diff ObjectiveTracker/Data.lua @ 29:adcd7c328d07

code collation cleaning
author Nenue
date Wed, 13 Apr 2016 21:53:24 -0400
parents c33c17dd97e7
children
line wrap: on
line diff
--- a/ObjectiveTracker/Data.lua	Wed Apr 13 20:19:37 2016 -0400
+++ b/ObjectiveTracker/Data.lua	Wed Apr 13 21:53:24 2016 -0400
@@ -26,87 +26,10 @@
 --------------------------------------------------------------------
 
 
-local DoQuestRewards= function(t, questID)
-  local rewards = {}
-  t.numCurrencies = GetNumQuestLogRewardCurrencies(questID)
-  for i = 1, t.numCurrencies do
-    local name, texture, count = GetQuestLogRewardCurrencyInfo(i, questID)
-    tinsert(rewards,{
-      type = 'currency',
-      index = i,
-      name = name,
-      texture = texture,
-      count = count
-    });
-  end
-  -- items
-  t.numItems = GetNumQuestLogRewards(questID)
-  for i = 1, t.numItems do
-    local name, texture, count, quality, isUsable = GetQuestLogRewardInfo(i, questID)
-    tinsert(rewards, {
-      type = 'item',
-      index = i ,
-      name = name,
-      texture = texture,
-      count = count,
-      quality = quality,
-      isUsable = isUsable
-    });
-  end
-  -- money
-
-  local money = GetQuestLogRewardMoney(questID)
-  if ( money > 0 ) then
-    tinsert(rewards, {
-      type = 'money',
-      name = GetMoneyString(money),
-      texture = "Interface\\Icons\\inv_misc_coin_01",
-      count = 0,
-    });
-  end
-
-  if #rewards >= 1 then
-    t.rewardInfo = rewards
-  end
-end
 
 
 -----------------------------
 --- AUTO_QUEST
-AutoQuest.LogInfo = {}
-AutoQuest.LogBlock = {}
-AutoQuest.QuestBlock = {}
-AutoQuest.WatchBlock = {}
-function AutoQuest:GetNumWatched ()
-  print(self.name, self)
-  Quest:GetNumWatched()
-  self.numWatched = GetNumAutoQuestPopUps()
-
-  return self.numWatched
-end
-AutoQuest.GetInfo = function(self, popupIndex)
-
-
-  local questID, type = GetAutoQuestPopUp(popupIndex)
-  local questLogIndex = GetQuestLogIndexByID(questID)
-  local title, level, suggestedGroup, isHeader, isCollapsed, isComplete, frequency, questID, startEvent, displayQuestID, isOnMap, hasLocalPOI, isTask, isStory = GetQuestLogTitle(questLogIndex)
-
-  self.Info[questID] = self.Info[questID] or {}
-  local popup = self.Info[questID]
-  popup.title = title
-  popup.description = type
-  popup.popupType = type
-  popup.questID = questID
-  popup.questLogIndex = questLogIndex
-  popup.popupIndex = popupIndex
-
-  self.Info[questID] = popup
-  self.WatchInfo[popupIndex] = popup
-
-
-  return self.Info[questID]
-end
-
 -----------------------------
 --- BONUS OBJECTIVE
 -- The default UI pops them up as you enter their relevant areas, but the data is actually available at all times.
@@ -119,223 +42,3 @@
 --- These functions are copied from Blizzard_BonusObjectiveTracker.lua;
 -- It's kind of dumb, but this avoids the risk of code taint.
 
