Mercurial > wow > buffalo2
comparison Modules/PaperDoll.lua @ 116:ddfe19d70a34
ArtifactPower:
- Further 7.2 accommodations, relating to tokens that grant millions of AP.
Currency:
- Ancient Mana zones list expanded
- Legionfall War Supplies, Nethershards, and Blood of Sargeras are tracked globally
PaperDoll:
- Should update more effectively when delayed artifact data loads in.
WorldState:
- Fixed hanging panels after OrderHallCommandBar is hidden.
| author | Nenue |
|---|---|
| date | Wed, 26 Apr 2017 20:06:38 -0400 |
| parents | 3992b41c637e |
| children | 15a7f27b11e6 |
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| 115:8c94bee4fdfc | 116:ddfe19d70a34 |
|---|---|
| 81 self.KnownRelics = VeneerData.PaperDoll.KnownRelics | 81 self.KnownRelics = VeneerData.PaperDoll.KnownRelics |
| 82 | 82 |
| 83 self:RegisterEvent('UNIT_INVENTORY_CHANGED') | 83 self:RegisterEvent('UNIT_INVENTORY_CHANGED') |
| 84 self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED') | 84 self:RegisterEvent('PLAYER_EQUIPMENT_CHANGED') |
| 85 self:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED') | 85 self:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED') |
| 86 self:RegisterEvent('ARTIFACT_RELIC_INFO_RECEIVED') | |
| 86 self:RegisterEvent('ARTIFACT_UPDATE') | 87 self:RegisterEvent('ARTIFACT_UPDATE') |
| 87 | 88 |
| 88 self:MarkForUpdate() | 89 self:MarkForUpdate() |
| 89 end | 90 end |
| 90 | 91 |
| 169 self:SetupArtifactUI() | 170 self:SetupArtifactUI() |
| 170 self:MarkForUpdate() | 171 self:MarkForUpdate() |
| 171 end | 172 end |
| 172 elseif event == 'ARTIFACT_UPDATE' then | 173 elseif event == 'ARTIFACT_UPDATE' then |
| 173 if artifactSlot then | 174 if artifactSlot then |
| 174 print('just udpate artifact slot') | 175 artifactSlot:Update(true) |
| 176 end | |
| 177 elseif event == 'ARTIFACT_RELIC_INFO_RECEIVED' then | |
| 178 if artifactSlot then | |
| 175 artifactSlot:Update(true) | 179 artifactSlot:Update(true) |
| 176 end | 180 end |
| 177 else | 181 else |
| 178 if (event == 'PLAYER_SPECIALIZATION_CHANGED' or event == 'UNIT_INVENTORY_CHANGED') then | 182 if (event == 'PLAYER_SPECIALIZATION_CHANGED' or event == 'UNIT_INVENTORY_CHANGED') then |
| 179 if arg ~= 'player' then | 183 if arg ~= 'player' then |
| 259 tooltip:SetOwner(self, 'ANCHOR_NONE') | 263 tooltip:SetOwner(self, 'ANCHOR_NONE') |
| 260 self.hasRelicSlots = true | 264 self.hasRelicSlots = true |
| 261 if numRelics and isEquipped then | 265 if numRelics and isEquipped then |
| 262 print('Relic Query:', itemID, numRelics) | 266 print('Relic Query:', itemID, numRelics) |
| 263 for i = 1, numRelics do | 267 for i = 1, numRelics do |
| 264 local lockedReason, relicName, relicIcon, relicLink = C_ArtifactUI.GetRelicInfo(i); | 268 local relicName, relicIcon, relicType, relicLink = C_ArtifactUI.GetRelicInfo(i); |
| 265 local relicType = C_ArtifactUI.GetRelicSlotType(i); | 269 local relicType = C_ArtifactUI.GetRelicSlotType(i); |
| 266 print(relicType) | 270 print(relicType) |
| 267 if relicType then | 271 if relicType then |
| 268 if relicLink then | 272 if relicLink then |
