diff ObjectiveTracker/ObjectiveFrame.lua @ 23:e837384ac363

Separating objective tracker module
author Nenue
date Sun, 10 Apr 2016 04:35:32 -0400
parents ObjectiveFrame.lua@9b3fa734abff
children 66b927b46776
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/ObjectiveFrame.lua	Sun Apr 10 04:35:32 2016 -0400
@@ -0,0 +1,861 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 3/30/2016 12:49 AM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local _G, ipairs, max, min, unpack, floor, pairs, tostring, type, band = _G, ipairs, max, min, unpack, floor, pairs, tostring, type, bit.band
+local IsResting, UnitXP, UnitXPMax, GetXPExhaustion = IsResting, UnitXP, UnitXPMax, GetXPExhaustion
+local UnitLevel, IsQuestWatched, UIParent = UnitLevel, IsQuestWatched, UIParent
+local GetAutoQuestPopUp, GetQuestLogCompletionText = GetAutoQuestPopUp, GetQuestLogCompletionText
+local PERCENTAGE_STRING, GetQuestProgressBarPercent = PERCENTAGE_STRING, GetQuestProgressBarPercent
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+local InCombatLockdown, format, lshift, CreateFrame = InCombatLockdown, format, bit.lshift, CreateFrame
+local print = B.print('Tracker')
+local unitLevel = 1
+local OBJECTIVE_TRACKER_UPDATE_REASON = OBJECTIVE_TRACKER_UPDATE_REASON
+local debug = false
+--------------------------------------------------------------------
+--- Global frame layout
+--------------------------------------------------------------------
+
+--- Upvalues
+local Wrapper = _G.VeneerObjectiveWrapper
+local Scroller = Wrapper.scrollArea
+local Scroll = _G.VeneerObjectiveScroll
+local orderedHandlers = T.orderedHandlers
+local orderedNames = T.orderedNames
+
+--- Temp values set during updates
+local wrapperWidth, wrapperHeight
+local scrollWidth, scrollHeight
+local previousBlock
+local currentBlock
+--- todo: source these from config
+local itemButtonSize, itemButtonSpacing =  36, 1
+local titleFont, textFont = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Regular.ttf]]
+local titleSize, textSize = 16, 16
+local titlebg, textbg = {'HORIZONTAL', 1, 0, .7, .25, 1, 0, .7, .125}, {'HORIZONTAL', 0, 0, 0, 0.4, 0, 0, 0, 0 }
+local titlebg_daily, textbg_daily = {'HORIZONTAL', 0, .7, 1, .25, 0, 1, .7, .125}, {'HORIZONTAL', 0, .7, 1, .1, 0, 1, .7, .075 }
+local textbg_account,titlebg_account = {'HORIZONTAL', 0, .45, 1, .25, 0,  .45, 1, .125}, {'HORIZONTAL', 0, .45, 1, 0.4, 0,  .41, 1, .085 }
+local selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225}
+local titleOutline, textOutline = "OUTLINE", "OUTLINE"
+local titleSpacing, textSpacing, blockSpacing = 3, 3, 1
+local titleIndent, textIndent,selectionIndent = 2, 5, 50
+local wrapperMaxWidth, wrapperMaxHeight = 270, 490 -- these are the hard bounds, actual *Height variables are changed
+local wrapperHeadFont, wrapperHeadSize, wrapperHeadOutline = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 16, 'NONE'
+local headerFont, headerSize, headerHeight = [[Interface\Addons\SharedMedia_MyMedia\font\ArchivoNarrow-Bold.ttf]], 18, 24
+local headerOutline, headerColor, headerSpacing = 'OUTLINE', {1,1,1,1}, 2
+local wrapperPosition = {'RIGHT', UIParent, 'RIGHT', -84, 0 }
+local rewardSize = 32
+local oprint = B.print('Objectives')
+local bprint = B.print('Block')
+local tprint = B.print('Tracker')
+local lprint = B.print('Line')
+
+local currentPosition, anchorFrame, anchorPoint
+
+T.colors ={
+  default = {
+    titlebg = {'HORIZONTAL', 1, 0, .7, .25,    1, 0, .7, .125},
+    textbg = {'HORIZONTAL', 0, 0, 0, 0.4,      0, 0, 0, 0 },
+    selectionbg = {'HORIZONTAL', 1, 1, 1, 0, 1, 1, 1, 0.225},
+  },
+  daily = {
+    titlebg = {'HORIZONTAL', 0, .7, 1, .25,  0, 1, .7, .125},
