Mercurial > wow > buffalo2
diff BuffFrame.xml @ 14:ed642234f017
ObjectiveFrame
- implement proper tracker name text
- expanded tracker prototypes to cover "objective lines" formatting and accommodation of widget variables
- implement the progress bars for bonus objectives
ObjectiveStyle
- moved `UpdateWrapperStyle` over and renamed it to fit semantics
- change the formula for block.`height` to measure non-widget content only
- allows widgets to position relative to text
- size FontString `status` to match block.`height`
- full block height is acquired by adding block.`height` and block.`attachmentHeight` which is calculated during objective parsing
ObjectiveWidgets
- use string keys for generated widgets to deal with multiple objectives under the same questID, and maybe dungeon objectives
- wrapper buttons use a common code path
- specialized handlers for wheel scrolling moved over to fit semantics
author | Nenue |
---|---|
date | Mon, 04 Apr 2016 03:16:22 -0400 |
parents | 3dbcad2b387d |
children |
line wrap: on
line diff
--- a/BuffFrame.xml Sat Apr 02 17:46:52 2016 -0400 +++ b/BuffFrame.xml Mon Apr 04 03:16:22 2016 -0400 @@ -3,6 +3,267 @@ Veneer BuffFrame module --> + + + <!-- Buff-button underlay --> + <Frame name="VeneerDecorTemplate" virtual="true" enableMouse="true" movable="true" frameStrata="BACKGROUND" hidden="true"> + <Size x="30" y="30" /> + <Layers> + <Layer level="BACKGROUND"> + <Texture name="$parentButtonArea" setAllPoints="true" parentKey="background" alphaMode="BLEND"> + <Color r="1" g="1" b="1" a="1" /> + </Texture> + <Texture name="$parentButtonBackdrop" parentKey="backgroundFill" alphaMode="BLEND"> + <Anchors> + <Anchor point="BOTTOMLEFT" relativePoint="BOTTOMLEFT" x="1" y="1" relativeKey="$parent.background" /> + <Anchor point="TOPRIGHT" relativePoint="TOPRIGHT" x="-1" y="-1" relativeKey="$parent.background" /> + </Anchors> + <Color r="0" g="0" b="0" a="1" /> + </Texture> + </Layer> + </Layers> + </Frame> + + <!-- Buff button overlay, and positioning anchor --> + <Frame name="VeneerGuideTemplate" virtual="true" movable="true" frameStrata="LOW"> + <Scripts> + <OnShow> + self.mouseover = self:IsMouseOver() + </OnShow> + <OnUpdate> + if self:IsMouseOver() and not self.contains then + self.caster:Show() + else + self.caster:Hide() + end + </OnUpdate> + </Scripts> + <Layers> + <Layer level="ARTWORK"> + <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true"> + <Color a="0.5" r="0" g="1" b="0" /> + </Texture> + <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true"> + <Color a="0.75" r="1" g=".5" b="0" /> + </Texture> + + + <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD"> + <Color r="0" g="0" b="0" a="0" /> + </Texture> + <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND"> + <Color a="0.25" r="1" g="1" b="1" /> + </Texture> + </Layer> + <Layer level="OVERLAY"> + <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true" outline="NORMAL"> + <Anchors> + <Anchor point="CENTER" /> + </Anchors> + </FontString> + <FontString inherits="VeneerFontNormal" parentKey="caster" outline="NORMAL"> + <Anchors> + <Anchor point="TOPLEFT" relativePoint="TOPLEFT" relativeKey="$parent.icon" /> + </Anchors> + </FontString> + </Layer> + <Layer level="HIGHLIGHT"> + + </Layer> + </Layers> + </Frame> + + + <!-- Anchor frame orientation-setting widget; click handler copies frame anchors over to buff buttons --> + <Button name="VeneerAnchorButton" virtual="true" parentArray="anchorButton" hidden="true"> + <Scripts> + <OnClick> + self:GetParent():SetChildAnchors(self) + </OnClick> + </Scripts> + <Size x="15" y="15" /> + <Layers> + <Layer level="BACKGROUND"> + <Texture setAllPoints="true"> + <Color r="0" g="0" b="0" a="1" /> + </Texture> + </Layer> + <Layer level="OVERLAY"> + <Texture> + <Color r="0" g="1" b="0.5" a="1" /> + <Anchors> + <Anchor point="BOTTOMLEFT" x="1" y="1" /> + <Anchor point="TOPRIGHT" x="-1" y="-1" /> + </Anchors> + </Texture> + </Layer> + </Layers> + </Button> + + <Frame name="VeneerAnchorTemplate" virtual="true" enableMouse="false" movable="true" sizable="true" clampedToScreen="true"> + <Layers> + <Layer level="BACKGROUND"> + <Texture name="$parentBackground" setAllPoints="true" parentArray="config" hidden="true"> + <Color r="0" g="0.2" b="1" a="0.2" /> + </Texture> + <FontString name="$parentHeading" inherits="VeneerFontHighlight" parentArray="config" parentKey="heading" hidden="true"> + <Anchors> + <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" /> + </Anchors> + </FontString> + <FontString name="$parentDebug" inherits="VeneerFontNormal" parentArray="debug" parentKey="debug"> + <Anchors> + <Anchor