comparison Init.lua @ 0:3dbcad2b387d

initial push
author Nenue
date Wed, 30 Mar 2016 02:24:56 -0400
parents
children 3397aae1f44d
comparison
equal deleted inserted replaced
-1:000000000000 0:3dbcad2b387d
1 --- Modulizer framework
2 -- OnInitialize
3 -- OnUpdate
4 -- OnEnable -- run when GetSpecialization() returns true
5
6 local ADDON, A = ...
7 Veneer = Veneer or CreateFrame('Frame', 'Veneer', UIParent)
8 local B = Veneer
9 local wipe, min, max, random, tinsert = table.wipe, math.min, math.max, math.random, table.insert
10 local pairs, ipairs, select, unpack, _G = pairs, ipairs, select, unpack, _G
11 local type, tostring, format = type, tostring, string.format
12 A.frame = B
13
14 --- Cache tables
15 local initOnced
16 local modules = {}
17 local queuedModules = {}
18 local moduleStack = {
19 }
20
21 --- Various region categories
22 B.displays = {}
23 B.configLayers = {}
24 B.configLayersRef = {}
25
26 --@debug@
27 --- Generates a print handler pointing to a static channel signature
28 -- @usage func = B.print(sig)
29 -- @param sig channel name or number
30 local printfuncs = {}
31 B.print = function(pref, ...)
32 if Devian and Devian.InWorkspace() then
33 printfuncs[pref] = printfuncs[pref] or function(...) print(pref, ...) end
34
35 return printfuncs[pref]
36 else
37 return function () end
38 end
39 end
40
41 local rgb = {}
42 local getcolor = function()
43 local n, p = 0, 4
44 for i = 1, 3 do
45 rgb[i] = min(random(n,p) * 64, 255)
46 if rgb[i] == 255 then
47 p = 4
48 elseif rgb[i] > 0 then
49 n = 2
50 end
51 end
52 return unpack(rgb)
53 end
54
55 local color = {}
56 local fprints = {}
57 B.fprint = function()
58 if not (Devian and Devian.InWorkspace()) then
59 return function() end
60 end
61
62
63 local sig = debugstack(2,1)
64 if fprints[sig] then
65 return fprints[sig]
66 end
67
68 local func = sig:match("%`(%a+)%'")
69 if not func then
70 func = sig:match("<(.-)>")
71 end
72 func = func:gsub('(%l+)(%u)', function(a, b) return a:sub(0,2) .. b end, 1)
73 func = func:gsub('^.+%\\', '')
74 if not func then
75 func = 'noname'
76 end
77
78 local r, g, b = getcolor()
79 color[sig] = color[sig] or format('|cFF%02X%02X%02X%s|r', r, g, b, func)
80
81 --print(color[func] .. ' ( ' .. table.concat(args, ', ')..' )' )
82 func = B.print(func)
83 fprints[sig] = func
84 return func
85 end
86
87 --@end-debug@
88 --[=[@non-debug@
89 B.print = function() end
90 --@end-non-debug@]=]
91
92 -- for the Mikk script
93 -- GLOBALS: NUM_LE_RAID_BUFF_TYPES
94 -- GLOBALS: BUFF_FLASH_TIME_ON, BUFF_FLASH_TIME_OFF, BUFF_MIN_ALPHA, BUFF_WARNING_TIME, BUFF_DURATION_WARNING_TIME
95 -- GLOBALS: BUFFS_PER_ROW, BUFF_MAX_DISPLAY, BUFF_ACTUAL_DISPLAY, DEBUFF_MAX_DISPLAY, DEBUFF_ACTUAL_DISPLAY, BUFF_ROW_SPACING
96 -- GLOBALS: CONSOLIDATED_BUFFS_PER_ROW, CONSOLIDATED_BUFF_ROW_HEIGHT, NUM_TEMP_ENCHANT_FRAMES
97 -- GLOBALS: BUFF_BUTTON_HEIGHT, BUFF_FRAME_BASE_EXTENT, BUFF_HORIZ_SPACING
98
99 local print = B.print('Bfl')
100
101 --- Template for making perpendicular traversals of the displays structure; also makes sure the table is there
102 B.Abstract = function(dest, key, table)
103 if table then
104 for _, v in pairs(dest) do
105 v[key] = {}
106 end
107 end
108 B[key] = setmetatable({}, {
109 __index = function(t, k)
110 return dest[k][key]
111 end,
112 __newindex = function(_, k, v)
113 print('abstract write ('..key..'):', k)
114 dest[k][key] = v
115 end,
116 __tostring = function() return 'Abstract:'..key..'' end