+    textbg = {'HORIZONTAL', 0, .7, 1, .1,    0, 1, .7, .075 },
+  },
+  weekly = {
+    titlebg = {'HORIZONTAL', 0, .35, .7, .25,   0, .35, .7, .125},
+    textbg = {'HORIZONTAL', 0, .35, .7, .1,     0, .35, .7, .075 },
+  },
+  account = {
+    titlebg = {'HORIZONTAL', .1, .1, .1, .25, .1, .1, .1, .125},
+    textbg = {'HORIZONTAL', .1, .1, .1, 0.4, .1, .1, .1, .085 },
+  },
+  -- alliance
+  faction_1 = {
+    titlebg = {'HORIZONTAL', .2, .4, 1, 0.4, .2, .4, 1, .085 },
+    textbg = {'HORIZONTAL', .2, .4, 1, 0.4, .2, .4, 1, .085 },
+  },
+  -- horde
+  faction_2 = {
+    titlebg = {'HORIZONTAL', .6, 0, 0.4, 0.4,  .6, 0, 0.4, .085 },
+    textbg = {'HORIZONTAL', .6, 0, 0.4, 0.4,   .6, 0, 0.4, .085 },
+  }
+}
+
+T.AddBlock = function(handler, block)
+  local print = bprint
+end
+
+--- Used as an iterator of sorts for cascaded tag icon placements (the daily/faction/account icons)
+T.AddTag = function (block, tagName, tagPoint, tagAnchor, tagRelative)
+  local print = bprint
+  local tag = block[tagName]
+  if block.info[tagName] and tag then
+    tag:SetTexCoord(unpack(block.info[tagName]))
+    tag:Show()
+    tag:SetPoint(tagPoint, tagAnchor, tagRelative, 0, 0)
+    tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', tag, 'TOPLEFT'
+  else
+    block[tagName]:Hide()
+  end
+  return tagPoint, tagAnchor, tagRelative
+end
+
+--- Adds the given line to the current content and advances the anchor pointer to that new line for the following call.
+T.AddLine = function(block, line)
+  local print = lprint
+  line:ClearAllPoints()
+  line:SetPoint('LEFT', block, 'LEFT', 0, 0)
+  line:SetPoint('TOP', block.endPoint, 'BOTTOM', 0, -textSpacing)
+  line:SetPoint('RIGHT', block, 'RIGHT', 0, 0)
+  line:SetHeight(line.height)
+  line:Show()
+
+  block.endIndex = line.index
+  block.numLines = block.numLines + 1
+  block.attachmentHeight = block.attachmentHeight + (line.height + textSpacing)
+  print('     |cFF0088FFsetting line #'..block.numLines..' for|r', block.info.title, "\n            |cFF0088FFsize:|r", line.height,
+    "|cFF0088FFpoint:|r", line:GetPoint(1), "|cFF0088FFwidget:|r", (line.widget and 'Y' or 'N'))
+  block.endPoint = line
+end
+
+--- Creates or retrieves a complete line data object
+T.GetLine = function(handler, block, lineIndex)
+  local print = lprint
+  local blockIndex = block.index
+  if not block.lines then
+    block.lines = {}
+  end
+  local lines = block.lines
+  if not lines[lineIndex] then
+    print('     |cFF00FF88created line #'..lineIndex..' from for '..handler.name..' block #'..blockIndex)
+    lines[lineIndex] = CreateFrame('Frame', 'Vn'..handler.name .. blockIndex..'ObjectiveLine'..lineIndex, block, 'VeneerTrackerObjective')
+    local line = lines[lineIndex]
+    line.index = lineIndex
+    line.height = 0
+    line.status:SetSpacing(textSpacing)
+    line.status:SetPoint('LEFT', line, 'LEFT', textIndent, 0)
+    B.SetConfigLayers(line)
+
+    if lines[lineIndex+1] then
+      lines[lineIndex+1]:ClearAllPoints()
+    end
+
+    if debug then
+      for _, region in ipairs(lines[lineIndex].debug) do
+        region:Show()
+      end
+    end
+
+  end
+  return lines[lineIndex]
+end
+
+--- Creates or retrieves a complete block frame object
+T.GetBlock = function(handler, blockIndex)
+  local print = bprint
+  local block = handler.usedBlocks[blockIndex]
+
+  if not handler.usedBlocks[blockIndex] then
+    if #handler.freeBlocks >= 1 then
+      block = handler.freeBlocks[#handler.freeBlocks]
+      handler.freeBlocks[#handler.freeBlocks] = nil
+    else
+      block = CreateFrame('Frame', 'Veneer'..tostring(handler)..'Block'..blockIndex, Scroll, 'VeneerTrackerBlock')