---- Returns a tasks table modified to include recently completed objectives
-local UnitName, GetRealmName = UnitName, GetRealmName
-local InternalGetTasksTable = function()
-  local savedTasks = T.Conf.TasksLog
-  local char = UnitName("player")
-  local realm = GetRealmName()
-  local tasks = GetTasksTable()
-
-  for questID, data in pairs(Bonus.Info) do
-
-    print('  -- questID:', questID, #data.objectives)
-      for i, o in ipairs(data.objectives) do
-        print('    --', i, o.text)
-      end
-
-  end
-
-
-  for questID, data in pairs(savedTasks) do
-    if questID > 0  then
-      local found = false
-      for i = 1, #tasks do
-        if tasks[i] == questID then
-          found = true
-          break
-        end
-      end
-      -- if it's not part of the current table, then try to insert it where it was last found
-      if not found then
-        if data.watchIndex < #tasks then
-          tinsert(tasks, data.watchIndex, data)
-        else
-          tinsert(tasks, data)
-        end
-      end
-    end
-  end
-  return tasks
-end
-
---- Returns an entry from the composed tasks table if possible, otherwise makes an API pull
-local InternalGetTaskInfo = function(questID)
-  local completedTasks = T.Conf.TasksLog
-  if completedTasks[questID] then
-    return true, true, #completedTasks[questID].objectives
-  else
-    return GetTaskInfo(questID)
-  end
-end
-
---- Same as above but for the objective entries
-local InternalGetQuestObjectiveInfo = function(questID, objectiveIndex)
-  local completedTasks = T.Conf.TasksLog
-  if ( completedTasks[questID] ) then
-    print('using internal data')
-    return completedTasks[questID].objectives[objectiveIndex], completedTasks[questID].objectiveType, true;
-  else
-    return GetQuestObjectiveInfo(questID, objectiveIndex, false);
-  end
-end
-
---- end redundant copy of silliness
-------------------------------------------------------------------------------------------
-
-Bonus.Completed = {}
-Bonus.POI = {}
-Bonus.Scenario = {}
-Bonus.QuestBlock = {}
-Bonus.WatchInfo = {}
-function Bonus:GetNumWatched ()
-  print(self.name, self)
-
-  local tasks = InternalGetTasksTable()
-  local numWatched = 0
-  local numAll = 0
-  self.WatchInfo = {}
-  print('|cFFFFFF00Bonus.GetNumWatched()|r', #tasks)
-  print('  TasksTable pull:')
-  for i, questID in ipairs(tasks) do
-    local isInArea, isOnMap, numObjectives = InternalGetTaskInfo(questID)
-    local existingTask = self.QuestBlock[questID]
-    local displayObjectiveHeader = false;
-    local test = (isInArea or (isOnMap and existingTask))
-    --local test = true
-    if test then
-      self.Info[questID] = self.Info[questID] or {}
-
-      local t = self.Info[questID]
-      self.WatchInfo[i] = t
-      t.isInArea = isInArea
-      t.isOnMap = isOnMap
-      t.existingTask = existingTask
-      t.questID = questID
-      t.objectives = {}
-      t.taskIndex = i
-
-
-      DoQuestRewards(t, questID)
-
-      local taskTitle
-      local taskFinished = true;
-      for objectiveIndex = 1, numObjectives do
-        local text, objectiveType, finished, displayAsObjective = InternalGetQuestObjectiveInfo(questID, objectiveIndex, false);
-        displayObjectiveHeader = displayObjectiveHeader or displayAsObjective;
-        if not taskTitle then
-          if objectiveType == 'progressbar' and not text:match('^%d%+\\%d+') then
-            taskTitle = text
-            text = ''
-          end
-        end
-
-
-        print('  --', text, objectiveType, finished, displayAsObjective)
-        t.objectives[objectiveIndex] = t.objectives[objectiveIndex] or  {}
-        local  o = t.objectives[objectiveIndex]
-
-        o.objectiveIndex = objectiveIndex
-        o.text = text
-        o.objectiveType = objectiveType
-        o.finished = finished
-        o.displayAsObjective = displayAsObjective
-        print('     |cFF00FF88*', objectiveIndex, text)
-      end
-
-      -- didn't get a name from progress bar? what about area name
-      if not taskTitle then
-        if isInArea then
-          taskTitle = GetMapNameByID(GetCurrentMapAreaID())
-        end
-      end
-      t.title = taskTitle
-    end
-
-    print ('    |cFF00FF88#', i, 'questID', questID, 'inArea', isInArea, 'onMap', isOnMap, 'existing', (existingTask and 'Y' or 'N'), (test and '|cFF00FF00show|r' or '|cFFFF0088hide|r'))
-  end
-
-
-  self.numAll = #tasks
-  self.numWatched = #self.WatchInfo
-  print('  stats:', self.numAll, 'active tasks,', self.numWatched, 'nearby or animating')
-  --return #tasks
-  return #self.WatchInfo
-end
-
---- info cleanup done when  turn-ins are detected
-Bonus.OnTurnIn = function(self, questID, xp, money)
-
-  if #self.info.rewardInfo >= 1 then
-    for i, reward in ipairs(self.info.rewardInfo) do
-      --[[
-        type = 'item',
-        index = i ,
-        name = name,
-        texture = texture,
-        count = count,
-        quality = quality,
-        isUsable = isUsable
-       ]]
-      print(' reward ', i, ' ', reward.type, reward.name, reward.count)
-
-    end
-  end
-
-  print('|cFFFF8800'..self.name..':OnTurnIn call', questID, xp, money)
-  local savedTasks = B.Conf.TasksLog
-
-  self.Info[questID].completedTime = GetTime()
-  self.Info[questID].animate = true
-  T.SetAnimate(self.watchReasonModule)
-  savedTasks[questID] = self.Info[questID]
-end
-
-Bonus.GetInfo = function(self, taskIndex)
-  print(self.name, self)
-  return self.WatchInfo[taskIndex]
-end
-
-
-
-Cheevs.GetNumWatched = function(self)
-  print('|cFF00FF00' .. GetTime())
-  Cheevs.trackedCheevs = {GetTrackedAchievements()}
-  return GetNumTrackedAchievements()
-end
-Cheevs.GetInfo = function(self, index)
-  local cheevID = Cheevs.trackedCheevs[index]
-  local id, name, points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy = GetAchievementInfo(cheevID)
-
-  self.Info[cheevID] = {}
-  local c = self.Info[cheevID]
-  c.type = 'Cheevs'
-  c.watchIndex = index
-  c.cheevID = cheevID
-  c.title = name
-  c.points, c.completed, c.month, c.day, c.year, c.description, c.flags, c.icon, c.rewardText, c.isGuildAch, c.wasEarnedByMe, c.earnedBy =
-  points, completed, month, day, year, description, flags, icon, rewardText, isGuildAch, wasEarnedByMe, earnedBy
-  c.numObjectives = GetAchievementNumCriteria(cheevID)
-  c.objectives = {}
-  for i = 1, c.numObjectives do
-    local description, type, completed, quantity, requiredQuantity, characterName, flags, assetID, quantityString, criteriaID = GetAchievementCriteriaInfo(cheevID, i)
-    c.objectives[i] = {
-      objectiveIndex = i,
-      cheevID = cheevID,
-      text = description,
-      type = type,
-      finished = completed,
-      value = quantity,
-      maxValue = requiredQuantity,
-      characterName = characterName,
-      flags = flags,
-      assetID = assetID,
-      quantityString = quantityString,
-      criteriaID = criteriaID,
-    }
-  end
-  print('Cheevs.|cFF0088FFGetInfo|r('..index..')', 'obj:', GetAchievementNumCriteria(cheevID), name, description)
-
-  self.WatchInfo[index] = c
-  return self.Info[cheevID]
-end