117 })
118
119
120 return B[key]
121 end
122
123
124 --- localize for speed
125 local layers, refs, displays = B.configLayers, B.configLayersRef, B.displays
126
127 local ModulesCall = function(func)
128
129 local n = 0
130 for i = 1, #moduleStack do
131 print('calling level '..i)
132 local stackset = moduleStack[i]
133
134 for name, module in pairs(stackset) do
135 n = n + 1
136 print(n..' '..name..'.'..func..'()')
137
138
139 if module[func] then
140 module[func](module)
141 end
142 end
143 end
144 end
145
146
147 local Enable = function()
148 end
149
150 --- The things that happen repeatedly
151 local Init = function ()
152 end
153
154
155 --- Things that happen immediately upon entering world
156 local InitOnce = function()
157 print('entering world first time')
158 local defaults = B.ConfDefaults
159 print('|cFFFFFF00Veneer|r')
160 if not VeneerData then
161 VeneerData = {}
162 for k,v in pairs(defaults) do
163 VeneerData[k] = v
164 end
165 print('Veneer defaults being used.')
166 end
167
168 B.Conf = setmetatable(VeneerData, {__index = function(_, k) return defaults[k] end})
169
170 -- suffix tables
171 for name, display in pairs(displays) do
172 display.conf = setmetatable({}, {
173 __index = function(_, k)
174 --print('config check '.. name .. k)
175 return B.Conf[name .. k] or B.Conf['BuffButton' .. k]
176 end,
177 __newindex = function(_, k , v)
178 B.Conf[name..k] = v
179 end,
180 })
181 end
182
183 -- To ensure that modules are run in controlled order, walk the dependency list; if the dep shows up
184 -- in the loaded manifest, remove the value. If the dep list isn't empty, move that module to the next
185 -- layer.
186 local loaded = {}
187 local stackLevels = #moduleStack
188 local i = 1
189 moduleStack[1] = modules
190 repeat
191 print('setting init level '.. i)
192 local queue = moduleStack[i]
193 for name, module in pairs(queue) do
194
195 if queuedModules[name] and #queuedModules[name] > 0 then
196 local p = #queuedModules[name]
197 for j = 1, p do
198 local dep = queuedModules[name][j]
199
200 if loaded[dep] then
201 print( ' ' .. dep .. ' OK')
202 queuedModules[name][j] = nil
203 for k = j, p do
204 print(' shift ' .. (k+1) .. ' ('..tostring(queuedModules[name][k+1])..') to ' .. k ..'')
205 queuedModules[name][k] = queuedModules[name][k+1]
206 end
207 end
208 end
209
210 if #queuedModules[name] == 0 then
211 queuedModules[name] = nil
212 print(' |cFF00FFFF'.. name ..'|r deps OK')
213 loaded[name] = true
214 else
215
216 print(' |cFFFF8800' .. name ..'|r pending')
217 local next = i+1
218 if not moduleStack[next] then
219 moduleStack[next] = {}
220 end
221 stackLevels = next
222 moduleStack[next][name] = module
223 queue[name] = nil
224 end
225
226 else
227 print(' |cFF00FF00'.. name ..'|r no deps')
228 loaded[name] = true
229 end
230 end
231 i = i + 1
232 until i > stackLevels
233
234
235 for level, batch in ipairs(moduleStack) do
236 print('config level', level)
237 for name, module in pairs(batch) do
238 print('integrity check', name)
239
240 --[===[@non-debug@
241 if module.defaults and not VeneerData[name] then
242 --@end-non-debug@]===]
243 print('Adding defaults from module ', name)
244 VeneerData[name] = module.default
245 --[===[@non-debug@
246 end
247 --@end-non-debug@]===]
248 end
249 end
250 -- remove from existing
251 end
252
253 --- Fires an update to all modules
254 local lastUpdate
255 function B.UpdateAll(...)