+
+
+
+      local c = T.Conf.Wrapper
+      block.index = blockIndex
+      block.SetStyle = T.SetBlockStyle
+      block:SetWidth(c.Width)
+
+      block.title:SetSpacing(c.TitleSpacing)
+      block.title:SetPoint('TOP', block, 'TOP', 0, -titleSpacing)
+
+      block.titlebg:SetTexture(1,1,1,1)
+      block.titlebg:SetGradientAlpha(unpack(colors.default.titlebg))
+      block.titlebg:SetPoint('TOP', block, 'TOP', 0, 0)
+      block.titlebg:SetPoint('BOTTOM', block.title, 'BOTTOM', 0, -titleSpacing)
+
+      block.status:SetSpacing(c.TextSpacing)
+      block.status:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, -textSpacing)
+      block.status:SetPoint('LEFT', block.titlebg, 'LEFT', textIndent, 0)
+
+      block.statusbg:SetPoint('TOP', block.titlebg, 'BOTTOM', 0, 0)
+      block.statusbg:SetPoint('BOTTOM', block, 'BOTTOM', 0, 0)
+      block.statusbg:SetTexture(1,1,1,1)
+      block.statusbg:SetGradientAlpha(unpack(colors.default.textbg))
+
+      block.SelectionOverlay:SetGradientAlpha(unpack(colors.default.selectionbg))
+      block.SelectionOverlay:SetPoint('TOPLEFT', selectionIndent, 0)
+      block.SelectionOverlay:SetPoint('BOTTOMRIGHT')
+
+      block.icon:SetSize(rewardSize, rewardSize)
+      block.icon:SetPoint('TOPRIGHT', block, 'TOPRIGHT', -2, -2)
+
+
+      --- methods for event handlers
+
+      block.Select = handler.Select
+      block.Open = handler.Open
+      block.Remove = handler.Remove
+      block.Link = handler.Link
+      block:SetScript('OnMouseUp', handler.OnMouseUp)
+      block:SetScript('OnMouseDown', handler.OnMouseDown)
+      block.attachmentHeight = 0
+      block:ClearAllPoints()
+
+      B.SetConfigLayers(block)
+
+      if debug then
+        for _, region in ipairs(block.debug) do
+          region:Show()
+        end
+      end
+    end
+    handler.usedBlocks[blockIndex] = block
+  end
+  return handler.usedBlocks[blockIndex]
+end
+
+--- Module-specific data wrangling that has to happen during UpdateBlock()
+ -- Most of this is sculpting objectives data into a parsible list.
+ -- Some of it is additional block manipulation that doesn't quite fit with the other modules..
+Bonus.UpdateObjectives = function(handler, block)
+  Default.UpdateObjectives(handler, block)
+end
+
+
+--- They are not exactly quests, but the aliases used to signal that a quest was pushed into your log by the environment.
+ -- Once accepted they never appear again unless the quest is dropped (daily reset/abandon quest)
+local CLICK_TO_COMPLETE = 'Click to Complete'
+local CLICK_TO_ACCEPT = 'Click to Accept'
+AutoQuest.UpdateObjectives = function(handler, block)
+  local print = lprint
+  if block.info.type == 'OFFER' then
+    block.status:SetText(CLICK_TO_ACCEPT)
+  end
+end
+
+
+
+
+--- Does the main iterations for populating block content.
+ -- Hooked by corresponding handler functions where additional details need to be sorted.
+Default.UpdateObjectives = function(handler, block)
+  local print = lprint
+  local info = block.info
+  print('   |cFF00FF00default objectives routine', block:GetName())
+
+  -- reset the starting positions
+  block.attachmentHeight = 0
+  block.endPoint = block.titlebg
+  local completionScore, completionMax = 0, 0
+  local displayObjectiveHeader = false
+
+  if info.description and #info.description >= 1 then
+    print('   |cFF00FFFF  header line:|r', info.description)
+    block.status:SetText(info.description)
+    displayObjectiveHeader = true
+  end
+
+  --- The first line is going to be used no matter what, so it is hard-pulled.
+   -- It also ensures that we're in the right position for cleaning up the leftover lines.
