comparison ObjectiveTracker/BonusObjectives.lua @ 30:7583684becf4

- implement procedural block contents generation - redo anchor calculations to allow for transitional animation - attempt to sort out event handling quirks related to autopopup quest completion and turn-in - revise the data structures created by the different GetInfo's - start on trimming out redundant variables
author Nenue
date Thu, 14 Apr 2016 17:11:13 -0400
parents adcd7c328d07
children 48b3e3959a0a
comparison
equal deleted inserted replaced
29:adcd7c328d07 30:7583684becf4
152 self.WatchInfo[i] = t 152 self.WatchInfo[i] = t
153 t.isInArea = isInArea 153 t.isInArea = isInArea
154 t.isOnMap = isOnMap 154 t.isOnMap = isOnMap
155 t.existingTask = existingTask 155 t.existingTask = existingTask
156 t.questID = questID 156 t.questID = questID
157 t.id = questID
157 t.objectives = {} 158 t.objectives = {}
158 t.taskIndex = i 159 t.taskIndex = i
159 160
160 161
161 DoQuestRewards(t, questID) 162 DoQuestRewards(t, questID)