256 lastUpdate = GetTime()
257 ModulesCall('OnUpdate', lastUpdate)
258 end
259
260 B:RegisterEvent('PLAYER_ENTERING_WORLD')
261 B:SetScript('OnEvent', function(self, event)
262 if event == 'PLAYER_ENTERING_WORLD' then
263 if not initOnced then
264 InitOnce()
265 ModulesCall('OnInitialize')
266 initOnced = true
267 C_Timer.After(1, function()
268 if GetSpecialization() then
269 print(GetSpecialization(), 'enabling')
270 ModulesCall('OnEnable')
271 B:SetScript('OnUpdate', nil)
272 end
273
274 end)
275 end
276
277 end
278
279 B.UpdateAll()
280 end)
281
282 --- Modulizer method
283 --
284 function B:RegisterModule (name, module, ...)
285 if modules[name] then
286 print('pulling modules[|cFFFF8800'.. tostring(name) ..'|r]')
287 return modules[name]
288 end
289
290 print('new module |cFF00BBFF'.. tostring(name) ..'|r')
291 if module then
292 if modules[name] then
293 error("Module table for '"..tostring(name).."' already exists.")
294 end
295 else
296 module = CreateFrame('Frame', 'Veneer' .. tostring(name) .. 'Handler', B, 'VeneerHandlerTemplate')
297 end
298 modules[name] = module
299 if select('#', ...) >= 1 then
300 local numDeps = select('#', ...)
301 print(' '..numDeps..' deps detected')
302 for i = 1, numDeps do
303 local dep = select(i, ...)
304 -- means that init/enable funcs are ordered to run after deps do their things
305 queuedModules[name] = queuedModules[name] or {}
306 tinsert(queuedModules[name], dep)
307 print(' needs '..dep)
308 end
309 end
310 return module
311 end
312
313
314 B.SetConfigLayers = function(frame)
315 local print = B.fprint()
316 if not frame.config then
317 print(frame:GetName(), 'has no config layers')
318 return
319 end
320 print('Registering config layers from', frame:GetName())
321
322 for i, subframe in ipairs(frame.config) do
323 -- make sure there are no duplicates
324 if not refs[subframe] then
325 local key = #layers+1
326 layers[key] = subframe
327 refs[subframe] = key
328 end
329 print(' ', i, subframe:GetName())
330 end
331 end
332
333 B.RemoveConfigLayers = function(frame)
334 local print = B.fprint()
335 print('|cFFFF0000RemoveConfigLayers', frame:GetName())
336 for i, subframe in pairs(layers) do
337 if subframe:GetParent() == frame then
338 print('|cFFFF8800 ', subframe:GetParent():GetName(), '|cFFFFFF00', subframe:GetName())
339 layers[i]:Hide()
340 layers[i] = nil
341 refs[subframe] = nil
342 end
343 end
344 end
345
346 B.UpdateConfigLayers = function()
347 local print = B.fprint()
348 local func = B.Conf.GuidesMode and 'Show' or 'Hide'
349 local numAnchors = 0
350 for name, display in pairs(displays) do
351 numAnchors = numAnchors + 1
352 display.anchor:EnableMouse(B.Conf.GuidesMode)
353 if B.Conf.GuidesMode then
354 display.anchor:SetScript('OnUpdate', display.anchor.OnUpdate)
355 else
356 display.anchor:SetScript('OnUpdate', nil)
357
358 for i, anchorButton in ipairs(display.anchor.anchorButton) do
359 anchorButton:Hide()
360 end
361
362 end
363
364 end
365 for id, region in pairs(layers) do
366 print(id, region:GetName(), func)
367 region[func](region)
368 end
369
370 print('['..func..'] updated', #layers, 'regions,', numAnchors, 'frames')
371 end