+  local lineIndex = 1
+  local line = T.GetLine(handler, block, lineIndex)
+
+  block.numLines = 0
+  block.attachmentHeight = 0
+  if info.isComplete then
+    print('     overriding line #1 for a completed block')
+    if line.widget then
+      line.widget:Hide()
+    end
+    line.status:SetText(info.completionText)
+    line.height = floor(line.status:GetHeight()+.5) + textSpacing
+    T.AddLine(block, line)
+  else
+    if info.objectives then
+      for i, data in ipairs(info.objectives) do
+        print('     |cFF88FF00#', i, data.type, data.text)
+        displayObjectiveHeader = true
+        line.height = 0
+        handler:UpdateLine(block, line, data)
+
+        -- For progressbar and timer lines, status text may be used as the title heading
+        if line.widget then
+          local widgetPosition = 0
+          --- WIDGET POSITION -------------------------------------------------
+          line.widget:SetPoint('TOP', line, 'TOP', 0, -widgetPosition)
+          line.widget:Show()
+          line.height = line.widget:GetHeight() + textSpacing
+          ---------------------------------------------------------------------
+          if line.displayText and #line.displayText >= 1 then
+            widgetPosition = line.status:GetHeight() + textSpacing
+            line.status:SetText(line.displayText)
+            line.height = floor(line.status:GetStringHeight()+.5) + textSpacing + line.widget.height
+            print('      - progressbar has text, adjust')
+          end
+        elseif line.displayText then
+          line.status:SetText(line.displayText)
+          line.height = floor(line.status:GetStringHeight()+.5)
+        end
+
+        T.AddLine(block, line)
+
+        --print('      sz', line:GetWidth(), line:GetHeight(), 'pt', line:GetPoint(1))
+        --print('     |cFF44BBFF#', i, 'anchoring line, size:', line.height, 'current endpoint:', line.statusbg)
+
+        lineIndex = lineIndex + 1
+        line = T.GetLine(handler, block, lineIndex)
+      end
+    end
+  end
+
+  while (block.lines[lineIndex+1]) do
+    print('      - hide |cFFFF0088'..lineIndex..'|r')
+    block.lines[lineIndex]:Hide()
+    lineIndex = lineIndex +1
+  end
+
+
+
+  if lineIndex > 0 then
+    block.attachmentHeight = block.attachmentHeight + textSpacing * 2
+    print('     |cFF00FF00attachment:', block.attachmentHeight)
+  end
+
+
+  --[[
+  local lines = handler.lines[block.index]
+  if lines and #lines > block.numLines then
+    print('   |cFFFF008' .. (#lines - block.numLines) .. ' extra lines to hide.')
+    for  i = block.numLines + 1, #lines do
+      print('    hide', i, lines[i]:GetName())
+      lines[i]:Hide()
+    end
+  end
+  ]]
+
+
+  if debug then
+    for i, region in ipairs(block.debug) do
+      for j = 1, region:GetNumPoints() do
+        local _, target = region:GetPoint(j)
+        if target:IsVisible() then
+          region:Hide()
+        else
+          region:Show()
+        end
+      end
+    end
+  end
+
+  block.completionScore = completionScore / completionMax
+end
+
+
+--- Module-specific display variables
+-- * height   - height of whatever display widget is involved in conveying the task
+-- * money    - boolean that determines listening for money events or not
+-- * progress - number ranging 0 to 2 indicating none/partial/full completion respectively
+
+
+
+Bonus.UpdateLine = function(handler, block, line, data)
+  local info = block.info
+  local print = lprint
+
+
+  line.displayColor = 'FFFFFF'
+  line.displayText = data.text
+  line.progress = 0
+  print('  ', data.objectiveIndex,'|cFFFF0088-|r', data.objectiveType, data.text)
+  if data.objectiveType == 'progressbar' then
+    line.widgetType = 'ProgressBar'
+    print('    |cFFFF44DDpercent='..tostring(GetQuestProgressBarPercent(info.questID)))
+    data.value = GetQuestProgressBarPercent(info.questID) or 0
+    data.maxValue = 100
+    if  data.value >= data.maxValue then
+      line.progress = 1
+    elseif data.value > 0 then
+      line.progress = 2
+    end
+    line.format = PERCENTAGE_STRING
+    local widget = T.SetWidget(line, data, 'ProgressBar', info.questID..'-'..data.objectiveIndex)