| 269 tooltip:SetHyperlink(relicLink) | 273 tooltip:SetHyperlink(relicLink) |
| 355 local relativeIcon | 359 local relativeIcon |
| 356 local socketsWidth = 0 | 360 local socketsWidth = 0 |
| 357 local socketsHeight = 24 | 361 local socketsHeight = 24 |
| 358 for index, icon in ipairs(self.Sockets.SocketIcon) do | 362 for index, icon in ipairs(self.Sockets.SocketIcon) do |
| 359 if self.SocketInfo[index] then | 363 if self.SocketInfo[index] then |
| 360 --print('|cFF0088FFsocketInfo|r', index, self.SocketInfo[index]) | 364 print('|cFF0088FFsocketInfo|r', index, self.SocketType[index], self.SocketInfo[index]) |
| 361 icon:ClearAllPoints() | 365 icon:ClearAllPoints() |
| 362 | 366 |
| 363 icon:SetTexture(self.SocketInfo[index]) | 367 icon:SetTexture(self.SocketInfo[index]) |
| 364 icon:SetSize(16, 16) | 368 icon:SetSize(16, 16) |
| 365 icon:Show() | 369 icon:Show() |
| 385 label:SetFontObject(VeneerNumberFont) | 389 label:SetFontObject(VeneerNumberFont) |
| 386 label:SetText(self.SocketText[index]) | 390 label:SetText(self.SocketText[index]) |
| 387 | 391 |
| 388 if self.checkRelic and self.SocketType[index] then | 392 if self.checkRelic and self.SocketType[index] then |
| 389 print(self.SocketType[index]) | 393 print(self.SocketType[index]) |
| 394 self.Sockets.SocketBg = self.Sockets.SocketBg or {} | |
| 395 self.Sockets.SocketBg[index] = self.Sockets.SocketBg[index] or self.Sockets:CreateTexture(nil, 'OVERLAY') | |
| 396 | |
| 397 | |
| 398 local relicBG = self.Sockets.SocketBg[index] | |
| 390 local relicAtlasName = ("Relic-%s-Slot"):format(self.SocketType[index]); | 399 local relicAtlasName = ("Relic-%s-Slot"):format(self.SocketType[index]); |
| 391 self.Sockets.SocketBg = self.Sockets.SocketBg or {} | 400 relicBG:SetMask(nil) |
| 392 self.Sockets.SocketBg[index] = self.Sockets.SocketBg[index] or self.Sockets:CreateTexture() | 401 relicBG:SetAtlas(relicAtlasName) |
| 393 self.Sockets.SocketBg[index]:SetAtlas(relicAtlasName) | 402 relicBG:SetPoint('TOPRIGHT', icon, 'TOPRIGHT', 10, 10) |
| 394 self.Sockets.SocketBg[index]:SetPoint('TOPRIGHT', icon, 'TOPRIGHT', 12, 12) | 403 relicBG:SetPoint('BOTTOMLEFT', icon, 'BOTTOMLEFT', -10,-10) |
| 395 self.Sockets.SocketBg[index]:SetPoint('BOTTOMLEFT', icon, 'BOTTOMLEFT', -12,-12) | |
| 396 --print('', self.SocketType[index], relicAtlasName) | 404 --print('', self.SocketType[index], relicAtlasName) |
| 397 if self.SocketInfo[index] == 0 then | 405 if self.SocketInfo[index] == 0 then |
| 398 icon:SetAtlas("Relic-SlotBG") | 406 icon:SetAtlas("Relic-SlotBG") |
| 407 else | |
| 408 icon:SetMask(nil); | |
| 409 icon:SetTexCoord(0, 1, 0, 1); -- Masks may overwrite our tex coords (even ones set by an atlas), force it back to using the full item icon texture | |
| 410 icon:SetMask("Interface\\CharacterFrame\\TempPortraitAlphaMask"); | |
| 411 icon:SetTexture(self.SocketInfo[index]) | |
| 412 | |
| 399 end | 413 end |
| 400 | 414 |
| 401 socketsHeight = self.Sockets.SocketBg[index]:GetHeight() | 415 socketsHeight = self.Sockets.SocketBg[index]:GetHeight() |
| 402 print(socketsWidth, socketsHeight) | 416 print(socketsWidth, socketsHeight) |
| 403 end | 417 end |
