diff ObjectiveTracker/RewardFrame.lua @ 40:03ed70f846de

- move block accessors into a new file - define a tMove function for reconciling the free/used tables as needed - when retrieving an old block frame, confirm ID still matches; resolves multiple watch items on one block - stop any animations when a block is freed; resolves stuck flare graphics
author Nenue
date Sun, 24 Apr 2016 14:15:25 -0400
parents
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ObjectiveTracker/RewardFrame.lua	Sun Apr 24 14:15:25 2016 -0400
@@ -0,0 +1,51 @@
+--- ${PACKAGE_NAME}
+-- @file-author@
+-- @project-revision@ @project-hash@
+-- @file-revision@ @file-hash@
+-- Created: 4/22/2016 5:38 PM
+local B = select(2,...).frame
+local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
+local ipairs = ipairs
+local bprint = B.print('Block')
+local Default, AutoQuest, Quest, Bonus, Cheevs = T.DefaultHandler, T.AutoQuest, T.Quest, T.Bonus, T.Cheevs
+--- displays a reward popout and starts its animation chain
+local tagPoint, tagAnchor, tagRelative, x, y
+local REWARD_POPUP_FRAME = _G.VeneerRewardsPopOut
+
+function REWARD_POPUP_FRAME:StartRewards()
+  tagPoint, tagAnchor, tagRelative, x, y = 'TOPLEFT', self, 'TOPLEFT', 0, 0
+
+end
+function REWARD_POPUP_FRAME:AddReward(handler, rewardInfo, id)
+  local totalHeight = 0
+  REWARD_POPUP_FRAME:SetID(id)
+  REWARD_POPUP_FRAME.handler = handler
+
+  for i, rewardTile in ipairs(REWARD_POPUP_FRAME.rewardTile) do
+    if rewardInfo[i] then
+      local reward = rewardInfo[i]
+      rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, -2, -2)
+      rewardTile:SetTexture(reward.texture)
+      rewardTile:Show()
+      if reward.count and reward.count > 1 then
+        self.rewardLabel[i]:SetText(reward.count)
+        self.rewardLabel[i]:Show()
+      end
+
+      rewardTile:ClearAllPoints()
+      rewardTile:SetPoint(tagPoint, tagAnchor, tagRelative, x, y)
+      tagPoint, tagAnchor, tagRelative, x, y = 'TOPRIGHT', rewardTile, 'TOPLEFT', -2, 0
+
+      totalHeight = totalHeight + rewardTile:GetHeight()
+    else
+      rewardTile:Hide()
+      self.rewardLabel[i]:Hide()
+    end
+  end
+
+  REWARD_POPUP_FRAME.rewardsFadeIn:Play()
+end
+
+function REWARD_POPUP_FRAME:OnFinished ()
+end
+