+    print('    |cFFFF0022** text:|r', data.text, '|cFFFF0022value:|r', data.value, '|cFFFF0022max:|r', data.maxValue)
+    widget:SetPoint('TOP', line, 'TOP', 0, 0)
+
+    line.widget = widget
+    line.height = widget.height
+  else
+    line.displayText = data.text
+    line.widget = nil
+  end
+  return line
+end
+
+Cheevs.UpdateLine = function(handler, block, line, data)
+  local print = B.print('CheevsLine')
+  line.progress = 0
+  print('  ', data.objectiveIndex,'|cFF0088FF-|r', data.objectiveType, data.text)
+  if data.flags then
+    if band(data.flags, 0x00000001) > 0 then
+      line.format = "%d/%d"
+      line.widget = T.SetWidget(line, data, 'ProgressBar', data.criteriaID)
+      line.height = line.widget.height
+    elseif band(data.flags, 0x00000002) then
+      line.widget = nil
+    else
+      line.widget = nil
+      line.displayColor = 'FFFFFF'
+      line.displayText = line.text
+
+    end
+  else
+
+      line.displayText = data.text
+  end
+  print('line.type =', data.type)
+  print('  ** qtyStr:', data.quantityString, 'qty:', data.quantity, 'assetID:', data.assetID)
+end
+Default.UpdateLine = function(block, line)
+  if line.finished then
+    line.progress = 2
+  elseif line.quantity > 0 then
+    line.progress  = 1
+  else
+    line.progress = 0
+  end
+  return line
+end
+
+
+T.Quest.numButtons = 0
+local usedButtons = T.Quest.itemButtons
+local freeButtons = T.Quest.freeButtons
+--[=[
+T.UpdateWrapper = function(reason)
+  print('|cFF00FFFFUpdateWrapper:|r', reason)
+  unitLevel = UnitLevel('player')
+  wrapperWidth = T.Conf.Wrapper.WrapperWidth
+  scrollWidth = T.Conf.Wrapper.WrapperWidth
+  local wrapperBlocks = 0
+  -- Update scroll child vertical size
+  scrollHeight = 0
+  for i, handler in ipairs(orderedHandlers) do
+    T.UpdateTracker(handler)
+    local frame = handler.frame
+    if handler.actualBlocks >= 1 then
+      frame:SetParent(Scroll)
+      frame:SetPoint('TOPLEFT', Scroll, 'TOPLEFT', 0, - scrollHeight)
+      frame:SetSize(wrapperWidth, frame.height)
+      print('|cFF00FFFF'..frame:GetName()..'|r h:|cFF00FF00', frame.height, '|r y:|cFF00FF00', -scrollHeight)
+      scrollHeight = scrollHeight + frame.height
+      frame:Show()
+    else
+      frame:Hide()
+    end
+    wrapperBlocks = wrapperBlocks + handler.actualBlocks
+  end
+  print('final scrollHeight:', scrollHeight)
+
+
+
+  -- Update frame dimensions
+  if scrollHeight > wrapperMaxHeight then
+    print('  is larger than', wrapperMaxHeight)
+    wrapperHeight = wrapperMaxHeight
+  else
+    wrapperHeight = scrollHeight
+    B.Conf.ObjectiveScroll = 0
+  end
+  scrollWidth = floor(scrollWidth+.5)
+  scrollHeight = floor(scrollHeight+.5)
+  wrapperWidth = floor(wrapperWidth+.5)
+  wrapperHeight = floor(wrapperHeight+.5)
+  headerHeight = floor(headerHeight+.5)
+
+  if wrapperBlocks >= 1 then
+    for i, region in ipairs(Wrapper.headerComplex) do
+      region:Show()
+    end
+  else
+    for i, region in ipairs(Wrapper.headerComplex) do
+      region:Hide()
+    end
+    return
+  end
+  --[[wrapperHeight = scrollHeight
+
+  print('|cFFFFFF00params:|r scroller:', scrollWidth .. ',' .. scrollHeight, 'scroll:', scrollWidth .. ',' .. scrollHeight,
+  'wrapper:', wrapperWidth .. ',' .. wrapperHeight,
+  'header:', headerHeight)]]
+
+  --Scroller:SetSize(wrapperWidth, wrapperHeight)
+  Scroller:SetPoint('TOPLEFT', Wrapper, 'TOPLEFT', 0, 0)
+  Scroller:SetPoint('BOTTOMRIGHT', Wrapper, 'BOTTOMRIGHT')
+
+
+  Scroll:SetSize(scrollWidth, scrollHeight)
+  Scroll:SetPoint('TOPLEFT', Scroller, 'TOPLEFT', 0, B.Conf.ObjectiveScroll or 0)
+  Scroll:SetPoint('RIGHT', Scroller, 'RIGHT')
+
+  --Scroller:UpdateScrollChildRect()
+  Wrapper:SetSize(wrapperWidth, wrapperHeight)
+
+  --[[ update action buttons
+  print('|cFF00FF00'..Scroll:GetName()..'|r:', Scroll:GetWidth(), Scroll:GetHeight(),
+    '|cFF00FF00'..Scroller:GetName()..'|r:', Scroller:GetWidth(), Scroller:GetHeight(),
+    '|cFF00FF00'..Wrapper:GetName()..'|r:', Wrapper:GetWidth(), Wrapper:GetHeight(),
+    '|cFF0088FFvScrollRange|r:', floor(Scroller:GetVerticalScrollRange()+.5)
+  )
+  --]]
+  T.UpdateActionButtons()
+
+end
+--]=]
+
+
+Default.Update = function (self, reason, ...)
