" alphaMode="BLEND"> <Color r="1" g="1" b="1" a="1" /> </Texture> --> </Layer> </Layers> </Frame> <Frame name="VeneerRaidBuffTemplate" virtual="true" enableMouse="false"> <Layers> <Layer level="ARTWORK"> <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true"> <Color a="0.5" r="0" g="1" b="0" /> </Texture> <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true"> <Color a="0.75" r="1" g=".5" b="0" /> </Texture> <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD"> <Color r="0" g="0" b="0" a="0" /> </Texture> <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND"> <Color a="0.25" r="1" g="1" b="1" /> </Texture> </Layer> <Layer level="OVERLAY"> <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentSymbol" parentKey="symbol"> <Anchors> <Anchor point="TOP" /> </Anchors> </FontString> <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true"> <Anchors> <Anchor point="BOTTOM" /> </Anchors> </FontString> </Layer> </Layers> </Frame> <Button name="VeneerMissingBuffTemplate" virtual="true"> <Scripts> <OnClick> if self.spell and not InCombatLockdown() then CastSpellByID(self.spell) end </OnClick> </Scripts> <Layers> <Layer level="BORDER"> <Texture setAllPoints="true"> <Color r="1" g="1" b="1" a="0.25" /> </Texture> </Layer> <Layer level="ARTWORK"> <Texture name="$parentIcon" parentKey="icon"> <Size x="20" y="20" /> <Anchors> <Anchor point="LEFT" /> </Anchors> </Texture> </Layer> <Layer level="OVERLAY"> <FontString name="$parentLabel" parentKey="label" inherits="VeneerFontNormal" justifyH="LEFT"> <Anchors> <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="icon" /> </Anchors> </FontString> </Layer> </Layers> </Button> <Script file="BuffFrame.lua" /> <Script file="Constants.lua" /> <Script file="BuffAnchors.lua" /> <Script file="RaidBuffTray.lua" /> <Script file="BuffButton.lua" /> </Ui>