point="BOTTOMLEFT" relativePoint="TOPLEFT" /> + </Anchors> + </FontString> + </Layer> + <Layer level="OVERLAY"> + + <Texture name="$parentCutJoint" parentKey="alignedJoint" hidden="true"> + <Size x="4" y="4" /> + <Color r="1" g="0" b="0" a="1" /> + </Texture> + <Texture name="$parentCutY" parentKey="cuttingJointX" hidden="true"> + <Size x="4" y="48" /> + <Color r="1" g="1" b="0" a="1" /> + </Texture> + <Texture name="$parentCutX" parentKey="cuttingJointY" hidden="true"> + <Size x="48" y="4" /> + <Color r="1" g="1" b="0" a="1" /> + </Texture> + <Texture name="$parentPoppedY" parentKey="poppingJointX" hidden="true"> + <Size x="4" y="48" /> + <Color r="0" g="1" b="1" a="1" /> + </Texture> + <Texture name="$parentPoppedX" parentKey="poppingJointY" hidden="true"> + <Size x="48" y="4" /> + <Color r="0" g="1" b="1" a="1" /> + </Texture> + <Texture name="$parentChildSpace" parentKey="childSpace" hidden="true"> + <Color r="0" g=".5" b="1" a="0.5" /> + </Texture> + </Layer> + <Layer level="HIGHLIGHT"> + <Texture name="$parentHighlight" setAllPoints="true" parentArray="config" hidden="true"> + <Color r="1" g="1" b="0" a="0.2" /> + </Texture> + </Layer> + </Layers> + <Frames> + <Button name="$parentAnchorUL" inherits="VeneerAnchorButton"> + <Anchors> + <Anchor point="TOPLEFT" /> + </Anchors> + </Button> + <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> + <Anchors> + <Anchor point="TOPRIGHT" /> + </Anchors> + </Button> + <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> + <Anchors> + <Anchor point="BOTTOMRIGHT" /> + </Anchors> + </Button> + <Button name="$parentAnchorUR" inherits="VeneerAnchorButton"> + <Anchors> + <Anchor point="BOTTOMLEFT" /> + </Anchors> + </Button> + </Frames> + </Frame> + + <Frame name="VeneerConsolidatedBuffsAnchor" inherits="VeneerAnchorTemplate" virtual="true"> + <Layers> + <Layer level="OVERLAY"> + <!-- need to make our own number label since the original is buried under secure layer --> + <FontString inherits="VeneerFontNormal" name="$parentLabel" parentKey="label"> + <Anchors> + <Anchor point="TOP" relativePoint="BOTTOM" x="0" y="-2" /> + </Anchors> + </FontString> + <!-- + <Texture name="$parentBackdrop" parentKey="background" setAllPoints="true" alphaMode="BLEND"> + <Color r="0" g="0" b="0" a="1" /> + <Anchors> + <Anchor point="BOTTOMLEFT" x="1" y="1" /> + <Anchor point="TOPRIGHT" x="-1" y="-1" /> + </Anchors> + </Texture> + <Texture name="$parentIcon" parentKey="border" setAllPoints="true" alphaMode="BLEND"> + <Color r="1" g="1" b="1" a="1" /> + </Texture> + --> + </Layer> + </Layers> + </Frame> + + <Frame name="VeneerRaidBuffTemplate" virtual="true" enableMouse="false"> + <Layers> + <Layer level="ARTWORK"> + <Texture name="$parentLegend" parentKey="legend" parentArray="config" setAllPoints="true" hidden="true"> + <Color a="0.5" r="0" g="1" b="0" /> + </Texture> + <Texture name="$parentCountLegend" parentKey="count" parentArray="config" hidden="true"> + <Color a="0.75" r="1" g=".5" b="0" /> + </Texture> + + + <Texture name="$parentIconArea" parentKey="icon" alphaMode="ADD"> + <Color r="0" g="0" b="0" a="0" /> + </Texture> + <Texture name="$parentTextLegend" parentKey="duration" parentArray="config" hidden="true" alphaMode="BLEND"> + <Color a="0.25" r="1" g="1" b="1" /> + </Texture> + </Layer> + <Layer level="OVERLAY"> + <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentSymbol" parentKey="symbol"> + <Anchors> + <Anchor point="TOP" /> + </Anchors> + </FontString> + <FontString inherits="VeneerFontNormal" parentArray="config" name="$parentID" parentKey="idText" hidden="true"> + <Anchors> + <Anchor point="BOTTOM" /> + </Anchors> + </FontString> + </Layer> + </Layers> + </Frame> + + <Button name="VeneerMissingBuffTemplate" virtual="true"> + <Scripts> + <OnClick> + if self.spell and not InCombatLockdown() then + CastSpellByID(self.spell) + end + </OnClick> + </Scripts> + <Layers> + <Layer level="BORDER"> + <Texture setAllPoints="true"> + <Color r="1" g="1" b="1" a="0.25" /> + </Texture> + </Layer> + <Layer level="ARTWORK"> + <Texture name="$parentIcon" parentKey="icon"> + <Size x="20" y="20" /> + <Anchors> + <Anchor point="LEFT" /> + </Anchors> + </Texture> + </Layer> + <Layer level="OVERLAY"> + <FontString name="$parentLabel" parentKey="label" inherits="VeneerFontNormal" justifyH="LEFT"> + <Anchors> + <Anchor point="LEFT" relativePoint="RIGHT" relativeKey="icon" /> + </Anchors> + </FontString> + </Layer> + </Layers> + </Button> + + <Script file="BuffAnchors.lua" /> <Script file="RaidBuffTray.lua" /> <Script file="BuffButton.lua" />