+  local print = tprint
+  local tracker = self.frame
+  local blockIndex = 0
+  local trackerHeight = floor(tracker.titlebg:GetHeight()+.5)
+
+  self.currentAnchor = tracker.titlebg
+  local numWatched = self:GetNumWatched()
+  local numBlocks = self.numBlocks
+  local actualBlocks = 0
+  for watchIndex = 1, 25 do
+    blockIndex = blockIndex + 1
+    if watchIndex <= numWatched then
+      local info = self:GetInfo(watchIndex)
+      if info then
+        local currentBlock = self:UpdateBlock(blockIndex, info)
+        currentBlock:SetPoint('TOPLEFT', self.currentAnchor, 'BOTTOMLEFT', 0, 0)
+        currentBlock:SetPoint('RIGHT', tracker,'RIGHT', 0, 0)
+        self.currentAnchor = currentBlock
+        print('    |cFFFFFF00'..watchIndex..'|r', '|cFF00FF00'..currentBlock:GetName()..'|r', currentBlock.height, trackerHeight)
+        trackerHeight = trackerHeight + currentBlock.height
+        numBlocks = max(numBlocks, watchIndex)
+        actualBlocks = actualBlocks + 1
+      else
+        print('    |cFFFF0000bad GetInfo data for #'..watchIndex)
+      end
+
+    elseif watchIndex <= numBlocks then
+      local used = self.usedBlocks
+      local free = self.freeBlocks
+      print('clean up dead quest block')
+      if used[blockIndex] then
+        used[blockIndex]:Hide()
+        used[blockIndex]:ClearAllPoints()
+        free[#free+1]= used[blockIndex]
+        used[blockIndex] = nil
+      end
+    else
+      print('  |cFFFF9900END|r @', blockIndex)
+      break -- done with quest stuff
+    end
+  end
+  self.numWatched = numWatched
+  self.numBlocks = numBlocks
+  self.actualBlocks = actualBlocks
+
+  tracker.previousHeight = tracker.height
+  if numBlocks >= 1 then
+    previousBlock = nil
+
+    tracker.height = trackerHeight
+    tracker:SetHeight(tracker.height)
+    tracker:Show()
+
+
+  else
+    tracker.height = 0
+    tracker:Hide()
+  end
+
+  return tracker.numWatched, tracker.numAll
+end
+
+--- Updates the selected block frame to display the given info batch
+-- If `previousBlock` is set, it will attempt to anchor to that
+-- @param blockNum the ordered block to be updated, not a watchIndex value
+-- @param info the reference returned by the GetXInfo functions
+-- REMEMBER: t.info and questData[questID] are the same table
+Default.UpdateBlock = function (handler, blockIndex, info)
+  local print = bprint
+  print('  Read list item |cFF00FFFF'..blockIndex..'|r')
+  if not blockIndex or not info then
+    return
+  end
+  local frame = handler.frame
+  local block = T.GetBlock(handler, blockIndex)
+  block.handler = handler
+  block.info = info
+  block.mainStyle = info.mainStyle or 'Normal'
+  block.subStyle = info.subStyle
+
+  info.blockIndex = blockIndex
+  if info.questID then handler.QuestBlock[info.questID] = block end
+  if info.questLogIndex then handler.LogBlock[info.questLogIndex] = block end
+  if info.watchIndex then handler.WatchBlock[info.watchIndex] = block end
+  handler.BlockInfo[blockIndex] = info
+
+  block.endPoint = block.titlebg
+  block.attachmentHeight = 0
+  handler:UpdateObjectives(block)
+
+  block.title:SetText(info.title)
+  local titleHeight = floor(block.title:GetHeight()+.5)
+  local statusHeight = floor(block.status:GetHeight()+.5)
+  local attachmentHeight =floor(block.attachmentHeight + .5)
+  local titlebgHeight = titleHeight + titleSpacing*2
+  local statusbgHeight = statusHeight + textSpacing*2
+
+  block.titlebg:SetHeight(titlebgHeight)
+
+
+  print('    |cFF0088FFanchor to', handler.currentAnchor:GetName())
+
+  print('    |cFF00FF00total sizes:')
+  print('       attachment:', attachmentHeight)
+  print('            title:', titlebgHeight, '('.. titleHeight..')')
+  --block.titlebg:SetHeight(block.title:GetHeight() + T.Conf.Wrapper.TitleSpacing)
+  block.height = titlebgHeight + attachmentHeight
+  if statusHeight > 1 then
+    block.height = block.height + statusbgHeight
+    print('           status:', statusbgHeight, '('.. statusHeight..')')
