Mercurial > wow > buffalo2
comparison ObjectiveTracker/Scenarios.lua @ 30:7583684becf4
- implement procedural block contents generation
- redo anchor calculations to allow for transitional animation
- attempt to sort out event handling quirks related to autopopup quest completion and turn-in
- revise the data structures created by the different GetInfo's
- start on trimming out redundant variables
| author | Nenue |
|---|---|
| date | Thu, 14 Apr 2016 17:11:13 -0400 |
| parents | c3aa94bc6be2 |
| children | e84d645c8ab8 |
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| 29:adcd7c328d07 | 30:7583684becf4 |
|---|---|
| 1 --- ${PACKAGE_NAME} | 1 --- ${PACKAGE_NAME} |
| 2 -- @file-author@ | 2 -- @file-author@ |
| 3 -- @project-revision@ @project-hash@ | 3 -- @project-revision@ @project-hash@ |
| 4 -- @file-revision@ @file-hash@ | 4 -- @file-revision@ @file-hash@ |
| 5 -- Created: 4/13/2016 8:17 PM | 5 -- Created: 4/13/2016 8:17 PM |
| 6 local B = select(2,...).frame | |
| 7 local T = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame') | |
| 6 | 8 |
| 9 local Scenario = Module.Scenario | |
| 10 | |
| 11 Scenario.GetNumWatched = function() | |
| 12 end | |
| 13 |
