Mercurial > wow > buffalo2
diff Modules/PaperDoll.lua @ 116:ddfe19d70a34
ArtifactPower:
- Further 7.2 accommodations, relating to tokens that grant millions of AP.
Currency:
- Ancient Mana zones list expanded
- Legionfall War Supplies, Nethershards, and Blood of Sargeras are tracked globally
PaperDoll:
- Should update more effectively when delayed artifact data loads in.
WorldState:
- Fixed hanging panels after OrderHallCommandBar is hidden.
author | Nenue |
---|---|
date | Wed, 26 Apr 2017 20:06:38 -0400 |
parents | 3992b41c637e |
children | 15a7f27b11e6 |
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--- a/Modules/PaperDoll.lua Tue Mar 28 07:02:26 2017 -0400 +++ b/Modules/PaperDoll.lua Wed Apr 26 20:06:38 2017 -0400 @@ -83,6 +83,7 @@ self:RegisterEvent('UNIT_INVENTORY_CHANGED') self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED') self:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED') + self:RegisterEvent('ARTIFACT_RELIC_INFO_RECEIVED') self:RegisterEvent('ARTIFACT_UPDATE') self:MarkForUpdate() @@ -171,7 +172,10 @@ end elseif event == 'ARTIFACT_UPDATE' then if artifactSlot then - print('just udpate artifact slot') + artifactSlot:Update(true) + end + elseif event == 'ARTIFACT_RELIC_INFO_RECEIVED' then + if artifactSlot then artifactSlot:Update(true) end else @@ -261,7 +265,7 @@ if numRelics and isEquipped then print('Relic Query:', itemID, numRelics) for i = 1, numRelics do - local lockedReason, relicName, relicIcon, relicLink = C_ArtifactUI.GetRelicInfo(i); + local relicName, relicIcon, relicType, relicLink = C_ArtifactUI.GetRelicInfo(i); local relicType = C_ArtifactUI.GetRelicSlotType(i); print(relicType) if relicType then @@ -357,7 +361,7 @@ local socketsHeight = 24 for index, icon in ipairs(self.Sockets.SocketIcon) do if self.SocketInfo[index] then - --print('|cFF0088FFsocketInfo|r', index, self.SocketInfo[index]) + print('|cFF0088FFsocketInfo|r', index, self.SocketType[index], self.SocketInfo[index]) icon:ClearAllPoints() icon:SetTexture(self.SocketInfo[index]) @@ -387,15 +391,25 @@ if self.checkRelic and self.SocketType[index] then print(self.SocketType[index]) + self.Sockets.SocketBg = self.Sockets.SocketBg or {} + self.Sockets.SocketBg[index] = self.Sockets.SocketBg[index] or self.Sockets:CreateTexture(nil, 'OVERLAY') + + + local relicBG = self.Sockets.SocketBg[index] local relicAtlasName = ("Relic-%s-Slot"):format(self.SocketType[index]); - self.Sockets.SocketBg = self.Sockets.SocketBg or {} - self.Sockets.SocketBg[index] = self.Sockets.SocketBg[index] or self.Sockets:CreateTexture() - self.Sockets.SocketBg[index]:SetAtlas(relicAtlasName) - self.Sockets.SocketBg[index]:SetPoint('TOPRIGHT', icon, 'TOPRIGHT', 12, 12) - self.Sockets.SocketBg[index]:SetPoint('BOTTOMLEFT', icon, 'BOTTOMLEFT', -12,-12) + relicBG:SetMask(nil) + relicBG:SetAtlas(relicAtlasName) + relicBG:SetPoint('TOPRIGHT', icon, 'TOPRIGHT', 10, 10) + relicBG:SetPoint('BOTTOMLEFT', icon, 'BOTTOMLEFT', -10,-10) --print('', self.SocketType[index], relicAtlasName) if self.SocketInfo[index] == 0 then icon:SetAtlas("Relic-SlotBG") + else + icon:SetMask(nil); + icon:SetTexCoord(0, 1, 0, 1); -- Masks may overwrite our tex coords (even ones set by an atlas), force it back to using the full item icon texture + icon:SetMask("Interface\\CharacterFrame\\TempPortraitAlphaMask"); + icon:SetTexture(self.SocketInfo[index]) + end socketsHeight = self.Sockets.SocketBg[index]:GetHeight()