+  else
+    print('      |cFFFF0088             skipped')
+  end
+  block:SetHeight(block.height)
+
+  print('           |cFFFFFF00height|r:', block.height)
+  print('  |cFF00FFFF)|r -> ', block, block:GetHeight())
+
+  block:Show()
+
+  if info.specialItem and not info.itemButton then
+    print('    - |cFF00FFFFgenerating item button for info set')
+    info.itemButton = T.SetItemButton(block, info)
+  else
+    --info.itemButton = nil
+  end
+
+  local tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', block, 'TOPRIGHT'
+  if info.rewardInfo then
+    print('has immediate reward')
+    if info.rewardInfo[1].type == 'currency' or info.rewardInfo[1].type == 'item' then
+      block.icon:Show()
+      block.iconLabel:SetText(info.rewardInfo[1].count)
+      block.icon:SetPoint(tagPoint, tagAnchor, tagRelative, -2, -2)
+      tagPoint, tagAnchor, tagRelative = 'TOPRIGHT', block.icon, 'TOPLEFT'
+      block.icon:SetTexture(info.rewardInfo[1].texture)
+    end
+  else
+    block.icon:Hide()
+  end
+
+  if info.selected then
+    block.SelectionOverlay:Show()
+  else
+    block.SelectionOverlay:Hide()
+  end
+  -- workaround for scrollchild issue where layers fall out of sync: in this case, it's by 1 vertical pixel
+  --block.highlight:SetPoint('TOPLEFT', block, 'TOPLEFT', 0, 1)
+  --block.lowlight:SetPoint('BOTTOMLEFT', block, 'BOTTOMLEFT', 0, 1)
+
+  tagPoint, tagAnchor, tagRelative = T.AddTag(block, 'frequencyTag', tagPoint, tagAnchor, tagRelative)
+  tagPoint, tagAnchor, tagRelative = T.AddTag(block, 'typeTag', tagPoint, tagAnchor, tagRelative)
+  tagPoint, tagAnchor, tagRelative = T.AddTag(block, 'completionTag', tagPoint, tagAnchor, tagRelative)
+
+  return block
+end
+----------
+--- Top level methods
+
+local tick = 0
+function T:Update (reason, ...)
+  tick = tick + 1
+  local print = tprint
+  reason = reason or OBJECTIVE_TRACKER_UPDATE_REASON
+  local updateWrapper = 0
+  local hasStuff
+  local insertingStuff
+
+  print(format('%d |cFFFF%04X Update()', tick, lshift(reason, 4)), reason, ...)
+  currentPosition = 0
+  anchorPoint = 'TOP'
+  anchorFrame = Scroll
+
+  local wrapperHeight = 0
+  for id, handler in pairs(T.orderedHandlers) do
+    local frame = handler.frame
+
+    print(format('|cFF00FFFF%s and(%04X vs %04x+%04x) = %04X|r', handler.name, reason, handler.updateReasonModule, handler.updateReasonEvents, band(reason, handler.updateReasonModule + handler.updateReasonEvents)))
+    if band(reason, handler.updateReasonModule + handler.updateReasonEvents) > 0 then
+      handler:Update(reason, ...)
+      print(' |cFF00FF00'..id..'|r', handler.displayName, 'count:', handler.numWatched)
+      insertingStuff = true
+    else
+      print(' |cFFFF0088'..id..'|r', 'no reason to update')
+    end
+
+    if handler.numWatched >= 1 then
+      hasStuff = true
+      currentPosition = currentPosition + 1
+      frame:SetParent(Scroll)
+      frame:SetPoint('TOP', anchorFrame, anchorPoint, 0, 0)
+      print('  |cFF00BBFFpinning to', anchorFrame:GetName(), anchorPoint)
+      anchorFrame = handler.frame
+      anchorPoint = 'BOTTOM'
+
+      print('current frame height:', frame.height)
+      wrapperHeight = wrapperHeight + frame.height
+      print('|cFFFF0088total height:', wrapperHeight)
+    else
+      handler.frame:Hide()
+    end
+  end
+
+
+  if  hasStuff or insertingStuff then
+    print('updating height to', wrapperHeight)
+    Wrapper:SetHeight(wrapperHeight)
+    Scroller:SetHeight(wrapperHeight)
+    Scroll:SetHeight(wrapperHeight)
+    Scroller:SetVerticalScroll(B.Conf.ObjectiveScroll or 0)
+    print('|cFFFF8800Wrapper:', Wrapper:GetSize())
+    for i = 1, Wrapper:GetNumPoints() do
+      print(' ', Wrapper:GetPoint(i))
+    end
+    print('  |cFF00FFFFScroller:', Scroller:GetSize())
+    for i = 1, Scroller:GetNumPoints() do
+      print(' ', Scroller:GetPoint(i))
+    end
+    print('  |cFF00FFFFScroll:', Scroll:GetSize())
+    for i = 1, Scroll:GetNumPoints() do
+      print(' ', Scroll:GetPoint(i))
+    end
+
+    Wrapper:Show()
+    Scroller:Show()
+    Scroll:Show()
+  end
+  Quest.GetClosest()
+
+end
+
+--- Queue any active item buttons for update for that frame
+T.UpdateActionButtons = function(updateReason)
+  Scroller.snap_upper = 0
+  Scroller.snap_lower = 0
+  local print = B.print('ItemButton')
+  if updateReason then
+    print = B.print('IB_'..updateReason)
+  end
+
+  local previousItem
+  for questID, itemButton in pairs(usedButtons) do
+    local info= T.Quest.Info[questID]
+
+    print('|cFF00FFFF'.. questID .. '|r', itemButton:GetName())
+    local block = T.Quest.QuestBlock[questID]
+    if block then
+        -- Dispatch the probe
+      if IsQuestWatched(info.questLogIndex) then
+        itemButton.previousItem = previousItem
+        print('  |cFFFFFF00probing', block:GetName())
+        block:SetScript('OnUpdate', function()
+          if block:GetBottom() and not InCombatLockdown() then
+            print('  '..block:GetName()..' |cFF00FF00probe hit!')
+            T.UpdateBlockAction(block, itemButton, itemButton.previousItem) -- needs to be previousItem from this scope
+            block:SetScript('OnUpdate', nil)
+
+          end
+        end)
+        previousItem = itemButton
+      else
+        print('hidden block or unwatched quest')
+        itemButton.previousItem = nil
+        itemButton:Hide()
+      end
+    elseif itemButton:IsVisible() then
+      print('  |cFFFF0088hiding unwatched quest button', itemButton:GetName())
+      itemButton.previousItem = nil
+      itemButton:Hide()
+    else
+      print('  |cFFBBBBBBignoring hidden log quest button', itemButton:GetName())
+    end
+  end
+end
+
+T.UpdateBlockAction = function (block, itemButton)
+  print('**|cFF0088FF'..itemButton:GetName(), '|r:Update()')
+  if itemButton.questID ~= block.info.questID then
+    print('** |cFFFF0088mismatched block assignment', itemButton.questID,'<~>', block.info.questID)
+    -- something happened between this and last frame, go back and set new probes
+    return T.UpdateActionButtons()
+  end
+
+  local previousItem = itemButton.previousItem
+  local upper_bound = Scroller:GetTop() + Scroller.snap_upper
+  local lower_bound = Scroller:GetBottom() + Scroller.snap_lower + itemButtonSize
+  local point, anchor, relative
+
+  if block:GetBottom() < lower_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00bottom =', floor(block:GetBottom()+.5), 'threschold =', floor(lower_bound+.5))
+    if previousItem then
+      print('adjusting', previousItem:GetName())
+      previousItem:ClearAllPoints()
+      previousItem:SetPoint('BOTTOM', itemButton, 'TOP', 0, itemButtonSpacing)
+    end
+    itemButton:ClearAllPoints()
+    itemButton.x = Wrapper:GetLeft() -4
+    itemButton.y = Wrapper:GetBottom()
+    point, anchor, relative = 'BOTTOMRIGHT', UIParent, 'BOTTOMLEFT'
+    Scroller.snap_lower = Scroller.snap_lower + itemButtonSize + itemButtonSpacing
+
+  elseif block:GetTop() > upper_bound then
+    print('** ',block:GetName() ,'|cFFFFFF00top =', floor(block:GetTop()+.5), 'threschold =', floor(upper_bound+.5))
+    itemButton:ClearAllPoints()
+    if previousItem then
+      print('latch onto another piece')
+      point, anchor, relative ='TOP', previousItem, 'BOTTOM'
+      itemButton.x = 0
+      itemButton.y = -itemButtonSpacing
+    else
+      print('latch at corner', Scroller:GetLeft() -itemButtonSpacing, Scroller:GetTop())
+      point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+      itemButton.x = Scroller:GetLeft() -4
+      itemButton.y = Scroller:GetTop()
+    end
+    itemButton:Show()
+    Scroller.snap_upper = Scroller.snap_upper - (itemButtonSize + itemButtonSpacing)
+  else
+    print('** ',block:GetName() ,'|cFF00FF00span =', floor(block:GetBottom()+.5), floor(block:GetTop()+.5), 'threschold =', floor(lower_bound+.5))
+    itemButton:ClearAllPoints()
+    itemButton.x = block:GetLeft() - itemButtonSpacing
+    itemButton.y = block:GetTop()
+    point, anchor, relative = 'TOPRIGHT', UIParent, 'BOTTOMLEFT'
+  end
+
+  itemButton:SetPoint(point, anchor, relative, itemButton.x, itemButton.y)
+  itemButton:Show()
+end
+
+T.UpdateItemButtonCooldown = function(button)
+
+end
+
+local unitLevel = UnitLevel('player')
+
+